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Pengembangan Online Mobile Handbook Generator (OMOHAGE) di Universitas Bhinneka PGRI Pamungkas, Bian Dwi
JIPI (Jurnal Ilmiah Penelitian dan Pembelajaran Informatika) Vol 10, No 2 (2025)
Publisher : STKIP PGRI Tulungagung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/jipi.v10i2.8157

Abstract

Universitas Bhinneka PGRI merupakan Perguruan Tinggi yang mempunyai program Studi Pendidikan Teknologi Informasi. Dalam kurun waktu 5 tahun terakhir, dari 1622 judul tugas akhir yang diajukan mahasiswa, 25% diantaranya adalah pengembangan media pembelajaran. Masalah yang sering timbul dalam pengembangan media pembelajaran adalah perihal standarisasi. Pada penelitian ini, peneliti mengembangkan Online Mobile Handbook Generator (OMOHAGE) sebagai salah satu sistem untuk mengembangkan media pembelajaran berupa handbook. Sistem dikembangkan menggunakan model eXtreme Programming, dan diuji berdasarkan ISO/EIC 25010. Berdasarkan hasil yang diperoleh, sistem dinyatakan valid dan layak untuk digunakan.
Development of Mobile Learning Teaching Materials on Opportunities to Improve Students' Mathematical Communication Skills in Vocational High Schools Wardini, Sevia Umi; Pamungkas, Bian Dwi; Afifah, Dian Septi Nur
Journal of Instructional and Development Researches Vol. 4 No. 1 (2024): February
Publisher : Yayasan Indonesia Emerging Literacy Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53621/jider.v4i1.272

Abstract

Another fact that was discovered was the low average daily mathematics test scores in one of the State Vocational Schools. This fact influences mathematics learning and the greatest difficulty is carrying out mathematical communication and problem solving on the questions given. The following is the average value of daily tests on Opportunity material for the last three years at SMKN. To respond to the problem of students' low mathematical communication skills, the enormous demand for progress in science and technology, it is very necessary to make changes to the learning process, especially the selection of appropriate mathematics teaching materials. One example is developing an Android-based teaching material or mobile learning. The use of smartphones in learning allows students to carry out learning activities by accessing learning materials, directions and information anywhere and at any time without limited space and time. Mobile Learning also overcomes time constraints and is able to train students to learn independently from various sources. Students whose learning received procedural scaffolding with the help of smartphones were better than students who received conventional learning. This mobile learning teaching material is said to be effective based on student response questionnaire data and mathematical communication test results data obtained. The results of the student response questionnaire obtained a percentage of 95% with the criteria of being very effective for use in learning. Meanwhile, the percentage of learning completion results was 98% with a very high learning completion interval. The use of mobile learning teaching materials has an influence on students' mathematical communication skills. The average score of the experimental class students' mathematical communication ability test results in each school was higher than the control class. The average score for the experimental class at SMKN 1 Rejotangan was 85.00 while the average score for the control class was 76.15. The average score for the experimental class at SMKN 1 Boyolangu was 85.64, while the average score for the control class was 78.62. The average score for the experimental class at SMKN 2 Tulungagung was 82.79 while the average score for the control class was 75.99. After comparison and analysis, it was concluded that there was a difference in the test results of students' mathematical communication skills between the classes given the action and the control class.
Pelatihan Pemanfaatan Teknologi dalam Pembelajaran Berdiferensiasi dengan Pendekatan Onto Semiotik Bagi Guru Sekolah Dasar Nur Afifah, Dian Septi; Pamungkas, Bian Dwi; Widyawati, Evi; Hidayat, Rahmat; Irnelia, Venia Regita
Jurnal Pengabdian kepada Masyarakat Nusantara Vol. 6 No. 4 (2025): Edisi Oktober - Desember
Publisher : Lembaga Dongan Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55338/jpkmn.v6i4.4594

Abstract

Penerapan kurikulum merdeka di SDN I Geger masih ada beberapa kendala diantaranya penyesuaian pembelajaran yang berpihak pada murid, dan keterbatasan kemampuan guru dalam memanfaatkan teknologi dalam pembelajaran. Berdasarkan uraian tersebut, perlu melakukan Pengabdian Kepada Masyarakat di SDN 1 Geger untuk menyelesaikan masalah yang dihadapi. Metode penyelesaian masalah yang digunakan dalam pengabdian kepada masyarakat yang dilakukan yaitu kegiatan sosialisasi, pelatihan, penerapan teknologi, evaluasi dan keberlanjutan. Hasil program pengabdian kepada masyarakat menunjukkan peningkatan keterampilan mitra dalam memanfaatkan teknologi dalam pembelajaran sebesar 81%, prosentase guru yang menghasilkan Produk media pembelajaran dengan aplikasi MMO sebesar 80, 5%. peningkatan pemahaman guru terkait pembelajaran yang berpihak pada murid sebesar 80,2%, dan prosentase guru yang menghasilkan modul Ajar dengan pembelajaran berdiferensiasi dengan pendekatan onto semiotik sebesar 80,8%. Hasil pengabdian sangat penting untuk mitra dalam rangka peningkatan kompetensi guru di sekolah dasar.
Pengoptimalan Spasial Skill dan Jiwa Kewirausahaan Siswa SDIT Al-Kautsar Kebonduren Ponggok Kabupaten Blitar, Jawa Timur, melalui Batik Ecoprint Berbasis Pola Spasial Sonia, Musdalifah Putri; Wardhani, Indah Setyo; Rahmawati, Ika Dian; Pamungkas, Bian Dwi
Inovasi Jurnal Pengabdian Masyarakat Vol 2 No 3 (2024): IJPM - Desember 2024
Publisher : CV Firmos

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54082/ijpm.654

Abstract

Pelatihan pembuatan batik ecoprint ini bertujuan untuk mengoptimalkan minimnya pengembangan keterampilan spasial dan jiwa kewirausahaan siswa SD Islam Terpadu Al Kautsar yang terletak di Jl. Onggoleksono No.01 RT.02 RW.05 Desa Kebonduren, Kec. Ponggok, Kabupaten Blitar. Selain itu juga untuk memberikan wawasan, melatih, dan mendampingi siswa selama proses pembuatan batik ecoprint. Subjek pelatihan ini adalah 60 siswa SDIT Al Kautsar yang terdiri dari kelas 3, 4, dan 5. Metode pelaksanaan kegiatan dibagi menjadi tiga tahapan. Tahap pertama adalah tahap persiapan yaitu menyiapkan alat dan bahan untuk pembuatan pola batik eco print berupa totebag yang sudah di mordan, palu kayu, plastik, daun-daunan. Tahap kedua adalah tahap pelaksanaan yaitu pembuatan pola batik ecoprint mulai dari memperkenalkan ecoprint hingga pengaturan komposisi dan pola daun pada kain. Tahap ketiga yaitu evaluasi kegiatan. Metode yang digunakan untuk menyampaikan materi yaitu ceramah dan tanya jawab sedangkan metode untuk memperkenalkan teknik ecoprint menggunakan metode demonstrasi dan praktik. Hasil dari kegiatan pelatihan ini yaitu siswa lebih paham dan menguasai keterampilan spasial beserta kewirausahaan. Setiap batik ecoprint yang sudah dibuat oleh siswa memiliki motif yang unik, mencerminkan kreativitas masing-masing siswa dalam menggunakan keterampilan spasial.
Pengembangan Media Pembelajaran Berbasis Canva pada Mata Pelajaran Informatika Materi Analisis Data Kelas XA di MA Al Fattahiyyah Aissyyah, Nik Matun Nur; Pamungkas, Bian Dwi
AKSIOMA : Jurnal Sains Ekonomi dan Edukasi Vol. 2 No. 12 (2025): AKSIOMA : Jurnal Sains, Ekonomi dan Edukasi
Publisher : Lembaga Pendidikan dan Penelitian Manggala Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62335/aksioma.v2i12.2083

Abstract

This study aims to develop Canva based instructional media to enhance students’ interest and learning outcomes in the Data Analysis topic of the Informatics subject for class XA at MA Al Fattahiyyah. Initial observations showed that only 37% of students scored above the Minimum Competency Criteria (KKM) and demonstrated passive and unenthusiastic behavior during lessons. The research employed the Research and Development (R&D) method using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The developed product is an interactive video slide that includes learning objectives, motivation, core material delivery, and practice quizzes. Validation results revealed that the media is highly valid with scores of 95% from content experts and 88.75% from media experts. Student trials yielded 91.86% (small group) and 89.47% (large group), categorized as highly appropriate. These findings indicate that Canva-based instructional media is effective and feasible for enhancing Informatics learning, particularly in the Data Analysis topic.
Pengembangan Media Pembelajaran Video Animasi Berbasis Canva pada Mata Pelajaran Informatika Kelas VII SMPI Al Fattahiyyah Maskurun, Masfufah Aris; Pamungkas, Bian Dwi
AKSIOMA : Jurnal Sains Ekonomi dan Edukasi Vol. 2 No. 12 (2025): AKSIOMA : Jurnal Sains, Ekonomi dan Edukasi
Publisher : Lembaga Pendidikan dan Penelitian Manggala Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62335/aksioma.v2i12.2086

Abstract

This study aims to develop animated video learning media using Canva for the Grade VII Informatics subject at SMPI Al Fattahiyyah. The research employed a Research and Development (R&D) approach using the 4D model (Define, Design, Develop, Disseminate). The developed media was validated by subject matter experts and media experts, and tested on both small and large groups of students. Validation results from the media expert indicated a feasibility score of 91.53% (categorized as very feasible), while the subject matter expert scored it at 71.66% (categorized as feasible). The practicality test results from small and large student groups showed percentages of 88.5% and 89.25%, respectively, categorized as very practical. The media was considered engaging, easy to use, and relevant to the Informatics subject matter, particularly in the topic of data analysis using Excel. However, some limitations were noted, such as the lack of interactive features and dependency on internet connectivity. Overall, the Canva-based animated video learning media is considered suitable as an alternative teaching tool that can enhance students’ learning interest and support digital-based learning environments.
Pengembangan Media Pembelajaran Interaktif Berbasis Web Menggunakan Google Slides pada Mata Pelajaran Informatika Kelas XB MA Al Fattahiyyah Anggraini, Fida Khusna; Pamungkas, Bian Dwi
AKSIOMA : Jurnal Sains Ekonomi dan Edukasi Vol. 3 No. 1 (2026): AKSIOMA : Jurnal Sains, Ekonomi dan Edukasi
Publisher : Lembaga Pendidikan dan Penelitian Manggala Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62335/aksioma.v3i1.2241

Abstract

This study aims to develop interactive web-based learning media using Google Slides for Grade X Informatics at MA Al Fattahiyyah. The research addresses students’ low interest and understanding of Informatics, largely due to unengaging teaching methods and limited use of visual and interactive media. To meet the demands of 21st-century education, technology integration in learning is essential to improve both effectiveness and student engagement. The study employs the DDDE (Decide, Design, Develop, Evaluate) development model, which involves four core stages. The final product presents the topic “Social Impact of Informatics” in a structured, visual, and interactive format via Google Slides. It features animations, quizzes, intuitive navigation, and collaborative elements that are accessible on multiple devices. Validation results show the media is highly feasible for classroom use, achieving scores of 88.9% from media experts, 92.72% from material experts, and 85.33% and 83.44% from small and large group trials. These findings indicate that the media effectively improves students’ comprehension and learning motivation. In conclusion, this Google Slide-based media provides an innovative and practical solution to enhance Informatics learning in senior high school settings.
Pengembangan Media Pembelajaran Berbasis Web Menggunakan Omohage pada Mata Pelajaran Informatika Kelas VIII di SMP Islam Al Fattahiyyah Khoiriyah, Anin Nur Ma’idatul; Pamungkas, Bian Dwi
AKSIOMA : Jurnal Sains Ekonomi dan Edukasi Vol. 3 No. 1 (2026): AKSIOMA : Jurnal Sains, Ekonomi dan Edukasi
Publisher : Lembaga Pendidikan dan Penelitian Manggala Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62335/aksioma.v3i1.2248

Abstract

This research aims to develop a web-based learning media using the Omohage platform for Grade VIII Informatics subject at SMP Islam AlFattahiyyah. The media was developed to address low student engagement and unsatisfactory learning outcomes, particularly on the topic of The Social Impact of Informatics. The research adopted the Research and Development (R&D) method with the ADDIE development model, consisting of Analysis, Design, Development, Implementation, and Evaluation phases. The developed product is an interactive website featuring structured learning materials, educational videos, interactive quizzes, and user-friendly navigation. Validation by media experts yielded a score of 90.3%, classified as very feasible, while validation by content experts yielded a score of 69.09%, considered adequately feasible. A small-scale trial involving 5 students achieved a score of 90.90%, and a large-scale trial involving 20 students scored 85.66%. The average feasibility rating was 83.99%. Therefore, the Omohage-based web learning media is deemed feasible and effective as an alternative tool to improve student understanding in Informatics. Its use also supports self-directed learning and increases student motivation in digital-based learning environments.
Pengembangan Media Pembelajaran Berbasiss Desktop pada Materi Informatika di Kelas VII B Putri SMP Islam Al Fattahiyyah Sya'diyah, Candra Lailatus; Pamungkas, Bian Dwi
JATISI Vol 12 No 4 (2025): JATISI (Jurnal Teknik Informatika dan Sistem Informasi)
Publisher : Universitas Multi Data Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35957/jatisi.v12i4.12651

Abstract

This research is motivated by the urgency of integrating technology in education toenhance learning effectiveness, especially in Informatics subjects which require visualizationand interactivity. The availability of innovative and specific Informatics learning media at theJunior High School level remains a challenge. Therefore, this study aims to develop a valid andpractical desktop-based learning media for Informatics subject in class VIII B Putri of SMPIslam Al-Fattahiyyah.The research method employed is Research and Development (R&D), adapting the 4-Dmodel (Define, Design, Develop), focusing on needs definition, media design, and productdevelopment stages. Product validation was conducted by material experts and media experts,and data were analyzed descriptively quantitatively using a feasibility percentage formula. Thevalidation results indicate that the developed desktop-based learning media possesses a highlevel of validity from both material and media aspects. This media is declared highly feasiblefor use in the learning process, thus having the potential to increase students' motivation andunderstanding of Informatics material
PERAN PAPARAN KONTEN MEDIA SOSIAL BERMUATAN KEWIRAUSAHAAN DAN PENGGUNAAN TOOLS DIGITAL MARKETING TERHADAP KESIAPAN WIRAUSAHA DAN KETERAMPILAN DIGITAL MARKETING MAHASISWA Soraya, Dila Umnia; Elmunsyah, Hakkun; Pamungkas, Bian Dwi
JIPI (Jurnal Ilmiah Penelitian dan Pembelajaran Informatika) Vol 10, No 2 (2025)
Publisher : STKIP PGRI Tulungagung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/jipi.v10i2.7853

Abstract

Transformasi digital dan perkembangan media sosial memberikan peluang besar dalam pengembangan kewirausahaan, khususnya bagi mahasiswa. Penelitian ini bertujuan untuk menguji pengaruh paparan konten media sosial bermuatan kewirausahaan dan penggunaan tools digital marketing terhadap kesiapan wirausaha dan keterampilan digital marketing mahasiswa. Metode penelitian yang digunakan adalah pendekatan kuantitatif korelasional dengan populasi mahasiswa Departemen Teknik Elektro dan Informatika Universitas Negeri Malang. Sampel penelitian terdiri dari 60 mahasiswa yang dipilih secara acak. Instrumen penelitian berupa angket dengan 40 item pernyataan yang telah diuji validitas dan reliabilitasnya. Analisis data menggunakan uji korelasi untuk mengukur hubungan antar variabel. Hasil penelitian menunjukkan bahwa (1) terdapat hubungan positif signifikan antara paparan konten media sosial bermuatan kewirausahaan dengan kesiapan wirausaha dan keterampilan digital marketing mahasiswa, (2) penggunaan tools digital marketing juga memiliki hubungan positif signifikan dengan kesiapan wirausaha dan keterampilan digital marketing mahasiswa, dan (3) kombinasi antara paparan konten media sosial dan penggunaan tools digital marketing secara bersamaan berkontribusi signifikan terhadap kesiapan wirausaha dan keterampilan digital marketing mahasiswa. Penelitian ini menegaskan pentingnya penguatan paparan konten kewirausahaan di media sosial serta pemanfaatan tools digital marketing sebagai strategi efektif dalam membekali mahasiswa dengan keterampilan kewirausahaan dan pemasaran digital.