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PENGEMBANGAN MEDIA PEMBELAJARAN VIDEO TUTORIAL PEMBUATAN KEMEJA PRIA PADA MAHASISWA PROGRAM STUDI TATA BUSANA Surniati Chalid; Halid Hanim; Eka Rahma Dewi; Yudhistira Anggraini
JURNAL KELUARGA SEHAT SEJAHTERA Vol 19, No 1 (2021): JURNAL KELUARGA SEHAT SEJAHTERA
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jkss.v19i1.28118

Abstract

ABSTRACTThis study aims to: (1) produce videos that are suitable for use, easy to learn and can be used for individual learning, (2) to determine the effectiveness of the developed videos on the competence of sewing men's socks. This type of research is step development research, namely: (1) analysis stage; (2) data collection stage; (3) development stage; (4) validation and testing stage; (5) the final stage of product media. The final product of the development of this video is continued with product effectiveness. The results of hypothesis testing prove that there is a significant difference between the results of the research before and after using the product. This is indicated by the results of data processing. It was concluded that learning outcomes after being taught using video were higher than those who did not get learning using video. Keywords: Video, Sewing, Shirt ABSTRAKPenelitian ini bertujuan untuk: (1) menghasilkan video yang layak pakai, mudah dipelajari dan dapat digunakan untuk pembelajaran individu, (2) untuk mengetahui keefektifan video yang dikembangkan terhadap kompetensi menjahit kaos kaki pria. Jenis penelitian ini adalah penelitian pengembangan langkah, yaitu: (1) tahap analisis; (2) tahap pengumpulan data; (3) tahap pengembangan; (4) tahap validasi dan pengujian; (5) tahap akhir media produk. Produk akhir dari pengembangan video ini dilanjutkan dengan efektivitas produk. Hasil pengujian hipotesis membuktikan bahwa terdapat perbedaan yang signifikan antara hasil penelitian sebelum dan sesudah menggunakan produk. Hal ini ditunjukkan dengan hasil pengolahan data. Disimpulkan bahwa hasil belajar setelah diajar menggunakan video lebih tinggi dibandingkan dengan yang tidak mendapatkan pembelajaran menggunakan video. Kata Kunci: Video, Menjahit, Kemeja
Designing Teaching Materials for Children's Parties Clothing Based on Comics Erni, Erni; Anggraini, Yudhistira; Rambe, Armaini; Novita, Novita; Muhibbuddin, Muhibbuddin
JURNAL PAJAR (Pendidikan dan Pengajaran) Vol 8, No 6 (2024)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v8i6.10031

Abstract

The present study discusses the relatively low literacy skills and reading interest of students in children's fashion lectures. The learning process is not yet fully optimal because the level of understanding and psychomotor abilities of students still vary. The research purpose is to produce comic-based teaching materials for students of the Fashion Education study program to produce products that can be used by students as independent learning resources. The development model used in designing comic-based children's fashion teaching materials is the 4-D model consisting of four stages, namely 1) Define (definition), 2) Design (design), 3) Tell (development), and 4) Disseminate (dissemination). Data collection was carried out using a validation questionnaire from material and media experts. Data analysis techniques used include qualitative data analysis with descriptive methods and quantitative data analysis with validity and feasibility tests. The results of the validity test conducted by material experts produced a score of 91.5% in the very valid category. The results of the media expert validation obtained 94.46% in the very valid category. The practicality test obtained a score of 80%, included in the practical category and the effectiveness test produced a score of 80 in the Good category. Thus, it can be concluded that comic-based teaching materials are suitable for use in children's fashion learning. This product has the potential to be a source of independent learning that supports increasing literacy and reading interest in children's fashion lectures.
Development of Better Teaching and Learning Models in the Competence of Basic Teaching Skills of Students Wahida, Siti; Tobing, Marnala; Ampera, Dina; Sitompul, Astrid; Anggraini, Yudhistira
International Journal of Islamic Educational Psychology Vol. 3 No. 2 (2022): December
Publisher : Universitas Muhammadiyah Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18196/ijiep.v3i2.16051

Abstract

The objectives of this study are: (1) to develop a Better Teaching and Learning model that can foster character, increase student interest, activity, and learning outcomes in teaching exercises, and determine the validity, effectiveness, and practicality of the Better Teaching and Learning model. This research is a research development (R&D). The research was carried out in three stages: (1) Theoretical exploration and expert research on the Better Teaching and Learning model. (2) Empirical test to empirically validate the Better Teaching and Learning model. (3) The implementation stage to determine the effectiveness and practicality of the Better Teaching and Learning model. The results showed that the Better Teaching and Learning model was developed to integrate the basic teaching skills and was presented in eight stages of teaching skills. This model is declared valid by the validator and supported by empirically validated results through field trials. This model has also been tested for its effectiveness in fostering character and increasing student interest, activity, and cognitive learning outcomes. The practice of implementing the Better Teaching and Learning model has also been tested through observations of the ability of prospective teachers in classroom learning, learning responses to the ease with which prospective teachers use the Better Teaching and Learning model, and student acceptance responses to the Better Teaching and Learning model applied by a pre-service teacher. The final result shows that the Better Teaching and learning model developed has met the criteria of validity, effectiveness, and practice.
PENGEMBANGAN KREATIVITAS MELALUI PEMBUATAN TAS ETNIK TURBAN 3D DENGAN MENGGUNAKAN KAIN TENUN SUMUT DI FLOCHIC HANDMADE Tanjung, Nurhayati; Anggraini, Yudhistira; Dewi, Eka Rahma; Erni, Erni; Pakpahan, Dermawan; Bahri, Halimul; Damanik, Ulfa Annida; Nitami, Dita Dwi
Jurnal Abdimas Gorontalo (JAG) Vol 8 No 1 (2025): Mei 2025
Publisher : UPPM Politeknik Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30869/jag.v8i1.1446

Abstract

The development of the tourism industry provides a great opportunity for the community to innovate tourism products that have regional characteristics. However, in reality, there are still many micro industries that do not develop their creativity in creating products that have high selling power, this can be seen from the many tourism products (souvenirs) sold that have similarities between one industry and another and the production of products that use machines rather than handmade makes the products look cheaper. In fact, tourism products should have uniqueness, a good production system (handmade) and product characteristics that characterize a particular region. Many tourism products can be developed into one of the superior products of the region, one of which is a bag product. The goal is to increase creativity through the manufacture of 3D ethnic turban bags using SUMUT woven fabrics at Flochic Handmade. The solutions offered are (1) Training in making 3D ethnic turban bags using SUMUT woven fabrics; (2) Training in sewing bags using interfacing. The activities carried out include preparation, implementation, monitoring and evaluation in the form of counseling and training in making 3D ethnic turban bags. The activities are in the form of strengthening skills through the technique of making 3D ethnic turban bags, selecting raw materials for bags, making bag patterns, sewing techniques, quality control, packaging and online marketing. This activity produces products in the form of 3D ethnic turban bags using North Sumatra weaving.
Designing Teaching Materials for Children's Parties Clothing Based on Comics Erni; Anggraini, Yudhistira; Rambe, Armaini; Novita; Muhibbuddin
Jurnal PAJAR (Pendidikan dan Pengajaran) Vol. 8 No. 6 (2024): November
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v8i6.10031

Abstract

The present study discusses the relatively low literacy skills and reading interest of students in children's fashion lectures. The learning process is not yet fully optimal because the level of understanding and psychomotor abilities of students still vary. The research purpose is to produce comic-based teaching materials for students of the Fashion Education study program to produce products that can be used by students as independent learning resources. The development model used in designing comic-based children's fashion teaching materials is the 4-D model consisting of four stages, namely 1) Define (definition), 2) Design (design), 3) Tell (development), and 4) Disseminate (dissemination). Data collection was carried out using a validation questionnaire from material and media experts. Data analysis techniques used include qualitative data analysis with descriptive methods and quantitative data analysis with validity and feasibility tests. The results of the validity test conducted by material experts produced a score of 91.5% in the very valid category. The results of the media expert validation obtained 94.46% in the very valid category. The practicality test obtained a score of 80%, included in the practical category and the effectiveness test produced a score of 80 in the Good category. Thus, it can be concluded that comic-based teaching materials are suitable for use in children's fashion learning. This product has the potential to be a source of independent learning that supports increasing literacy and reading interest in children's fashion lectures.
Ebook Embroidery Variations to Improve Students’ Learning Outcomes in Basic Embroidery Technique Courses Rambe, Armaini; Juliarti; Rahma Dewi, Eka; Anggraini, Yudhistira
Jurnal PAJAR (Pendidikan dan Pengajaran) Vol. 8 No. 3 (2024): May
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v8i3.9843

Abstract

Many students experience the difficulty of applying the right variations of embroidery to clothing. The available learning resources only contain material on clothing variations without providing appropriate examples for applying embroidery variations to clothing. Hence, this research aims to develop an electronic book on the application of embroidery variations to clothing. The research is Research and Development (R&D) research. The development model used is the Brog and gall model. Validation of teaching materials is carried out by material experts and media experts. The validation results from material experts indicates 92.06% in the very feasible category. The validation results from media experts reveals an average of 94.43%, which was very feasible. Small group trials indicates an average result of 82.87% in the very feasible category. Large group trials reveals an average score of 87.85% in the very feasible category. Thus, it can be concluded that the e-book on embroidery variations is very suitable for use in basic embroidery technique courses. The development of an electronic book on embroidery variations can facilitate the delivery of practical material in applying embroidery variations on clothing so as to increase students' understanding of learning basic embroidery techniques.
Effectiveness of Qr Code-Based Web Media With a Case Method Approach to Improve Students' Abilities in Making Draping Patterns Erni; Anggraini, Yudhistira; Bahri, Halimul; Tanjung, Nurhayati
Jurnal PAJAR (Pendidikan dan Pengajaran) Vol. 9 No. 5 (2025): September
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v9i5.316

Abstract

Draping patternmaking is a crucial skill in the fashion world, yet students often struggle to grasp the concept and its practical application. These difficulties stem from limited time for practical work and the lack of readily accessible learning resources for draping patternmaking. Web technology allows flexible access to learning materials. QR codes enable quick access to learning content that can be tailored to individual students' needs, supporting flexibility and speed in the learning process. The case method approach, which encourages learning based on real-life case studies, is also increasingly relevant in technology-based learning contexts. This study aims to measure the effectiveness of web-based learning media integrated with QR codes and using the case method approach in improving students' skills in draping patternmaking. This research method employed R&D with the ADDIE development model, which consists of five stages: analysis, design, development, implementation, and evaluation. Based on the study results, validation by material experts (91%) and media experts (95%) was categorized as very valid. The average student response rate of 3.44 indicated a positive assessment of the media. Student perceptions of the media's ease of use, clarity, and usefulness were also very positive. The average N-Gain value of 0.65 indicates that the media's effectiveness is in the moderate category. Thus, this media is suitable for use and has proven quite effective in improving students' abilities in draping learning.
The Feasibility and Suitability of Jobsheet-Assisted Modules Developed Using the 4D Model for Fashion Business Learning Hanim, Halida; Rahma Dewi, Eka; Anggraini, Yudhistira
Jurnal PAJAR (Pendidikan dan Pengajaran) Vol. 9 No. 5 (2025): September
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v9i5.319

Abstract

Learning in the fashion business field requires considerable time and effort because it combines theoretical concepts of business management with practical sewing procedures. These complex learning activities often make it difficult for students to fully comprehend and apply the material effectively. This study aimed to determine the feasibility and suitability of a jobsheet-assisted module developed using the 4D (Define, Design, Develop, Disseminate) model for Fashion Business learning. The research employed a research and development (R&D) method following the 4D stages. The feasibility of the developed module was validated by material experts (87.7%), media experts (93.8%), and students through small, medium, and large group trials. The small group trial involving 10 students achieved 88.25%, the medium group trial with 25 students reached 91.8%, and the large group trial involving 37 students achieved 96.4%, all of which fall into the very suitable category. These results indicate that the jobsheet-assisted module is feasible and suitable for use as a learning medium in Fashion Business courses, providing an integrated approach that connects management concepts with hands-on sewing practice.
Enhancing Teacher and Student Competence Through CAD-Based Digital Pattern Making Training to Support Fashion Industry 4.0 Anggraini, Yudhistira; Bahri, Halimul; Widarma, Adi; Annida Damanik, Ulfa; Rahma Dewi, Eka; Ma'ruf Batu Bara, Qothrun Nada
Jurnal Pengabdian Masyarakat Ilmu Pendidikan Vol. 4 No. 2 (2025): September 2025
Publisher : Fakultas Keguruan dan Ilmu Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jpm-ip.vol.4i.2.1097

Abstract

The rapid development of Fashion Industry 4.0 requires a digitally skilled workforce, particularly in fashion pattern making using Computer-Aided Design (CAD) software. Nevertheless, initial observations at SMK Negeri 8 Medan indicated that teachers and students are still limited to manual pattern-making practices, which are less relevant to the needs of business and industry. This study aimed to strengthen teacher and student competence through structured CAD-based digital pattern-making training. The training included the introduction of basic CAD tools, practical exercises in digital pattern construction, and pattern printing using a simple plotter. Twenty participants, consisting of teachers and students, were evaluated using pretests and posttests. The findings demonstrated a significant improvement in competence, with the average score increasing from 64.4 (pretest) to 81.1 (posttest). The average N-Gain score was 0.47, categorized as medium, reflecting the effectiveness of the training in enhancing digital skills. The highest improvement was achieved in the accuracy of constructing underarm and side-body lines, while modifications of home-wear patterns showed relatively lower progress. Overall, the program successfully improved the competence of both teachers and students, better preparing them to meet the demands of Fashion Industry 4.0, while also offering a replicable training model for other vocational schools.