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RANCANG BANGUN SIMULASI MULTIMEDIA INTERAKTIF BERBASIS ANDROID UNTUK PEMBELAJARAN SUHU DAN KALOR MENGGUNAKAN ADOBE ANIMATE Mawardi Jalil Masri; Ahmed Sardi; Muh. Firmansyah JN
Al-Irsyad: Journal of Education Science Vol 3 No 2 (2024): Juli 2024
Publisher : Sekolah Tinggi Keguruan dan Ilmu Pendidikan Darud Da'wah Wal Irsyad Pinrang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58917/aijes.v3i2.696

Abstract

Penelitian ini merupakan penelitian dan pengembangan yang bertujuan menghasilkan multimedia interaktif berbasis Android menggunakan Adobe Animate pada materi suhu dan kalor yang valid, praktis, dan efektif dalam meningkatkan hasil belajar peserta didik. Produk dikembangkan melalui model ADDIE yang mencakup tahap analisis kebutuhan, perancangan, pengembangan prototipe, implementasi, serta evaluasi. Uji coba dilakukan di SMAN 1 Campalagian pada peserta didik kelas XI 1 Tahun Ajaran 2024/2025 dengan jumlah sampel 31 orang, dan implementasi berlangsung selama empat kali pertemuan.Instrumen penelitian terdiri atas lembar validasi ahli, angket respons guru, angket respons peserta didik, serta tes hasil belajar. Hasil validasi menunjukkan nilai rata-rata 0,74 yang menempatkan multimedia interaktif pada kategori valid dan layak digunakan. Respons guru memberikan penilaian pada kategori sangat baik, sedangkan respons peserta didik juga menunjukkan dominasi kategori sangat baik. Penggunaan multimedia interaktif berbasis Android terbukti mampu meningkatkan hasil belajar peserta didik dengan kategori peningkatan sedang, sehingga media dinilai cukup efektif dalam mendukung pembelajaran fisika pada materi suhu dan kalor.
Students’ Perceptions of a Lopi Sandeq Racing Game Simulation Based on Mandar Local Wisdom Using Gemini Canvas Mawardi Jalil Masri; Nurul Amalia Aris; Nurhandayani Nurhandayani; Sulfianty Sulfianty; Juniar Rasyid; Nurvadillah Angraini. A
EDUTREND: Journal of Emerging Issues and Trends in Education Vol. 3 No. 2 (2026): EDUTREND: Journal of Emerging Issues and Trends in Education
Publisher : Lembaga Riset dan Inovasi Masyarakat Madani

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59110/edutrend.889

Abstract

Although digital simulations and game-based learning have been widely discussed in physics education, limited studies have examined AI-assisted simulations that integrate local wisdom into contextual science learning. This study aims to examine senior high school students’ perceptions of a Gemini Canvas-based Lopi Sandeq racing simulation as a contextual physics learning medium based on Mandar local wisdom. This study employed a quantitative descriptive approach using a survey method. The participants consisted of 25 senior high school students who had participated in physics learning activities using the Lopi Sandeq racing simulation. Data were collected through a student perception questionnaire and supported by observation and documentation. The questionnaire data were analyzed using descriptive statistics by calculating the average score and percentage for each assessed aspect. The findings show that students’ overall perception of the simulation was categorized as good, with an average score of 3.98 and a percentage of 79.6%. The aspects of relevance to Mandar local wisdom and visual appearance and interactivity were categorized as very good, while ease of use, understanding of physics concepts, and learning motivation and interest were categorized as good. These findings suggest that the simulation was positively received as a supplementary medium for contextual physics learning. The study contributes to educational technology and science education by showing the potential of integrating AI-assisted simulation, game-based learning, and local wisdom in developing culturally meaningful physics learning media. However, teacher guidance remains necessary to help students connect simulation activities with formal physics concepts and mathematical reasoning.