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Optimization of in Vitro Culture of Taro Banana (Musa paradisiaca var. sapientum L.) Based on Thidiazuron: A Foundation for Developing a Biotechnology Booklet to Enhance Decision-Making Skills Titin Purnaningsih; Kimeni; Yohannes Edi Gunawan; Akhmadi; Nuriman; Chaidir Adam; Silvita; Ririn Fahrina; Ennike Gusti Rahmi
Jurnal Penelitian Pendidikan IPA Vol 11 No 12 (2025): December
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i12.13368

Abstract

This study aims to optimize the concentration of Thidiazuron (TDZ) in the in vitro culture of taro banana (Musa paradisiaca var. sapientum L.) and to integrate the results as a foundation for developing a biotechnology booklet to enhance decision-making skills. The research was conducted using an experimental method with various TDZ concentration treatments, observing parameters such as the number of shoots and leaves produced. To bridge the gap between biotechnological research and its application in education, this study investigates the optimization of Thidiazuron (TDZ) concentrations for the in vitro multiplication of taro banana (Musa paradisiaca var. sapientum L.). The results showed that the use of TDZ effectively induced shoot formation, with the optimal concentration obtained at 0.01 mg/L TDZ, producing an average of 22.25 shoots and 24.25 leaves. In addition to generating biological data, each stage of this study reflected the implementation of decision-making skills, including problem identification, information gathering, criteria determination, solution selection, and result evaluation. These findings serve as the foundation for developing a biotechnology booklet as a contextual learning medium that not only facilitates the understanding of biotechnology concepts but also trains students to make scientific and reflective decisions.
Pengembangan E-Modul Interaktif melalui Educaplay Materi Plantae di SMAN 1 Pulang Pisau Fahrina, Ririn; Rahmi, Ennike Gusti; Purnaningsih, Titin; Purba, Putri Lidia
Perspektif Pendidikan dan Keguruan Vol 17 No 1 (2026): Perspektif Pendidikan dan Keguruan Vol 17 No 1 April 2026
Publisher : UIR Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25299/perspektif.2026.vol17(1).27444

Abstract

Education in the digital age continues to evolve by utilizing technology to create interactive and engaging learning experiences. One of the innovations used is gamification, which is the application of game elements in the learning process. Through the Educaplay platform, interactive multimedia-based E-Modules have been developed that are able to accommodate various learning styles and increase student engagement. In Biology education, particularly in the Plantae (Plants) subject, Educaplay provides activities such as quizzes, puzzles, and educational games that help reinforce conceptual understanding. This study aims to: (1) Determine the structure, (2) Feasibility, (3) Practicality. The development model used is ADDIE (Analysis, Design, Development, Implementation, Evaluation). At this stage, we have only reached stage 3, Development. The results of the study show that the interactive E-Module developed is valid and feasible for use, with a rating of 81.17% from subject matter experts, 90.00% from media experts, and 82.00% from language experts. The practicality rating from teachers was 86.84% (very practical) and from students was 83.91% (practical). Thus, this module is feasible and very practical for use in biology learning.