Claim Missing Document
Check
Articles

Found 14 Documents
Search

Implementasi Nilai Kesetaraan dalam Pembelajaran Pendidikan Agama Islam pada Pendidikan Inklusif di SDN 02 Percontohan Bukittinggi Muhammad Irfan; Puti Andam Dewi
YASIN Vol 6 No 5 (2026): YASIN: Jurnal Pendidikan dan Sosial Budaya
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/yasin.v6i5.12036

Abstract

The implementation of equality values in Islamic Religious Education (IRE) within inclusive education has received considerable research attention. However, studies specifically examining the implementation of equality values through human values, cooperation, and mutual support in IRE learning at inclusive primary schools remain limited. This study aimed to analyze the implementation of equality values in IRE learning within inclusive education at SDN 02 Percontohan Bukittinggi. This study employed a qualitative approach with a descriptive design. The research informants comprised an IRE teacher, a Special Education Support Teacher (GPK), students in the slow learner and borderline categories, the principal, and students’ parents, who were selected through purposive sampling. Data were collected through observations, in-depth interviews, and documentation and subsequently analyzed using an interactive qualitative data analysis model comprising data reduction, data presentation, and conclusion drawing and verification. The results showed that equality values were implemented through nondiscriminatory treatment, equal learning opportunities, the adaptation of materials, methods, assignments, and learning targets to students’ abilities, the formation of heterogeneous learning groups, and the provision of individual and collaborative support. The IRE teacher, GPK, peers, principal, and parents played roles in creating an inclusive learning environment. These findings confirm that equality in inclusive education is manifested not only through equal treatment but also through the provision of equitable support according to each learner’s needs. This study contributes to broadening the understanding of substantive equality in inclusive education and has implications for strengthening equitable, adaptive, collaborative, and nondiscriminatory IRE learning practices.
Pengaruh Penggunaan Media Pembelajaran E Learning Berbasis Google Sites terhadap Kemandirian Belajar pada Mata Pelajaran PAI di SMA Negeri 3 Pariaman Amelia Maharani; Puti Andam Dewi
YASIN Vol 6 No 5 (2026): YASIN: Jurnal Pendidikan dan Sosial Budaya
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/yasin.v6i5.12037

Abstract

The use of Google Sites-based e-learning media represents an alternative for supporting students’ learning autonomy. However, studies specifically examining its effect on Islamic Religious Education (IRE) learning at the senior high school level remain limited. This study aimed to analyze the effect of using Google Sites-based e-learning media on students’ learning autonomy in IRE at SMA Negeri 3 Pariaman. This study employed a quantitative approach with a pre-experimental one-group pretest–posttest design. The research sample comprised students from Class XI F9 who were selected using purposive sampling. Data were collected using a learning-autonomy questionnaire administered before and after the treatment and subsequently analyzed using SPSS version 26 through a normality test, paired-samples t test, and normalized gain (N-gain). The results showed that the mean learning-autonomy score increased from 99.72 on the pretest to 106.12 on the posttest. The paired-samples t test showed a significant difference in learning autonomy before and after the use of Google Sites (p < .001). The mean N-gain value of 0.3035 was in the moderate category. These findings indicate that the use of Google Sites-based e-learning media contributed to improving students’ learning autonomy. This study provides practical implications for developing digital media in IRE learning, while future research should involve a control group, a larger sample, and more diverse research approaches to produce stronger evidence.
Pengaruh Penggunaan Media Pembelajaran Interaktif Berbasis Platform Game Blooket terhadap Hasil Belajar Akidah Akhlak Siswa Kelas XI MAN 2 Bukittinggi Putri Jelita; Puti Andam Dewi
YASIN Vol 6 No 5 (2026): YASIN: Jurnal Pendidikan dan Sosial Budaya
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/yasin.v6i5.12041

Abstract

Although the use of game-based digital learning media has received attention in various studies, research on the use of the Blooket platform in Akidah Akhlak instruction at the madrasah aliyah level remains limited. This study aimed to analyze the effect of using Blooket game-based interactive learning media on the Akidah Akhlak learning outcomes of Grade XI students at MAN 2 Bukittinggi. This study employed a quantitative approach with a quasi-experimental design using a non-equivalent control group design. The sample consisted of 71 students, comprising 36 students from Grade XI D4 as the experimental group and 35 students from Grade XI D2 as the control group, who were selected using purposive sampling. Data were collected through observation, learning achievement tests, and documentation. After the validity and reliability of the test instrument were assessed, the data were analyzed using normality tests, homogeneity tests, an independent-samples t-test, and N-gain analysis with the assistance of SPSS version 27. The results of the independent-samples t-test showed a significance value of 0.009 (< 0.05), indicating a significant difference in learning outcomes between the experimental and control groups. Thus, the use of Blooket had a significant effect on students’ Akidah Akhlak learning outcomes. These findings provide empirical evidence of the potential of game-based learning media to support Akidah Akhlak instruction and confirm that Blooket can be used as an alternative digital learning medium by considering device readiness, internet availability, and students’ ability to operate the platform.
Pengaruh Penggunaan Media Pembelajaran Berbasis Blooket terhadap Minat Belajar Siswa pada Mata Pelajaran Fiqih di MTs Laboratorium UIN Bukittinggi Della Puspita Sari; Puti Andam Dewi
YASIN Vol 6 No 5 (2026): YASIN: Jurnal Pendidikan dan Sosial Budaya
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/yasin.v6i5.12042

Abstract

Blooket as a game-based learning medium has received attention in a number of studies, but research specifically examining its use to increase students’ interest in learning Fiqih at the madrasah level remains limited. This study aimed to analyze differences in students’ learning interest before and after the use of Blooket-based learning media in the Fiqih subject at MTs Laboratorium UIN Bukittinggi. This study employed a quantitative approach with a pre-experimental one-group pretest–posttest design. The research subjects comprised 12 Grade VII students selected using total sampling. Data were collected using a learning interest questionnaire consisting of 20 statements administered before and after the treatment. The treatment was conducted over three sessions using the Gold Quest, Monster Brawl, and Classic features. The data were analyzed using descriptive statistics, the Shapiro–Wilk normality test, and a paired-samples t-test with the assistance of SPSS version 27. The results showed that the mean learning interest score increased from 68.25 on the pretest to 78.92 on the posttest. The paired-samples t-test revealed a significant difference in students’ learning interest before and after the use of Blooket (t = −5.625; df = 11; p = .001). These findings indicate that Blooket has the potential to serve as an alternative interactive learning medium for increasing students’ interest in learning Fiqih. In practical terms, these results may inform teachers’ consideration of integrating game-based learning into the Fiqih learning process. However, future studies should involve larger samples and a control group so that the effect of Blooket can be examined more robustly.