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Peran Media Digital dalam Bingkai Etnopedagogik sebagai Upaya Optimalisasi Pencapaian Kualitas Pendidikan Anak Usia Dini Masa Depan Gilar Gandana; Nuraly Masum Aprily; Aini Loita; Rifki Ahmad Fauzi; Chusna Arifah; Risa Arosyidah
Jurnal Elementaria Edukasia Vol. 6 No. 4 (2023): Desember
Publisher : Elementary Teacher Education Program, Majalengka University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/jee.v6i4.7778

Abstract

The digitalization program for early childhood education media in the era of the industrial revolution 4.0 is an opportunity as well as a challenge for educational inventors in the world. This opportunity can be used as an exploratory land for the development of science for educational media inventors. On the other hand, the challenges are related to the clash of value systems and consistency in strengthening the integration of the conservation function system with the educational innovation function. In this context, challenge does not mean weakness, but for scholars it is a form of motivational strength for the practical development of knowledge to be used as material for increasing self-capacity as a true scientist. Thus, the opportunities and challenges that arise in this study become a source of energy to overcome anxiety about the future of education. With regard to ethno-pedagogy which is the contextual realization of human imagination in terms of human values ​​and norms, it has a very important role in presenting every digital product that is created. So that the process of integrating conservation values ​​with educational innovation values ​​can show logical consequences for achieving the expected quality of early childhood education in the future.
PENGARUH BERKARYA SENI 3D MENGGUNAKAN PLAYDOUGH BAGI PERKEMBANGAN KREATIVITAS ANAK USIA 5–6 TAHUN Wanda Nurjanah; Aini Loita; Herman Syafri
Al-ATHFAL: Jurnal Pendidikan Anak Vol. 6 No. 4 (2025): Oktober
Publisher : LPPM IAD Probolinggo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46773/alathfal.v6i4.2477

Abstract

This study aimed to investigate the effect of three-dimensional (3D) art activities using playdough on the creativity development of children aged 5–6 years. A quasi-experimental design with a pretest–posttest control group was employed, involving 20 children who were evenly divided into experimental and control groups. Data were collected through observation using a validated creativity assessment instrument that measured fluency, flexibility, originality, and elaboration. The experimental group participated in several sessions of 3D art activities with playdough, while the control group received conventional learning without playdough. Data were analyzed using descriptive statistics, the Mann–Whitney U test, and N-Gain calculation. The results revealed a significant increase in creativity scores in the experimental group compared to the control group (p = 0.000). The experimental group achieved an N-Gain score in the medium category, while the control group was in the low category. These findings suggest that 3D art activities with playdough are effective in enhancing children’s creativity by stimulating divergent thinking, strengthening fine motor skills, and fostering self-confidence. The study recommends integrating playdough-based art activities into early childhood education curricula to optimize children’s creative potential. Keywords: playdough; 3D art; creativity; early childhood; quasi-experiment