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THE USE OF DIGITAL ANIMATED STORIES TO IMPROVE STUDENT’S LISTENING SKILL Selvia Nurul; Aulia Hanifah Qomar; Fitri Palupi Kusumawati
Journal of English Education and Entrepreneurship (JEEP) Vol. 5 No. 1 (2025): JANUARY
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/jeep.v5i1.9132

Abstract

Listening is the process of receiving, interpreting, and understanding auditory stimuli, usually in the form of spoken words and other sounds. This research aims to determine the effect of digital animated stories in improving student's listening skills and to determine students' perceptions of the use of digital animated stories. The design of this research is Classroom Action Research. The procedure of Classroom Action Research is planning, action, observation, and reflection. This research was conducted at eleventh grade at SMK AL-FAJAR consist of 31 students. The results of this research indicate that digital animated stories significantly improve students' listening skills, with average test scores increasing from 47.09 in the pre-test to 59.1 after Cycle 1. This shows an increase of 25.5 compared to the pre-test score, and then to 77.9 in Cycle 2. The investigation into students' perceptions of digital animated stories showed that students had positive perceptions of digital animated stories, reporting increased engagement, motivation and comprehension. The integration of these stories also improved the classroom environment, encouraging greater focus and participation, aligning with existing research on the benefits of digital animated stories in language learning. In conclusion, this research provides compelling evidence that digital animated stories are a highly effective tool for enhancing students' listening skills, shaping positive perceptions of learning materials, and improving classroom dynamics. The findings suggest that digital animated stories can be an effective tool in enhancing listening skills in an EFL context. This study recommends the integration of digital animated stories into the regular curriculum to support language learning and improve student outcomes.
IDIOMATIC EXPRESSIONS FOUND IN THE VLOG VIDEO BY SACHA STEVENSON Viona Azzhani; Fitri Palupi Kusumawati; Aulia Hanifah Qomar
Journal of English Education and Entrepreneurship (JEEP) Vol. 5 No. 1 (2025): JANUARY
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/jeep.v5i1.9133

Abstract

The objectives of this research are to find out the types of idiomatic expressions, describe the meaning of idiomatic expressions, and find out the strategies used in translating idiomatic expressions. Subject This research is a video vlog script by Sacha Stevenson. The research method used in this research is descriptive qualitative. The results of the research were in the form of 6 types of idioms and 4 idiomatic translations strategies in idiomatic expressions vlog videos by idiom Sacha Stevenson. The idiomatic expression types there are 1 Similes, 1 Binomials, 2 Proverbs, 5 Euphemisms, 8 Clichés and 15 Fixed Statements. The idiomatic translations strategies there are 14 Similar Meanings and Forms, 3 Similar Meanings but Different Forms, 6 Translations by Paraphrasing and 9 Last Translations by Omissions. Based on the data, the researcher concluded that the 6 types of idioms and 4 idiomatic translation strategies in this video, all of them are found in this vlog video.
A FIGURATIVE LANGUAGE FOUND IN THE BEST SONG OF IMAGINE DRAGONS 2023 Indayani, Diah Elza; Fitri Palupi Kusumawati; Amirudin Latif
Journal of English Education and Entrepreneurship (JEEP) Vol. 5 No. 1 (2025): JANUARY
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/jeep.v5i1.10386

Abstract

The objectives of this research are to find out the types of figurative language utilized in the best song of imagine dragons 2023 and to find the contextual meaning of the figurative language utilized in the best song of imagine dragons 2023. The method utilized is qualitative descriptive in which the researcher acts as the main and supporting instrument like documentation and tabulation which are utilized to collect all data from all the songs that have been collected in the best song of Imagine Dragons 2023. The results of this research shows that there are 9 types of figurative languages such as metaphors, similes, oxymoron, hyperbole, metonymy, synecdoche, personifications, rhetorical questions, anaphora in the best song of imagine dragons 2023. In this case, metaphor is the most dominant figurative language. Therefore, it can be concluded that the best song of imagine dragons 2023 has a lot of figurative language to enhance, beautify, and provide a more meaningful message for readers. Besides that, researcher also recommendation for lectures or teachers in learning related to figurative language which should provide the basics before analyzing songs such as identifying themes and messages to be conveying. Then, for students that want to study figurative language in song to be able comprehend or identify various types of figurative language such as hyperbole, simile, metaphor, personification and oxymoron. Lastly, for researcher who is interested or want to research this topic, suggestion to utilize an interdisciplinary approach for combining literary analysis and musicological studies to gain a deeper comprehending of the impact of figurative language in music.
IMPROVING THE STUDENTS’ VOCABULARY MASTERY BY USING WORD SQUARE MEDIA AT ELEVENTH GRADE OF SMK NEGERI 3 METRO Siagiyanto, b Eko; Kusumawati, Fitri Palupi; Amalia, Winda
Journal of English Education and Entrepreneurship (JEEP) Vol. 4 No. 1 (2024): JANUARY
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The purpose of this research is to find out whether using word square media can improve the vocabulary mastery of the eleventh grade students of SMK Negeri 3 Metro. In this study, researchers conducted classroom action research (CAR) which was carried out in three cycles. Each cycle consists of planning, acting, observing and reflecting. The subjects of this study were 32 students of eleventh grade at SMK Negeri 3 Metro. In collecting data, researchers used pre-test, post-test 1, post-test 2, post-test 3, observing, interview, and questionnaire.The results of the study show that using Word square media can improve stu-dents’ vocabulary mastery at eleventh grade of SMK Negeri 3 Metro, this can be seen in the progress of the pre-test and post-test cycle 1 to cycle 3. the average of pre-test score was 42.31% and the post-test in cycle 1 was 61.37%, the average value in post-test 2 was 75.40% and the average score in cycle 3 was 81.37%. pre-test and post-test cycle 1 to post-test cy-cle 3 there was an increase of 5.97%. it means that the results of the post test have reached indicators of success that can be achieved on the results of this post-test. Students responses in using word square media that have been done can be seen that 93.45% of students gave respones very positive in learning using word square learning media and word square media can be said to be practical and easy to use for students, this can be seen from the enthusiasm of students and their spirits at the first time in using word square media.
A STUDY ON STUDENTS' DIFFICULTIES IN VOCABULARY MASTERY IN EIGHTH GRADE OF MTS DARUSSALAM ADIJAYA Kusumawati, Fitri Palupi; Refa'i, Refa'i; Anggraeni, Novita Dwi
Journal of English Education and Entrepreneurship (JEEP) Vol. 4 No. 1 (2024): JANUARY
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research aimed to analysestudents’ difficulties in mastering vocabularyand the causes of students' difficulties in mastering vocabulary. The Qualitative method was used, with researcher as the main instrument and supporting instruments namely observation, interview and documentation. From the method and data analysis found; 1) Students' difficulties in mastering vocabulary are; pronunciation, the words have many meanings, remembering vocabulary, deficiency of vocabulary, constructing the correct sentence structure, using verbs in simple past tense, understanding the meaning of a new word and writing vocabulary according to the correct spelling. 2) Two factors cause students' difficulties in mastering vocabulary are internal and external. There are seven internal factors; students’ low memory, low interest in learning English, laziness in using dictionaries, lack of motivation, lack of self-confidence, and deficiency of vocabulary. Then, four external factors; inadequate facilities and infrastructure, lack of lighting in the class, lack of learning resources, lack of English speaking activities and teaching methods that are less attractive. Based on the results of this study, it can be concluded that the most students have the same difficulty in mastering vocabulary. Factors that cause this are not only from within the students themselves but also external factors such as the environment around the students.
The influence of the use of crossword puzzle on the vocabulary mastery among the second semester students of the English Education Department of Muhammadiyah University Metro Anggraini, Reni; Faliyanti, Eva; Kusumawati, Fitri Palupi
Teaching English as a Foreign Language Journal Vol. 1 No. 2 (2022)
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12928/tefl.v1i2.245

Abstract

This study aims to find out the influence of crossword puzzles on vocabulary mastery among the second semester students of the English Education Department of Muhammadiyah University Metro. The design of this research is experimental, which means that the research method requires two variables to compare the influencing factors. The data were quantitative in nature. Data collection was performed through the implementation of pre-test and post-test. The research chose the second semester students of the English Education Department of Muhammadiyah University Metro as the population. The students were divided into two groups, namely experimental and control groups. The experimental group consisted of 16 students. The data were collected with the implementation of pre-test and post-test as the instruments. The data analysis showed that the mean score of the post-test was higher than that of the pre-test (85.12 > 50.50). It showed that the t ratio was higher than t table (16.651 > 2.131) and the sig. 2 tailed was lower than sig. level (0.000 < 0.05). Therefore, the alternative hypothesis (Ha) is accepted and the null hypothesis (Ho) is rejected. This means that the use of crossword puzzles influences students' vocabulary mastery.
Overcoming Learning Boredom through Digital Game-Based Learning Qomar, Aulia Hanifah; Refai, Refai; Mahendra, I Nyoman Aditya; Rahmadani, Zharifa Putri; Lolita, Inggita Rantya; Kusumawati, Fitri Palupi
Linguapedia Vol. 9 No. 2 (2025): November
Publisher : English Education Department, Faculty of Teacher Training and Education, Islamic University of Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56013/linguapedia.v9i2.4900

Abstract

This study investigates the implementation of Digital Game-Based Learning (DGBL) as a creative solution to reduce learning boredom at Yos Sudarso Metro High School. It explored the impact of game-based tools on student engagement, motivation, and understanding during the learning process. This research employed a qualitative method, with data collected through classroom observations and Google Forms questionnaires. The data were analyzed using Qualitative Thematic Analysis to identify recurring patterns in students’ experiences. The findings indicated three main themes, namely increased student engagement, perceived effectiveness of digital game platforms, and challenges in implementation. Platforms such as Quizizz and Wordwall encourage interactive and enjoyable learning, leading to improved comprehension, particularly in English subjects. This qualitative study involved 32 eleventh-grade students selected through purposive sampling, with data collected through classroom observations and a structured questionnaire.  However, limitations such as unequal access to technology and inconsistency in tool effectiveness remain obstacles. The study concludes that DGBL is a promising approach to minimize learning boredom and fostering a more dynamic, student-centered learning environment. These results suggest that integrating game-based tools into classroom instruction can enhance participation and learning outcomes, provided that implementation challenges are addressed with proper planning and resources
CODE MIXING AND CODE SWITCHING IN MAUDY AYUNDA’S VIDEO YOUTUBE CHANNEL Riska Rosana; Fitri Palupi Kusumawati; Amirudin Latif; Eva Faliyanti
Journal of English Education and Entrepreneurship (JEEP) Vol. 5 No. 2 (2025): JULY
Publisher : Universitas Muhammadiyah Metro

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Abstract

The aim of this research is to find out the types and functions of code- mixing and code-switching in Maudy Ayunda Video. Descriptive qualitative is the method of this research. The source of this research is Maudy Ayunda video YouTube channel with the title how to communicate effectively in the workplace and how I manage stress. The object of this research is Maudy Ayunda's speaking in the video YouTube Channel. The instruments in this research are researcher, documentation and tabulation. The result of this research found three types of code mixing such as 66 insertion, 9 alternation and 1 congruent lexicalization. The types of code switching comprise two types, they are: 12 Inter sentential switching , 28 Intra sentential switching. The functios of code mixing comprise six functions such as 1 Quotation, 2 Addressee specification, 4 Interjection, 43 Message qualification, 12 Personalization and objectivization, and 40 Facility expression. The functios of code switching comprise six functions such as 2 Quotation, 1 Addressee specification, 1 Interjection, 27 Message qualification, 8 Personalization and objectivization, and 13 Facility expression. Based on the results of the research, it can be concluded that the results of this study are the existence of code mixing and code switching of Indonesian with English utterance on Maudy Ayunda video Youtube channel.
THE EFFECTIVENESS OF SIMPLER APPLICATION ON VOCABULARY MASTERY OF TENTH GRADE STUDENTS AT SMK MUHAMMADIYAH 3 METRO Rosi Devis Angelika; Dedy Subandowo; Fitri Palupi Kusumawati
Journal of English Education and Entrepreneurship (JEEP) Vol. 5 No. 2 (2025): JULY
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to determine whether the Simpler application has a significant effect on students’ vocabulary mastery. The research was conducted at SMK Muhammadiyah 3 Metro with two groups: an experimental group that used the Simpler application and a control group that received traditional instruction. The method used in this study was quantitative with a quasi-experimental design. The sample consisted of 76 students, with 38 in each class. Pre-test and post-test data were collected using 30 multiple-choice items focused on vocabulary meaning, usage, synonyms, and antonyms. The average pre-test score of the experimental class was 36.53, which increased to 74.68 after treatment. Meanwhile, the control class showed a smaller improvement from 32.53 to 44.68. The results of the Paired Sample T-Test in the experimental group showed a significance value of < 0.001 (0.000 < 0.05), indicating a significant improvement in vocabulary mastery after using the Simpler application. The Independent Sample T-Test also revealed a significance value of < 0.001, indicating a significant difference in post-test scores between the experimental and control groups. Based on these results, the study concludes that the Simpler application has a positive and significant effect on vocabulary mastery among tenth-grade students at SMK Muhammadiyah 3 Metro.