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RESPON MAHASISWA PENDIDIKAN MATEMATIKA DALAM PENGGUNAAN GOOGLE CLASSROOM DI ERA COVID-19 Titi Rohaeti; Sumliyah sumliyah
Integral : Pendidikan Matematika Vol 11 No 1 (2020): INTEGRAL
Publisher : Program Studi Pendidikan Matematika, FKIP Universitas Muhammadiyah Cirebon

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Abstract

Abstract The learning process in the Covid-19 era did not allow lecturers and students to meet or conduct face-to-face meetings, so that the teaching and learning process was carried out online in accordance with campus decisions. Google Clasroom is one application that can be downloaded for free from the play store as an alternative in the formation of classes in cyberspace. This study aims to determine the response of students of Mathematics Education at the University of Muhammadiyah Cirebon who used Google Classroom after 11 meetings during the co-19 period. The method in this research is descriptive using a questionnaire distributed via Google form to students in semester 2, 4, and 6. Keywords: google classroom, online, covid-19 Abstrak Proses pembelajaran di era Covid-19 tidak memungkinkan dosen dan mahasiswa bertemu atau melakukan tatap muka secara langsung, sehingga dalam proses belajar mengajar dilakukan secara daring sesuai dengan keputusan daei kampus. Google Clasroom merupakan salah satu aplikasi yang dapat didownload secara gratis dari play store sebagai alternatif dalam pembentukan kelas di dunia maya. Penelitian ini bertujuan untuk mengetahui respon mahasiswa Pendidikan Matematika Unversitas Muhammadiyah Cirebon yang menggunakan Google Classroom setelah 11 pertemuan pada masa covid-19. Metode dalam penelitian ini yaitu deskriptif dengan menggunakan angket yang disebar melalui google form kepada mahasiswa semester 2, 4, dan 6. Kata kunci: google classroom, daring, covid-19
Etnomatematika ANALISIS PEMAHAMAN MATEMATIS TERHADAP DISPOSISI MATEMATIS MELALUI SOAL ETNOMATEMATIKA arwanto M.Pd; Anan Sunandar; sumliyah sumliyah
Integral : Pendidikan Matematika Vol 12 No 1 (2021): INTEGRAL
Publisher : Program Studi Pendidikan Matematika, FKIP Universitas Muhammadiyah Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (165.097 KB) | DOI: 10.32534/jnr.v12i1.2054

Abstract

The study was intended to find out the balance of the ability of mathematical understanding of the mathematical disposition of seventh graders pgri waled district cirebon. The research method used was mixed method research with sequential explanatory design design.. The quantitative data retrieval USES ethnoth-based problems to determine the students' mathematical comprehension capability, which is by combining sundandian culture into triangular and fourth matter. Whereas the dispositional data is taken through angkets created with Google form. Meanwhile, qualitative data are drawn through interview activities with selected subjects from each level of students' mathematical dispositions considering the ability of a student's mathematical understanding. Based on product product coent from Pearson acquired a sig value. (2-tailed) 0.279 > 0.05 then is accepted. Meaning there is no link between the ability of a student's mathematical understanding of the student's mathematical disposition. The result of qualitative analysis is also unequaled in the ability of a mathematical understanding of mathematical dispositions through a matter of sundanese ethnomathematically based culture. Keyword : Mathematical comprehension capability, mathematical disposition, ethnomatemathic
Sarah Lionti S. Pd Sarah Lionti; Jajang Rahmatudin; sumliyah sumliyah
Integral : Pendidikan Matematika Vol 12 No 1 (2021): INTEGRAL
Publisher : Program Studi Pendidikan Matematika, FKIP Universitas Muhammadiyah Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (276.082 KB) | DOI: 10.32534/jnr.v12i1.2110

Abstract

This study aims to determine how the development of mathematics learning videos for Cartesian coordinate material assisted by YouTube social media as an alternative learning for students of SMP Negeri 1 Tengah Tani. The resulting YouTube social media assisted mathematics learning video has been developed with the Borg & Gall (1983: 775) model modified by Sugiyono (2017: 409). This study produces a mathematics learning video of Cartesian coordinate material assisted by YouTube social media as an alternative learning with the results of the assessment of material experts with an average score of 3,60 results from the curriculum experts with a score of 3.60 results from media experts with a score of 4.00 and the results of teaching teacher with an average score of 3.70 thus producing learning media with criteria "very valid". Products that have been validated by experts are then tested on students by filling in a response questionnaire to determine the level of attractiveness of the learning videos that have been developed and get an average score of 3.58 with the criteria "very interesting". Keyword : Research & Development, Learning Videos, Cartesian coordinates.
PENGEMBANGAN LKPD BERBASIS KONTEKSTUAL PADA MATERI DERET ARITMATIKA KELAS X DI MASA PANDEMI COVID-19 Dessy Fitriyani; Rifqi Hidayat; sumliyah sumliyah
Integral : Pendidikan Matematika Vol 13 No 1 (2022): INTEGRAL
Publisher : Program Studi Pendidikan Matematika, FKIP Universitas Muhammadiyah Cirebon

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ABSTRACT This study discusses the development of Contextual-based mathematics worksheets on Arithmetic Series material for class X SMK. This study aims (1) to develop contextual-based math worksheets on the subject matter of valid and practical arithmetic series, and (2) to find out contextual-based math worksheets on the subject matter of arithmetic series that are developed meet valid and practical criteria. The type of research used is Research & Development (R&D) or research and development. The development model used is the model proposed by Sugiono which consists of several phases, namely potential problems, data collection, product design, validation and revision. The subjects in this study were class X teachers of SMKN 1 Jamblang and lecturers of Mathematics Education, University of Muhammadiyah Cirebon. The instruments used in this study were expert validation sheets and teacher response questionnaires. Based on the results of the trials carried out, it was found that (1) the results of the LKPD validation were 4.20 which were in the valid category with an interval of 3.5 M < 4.3 , (2) the practicality validation sheet which is the practicality component obtained positive results, namely validation sheet with a positive category because it is in the interval 70% < 85%, thus the teaching materials meet the practical criteria. Keywords: Development of teaching materials, contextual based, valid, practical. ABSTRAK Penelitian ini membahas tentang pengembangan LKPD matematika berbasis Kontekstual pada materi Deret Aritmatika kelas X SMK. Penelitian ini bertujuan (1) untuk mengembangkan LKPD matematika berbasis kontekstual pada pokok materi deret aritmatika yang valid dan praktis, dan (2) untuk mengetahui LKPD matematika berbasis kontekstual pada pokok materi deret aritmatika yang dikembangkan memenuhi kriteria valid dan praktis. Jenis penelitian yang digunakan adalah penelitian Research & Development (R&D) atau penelitian dan pengembangan. Model pengembangan yang digunakan adalah model yang dikemukakan oleh Sugiono yang terdiri dari beberapa fase yaitu potensi masalah, pengumpulan data, desain Product, validasi dan revisi. Subjek dalam penelitian ini adalah guru kelas X SMKN 1 Jamblang dan dosen Pendidikan Matematika Universitas Muhammadiyah Cirebon. Instrumen yang digunakan pada penelitian ini adalah lembar validasi ahli dan angket respon guru. Berdasarkan hasil uji coba yang dilakukan, diperoleh bahwa (1) hasil validasi LKPD adalah 4,20 berada pada kategori valid dengan interval 3,5 ? M < 4,3 , (2) lembar validasi kepraktisan yang merupakan komponen kepraktisan diperoleh hasil yang positif yaitu lembar validasi dengan kategori positif karena berada pada interval 70% ? ???????? < 85% dengan demikian bahan ajar memenuhi kriteria praktis. Kata kunci : Pengembangan Bahan ajar, berbasis kontekstual, valid, praktis.
EFEKTIVITAS MODEL PEMBELAJARAN MASTER TERHADAP LITERASI MATEMATIS DITINJAU DARI PERBEDAAN GENDER Sukaemawat Sukaemawat; sumliyah sumliyah; arwanto arwanto
Integral : Pendidikan Matematika Vol 13 No 2 (2022): INTEGRAL
Publisher : Program Studi Pendidikan Matematika, FKIP Universitas Muhammadiyah Cirebon

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Abstract This study aims to determine the effect of MASTER learning models (Motivating, Acquiring, Searching, Triggering, Exhibiting, and Reflecting) on mathematical literacy in terms of gender differences. The method used in this study is Quasy Experimental Design. A random sampling technique took a sample of 36 students. Data collection is carried out with written tests and documentation. The method uses an analysis of variance (ANOVA). Hypothesis testing uses two different path tests of variance analysis in cells. The results showed that there were mixed effects of each learning model on students' mathematical literacy abilities. There was no influence between female and male gender on students' mathematical literacy abilities. There was no interaction between learning models and gender differences in students' mathematical literacy abilities. The teacher must strive to improve the mathematical literacy skills of middle school students so that students are more motivated to learn. Keywords: MASTER Learning Model, Mathematical Literacy, Gender Abstrak Penelitian ini bertujuan untuk mengetahui efektivitas model pembelajaran MASTER (Motivating, Acquiring, Searching, Triggering, Exhibiting, and Reflecting) terhadap literasi matematis ditinjau dari perbedaan gender. Metode yang digunakan dalam penelitian ini adalah Quasy Experimental Design. Sampel sebanyak 36 siswa yang diambil dengan teknik random sampling. Pengumpulan data dilaksanakan dengan tes tertulis dan dokumentasi. Teknik analisis data menggunakan analisis variansi (ANOVA). Uji hipotesis menggunakan uji analisis variansi dua jalan sel tak sama. Hasil penelitian menunjukan terdapat pengaruh yang berbeda antara masing-masing model pembelajaran terhadap kemampuan literasi matematis peserta didik. Tidak terdapat pengaruh antara gender perempuan dan laki-laki terhadap kemampuan literasi matematis peserta didik. Tidak terdapat interaksi antara model pembelajaran dan perbedaan gender terhadap kemampuan literasi matematis peserta didik. Untuk meningkatkan kemampuan literasi matematis peserta didik SMP, pendidik harus berupaya agar peserta didik lebih termotivasi untuk belajar. Kata kunci: Model Pembelajaran MASTER, Literasi Matematis, Gender
IMPLEMENTASI LESSON STUDY DALAM PEMBELAJARAN MATEMATIKA MATERI ATURAN SINUS KELAS XI DI SMK KARTIKA XIX-3 KOTA CIREBON Eko Iryanto; Titi Rohaeti; sumliyah sumliyah
Integral : Pendidikan Matematika Vol 13 No 1 (2022): INTEGRAL
Publisher : Program Studi Pendidikan Matematika, FKIP Universitas Muhammadiyah Cirebon

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Abstract This study aims to explain the implementation of Lesson Study in learning the sine rule in class XI. Lesson Study is a system that has long been implemented and developed in Japan. Lesson study is not a learning method or strategy, but a lesson study activity that can apply various learning methods or strategies that are appropriate to the situation, conditions, and problems faced by the teacher. This research is related to the 2013 learning curriculum and determines the context of the learning content with the Problem-Based learning model. The method used is descriptive. This research was conducted on students of class XI at SMK Kartika XIX-3 Cirebon City. The activities in this study consisted of four stages; Plan, Do, See and Redesign. The results of this study indicate that learning with Lesson Study can help students understand the concept of the sine rule. Keywords: Lesson study, Mathematics, Sine Rule Abstrak Penelitian ini bertujuan menjelaskan implementasi Lesson Study dalam pembelajaran aturan sinus di kelas XI. Lesson Study adalah sistem yang telah lama diterapkan dan dikembangkan di Jepang. Lesson study bukan metode atau strategi pembelajaran, tetapi kegiatan lesson study yang dapat menerapkan berbagai metode atau strategi pembelajaran yang tepat dengan situasi, kondisi, dan masalah yang dihadapi guru. Penelitian ini terkait dengan kurikulum pembelajaran 2013 dan menentukan konteks pada konten pembelajaran dengan model pembelajaran Berbasis Masalah. Metode yang digunakan adalah deskriptif. Penelitian ini dilakukan pada peserta didik kelas XI di SMK Kartika XIX-3 Kota Cirebon. Kegiatan dalam penelitian ini terdiri dari empat tahap; Plan, Do, See dan Redesign. Hasil penelitian ini menunjukkan bahwa pembelajaran dengan Lesson Study dapat membantu peserta didik memahami konsep aturan sinus. Kata Kunci: Lesson study, Matematika, Aturan Sinus
WORKSHOP "EXPLORE YOUR PASSION, BUILD YOUR IMAGINATION" USING AFTER EFFECT AND PAINT TOOL SAI Sumliyah; Maratus Solikah; Ine Sri Hayati Wahyuni; Muhalizah; Nova Wahyuni; Nurul Iftiani Yastri; Suniah
Jurnal Abdisci Vol 1 No 11 (2024): Vol 1 No 11 Tahun 2024
Publisher : Ann Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62885/abdisci.v1i11.451

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Implementing Community Service activities, especially in the school environment of SMK Negeri 1 Kedawung, is a form of our concern for students to gain insight into the use of the After Effect and Paint Tool Sai Application. Referring to the decision of the head of the standards body, curriculum, and education assessment, the Ministry of Education and Technology, namely Number: 024/H/KR/2022 to recognize the concentration of vocational skills in the context of an independent curriculum. One of the changes in the name of the Vocational High School (SMK) department is Multimedia (MM) changed to Visual Communication Design (DKV). Visual Communication Design (DKV) is the first major after the change in the independent curriculum, and this department requires a lot of guidance, motivation, and direction for students. Based on the results of the observation, our group decided to hold an explore your passion build your imagination service with illustrators and animators who are one of the outstanding alumni of SMK Negeri 1 Kedawung to increase students' motivation to learn in the multimedia world. The activity in this service is in the form of an introduction workshop on the use of multimedia in making creative video animations using After Effect and SAI Paint Tool.
The Analysis of Cultural Literacy in Ethnomathematics used by The Animaker Website at The Kramat Buyut Trusmi Mosque Lita Aprilia; Sumliyah Sumliyah; Arwanto Arwanto
Proceedings Series on Social Sciences & Humanities Vol. 18 (2024): Proceedings of International Student Conference on Education (ISCE) 2024
Publisher : UM Purwokerto Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30595/pssh.v18i.1295

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Ethnomatematics is mathematics that connects mathematical concepts with elements of culture or everyday life. This research aims to identify and describe ethnomathematics in the Kramat Buyut Trusmi Mosque building as a learning resource assisted by the animaker website. Animaker is a medium for creating explanatory videos and presentations. The research carried qualitative research with an ethnographic approach where this approach leads to observation and has a role as part of field research. Researcher played the role of planning, collecting information, documenting and also analyzing information or data, who will then choose anyone as a source of data or information. Data analysis through data collection techniques, data reduction, data presentation, and also drawing conclusions. The results of the research showed that several buildings in the Kramat Buyut Trusmi Mosque include Gapura Kori Agung which is an example of a building that contains elements of spatial plane geometry such as a rectangular pyramid on the roof of the building, a tube structure found in a water barrel located not far from the door gate, in the gate there are also geometric elements of transformation such as reflection or mirroring.
Meningkatkan kemampuan visualisasi spasial materi Pythagoras dengan aplikasi geogebra Aulia, Wulan Novita; Lusiyana, Desy; Sumliyah, Sumliyah
Jurnal Penelitian dan Pembelajaran Matematika Vol 17, No 2 (2024): JPPM (Jurnal Penelitian dan Pembelajaran Matematika) Volume 17 Nomor 2 Agustus
Publisher : Universitas Sultan Ageng Tirtayasa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30870/jppm.v17i2.28302

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Tujuan penelitian ini adalah untuk mengetahui peningkatan kemampuan visualisasi spasial siswa terhadap pembelajaran materi teorema Pythagoras menggunakan aplikasi geogebra. Penelitian ini menggunakan pendekatan kuantitatif. Subjek dalam penelitian ini berjumlah 72 responden yang merupakan siswa kelas VIII disalah satu sekolah Madrasah Tsanawiyah di Kabupaten Cirebon. Instrumen yang digunakan berupa tes deskripsi kemampuan visualisasi spasial sebanyak lima soal. Teknik analisis data pada penelitian ini adalah uji Korelasi Product Moment menggunakan aplikasi SPSS. Hasil penelitian menampilkan bahwa kemampuan visualisasi spasial siswa meningkat, sehingga siswa dapat melakukan proses kemampuan visualisasi spasial dengan baik dalam menyelesaikan permasalahan teorema Pythagoras menggunakan geogebra, hal ini dapat dilihat dari nilai N-Gain pada kelas eksperimen sebesar 0,80. Oleh karena itu, penerapan geogebra memberikan pengaruh pada peningkatan kemampuan visualisasi spasial siswa dan dapat dikatakan efektif diterapkan pada proses pembelajaran matematika di kelas VIII.
Media Pembelajaran E-comic Berbasis Problem Based Learning Berbantuan Desmos untuk Meningkatkan Kemampuan Pemecahan Masalah Matematis Prayoga, Ilhan N/a; N/a, Sumliyah N/a; Rohaeti, Titi N/a
ANARGYA: Jurnal Ilmiah Pendidikan Matematika Vol 7, No 1 (2024)
Publisher : Universitas Muria Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24176/anargya.v7i1.12763

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The issue is that in the age of civilization 5.0, there aren't many options for learning, which makes it harder to comprehend math classes especially those involving straight line equations where learning ought to be participatory but isn't. The goal of this project is to develop straight line equation learning resources based on the Desmos website. In order to determine the viability and student reactions, research and development uses the ADDIE approach (Analyze, Design, Development, Implementation, and Evaluation). Neutral votes were removed from the Likert scale during data collection. Using purpose sampling procedures with 35 class VIII D students at SMP Negeri 1 Sumber, the applicability of the learning medium will be confirmed by one media expert, one language expert, one content expert, teacher replies, and student answers. Using the Desmos website, this project creates an interactive e-comic learning media product to help students solve mathematics problems in class VIII straight line equations. Based on the findings of the three validators' assessments, the learning media's feasibility received a total average score of 45.3, a feasibility percentage of 75%, and the "Worthy" category, meaning that the creation of this math learning media was deemed theoretically and conceptually feasible. Students' reaction to learning material, on the other hand, was favorable, scoring 86.37% and placing them in the "Very Good" category.