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ENGLISH BLENDED LEARNING: AN ANALYSIS OF INDONESIAN STUDENTS’ PERCEPTION Aminah Suriaman; Nurgan Tadeko; Konder Manurung; Sriati Usman; Atik Yuliyani
IJEE (Indonesian Journal of English Education) IJEE (INDONESIAN JOURNAL OF ENGLISH EDUCATION)| VOL. 9 | NO.1 | 2022
Publisher : Syarif Hidayatullah State Islamic University of Jakarta, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15408/ijee.v9i1.26787

Abstract

ABSTRACTThe study attempted to analyze the students of Tadulako University's perspective toward blended learning instruction in English teaching. The study employed a quantitative approach using a longitudinal survey design. 48 English department students in the fourth and sixth semesters were selected as the sample of the research using a simple random sampling technique. The data were gained through the questionnaire distributed online and the interview in the face-to-face technique. Data have been analyzed descriptively and inferentially using SPSS Program version 21. The results showed that blended learning through Moodle-based Instruction and face-to-face learning in the classroom was a modern way of learning, convenient to learn English anywhere and anytime. According to most of the respondents, blended learning is the way to enhance their self-directed learning. They can understand the subject well through blended learning, and students feel satisfied using blended learning in English Teaching. It could be concluded that blended learning is helpful to apply in English teaching. The results contributed theoretical and practical information and references to practitioners and researchers in this field of study.                                                                                   ABSTRAK         Penelitian ini mencoba untuk menganalisis perspektif mahasiswa Universitas Tadulako terhadap pengajaran blended learning dalam pengajaran bahasa Inggris. Penelitian ini menggunakan pendekatan kuantitatif dengan menggunakan desain survei longitudinal. 48 mahasiswa jurusan Bahasa Inggris semester empat dan enam dipilih sebagai sampel penelitian dengan menggunakan teknik sampel acak secara sederhana. Data diperoleh melalui kuesioner yang disebarkan secara daring dan wawancara dengan teknik tatap muka. Data dianalisis secara deskriptif dan inferensial menggunakan Program SPSS versi 21. Hasil penelitian menunjukkan bahwa blended learning melalui Pembelajaran Berbasis Moodle dan pembelajaran tatap muka di kelas menurut mahasiswa merupakan cara belajar yang modern, nyaman untuk belajar bahasa Inggris dimana saja dan kapan saja. Blended learning menurut sebagian besar responden, adalah cara untuk meningkatkan self-directed mereka dalam belajar, mereka dapat memahami materi pembelajaran dengan baik melalui blended learning, dan siswa merasa puas menggunakan blended learning dalam Pengajaran Bahasa Inggris. Dapat disimpulkan bahwa blended learning berguna untuk diterapkan dalam pengajaran bahasa Inggris. Hasil penelitian ini memberikan kontribusi informasi dan referensi secara teoritis dan praktis kepada para praktisi dan peneliti selanjutnya dalam bidang studi ini.
Pengembangan Instrumen Monitoring dan Evaluasi Layanan Praktikum di Laboratorium Fisika FKIP Universitas Tadulako Muhammad Jarnawi; Syamsuriwal Syamsuriwal; Nurgan Tadeko
Jurnal Kreatif Online Vol. 10 No. 3 (2022): Jurnal Kreatif Online
Publisher : Universitas Tadulako

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (401.371 KB) | DOI: 10.22487/jko.v10i3.2987

Abstract

The purpose of this study was to develop instruments for monitoring and evaluating practicum services in physics laboratories. This type of research is Research and Development (R&D) using the ADDIE model. Data collection was carried out through questionnaires and observation. Respondents in this study were lecturers, PLP, and students who were involved in carrying out practicums in physics laboratories. The instruments developed in this study were a satisfaction questionnaire for laboratory leaders, a student response questionnaire for laboratory staff services, a student satisfaction questionnaire for practicum services, a student response questionnaire for laboratory facilities and infrastructure, and a response questionnaire for practicum modules. The trial results show that the developed physics laboratory practicum service instrument has good quality and is suitable for use as a laboratory monitoring and evaluation instrument.
Improving Learning Experience Through Augmented Reality Media Workshop Oriented on Local Wisdom at the Megalithic Site of Poso Nadjamuddin, Lukman; Jamaludin, Jamaludin; Rore, Idrus; Zaky, Muhammad; Tadeko, Nurgan
AURELIA: Jurnal Penelitian dan Pengabdian Masyarakat Indonesia Vol 3, No 2 (2024): July 2024
Publisher : CV. Rayyan Dwi Bharata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57235/aurelia.v3i2.3684

Abstract

This research addresses significant challenges in enhancing the quality and relevance of education in remote areas of Indonesia, particularly in Poso Regency, Central Sulawesi. The primary issues identified include low student engagement in learning activities related to local culture and history, as well as a lack of innovative teaching methods that effectively integrate local wisdom with modern educational technologies. This study explores the potential of Augmented Reality (AR) as a solution to these challenges by developing and implementing AR-based educational media focused on the Megalithic Sites in Poso. The research employed an action research approach, involving a purposive sample of teachers from Poso who participated in a specially designed AR training program. The program included sessions on the relevance of AR to the "Kurikulum Merdeka," hands-on AR application using Assemblr Edu, and strategies for integrating AR into the classroom. The results demonstrate that AR significantly enhances teachers' readiness and confidence in adopting innovative teaching methods, contributing to increased student motivation and understanding of local cultural content. However, challenges such as limited technological infrastructure and the need for continuous teacher training were also identified. The study suggests that with adequate support and training, AR can be a powerful tool in improving educational outcomes in remote areas, fostering a deeper connection between students and their cultural heritage.
Pengaruh Model Pembelajaran Kooperatif Tipe Talking Stick Berbantuan Kartu Bergambar Terhadap Hasil Belajar Siswa Kelas X SMA Negeri 6 Sigi Istiqoma, Annisa; Muslimin, Muslimin; Miftah, Miftah; Tadeko, Nurgan
JPFT (Jurnal Pendidikan Fisika Tadulako Online) Vol. 12 No. 2 (2024): JPFT (Jurnal Pendidikan Fisika Tadulako Online)
Publisher : Universitas Tadulako

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22487/jpft.v12i2.3506

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran kooperatif tipe talking stick berbantuan kartu bergambar terhadap hasil belajar siswa kelas X SMA Negeri 6 Sigi. Jenis penelitian ini merupakan eksperimen semu (quasi experiment) dengan desain The Non-Equivalent Pretest-Posttest. Populasi pada penelitian ini adalah siswa kelas XA dan XD SMA Negeri 6 Sigi. Teknik pengambilan sampel yang digunakan dalam penelitian ini adalah sampling jenuh dengan sampel penelitian kelas XA sebagai kelas eksperimen dan kelas XD sebagai kelas kontrol. Instrumen hasil belajar siswa berupa tes pilihan ganda. Hasil analisis uji Independent Sample T-Test pada nilai sig. (2-tailed) sebesar 0,000 < 0,05, maka H1 = diterima. Pada perhitungan N-Gain Score, kelas eksperimen sebesar 61,09% dengan kategori cukup efekti sedangkan kelas kontrol sebesar 39,15% dengan kategori tidak efektif. Hasil penelitian menunjukkan bahwa terdapat perbedaan hasil belajar siswa antara menggunakan model pembelajaran konvensional direct instruction dengan model pembelajaran kooperatif tipe talking stick berbantuan kartu bergambar.
Pengaruh Media Pembelajaran Augmented Reality Berbasis Etnosains Untuk Meningkatkan Literasi Budaya Peserta Didik Ture, Alan Roinaldo; Saehana, Sahrul; Tadeko, Nurgan; Werdhiana, I Komang; Adi Untara, Ketut Alit; Ratnaningtyas, Delthawati Isti
JPFT (Jurnal Pendidikan Fisika Tadulako Online) Vol. 12 No. 3 (2024): JPFT (Jurnal Pendidikan Fisika Tadulako Online)
Publisher : Universitas Tadulako

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22487/jpft.v12i3.3739

Abstract

Penelitian ini bertujuan untuk mengkaji pengaruh media pembelajaran Augmented Reality (AR) berbasis Etnosains terhadap peningkatan literasi budaya peserta didik. Menggunakan desain penelitian quasi-eksperimen non-ekivalen pretest-posttest control group, penelitian ini melibatkan peserta didik kelas XI MIA 1 dan XI MIA 3 SMA Labschool Untad Palu. Instrumen penilaian literasi budaya digunakan untuk mengukur kemampuan peserta didik sebelum dan setelah perlakuan. Hasil penelitian menunjukkan peningkatan signifikan pada nilai rata-rata literasi budaya peserta didik eksperimen yang menggunakan media AR (dari 67,21 menjadi 81,93) dibandingkan dengan kelompok kontrol (dari 68,50 menjadi 70,93). Uji t berpasangan menunjukkan perbedaan yang signifikan secara statistik antara nilai pre-test dan post-test pada kelompok eksperimen (sig. 2-tailed < 0,05). Analisis lebih lanjut dengan uji t bebas menunjukkan bahwa kedua metode pembelajaran, baik AR maupun konvensional, sama-sama efektif dalam meningkatkan literasi budaya. Namun, perhitungan N-gain dan effect size (1,581) menunjukkan bahwa media AR memberikan pengaruh yang lebih besar dan cepat dalam meningkatkan literasi budaya peserta didik. Hasil ini mengindikasikan bahwa media AR berbasis Etnosains memiliki potensi yang sangat baik sebagai alat bantu pembelajaran untuk meningkatkan pemahaman peserta didik terhadap budaya.
Development of Augmented Reality-Based Learning Media in Science Learning on Plant Body Parts Material for Grade IV of Lasoani State Elementary School Munawarah, Sri; Nashrullah, Nashrullah; Kamisani, Nurul; Gagaramusu, Yusdin Bin M.; Tadeko, Nurgan
Journal of Educational Sciences Vol. 9 No. 4 (2025): Journal of Educational Sciences
Publisher : FKIP - Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.9.4.p.2884-2894

Abstract

This research aims to develop Augmented Reality (AR)-based learning media for the IPAS subject, focusing on the Plant Body Parts material for fourth-grade students at Lasoani State Elementary School. The background highlights the challenges students face in understanding abstract concepts like plant anatomy using conventional 2D media within the Merdeka Curriculum framework. To address this, the study employed a Research and Development (R&D) approach with the ADDIE model, covering the phases of analysis, design, development, implementation, and evaluation. Data were collected through interviews, observations, expert validations, and user response questionnaires. The developed AR media was validated by media and material experts, achieving high feasibility scores of 86.66% and 83.15%, respectively. Student responses indicated an attractiveness score of 85.60%, while teacher responses showed a practicality score of 94%, both categorized as very valid. These results demonstrate that the AR-based media effectively transforms abstract content into interactive visualizations, increases student engagement, and supports meaningful learning. In conclusion, the developed AR learning media is a valid and practical innovation that can enhance students’ understanding of plant body parts and has the potential for broader application in other abstract topics within the IPAS subject.
Penggunaan Media Augmented Reality Berbasis Kearifan Lokal Bapidok Baku bagi Guru di SMP Kecamatan Balantak dalam Upaya Memperkuat Literasi Zaky, Muhammad; Jarnawi, Muhammad; Pahriadi, Pahriadi; Tadeko, Nurgan
Journal Of Human And Education (JAHE) Vol. 4 No. 5 (2024): Journal of Human And Education (JAHE)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jh.v4i5.1614

Abstract

Program Pengabdian kepada Masyarakat (PkM) ini bertujuan untuk meningkatkan literasi dan kualitas pembelajaran di SMP Kecamatan Balantak melalui penerapan teknologi Augmented Reality (AR) berbasis kearifan lokal Bapidok Baku. Masalah utama yang ditemukan adalah rendahnya literasi guru dalam memanfaatkan teknologi pembelajaran serta keterbatasan integrasi budaya lokal dalam kurikulum. Untuk mengatasi masalah tersebut, metode yang digunakan meliputi pelatihan intensif bagi guru mengenai penggunaan AR dan penerapan kearifan lokal dalam pembelajaran sains. Hasilnya menunjukkan peningkatan kompetensi pedagogi guru, di mana 90% dari 40 peserta pelatihan memahami cara menggunakan AR dalam pengajaran. Tantangan utama yang dihadapi adalah keterbatasan perangkat keras dan akses internet, yang diidentifikasi oleh 50% guru sebagai kendala dalam implementasi AR. Pentingnya hasil pengabdian ini terletak pada potensinya untuk memperkuat literasi dan pembelajaran berbasis budaya lokal di sekolah-sekolah terpencil, sekaligus melestarikan warisan budaya setempat. Dengan dukungan pemerintah dan infrastruktur yang memadai, AR berbasis kearifan lokal diharapkan menjadi solusi berkelanjutan dalam meningkatkan kualitas pendidikan di daerah pedesaan.
Peran Strategis Guru Dalam Meningkatkan Motivasi Belajar Siswa di Sekolah Dasar Ramadan, Rahmat; Kaharu, Sarintan N.; Nuraini, Nuraini; Zulnuraini, Zulnuraini; Tadeko, Nurgan
Attadrib: Jurnal Pendidikan Guru Madrasah Ibtidaiyah Vol. 8 No. 1 (2025): Islamic Primary Education based on Islamic values
Publisher : Institut Agama Islam Daruttaqwa Gresik

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54069/attadrib.v8i1.857

Abstract

Learning motivation is a crucial factor that determines the success of education at the elementary school level. However, some students still exhibit low motivation despite the teacher's efforts to create engaging learning experiences. This study aims to explore the teacher's role as a motivator in enhancing the learning motivation of fifth-grade students at SDN 1 Sindue. A descriptive qualitative approach was used, with data collection through observation, interviews, and documentation involving one teacher and six students categorized as having high and low motivation. The results show that the teacher implemented various strategies such as stimulating learning interest, creating a pleasant atmosphere, giving praise, assessments, rewards, and competitions. These strategies were found effective in increasing motivation for most students, although some students faced internal obstacles such as laziness and lack of self-confidence, as well as external obstacles like difficulty with the material and an unfavorable learning environment. The study highlights the importance of individualized and adaptive approaches by teachers to sustain student learning motivation. The implications of this research emphasize the need for teacher training in implementing more personal and context-specific motivational strategies. This study also contributes to the literature on learning motivation at the elementary level through an empirically grounded, context-specific approach.
Integrasi Augmented Reality dalam Pembelajaran Sejarah Lokal di SMA Kabupaten Sigi Nadjamuddin, Lukman; Idrus, Idrus; Zaky, Muhammad; Lumangino, Wilman Darsono; Tadeko, Nurgan
Jurnal Pengabdian kepada Masyarakat Nusantara Vol. 7 No. 1 (2026): Edisi Januari - Maret IN PROGRESS
Publisher : Lembaga Dongan Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Rendahnya literasi digital guru dan dominasi metode konvensional dalam pembelajaran sejarah di Kabupaten Sigi menurunkan kualitas keterlibatan belajar serta meminimalkan integrasi konteks lokal. Teknologi Augmented Reality (AR) diperkenalkan sebagai solusi untuk menghadirkan pembelajaran sejarah yang interaktif dan kontekstual. Program Pengabdian kepada Masyarakat ini mengembangkan dan mendiseminasikan Smart-Modul AR bertema peninggalan megalitikum Sulawesi Tengah serta melatih 22 guru SMA di Sigi untuk mengembangkannya secara mandiri dan mengintegrasikannya dalam perangkat ajar. Metode mencakup workshop partisipatif, pendampingan teknis, dan evaluasi melalui angket, wawancara, serta observasi proses pelatihan. Hasil menunjukkan peningkatan motivasi dan kesiapan awal teknopedagogik guru dalam menggunakan media pembelajaran AR berbasis artefak lokal 3D, disertai pengakuan perlunya penguatan lanjutan pada kemampuan produksi konten dan pemetaan ke indikator capaian pembelajaran. Integrasi konten lokal melalui AR dipandang memperkaya makna pembelajaran dan memperkuat relevansi materi. Program berkontribusi pada peningkatan literasi digital guru sekaligus mempererat kolaborasi sekolah–perguruan tinggi. Signifikansi: Artikel menegaskan efektivitas AR sebagai media pembelajaran inovatif yang berpotensi memperkuat keterlibatan dan pemahaman pada topik sejarah lokal serta menekankan pentingnya pendampingan berkelanjutan bagi guru dalam adopsi teknologi pendidikan.