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PERBEDAAN ANTARA HASIL BELAJAR DAN MINAT DALAM PENGGUNAAN MEDIA PEMBELAJARAN ONLINE PADA PELAJARAN IPS SISWA KELAS IV SD ISLAM KHAIRU UMMAH KECAMATAN MANGGALA KOTA MAKASSAR Lirmawati; Idawati; Sulfasyah
Jurnal PAJAR (Pendidikan dan Pengajaran) Vol. 6 No. 4 (2022): July
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/10.33578/pjr.v6i4.8581

Abstract

Differences in learning outcomes in the use of online learning media in social science learning subjects lessons were conducted by Idawati and Sulfasyah. The study described in this article is designed to find out the differences between interests and learning outcomes through online learning media in social science learning subjects for students at the fourth-grade level of SD Islam Khairu Ummah, Manggala in Makassar. The study was aquantitative research with a quasi-experimental study and the design used a quasi-experimental design in which experimental class A was treated by using WhatsApp and experimental class B was treated by using Google Classroom. The samples used in the study were 52 fourth-grade students ofKhairu Ummah Islamic Elementary School Manggala in Makassar. The results indicated that (1) there were differences in students’ learningoutcomes through online learning media by using google classroom and WhatsApp in which the learning outcomes that came from the experimentalclass A average value was 69.6 and the experimental class B was 75.38. (2) During conducting students’ learning activities, the students have a good involvement. Students’ involvement could be seen when students paid attention, dared to express opinions and asked questions, did assignments, and were enthusiastic while learning ran down.
Implementasi Pembelajaran Augmented Reality Berbasis Assemblr Edu untuk Guru Sekolah Dasar: Pengabdian Sulfasyah; Aliem Bahri; Armawanti Yuanata; Rahma Ramadhani Asri; ST Nurwafiqah; ST Khuznul Khotimah
Jurnal Pengabdian Masyarakat dan Riset Pendidikan Vol. 4 No. 3 (2026): Jurnal Pengabdian Masyarakat dan Riset Pendidikan Volume 4 Nomor 3 (Januari 202
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jerkin.v4i3.4789

Abstract

Kegiatan pengabdian masyarakat ini bertujuan untuk meningkatkan kompetensi guru sekolah dasar dalam memanfaatkan teknologi digital melalui implementasi Augmented Reality (AR) berbasis Assemblr Edu. Masalah utama yang dihadapi adalah keterbatasan pengetahuan dan keterampilan guru dalam menghadirkan media pembelajaran interaktif abad ke-21. Metode pelaksanaan meliputi tahap perencanaan, pelatihan teknis, pendampingan pembuatan media, serta evaluasi. Hasil kegiatan menunjukkan adanya peningkatan signifikan pada pemahaman guru mengenai konsep AR dan kemampuan teknis dalam memproduksi media pembelajaran mandiri, seperti visualisasi objek IPA dan Matematika. Respon guru sangat positif karena aplikasi ini dinilai mudah digunakan (user-friendly) dan mampu meningkatkan motivasi belajar siswa terhadap materi yang bersifat abstrak.