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STEM in Elementary School: How it impacts students’ life skills? Gumilang, Eva Sri; Khoerulloh, Hilmi; Lubay, Lukmannul Haqim; Budiana, Dian
TEGAR: Journal of Teaching Physical Education in Elementary School Vol 7, No 1 (2023): The Role of Physical Education in Enhancing of Life Skills
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/tegar.v7i1.62771

Abstract

The learning approach that provides experiences and abilities to support future life related to the Internet of Things (IoT) is one of the STEM approaches. This research aims to determine the effects of the STEM approach on the development of students' life skills in elementary school. The method used a quasi-experimental design with a pretest-posttest control group design, and the sample was selected through purposive sampling. The instrument used for assessing life skills was the Life Skills Scale for Sport (LSSS) developed by Cronin Allen. The results of the analysis showed a significance level of 0.002 for life skills. It can be concluded that the STEM learning approach has an impact on the development of life skills in elementary school. This can be considered an alternative for Physical Education teachers in elementary schools to instil life skills from an early age and to foster the development and reinforcement of integration in applying knowledge into skills.
The influence of motivation on elementary school students' interest in sports Prasandi, Aldiyas prasandi; Budiana, Dian; Anira, Anira
Hanoman Journal: Physical Education and Sport Vol. 5 No. 2 (2024)
Publisher : Perkumpulan Dosen Muda Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37638/hanoman.v5i2.1071

Abstract

This research explores the influence of motivation on elementary school students' interest in sports. Motivation, as the main trigger of behavior, plays an important role in shaping students' interest in sports activities. By referring to the motivation theory of B.F. Skinner and the concept of self-actualization needs by Abraham Maslow, this research aims to deepen understanding of how motivation, both intrinsic and extrinsic, can shape students' interests. The research method used is a cross-sectional analytical study with a quantitative approach. Data was collected from Grade 4 elementary school students through the distribution of the Self-Motivation Inventory for Students (SIMS) questionnaire. Data analysis was carried out using descriptive statistical methods and the Pearson correlation test. The results of the analysis show that the majority of students have varying levels of motivation, with intrinsic motivation dominating. However, variations in extrinsic motivation were also seen, indicating the role of external factors in shaping student interest. These findings illustrate a significant positive relationship between students' level of motivation and their interest in exercise. The discussion includes factors that influence student interest, such as support from parents, peers, and the school environment. Understanding the role of intrinsic and extrinsic motivation provides further insight, and educational context has been shown to play an important role in shaping student motivation and interest. This research makes an important contribution in understanding the relationship between elementary school students' motivation and interest in sports. The proposed suggestions involve developing motivational programs, the role of parents, diversifying sports programs, health education, improving sports facilities, teacher training, and continuous monitoring. It is hoped that the implementation of these suggestions can create an educational environment that supports the development of student health and fitness at the elementary level.
PSYCHOSOCIAL DEVELOPMENT THROUGH TRADITIONAL GAMES AND SPORTS IN ELEMENTARY SCHOOL STUDENTS Julianti, Rekha Ratri; Suherman, Adang; Ma'mun, Amung; Budiana, Dian; Zinat Ahmad, Irfan; Purwanto, Setyo
JUARA : Jurnal Olahraga Vol 9 No 3 (2024): Juara : Jurnal Olahraga
Publisher : STKIP Muhammadiyah Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33222/juara.v9i3.4261

Abstract

The purpose of this study was to determine the formation of psychosocial through traditional games and sports. Various traditional games and sports activities such as clogs, boy-boyan, cat-mouse, hopscotch, gobak sodor, snakes and ladders and stilts can create things that arouse students' social attitudes. This creates a learning experience to be able to train teamwork, goal setting, psychosocial adjustment needs and psychosocial adjustment needs from social relationships. This study used an experimental method with a pretest and posttest design with a sample of 25 elementary school students. The results showed that there was a significant influence on increasing psychosocial in the sample given the traditional games and sports program.
Traditional games as a tool for improving psychosocial development: a comparative study of structured and progressive learning models Julianti, Rekha Ratri; Suherman, Adang; Ma'mun, Amung; Budiana, Dian; Sari, Eka Fitri Novita
Edu Sportivo: Indonesian Journal of Physical Education Vol. 6 No. 1 (2025): Edu Sportivo: Indonesian Journal of Physical Education (In Progress)
Publisher : UIR Press Bekerjasama dengan International Association of Physical Education and Sports

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25299/esijope.2025.vol6(1).18538

Abstract

Background: Pressure in the school environment, academic demands, and high social expectations often increase the vulnerability of children and adolescents to psychosocial problems. Bad interactions, such as bullying or social isolation, can contribute to their mental state and hinder their social engagement. Research Objectives: The aim is to determine the difference in the influence of a deliberately structured psychosocial learning model and a deliberately structured progressive learning model through traditional games on psychosocial development. Methods: This research used a quasi-experimental design with a pre-test-post-only control group design with a model of more than one experimental group and sample selection using a purposive sampling technique. The sample of this study was 60 fifth-grade students from a public elementary school. The instrument in this research was a questionnaire developed by students at the Wesleyan University Graduate School, namely the Class 7 Students' Psychosocial Adjustment Needs Questionnaire, with data analysis techniques using the t-test. Findings/Results: Psychosocial learning models that are deliberately structured progressively through traditional games can influence psychosocial development, as well as psychosocial learning models that are deliberately structured can influence psychosocial development. Conclusion: There is a significant difference between the deliberately structured psychosocial learning model and the progressive version in terms of elementary students’ psychosocial development. The progressive model gives continuous stimulation and better support for psychosocial formation because it builds on what has already been learnt. Teachers are encouraged to use more collaborative, contextual approaches to enhance students' social-emotional engagement. Future research should explore different regions or cultures and incorporate mixed methods for a deeper understanding of student experiences
IMPLEMENTASI HYBRID TGFU-SPORT EDUCATION MODEL MELALUI PERMAINAN SOCCER LIKE GAMES TERHADAP MOTIVASI DAN HASIL BELAJAR Al Afghani, Afwan; Budiana, Dian; Alfia Nugroho, Wildan
Jurnal Pedagogik Olahraga Vol. 11 No. 1 (2025): Jurnal Pedagogik Olahraga
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jpor.v11i1.64819

Abstract

Motivasi dan hasil belajar merupakan hal yang sangat penting dalam sebuah proses pembelajaran. Hal tersebut ditujukan untuk menjadi acuan dalam keberhasilan sebuah pembelajaran dan bisa mencari evaluasi jika ada kekurangan dalam proses pembelajaran dari hasil yang diperoleh. Dalam penelitian kali ini peneliti mengimplementasikan model Hybrid TGfU-SEM sebagai model yang digunakan dalam pembelajaran yang diimplementasikan melalui permainan soccer like games terhadap motivasi dan hasil belajar. Metode penelitian yang digunakan yaitu penelitian kuantitatif. Jumlah sampel sebanyak 29 siswa yang hanya terdiri dari kelas eksperimen dan tanpa kelas kontrol. Hasil dari uji normalitas yaitu nilai Asymp. Sig-2 tailed sebesar 0,200 > taraf kesalahan alpha 5% atau 0,05. Hasil uji homogenitas bahwa data motivasi belajar sig 0,034 > 0,05 artinya data tersebut sama atau homogen. Hasil dari uji diketahui nilai signifikan atau sig. (2-tailed) sebesar 0,000 < 0,05 yang berarti Ho ditolak dan Ha diterima. Artinya terdapat pengaruh pada penerapan Hybrid TGfU-SEM melalui permainan soccer like games terhadap peningkatan motivasi belajar dan di nyatakan bahwa hipotesis diterima. Dalam peningkatan hasil belajar nilai rata-rata meningkat sebesar 10,48, jadi bisa disimpulkan bahwa model Hybrid TGfU-SEM dapat meningkatkan hasil belajar siswa.
Pengaruh Metode Latihan Dan Koordinasi Terhadap Peningkatan Kemampuan Teknik Drag Flick Pada Permainan Hoki Ruangan Juli Prawesti, Candra; Kusmaedi, Nurlan; Budiana, Dian
Journal of Comprehensive Science Vol. 1 No. 4 (2022): Journal of Comprehensive Science (Jcs)
Publisher : Green Publisher Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59188/jcs.v1i4.88

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh metode latihan dan tingkat koordinasi terhadap peningkatan kemampuan teknik drag flick pada permainan hoki ruangan. Teknik drag flick merupakan keterampilan kompleks yang terkoordinasi dan membutuhkan pelatihan khusus dalam penguasaanya. Metode penelitian ini adalah metode eksperimen dengan desain faktorial 2x2. Pemilihan sample menggunakan teknik sampling random assigment dengan jumlah sampel 12 orang. Penelitian ini dilakukan di Hoki Kota Bandung. Instrumen yang digunakan adalah kecepatan dan ketepatan drag flick hoki ruangan. Analisis data menggunakan uji two way ANOVA dan dibantu oleh sofware SPSS v.22. Hasil dari penelitian ini menunjukan bahwa 1) terdapat perbedaan pengaruh antara metode latihan drag flick training tool dan metode latihan part method terhadap peningkatan kecepatan dan ketepatan keterampilan drag flick. 2) Terdapat interaksi antara metode latihan drag flick training tool dan metode latihan part method dengan tingkat koordinasi terhadap kecepatan dan ketepatan keterampilan drag flick. 3) Terdapat perbedaan pengaruh antara metode latihan drag flick training tool dan metode latihan part method terhadap kecepatan dan ketepatan keterampilan drag flick pada kelompok koordinasi tinggi. 4) Terdapat perbedaan pengaruh antara metode latihan drag flick training tool dan metode latihan part method terhadap kecepatan keterampilan drag flick pada kelompok koordinasi rendah, dan tidak terdapat perbedaan pengaruh antara drag flick training tool dan metode latihan part method metode latihan terhadap ketepatan keterampilan drag flick pada kelompok koordinasi rendah. Kesimpulannya, metode latihan drag flick training tool dan metode latihan part method dapat digunakan untuk meningkatkan keterampilan drag flick pada permainan hoki ruangan
PSYCHOSOCIAL DEVELOPMENT THROUGH TRADITIONAL GAMES AND SPORTS IN ELEMENTARY SCHOOL STUDENTS Julianti, Rekha Ratri; Suherman, Adang; Ma'mun, Amung; Budiana, Dian; Zinat Ahmad, Irfan; Purwanto, Setyo
JUARA : Jurnal Olahraga Vol 9 No 3 (2024): Juara : Jurnal Olahraga
Publisher : Universitas Muhammadiyah Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33222/juara.v9i3.4261

Abstract

Tujuan penelitian ini adalah untuk mengetahui pembentukan psikososial melalui permainan dan olahraga tradisional. Kegiatan-kegiatan permainan dan olahraga tradisonal yang beragam seperti bakiak, boy-boyan, kucing tikus, engklek, gobak sodor, ular tangga dan egrang dapat menciptakan hal-hal yang menggugah sikap sosial siswa. Hal ini menciptakan pengalaman pembelajaran untuk dapat melatih kerja tim, penetapan tujuan, kebutuhan penyesuaian psikososial dan kebutuhan penyesuaian psikososial dari hubungan sosial. Penelitian ini menggunakan metode eksperimen dengan desain pretest and posttest sebanyak sampel 25 orang siswa sekolah dasar. Hasil penelitian menunjukan bahwa terdapat pengaruh yang signifikan terhadap peningkatan psikososial pada sampel yang diberikan program permainan dan olahraga tradisional.