Iwan Permana Suwarna
Physics Education Study Program, FITK, Syarif Hidayatullah State Islamic University, 15412 Jakarta, Indonesia

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Framework and Prototype Development of Mathsci Instruments for Measuring 21st Century Skills in Islamic Context Zulfiani, Zulfiani; Suwarna, Iwan Permana; Muin, Abdul
TARBIYA: Journal of Education in Muslim Society TARBIYA: JOURNAL OF EDUCATION IN MUSLIM SOCIETY | VOL. 8 NO. 1 2021
Publisher : Faculty of Education and Teacher Training, UIN (State Islamic University) Syarif Hidayatul

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15408/tjems.v8i1.22120

Abstract

AbstractThe development of competency assessments that measure 21st century competencies is critical for improving the quality of education. The purpose of this research is to describe a framework and prototype for assessing Math and Science or Math-Sci competency skills in the twenty-first century. The method of development research employed in this study is based on the Akker framework, which entails preliminary research, prototyping, design, and development in a paper and pencil test format. The equipment of the investigation included observation sheets, questionnaires, and tests. This study results in a conceptual framework for the instrument and a verified prototype of the Math-Sci competence evaluation. The Math-Sci competence evaluation is conceptualized around thematic, interdisciplinary questions that integrate three (three) subjects, namely Science (Biology-Physics) and Mathematics, in an Islamic context. Math-Sci, using the ladder analogy (monodisciplinary, interdisciplinary 1, and interdisciplinary 2) to rank students' competency, relates to the thought process of Bloom's taxonomy, the context, and the complexity of the topic. The instrument created was deemed valid and practicable based on the results of expert validation. The development of the Math-Sci competence assessment instrument was the first step toward strengthening assessment for learning and assisting in the improvement of learning through the presentation of integrated contextual problems. AbstrakPengembangan asesmen kompetensi yang membekalkan kecakapan abad 21 sangat urgent untuk memperbaiki proses pembelajaran di sekolah. Tulisan ini bertujuan mendeskripsikan framework dan prototype asesmen kompetensi Math-Sci untuk mengukur keterampilan abad 21. Metode penelitian pengembangan yang digunakan dalam penelitian ini mengacu pada framework Akker yang meliputi penelitian pendahuluan, prototipe yang meliputi desain, dan pengembangan dalam format paper and pencil test. Instrumen penelitian berupa lembar observasi, angket, dan tes. Hasil penelitian diperoleh kerangka konseptual instrumen dan prototipe asesmen kompetensi Math-Sci yang telah divalidasi melalui expert judgment. Kerangka konseptual asesmen kompetensi Math-Sci berupa soal-soal tematik, interdisipliner yang memadukan 3 (tiga) disiplin ilmu yakni IPA (Biologi-Fisika) dan Matematika pada konteks keIslaman. Math-Sci dengan analogi titian anak tangga (monodisiplin, interdisiplin 1, dan  interdisiplin 2) yang mengukur kompetensi peserta didik secara hierarki mengacu pada proses berpikir taksonomi Bloom, konteks dan kompleksitas masalah. Hasil validasi pakar diperoleh instrumen soal yang dikembangkan valid dan layak. Pengembangan instrumen asesmen kompetensi Math-Sci merupakan langkah awal upaya menguatkan asesmen for learning, membantu memperbaiki pembelajaran, bersifat inovatif dengan menghadirkan permasalahan kontekstual integratif.  How to Cite: Zulfiani, Suwarna, I.P., Suwarna, Muin, A. (2021). Framework and Prototype Development of Mathsci Instruments for Measuring 21st Century Skills in Islamic Context. TARBIYA: Journal of Education in Muslim Society, 8(1), 96-107. doi:10.15408/tjems.v8i1.22120.
Inovasi Pembelajaran Bumi dan Tata Surya Melalui Virtual Reality (VR) di CoSpace Edu Rahman, Muhammad Arif; Suwarna, Iwan Permana; Romadhon, Dzikri Rahmat
PAKAR Pendidikan Vol 22 No 1 (2024): Published in January 2024
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/pakar.v22i1.525

Abstract

This research aims to improve junior high school student's understanding of the earth and solar system concept through virtual reality (VR) in CoSpace Edu through a Research and Development (RnD) approach with the 4D model (Define, Design, Develop, Disseminate), the research was conducted in several junior high schools in Depok, involving physics teachers and students in grades 8 and 9. The need for interactive media that can visualize the concept of the solar system and the eclipse phenomenon was observed through preliminary studies in the form of observations and interviews. The development of this VR media begins with a needs analysis, followed by design, product development, and deployment. Data collection instruments include observation, interviews, questionnaires, and tests. Data analysis is based on questionnaires from experts, teachers, and students and media effectiveness tests using N-Gain calculations. Based on the N-gain calculation, a score of 0.624 was obtained in the small group and 0.505 in the field test. The results showed that using VR media effectively improves the understanding of the concept of the earth and solar system, contributing to understanding the concept of the earth and solar system
Pengaruh PhET Interactive Simultions terhadap Pemahaman Konsep Siswa pada Materi Termodinamika Tanzillal, Muhammad Ikhfas; Hertanti, Erina; Suwarna, Iwan Permana
Jurnal Pendidikan Matematika dan Sains Vol. 14 No. 1 (2026): February 2026
Publisher : Faculty of Mathematics and Natural Sciences, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpms.v14i1.91208

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh PhET Interactive Simulations terhadap pemahaman konsep siswa pada materi termodinamika. Metode penelitian yang digunakan yaitu eksperimen semu dengan desain nonequivalent control group design pada kelas XI SMA Negeri di Tangerang Selatan. Instrumen utama berupa tes pemahaman konsep yang diberikan pada tahap pre-test dan post-test kepada dua kelompok, yaitu kelompok eksperimen menggunakan PhET Interactive Simulations dan kelompok kontrol yang menerima pembelajaran konvensional. Hasil analisis menunjukkan adanya peningkatan pemahaman konsep yang signifikan pada kelompok eksperimen dengan nilai n-Gain pada kategori tinggi, serta perbedaan yang juga signifikan antara dua kelompok berdasarkan uji t. Temuan tersebut menunjukkan bahwa penggunaan PhET mampu membantu siswa membangun pemahaman konseptual melalui visualisasi dan eksplorasi interaktif. Secara lebih luas, hasil penelitian ini mengimplikasikan bahwa integrasi media simulasi digital dapat mendukung pendidikan berkelanjutan melalui pembelajaran yang adaptif, efisien, dan berbasis teknologi.