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IMPLEMENTASI E-CATALOG MENU MAKANAN BERBASIS AUGMENTED REALITY UNTUK MENINGKATKAN PENGALAMAN PENGGUNA DI RESTORAN DAN CAFÉ BATAS KOPI Putri, Astrid Novita; Sari, Yuhana Indah; Wardhani, Anindya Khrisna
Jurnal Review Pendidikan dan Pengajaran Vol. 8 No. 2 (2025): Volume 8 No. 2 Tahun 2025
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jrpp.v8i2.46784

Abstract

Perkembangan teknologi saat ini ke berbagai sektor salah satunya ke sektor kuliner. Teknologi yang sedang diberkembangkan saat ini adalah teknologi augmented reality. Teknologi ini dikembangkan ke beberapa aplikasi yang diharapkan dapat memudahkan penggunanya dalam memesan menu makanan dengan melihat katalog makanan dalam bentuk 3D.Hal ini merupakan sangat bermanfaat bagi restoran maupun cafe maupun konsumen. Kemudian fungsi menu itu sendiri untuk memberikan informasi mengenai jenis makanan dan minuman yang dapat dipesan. Namun dalam dunia kuliner baik itu di cafe atau resto pada tampilan menu makanan masih belum ada inovasi dan kurang informasinya. Sehingga tidak efektif dan efisien serta kurang menarik di mata konsumen.Oleh sebab itu diperlukan suatu inovasi baru dengan menggembangkan teknologi Augmented Reality yang menyajikan bentuk 3D dengan informasi yang lebih detail. Aplikasi ini dapat memudahkan pembeli dalam memilih makanan yang akan di pesan dan juga memberikan pengalaman baru dalam memilih menu makanan. Pembuatan aplikasi ini menggunakan Vuforia sebagai database Augmented reality 3D, Metode Marker-based tracking, dan menu makanan menggunakan 3D Blender untuk memvisualkan 3 Dimensinya. Hasil penelitian augmented reality yang dibangun ini adalah aplikasi electronic catalog menu makanan dan minuman dengan fitur Augmented Reality yang di kembangkan dengan platform Android yang memvisualkan bentuk makanan dan minuman dalam bentuk 3D dan memudahkan pengguna untuk melihat bentuk makanan dan informasi detail yang akan di pesan dengan sistem pemesanan makanan yang memudahkan dalam hal memesan menu makanan atau minuman.
Implementation of A Geographically Integrated On-Demand Computer Service System Using the KNN Method Wardana, Hafiq Ibnu; Putri, Astrid Novita
Jurnal Teknologi Informatika dan Komputer Vol. 11 No. 2 (2025): Jurnal Teknologi Informatika dan Komputer
Publisher : Universitas Mohammad Husni Thamrin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37012/jtik.v11i2.2680

Abstract

The rapid development of information and communication technology has driven significant changes in various fields, including the service sector. Internet-based digital services provide quick and easy access to all needs, such as ordering transportation, food, or even services. On-demand services are services based on customer demand (Anjani & Sujarwo, 2023). This research aims to develop a web-based on-demand computer service system integrated with geographic location using the K-Nearest Neighbor (KNN) algorithm. Difficult access for customers with limited mobility, the lack of location-based partner distribution, and the manual partner search process remain major challenges in conventional computer service. The system was developed using Laravel as the backend framework and MySQL as the database processor, using the KNN method to measure the closest distance between the user's location and the partner based on latitude and longitude coordinates. The results show that the system can automatically provide information in the form of recommendations for the nearest technician partner, which can increase service time efficiency and make it easier for consumers to access professional computer service. A user-friendly interface and a simple ordering process can enhance user experience. This study recommends further system development by integrating digital payment methods and conducting more detailed classification accuracy testing to improve the quality of the service system's recommendations.
Peningkatan Ketrampilan Merancang Identitas Visual Pada Produk Umkm Binaan Serabut Nusa Berdaya Kabupaten Semarang-Ungaran Vydia, Vensy; Putri, Astrid Novita; Suntoro, Joko
Dinamis: Jurnal Pengabdian Kepada Masyarakat Vol. 2 No. 1 (2022): Juni 2022
Publisher : Universitas Hasyim Asy'ari Tebuireng Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/dinamis.v2i1.5865

Abstract

A good and strong visual identity is a tool in building a brand because it functions to form an impression that influences consumer perceptions. The longer people are familiar with a particular brand, the more likely they are to have a positive attitude toward that brand. In fact, by changing the visual identity of a product, it can also change or improve the brand image in the community and create an Identity. This is what is meant by the concept of brand loyalty, and vice versa if consumers get a negative stimulus from a visual identity of a brand, the biggest possibility is that consumers cancel the desire to try or make repeat purchases. To represent an identity, a logo and a visual system are needed, so that they are important assets in a company, institution, or product as an identity. This need is needed by various levels of business, including MSMEs. This community service program emphasizes increasing the competence of MSME actors in maximizing the potential for selling business products by strengthening the visual identity of the logo. The implementation of this service involves teaching staff (lecturers) from the Information Systems Study Program, Informatics Engineering and Communication Studies as well as students. This program collaborates with as many as 15 (Fifteen) MSME participants to create an identity design and its application media. In its implementation, the design starts from product analysis and then visual output is made, from illustrations to colors.
Augmented Reality as A Display Information Using Quick Sort Putri, Astrid Novita; Asmiatun, Siti
IJAIT (International Journal of Applied Information Technology) Vol 02 No 02 (November 2018)
Publisher : School of Applied Science, Telkom University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25124/ijait.v2i02.981

Abstract

Information media of technology nowadays becomes a very easy means to convey information, and one of the recent technologies that still develop is augmented reality, which is used as information media. Augmented reality can integrate an image target and can be implemented easily. This technology utilizes an object tracing and uses detail feature from every camera object, after that it can be applied to all smartphones. By taking advantage of this technology, the augmented reality, and using logo marker and animation video, Faculty of Information and Communication Technology Semarang University can share information of its activities and can attract many people's attention to know further about activities held by this faculty. This research focuses on the augmented reality which will show the activities ranking, the activities held by the Faculty of Information and Communication Technology. The activities are shown by animation video using quick sort method to display them based on the most number of activities held by each study program. The result of this research finds out that study program of communication technology holding the first ranking. This study program holds the most often activities so the number of activities is the highest. The application can be displayed virtually using a smartphone and developed using Unity 3D and Vuforia.
Implementation of A Geographically Integrated On-Demand Computer Service System Using the KNN Method Wardana, Hafiq Ibnu; Putri, Astrid Novita
Jurnal Teknologi Informatika dan Komputer Vol. 11 No. 2 (2025): Jurnal Teknologi Informatika dan Komputer
Publisher : Universitas Mohammad Husni Thamrin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37012/jtik.v11i2.2680

Abstract

The rapid development of information and communication technology has driven significant changes in various fields, including the service sector. Internet-based digital services provide quick and easy access to all needs, such as ordering transportation, food, or even services. On-demand services are services based on customer demand (Anjani & Sujarwo, 2023). This research aims to develop a web-based on-demand computer service system integrated with geographic location using the K-Nearest Neighbor (KNN) algorithm. Difficult access for customers with limited mobility, the lack of location-based partner distribution, and the manual partner search process remain major challenges in conventional computer service. The system was developed using Laravel as the backend framework and MySQL as the database processor, using the KNN method to measure the closest distance between the user's location and the partner based on latitude and longitude coordinates. The results show that the system can automatically provide information in the form of recommendations for the nearest technician partner, which can increase service time efficiency and make it easier for consumers to access professional computer service. A user-friendly interface and a simple ordering process can enhance user experience. This study recommends further system development by integrating digital payment methods and conducting more detailed classification accuracy testing to improve the quality of the service system's recommendations.
PREDIKSI PENYEBARAN TUBERKULOSIS DI INDONESIA MENGGUNAKAN SINGLE MOVING AVERAGE Wardhani, Anindya Khrisna; Putri, Astrid Novita; Sari, Nur Latifah Dwi Mutiara
TRANSFORMASI Vol 19, No 2 (2023): TRANSFORMASI
Publisher : STMIK BINA PATRIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56357/jt.v19i2.386

Abstract

Penelitian ini bertujuan untuk meramalkan penyebaran Tuberkulosis (TB) di Indonesia menggunakan metode Single Moving Average (SMA) dengan tiga variasi ordo: 10, 5, dan 3, berdasarkan data jumlah penderita TB dari tahun 2000 hingga 2022. Hasil prediksi menunjukkan bahwa SMA berordo 3 memberikan kinerja terbaik dengan Mean Squared Error (MSE) sebesar 45,315, Root Mean Squared Error (RMSE) sebesar 952, dan Mean Absolute Deviation (MAD) sebesar 287,542. Model ini lebih sensitif terhadap perubahan dalam data, memberikan prediksi yang lebih akurat dibandingkan dengan ordo 5 dan 10. Kesimpulan menyoroti bahwa penggunaan SMA berordo 3 dapat memberikan informasi yang lebih akurat tentang tren penyebaran TB di Indonesia. Rekomendasi penelitian lebih lanjut mencakup eksplorasi metode analisis prediktif lainnya dan mempertimbangkan faktor-faktor tambahan yang dapat memengaruhi penyebaran TB, seperti faktor lingkungan dan kebijakan kesehatan.
PELATIHAN PENINGKATAN KEMAMPUAN KENDALI PERANGKAT DENGAN BLYNK DAN MOBILE BAGI GURU SMK WALISONGO Putri, Astrid Novita; Daru, April Firman; Adhiwibowo, Whisnumurti
Jurnal DIMASTIK Vol. 1 No. 1 (2023): Januari
Publisher : Universitas Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26623/dimastik.v1i1.5858

Abstract

Rumah pintar merupakan inovasi Internet of   Thing (IOT), Dimana semua benda atau perabotan rumah sehari-hari yang akrab dengan masyarakat dioptimalkan karena integrasi teknologi dalam bentuk chip serba bisanya,Dalam hal smart home,internet of thing akan hadir dalam rupa barang-barang yang bisa di temui di rumah orang kebanyakan. Aplikasi dari system smart home berbasis (IoT) Internet Of Thing ini menggunakan Node MCU dan menggunakan IOT dan aplikasi android Blynk sebagai monitoring.Selain itu perlunya layanan awan (Cloud) juga membantu pihak industri dalam melakukan pemantauan perangkat-perangkat yang terpasang di mesin-mesin mereka. Dengan layanan awan yang tersambung langsung dengan perangkat Internet of Things ini, industri tidak perlu lagi melakukan agregasi data monitoring sehingga dapat meningkatkan efisiensi dan efektivitas kerja. Namun untuk dapat melakukan pemasangan perangkat Internet of Things sekaligus menghubungkan dengan layanan awan, diperlukan sebuah keahlian khusus di bidangnya. Oleh karena itu untuk dapat meningkatkan jumlah lulusan serta dapat memenuhi kebutuhan industri akan tenaga ahli di bidang Internet of Things ini, SMK Walisongo membutuhkan pelatihan yang mengajarkan bagaimana melakukan instalasi perangkat serta menghubungkannya Node MCU dan BLYNK ke layanan awan. Sehingga dapat meningkat mutu kualitas kurikulum serta minat para siswa di bidang ini. Kegiatan Pengabdian kepada Masyarakat ini memiliki tujuan untuk memberikan pelatihan peningkatan pemahaman para guru dalam hal instalasi perangkat Internet of Things dan konektivitas untuk Sistem Smart Home menggunakan Node MCU dan BLYNK yang terhubung dengan layanan awan yang dapat diimplementasikan di dunia industry    Kata Kunci: Blynk, Mobile, Internet of things, Smart Home, Node MCU