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Finger Painting Activities to Develop Fine Motor Skills in Children Aged 4-5 Years Ulfi Nur Hidayah; Leli Fertilianan Dea; Yuning Eka Rahma Wati
Bulletin of Early Childhood Vol. 3 No. 2 (2024): Bulletin of Early Childhood
Publisher : CV. Creative Tugu Pena

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51278/bec.v3i2.1973

Abstract

This study aims to determine the implementation of finger painting activities in developing fine motor skills of children aged 4-5 years at PAUD Istiqomah, Sri Basuki Village, Batanghari District. Using a qualitative approach, this study emphasizes the process through direct observation, in-depth interviews, and documentation of nine children selected purposively. The results of the study indicate that finger painting activities are able to effectively improve children's fine motor skills, such as eye and hand coordination, the ability to use writing tools, as well as creativity and self-confidence. In addition to the physical aspect, this activity also supports children's emotional and social development through a fun, creative expression space. Thus, finger painting is proven to be an art-based learning method that has high educational value and is worthy of being included in the early childhood education curriculum.
An Assistance in Making Educational Game Tools for Teacher Raudlatul Athfal in Developing Children's Scientific Literacy in Metro Lampung City Yuning Eka Rahma Wati; Suhono, Suhono; Najah Baroud; Yeasy Agustina Sari
International Journal of Community Engagement Payungi Vol. 5 No. 2 (2025): International Journal of Community Engagement Payungi
Publisher : Yayasan Payungi Smart Madani

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58879/ijcep.v5i2.63

Abstract

The lack of skills in utilizing environmentally friendly waste materials effectively and efficiently remains a challenge among early childhood educators. Many teachers in Raudlatul Athfal (RA) and Kindergarten have not yet received consistent and in-depth training on the optimization of interactive learning media. This study aims to identify concrete steps in the development of educational game tools (Alat Permainan Edukatif/APE) and to evaluate the impact of mentoring programs on the creation and implementation of APE in enhancing scientific literacy among early childhood learners in Metro, Lampung City. The mentoring program adopts the Asset-Based Community Development (ABCD) approach, which focuses on leveraging available assets—individual skills, natural resources, and existing infrastructure—to empower the community. The results show that the creation and use of APE by RA teachers play a strategic role in fostering children’s scientific literacy. These tools allow children to explore scientific concepts in an engaging, hands-on, and age-appropriate manner. Furthermore, the mentoring process significantly enhances teacher creativity and supports the implementation of interactive, child-centered learning strategies. This study contributes to early childhood education practices by demonstrating how locally available resources and structured mentoring can empower teachers to develop sustainable learning tools. It highlights the importance of contextualized, asset-based interventions in improving both teaching quality and children’s scientific literacy in under-resourced settings.
Enhancing Bilingual Literacy and Tawhid Values through Digital Islamic Parenting Workshops for Early Childhood Educators Dian Anggraini; Kholida Nur; Yuning Eka Rahma Wati
Karuna: Jurnal Pengabdian Masyarakat Multidisiplin Vol. 2 No. 2 (2025): Karuna: Jurnal Pengabdian Masyarakat Multidisiplin
Publisher : CV Yazri Aksara Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62238/karuna.v2i2.310

Abstract

This community service program aimed to strengthen the integration of tauhid-based values within bilingual digital pedagogy for teachers in Early Childhood Education (ECE). The initiative was developed in response to the increasing linguistic and technological demands placed on Islamic educators, alongside the persistent fragmentation between language instruction and spiritual formation. Utilizing the Participatory Action Research (PAR) approach, the program engaged teachers in iterative cycles of collaborative planning, action, reflection, and refinement, enabling them to construct learning experiences that embed English and Arabic vocabulary within tauhid-oriented meaning-making. The results indicated substantial improvements in teachers’ pedagogical competence, conceptual understanding, and technological proficiency, evidenced by their ability to design and produce digital Islamic learning media such as e-posters, multimedia storytelling, and interactive vocabulary tools. Furthermore, the workshop fostered stronger partnerships between teachers and parents, leading to a unified educational ecosystem grounded in shared spiritual responsibility. The findings validate that bilingual literacy, when anchored in Islamic theology, functions not merely as a communicative skill but as an instrument of identity building and moral cultivation. The program demonstrates a scalable and contextually relevant model for Islamic early childhood pedagogy, offering a transformative direction for future curriculum development, institutional collaboration, and long-term educational reform.
PENINGKATAN MOTORIK KASAR MELALUI PERMAINAN TRADISIONAL CUKUT UNDOM PADA SEKOLAH DASAR NEGERI 10 METRO PUSAT Riyan Jaya Sumantri; Oktari Pradina Anggi; Ulfa Nurfitria Ardilla; Kusno Setiadi; Niki Tri Sakung; Yuning Eka Rahma Wati; Rahmawan Santoso
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 In Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.37326

Abstract

Permainan tradisional memiliki posisi yang sangat penting bagi perkembangan motorik siswa sekolah. Pada tahap pekembangan setiap anak tidak sama dan sangat memiliki karakteristik berbeda dengan anak yang lebih muda. Tujuan penelitian ini guna mengetahui pengaruh permainan tradisional egrang batok terhadap kemampuan motorik kasar pada peserta didik SD kelas 4. Penelitian ini dilakukan di SDN 10 Metro Pusat. Penelitian ini menggunakan metode quasi eksperimen dengan desain One Group Pre-Test dan Post-Test Subjek yang digunakan sebanyak 35 peserta didik yang meliputi 17 kelompok kontrol dan 18 kelompok eksperimen, pembelajaran kelompok eksperimen menerapkan treatment berupa permainan tradisional egrang batok. Teknik pengumpulan data yang digunakan yaitu instrumen kemampuan motorik (kelincahan shuttle run) peserta didik kelas 4 SD. Berdasarkan uji hipotesis dengan Independent Sample t-Test pada kelincahan shuttle run thitung 4,235 > ttabel 1,692. Kesimpulan dari penelitian yang dilakukan yaitu bahwa permainan tradisional egrang dapat meningkatkan keterampilan motorik kasar. Permainan tradisional egrang dapat meningkatkan kelincahan. Maka permainan tradisional egrang dapat direkomendasikan sebagai permainan tradisional yang dapat digunakan untuk meningkatkan keterampilan motorik kasar peserta didik kelas 4 SDN 10 Metro Pusat.
EFEKTIVITAS DESAIN PEMBELAJARAN DENGAN PENDEKATAN DEEP LEARNING BERBASIS MODEL ADDIE TERHADAP HASIL BELAJAR SISWA SDIT PERMATA BUNDA BANDAR LAMPUNG Setiadi, Kusno; Anggi, Oktari Pradina; Ulfa Nurfitria Ardilla; Fernanda, Fitra Endi; Hidayat, Karyadi; Wati, Yuning Eka Rahma
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.40634

Abstract

This study aims to examine the effectiveness of instructional design based on the ADDIE model with a deep learning approach on students’ learning outcomes at SDIT Permata Bunda Bandar Lampung. The research employed a quantitative approach using a quasi-experimental method with a Nonequivalent Control Group Design. The research subjects consisted of two classes, namely an experimental class and a control class, each comprising 30 students. The experimental class was taught using an instructional design based on the ADDIE model integrated with a deep learning approach, while the control class received conventional instruction. Data were collected using a learning achievement test administered as pretest and posttest. The data were analyzed using descriptive statistics, Kolmogorov–Smirnov normality test, Levene’s homogeneity test, independent samples t-test, and N-Gain analysis. The results indicated that the average posttest score of the experimental class (86.00) was higher than that of the control class (68.83). The independent samples t-test showed a significance value of 0.000 (p < 0.05), indicating a statistically significant difference in learning outcomes between the two groups. Furthermore, the N-Gain analysis revealed that the experimental class achieved a moderate level of improvement (0.61), while the control class showed a low level of improvement (0.10). Therefore, it can be concluded that instructional design based on the ADDIE model with a deep learning approach is effective in improving elementary school students’ learning outcomes.