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E-Learning Based on Video Presentations to Enhances Attitudes, Skills, and Pedagogical Knowledge of Prospective Teacher Students During the Covid-19 Pandemic Murtafiah, Wasilatul; Krisdiana, Ika; Masfingatin, Titin; Susanti, Vera Dewi; Setyansah, Reza Kusuma
Jurnal Pendidikan Indonesia Vol 10, No 4 (2021)
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (453.075 KB) | DOI: 10.23887/jpi-undiksha.v10i4.33508

Abstract

This study aims to develop an e-learning tool based on video presentations to enhances attitudes, skills and pedagogical knowledges of prospective teacher students during the Covid-19 pandemic. This type of research is Research and Design (R & D) using the Plomp development model, which consists of 3 stages: a preliminary study, design, and assessment. Data collection was carried out through observation, device validation, distribution of response questionnaires, and assessment of student learning outcomes. The results of the data analysis show that at the preliminary study stage, it was found that there were still no devices that supported learning during the Covid-19 pandemic. At the stage of design was designed, including RPS, LMS Settings, and Video Presentations. At the assessment stage, it was found that all the tools developed had valid criteria, students gave a positive response to the small and broad trials respectively of 97.68%; 98.32% so that the tools developed were included in practical criteria. The assessment of learning outcomes in the aspects of attitudes, skills, and knowledge had average completeness on the small and broad trials respectively of 82.92%; 86.99% so that the equipment used was included in the effective criteria. Thus the device developed can be said to be feasible because it meets the criteria of validity, practicality, and effectiveness. The development of e-learning based on video presentations can be used to enhance attitudes, skills, and pedagogical knowledge of prospective mathematics teacher students.
Pembelajaran Matematika Berbasis Filsafat Humanis Fedi, Sebastianus; Kurnila, Valeria S.; Susanti, Vera Dewi; Hutneira, Ririn; Rochmad, Rochmad; Isnarto, Isnarto
Jurnal Pendidikan Tambusai Vol. 5 No. 3 (2021): 2021
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (358.513 KB)

Abstract

Filsafat memiliki peran penting dalam pembelajaran dan praktik ilmu pengetahuan. Peran filsafat seperti kompas, penentu letak, ke mana dan bagaimana arah tindak pembelajaran dan penerapan suatu ilmu pengetahuan. Filsafat menjadi pedoman agar manusia tidak salah kaprah terhadap keberadaan suatu disiplin ilmu, muatan dan penerapannya. Sebuah ilmu pengetahuan tidak diterima dan diterapkan begitu saja. Ilmu pengetahuan tidak boleh bersifat indoktrinasi di mana manusia ‘hanya menerima tanpa mengkritisi’ apa muatannya. Kajian ini membahas tentang: (1) apa itu filsafat? (2) Apa dan bagaimana itu filsafat kemanusiaan? (3) Apa itu matematika? (4) Apa itu pendidikan yang humanis? (5) Bagaimana pembelajaran matematika berbasis filsafat humanisme?
PENINGKATAN PEMAHAMAN KONSEP PECAHAN MELALUI PENGGUNAAN ALAT PERAGA PUZZLE PECAHAN SISWA KELAS 3 Azizah, Siti Rofiatul; Susanti, Vera Dewi; Irawan, Didin Heri
FIBONACCI: Jurnal Pendidikan Matematika dan Matematika Vol 9, No 2 (2023): FIBONACCI: Jurnal Pendidikan Matematika dan Matematika
Publisher : Fakultas Ilmu Pendidikan Universitas Muhammadiyah Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24853/fbc.9.2.157-166

Abstract

Tujuan dari penelitian ini adalah untuk mengetahui apakah dengan menggunakan teka-teki pecahan sebagai alat pengajaran akan membantu siswa kelas tiga di SDN 4 Mrayan pada tahun pelajaran 2022-2023 lebih memahami gagasan pecahan. Metodologi penelitian ini menggunakan Penelitian Tindakan Kelas (PTK), dan terdiri dari empat tahap: persiapan, tindakan, evaluasi, dan refleksi. Penelitian ini dilaksanakan dalam 2 siklus dengan masing-masing siklus 1 kali pertemuan. Subyek penelitian ini adalah siswa kelas 3 SDN 4 Mrayan yang berjumlah 16 orang yang terdiri dari 7 laki-laki dan 9 perempuan. Penelitian ini menggunakan pengumpulan data observasi dan tes sebagai metode utamanya dan teknik analisis data berupa analisis kualitatif dan analisis kuantitatif. Berdasarkan hasil analisis data, menunjukkan bahwa pada siklus I ketuntasan siswa 75%, pada siklus II ketuntasan 87,5%, dan pada siklus III ketuntasan 100%. Hasilnya, dapat dikatakan bahwa siswa kelas III SDN 4 Mrayan yang menggunakan teka-teki pecahan sebagai alat pembelajaran memiliki pemahaman konsep yang lebih dalam secara keseluruhan. 
Pembelajaran Matematika Berbasis Filsafat Humanis Fedi, Sebastianus; Kurnila, Valeria S.; Susanti, Vera Dewi; Hutneira, Ririn; Rochmad, Rochmad; Isnarto, Isnarto
Jurnal Pendidikan Tambusai Vol. 5 No. 3 (2021): 2021
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jptam.v5i3.2580

Abstract

Filsafat memiliki peran penting dalam pembelajaran dan praktik ilmu pengetahuan. Peran filsafat seperti kompas, penentu letak, ke mana dan bagaimana arah tindak pembelajaran dan penerapan suatu ilmu pengetahuan. Filsafat menjadi pedoman agar manusia tidak salah kaprah terhadap keberadaan suatu disiplin ilmu, muatan dan penerapannya. Sebuah ilmu pengetahuan tidak diterima dan diterapkan begitu saja. Ilmu pengetahuan tidak boleh bersifat indoktrinasi di mana manusia ‘hanya menerima tanpa mengkritisi’ apa muatannya. Kajian ini membahas tentang: (1) apa itu filsafat? (2) Apa dan bagaimana itu filsafat kemanusiaan? (3) Apa itu matematika? (4) Apa itu pendidikan yang humanis? (5) Bagaimana pembelajaran matematika berbasis filsafat humanisme?
Trend Publication of Computational Thinking in Mathematics Education: Bibliometric Review Maharani, Swasti; Susanti, Vera Dewi; Andari, Tri; Krisdiana, Ika; Astuti, Indra Puji
JIPM (Jurnal Ilmiah Pendidikan Matematika) Vol 12, No 1 (2023)
Publisher : Universitas PGRI Madiun

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25273/jipm.v12i1.17654

Abstract

Computational thinking and mathematics are closely related, namely mathematics plays a role in overcoming challenges and understanding concepts in computational thinking, while computational thinking ultimately simplifies and abstracts situations by formulating and presenting problems in mathematical form. The purpose of this study is to identify trends and research patterns with the topic of computational thinking in mathematics education using bibliometric analysis. Data is obtained from the dimensions database which has been refined through 4 stages (identification, screening, eligibility, and inclusion). The results showed that the peak of publications related to computational thinking in mathematics education research occurred in 2022. The Journal of Science of Education and Technology became the most influential journal with the most citations, namely 877 citations even though it only with 7 publications. The United States is the most influential country in this field because of the good number of publications, the number of citations is the highest of any other country. There are three research focuses related to computational thinking in mathematics education research on the dimensions database from 2013-2023, namely, 1) mathematics, study, teacher; 2) problem, child, learning; 3) student, steam, CT skill
Mathematics Busy Board: Pelatihan kepada Ibu-Ibu di Posyandu Japan untuk Meningkatkan Pemahaman tentang Kemampuan Dasar Matematika dan Sensorik Motorik Anak di Usia Emas Maharani, Swasti; Sanusi, Sanusi; Romandoni, Hendrisa Rizqie; Susanti, Vera Dewi; Andari, Tri; Prastyaningrum, Ihtiari
JAST : Jurnal Aplikasi Sains dan Teknologi Vol 8, No 1 (2024): EDISI JUNI 2024
Publisher : Universitas Tribhuwana Tunggadewi Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33366/jast.v8i1.5860

Abstract

The Golden Period is an essential period for children's growth and development. At this time, it is perfect if parents maximize their children's growth and development by training their children's sensory motor skills. Apart from that, fundamental mathematical skills such as recognizing numbers also need to be trained now. Based on the survey results in Ponorogo, parents still need clarification about how to train their children's sensory motor skills. In this context, the Mathematics Busy Board appears to be an exciting innovation that can improve children's basic mathematical and sensory motor skills in their golden age. This activity aims to provide knowledge or insight to mothers who have toddlers to optimize children's development, especially in basic mathematics and sensory-motor skills. The activity will occur at Posyandu Papaya, Japan Village, Jenangan District, Ponorogo Regency. The method used is that the team provides training or socialization about the importance of sensory-motor development and basic mathematical abilities. The results of the activity showed that there was an increase in the knowledge of mothers with toddlers about children's basic mathematical and sensory motor skills.ABSTRAKGolden Period merupakan masa penting bagi pertumbuhan dan perkembangan anak. Pada masa ini sangat baik apabila orang tua memaksimalkan tumbuh kembang anak dengan cara melatih sensorik motorik anak.  Selain itu kemampuan matematika dasar seperti mengenal angka juga perlu mulai dilatihkan pada masa ini. Berdasarkan hasil survei di ponorogo, para orang tua masih kebingungan untuk melatihkan sensorik motorik ke anaknya. Dalam konteks ini, Mathematics Busy Board muncul sebagai inovasi yang menarik untuk meningkatkan kemampuan dasar matematika dan sensorik motorik anak di usia emas. Tujuan dari kegiatan ini yaitu untuk memberikan pengetahuan atau wawasan kepada ibu-ibu yang memiliki balita untuk mengoptimalkan perkembangan anak terutama pada kemampuan dasar matematika dan sensorik motoriknya.. Lokasi kegiatan berada di Posyandu Pepaya Desa Japan Kecamatan Jenangan Kabupaten Ponorogo. Metode yang dilakukan yaitu tim memberikan pelatihan atau sosialisasi tentang pentingnya perkembangan sensorik motorik dan kemampuan dasar matematika. Hasil kegiatan menunjukkan bahwa adanya peningkatan pengetahuan para ibu-ibu yang memiliki balita tentang kemampuan dasar matematika dan sensorik motorik anak.
IbM MEMBANGUN “DESA CERMAT” MELALUI BIMBINGAN BELAJAR DALAM MENINGKATKAN HASIL BELAJAR MATEMATIKA SISWA Susanti, Vera Dewi; Maharani, Swasti
Jurnal Terapan Abdimas Vol 1 (2016)
Publisher : UNIVERSITAS PGRI MADIUN

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (77.453 KB) | DOI: 10.25273/jta.v1i1.341

Abstract

IbM is motivated by the many children who come from poor families who can not follow the lessons, after school activities so that they spend a lot of play. In addition , many students and graduates who do not have the activity / work due to lack of jobs. Therefore, in this IbM the researchers intend to make les. In this IbM focused guidance for poor children and will involve students and graduates IKIP PGRI Madiun. Partner is the chief village IbM Watuompak and Bangunrejo. IbM aims to improve student learning outcomes through tutoring mathematics as a means to build a "Cermat" village in the village Rejosari Kebonsari Madiun and students or graduates to become active through tutoring. The stages of this research starts from the preparation phase support equipment guidance, the next stage of implementation / field, program evaluation by a team of researchers and partners and the final completion of the final report.
Pengembangan Lembar Kerja Peserta Didik Berbasis Game Tradisional Congklak Menggunakan Metode Peer Tutoring Setyowardany, Donna Pratiwi; Murtafiah, Wasilatul; Susanti, Vera Dewi
Jurnal Ilmiah Soulmath : Jurnal Edukasi Pendidikan Matematika Vol 12 No 2 (2024)
Publisher : Universitas Dr. Soetomo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25139/smj.v12i2.8566

Abstract

Abstract This study aims to development of teaching materials for learning mathematics in the field of LKPD. LKPD based on the traditional game congklak which uses the peer tutor method and is integrated with cultural elements is developed to support the learning process, increase students' motivation in learning activities, and introduce traditional game. The type of research used is development with the 4D research method (Define, Design, Development, Disseminate). This research was conducted at SMPN 1 Jiwan with research subjects of seventh grade students. The data collection techniques used were interviews, documentation, questionnaires, and tests. The instruments used were product validation sheets, student response questionnaire validation sheets, questionnaire validation questions, student response questionnaire sheets, and test questions. Based on the data obtained, it shows that the LKPD based on traditional congklak game using the peer tutor method meets the criteria of valid, practical, and effective so that it is feasible to use as teaching material in the mathematics learning processes that serve to increase student learning motivation. Keywords: LKPD, Games, Congklak, Peer Tutoring, Teaching Materials Abstrak Penelitian ini memiliki tujuan guna mengembangkan bahan ajar pembelajaran matematika berupa LKPD. LKPD berbasis permainan tradisional congklak, yang menggunakan metode peer tutoring dan dipadukan dengan unsur budaya, dikembangkan untuk mendukung proses pembelajaran, meningkatkan motivasi peserta didik dalam pembelajaran, serta memperkenalkan permainan tradisional. Jenis penelitian yang digunakan adalah piengiembangan diengan mietodie pienielitian 4D (Diefinie, Diesign, Dievielopmient, Dissieminatie). Pienielitian ini dilakukan di SMPN 1 Jiwan diengan subjiek penelitian adalah piesierta didik kielas VII. Tieknik piengumpulan data yang digunakan yaitu wawancara, dokumientasi, angkiet, dan ties. Instrumien yang digunakan adalah liembar validasi produk, liembar validasi angkiet riespon piesierta didik, angkiet validasi soal, liembar angkiet riespon piesierta didik, dan soal ties. Bierdasarkan data yang didapat mienunjukkan bahwa LKPD bierbasis gamie tradisional congklak mienggunakan mietodie pieier tutoring miemienuhi kritieria valid, praktis, dan iefiektif siehingga layak digunakan siebagai bahan ajar dalam pembelajaran matematika yang berfungsi meningkatkan motivasi belajar peserta didik. Kata Kunci: LKPD, Game, Congklak, Peer Tutoring, Bahan Ajar
Implementasi Discovery Learning Terintegrasi UbD Untuk Meningkatkan Hasil Belajar Matematika Pada Siswa SMK Mubarkah, Resti Elmi; Susanti, Vera Dewi; Samsudin, Samsudin
Jurnal Math Educator Nusantara: Wahana Publikasi Karya Tulis Ilmiah di Bidang Pendidikan Matematika Vol 10 No 2 (2024): Jurnal Math Educator Nusantara
Publisher : Program Studi Pendidikan Matematika, Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jmen.v10i2.23369

Abstract

The mathematics learning outcomes of vocational school students are still low, including students in Madiun. There are several reasons for this, and the inadequate teaching strategy is one of them. One of Madiun's vocational high schools continues to employ the teacher-centered, direct learning approach to instruction. It is anticipated that using Understanding by Design (UbD) in conjunction with discovery learning will enhance students' learning results in mathematics who attend vocational high schools. Improving students' learning outcomes in mathematics was the aim of this study. Classroom action research (PTK), which is conducted in two cycles. This PTK model has four stages: planning, acting, observing, and reflecting. The test sheets with multiple choice questions and descriptions of exponential material were the data instruments employed, along with observation sheets for the execution of learning activities utilizing discovery learning combined with UbD. The study's findings indicate that the use of discovery learning combined with UbD can: 1) boost students' engagement and confidence in their ability to solve problems; 2) increase discussion, Q&A, and student presentation activities; and 3) improve the learning outcomes of vocational high school students in mathematics, with cycle I completion rates of 41.17% and cycle II completion rates of 76.47%.
Computational Thinking in Elementary School Students: A Bibliometric Review Maharani, Swasti; Yuniahastuti, Irna Tri; Prastyaningrum, Ihtiari; Susanti, Vera Dewi; Romandoni, Hendrisa Rizqie
QALAMUNA: Jurnal Pendidikan, Sosial, dan Agama Vol 16 No 2 (2024): Qalamuna - Jurnal Pendidikan, Sosial, dan Agama
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Program Pascasarjana IAI Sunan Giri Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37680/qalamuna.v16i2.5824

Abstract

This study aims to provide an in-depth overview of trends in Computational Thinking (CT) learning among elementary school students through bibliometric analysis. The development of CT skills, which include logical thinking, systematic problem-solving, decomposition, pattern recognition, abstraction, and algorithmic design, is essential to prepare students for navigating a technology-driven future. By encouraging CT in primary education, students better understand technology and versatile skills that can be applied in various fields. This study uses a bibliometric approach by systematically collecting and analyzing scientific articles on CT in elementary schools. The analysis used specific metrics, including publication trends, citation analysis, and identifying leading research areas. Data is drawn from leading academic databases and analyzed to track the progress and impact of CT research over time. The results show a significant increase in publications and citations on CT, which peaked in 2021. The main trend highlights the importance of visual programming tools like Scratch in improving students' understanding of programming concepts, logic, and motivation. The study also uncovered research gaps and suggested areas that need further investigation, particularly in developing CT curricula and more effective teaching methodologies. These findings are expected to significantly contribute to advancing CT education and help equip the younger generation with the skills needed.