Claim Missing Document
Check
Articles

Found 24 Documents
Search

Book Review: Slattery, Patrick. Curriculum Development in The Postmodern Era (1995) Muhammad Adha; Eska Prawisudawati Ulpa; Apriyanda Kusuma Wijaya
Jurnal Ilmiah Mimbar Demokrasi Vol 20 No 2 (2021): Jurnal Ilmiah Mimbar Demokrasi Volume 20 No. 2 April 2021
Publisher : Program Studi PPKn FIS UNJ & Asosiasi Profesi PPKn Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jimd.v20i2.18181

Abstract

.
HUBUNGAN PEMAHAMAN TENTANG KEWAJIBAN PESERTA BPJS KESEHATAN DENGAN PEMANFAATAN PELAYANAN KESEHATAN Apriyanda Kusuma Wijaya; Adelina Hasyim; Yunisca Nurmalisa
Jurnal Kultur Demokrasi Vol 4, No 1 (2016): JURNAL KULTUR DEMOKRASI
Publisher : FKIP Unila

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The aim of this research was to explain the correlation between comprehension of the obligations of the BPJS participants with the utilization of health. The method used was descriptive quantitative approach, the subjects of the study were participants in the Health BPJS Tanjung Harapan, totaling 604 people. Samples were taken at 10% or 60 people scattered randomly (random sampling). Data analysis was using Chi Square. The results of the research based on data analysis and hypothesis testing that has been done, showed that there is a correlation between comprehension of the obligations of BPJS participants with the utilization of health services was in the category of strong cohesion. An understanding of the obligations of BPJS participants tend to be familiar with 22 respondents from 60 respondents (36.7%), and tends to be used by a large percentage of 50% or 30 respondents. Tujuan penelitian ini untuk menjelaskan hubungan pemahaman tentang kewajiban peserta BPJS Kesehatan dengan pemanfaatan pelayanan. Metode yang digunakan adalah deskriptif dengan pendekatan kuantitatif, subyek yang diteliti merupakan peserta BPJS Kesehatan di Desa Tanjung Harapan , yang berjumlah 604 orang. Sampel yang diambil sebesar 10% atau 60 orang yang tersebar secara acak (random sampling). Analisis data menggunakan Chi Kuadrat. Hasil penelitian berdasarkan hasil analisis data dan pengujian hipotesis yang telah dilakukan, maka terdapat hubungan pemahaman tentang kewajiban peserta BPJS Kesehatan dengan pemanfaatan pelayanan kesehatan dalam kategori keeratan kuat. Pemahaman tentang kewajiban peserta BPJS Kesehatan cenderung paham dengan banyak 22 responden dari 60 responden (36,7%), dan cenderung dimanfaatkan dengan besar presentase 50% atau 30 responden.Kata kunci: kewajiban peserta BPJS, pelayanan kesehatan, pemahaman.
INTEGRASI MODEL PEMBELAJARAN ROLE PLAYING DENGAN MULTIMEDIA DALAM MENINGKATKAN KETERAMPILAN PARTISIPASI SOSIAL SISWA Apriyanda Kusuma Wijaya
Edueksos : Jurnal Pendidikan Sosial & Ekonomi Vol 9, No 1 (2020)
Publisher : Department of Tadris IPS FITK IAIN Syekh Nurjati Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24235/edueksos.v9i1.6420

Abstract

ABSTRAK Penelitian ini bertujuan untuk menguji, menemukan pengaruh dan perbedaan penerapan integrasi model role playing dengan multimedia terhadap keterampilan partisipasi sosialsiswa pada pembelajaranpendidikan kewarganegaraan. Penelitian ini dilandasi oleh teori pengajaran sosial Bruce Joyce, dengan menggunakan pendekatan kuantitatif metode quasi eksperimen atau eksperimen semu. Populasi penelitian ini adalah siswa SMK Telkom Bandung dan sampel penelitianini adalah siswa kelas X MM-2 sebagai kelas eksperimen dan kelas X MM-3 sebagai kelas kontrol. Instrumen penelitian yang digunakan adalah observasi, tes, dan angket.Pengolahan dan analisis data menggunakan ujistatistik inferensial parametrik. Hasil penelitian ini menunjukkan bahwa terdapat pengaruh integrasi model role playing dengan multimedia terhadap keterampilan partisipasi sosial siswa, pengaruh itu ditunjukkan dengan adanya perbedaan keterampilan partisipasi sosial siswa. Hasil skor angket kelas yang menggunakan integrasi model role playing dengan multimedia lebih besar dibandingkan kelas yang menggunakan metode konvensional. Kata Kunci :, Keterampilan Partisipasi, Multimedia, Role Playing.  ABSTRACT This study aims to test, find the effect and differences in the application of the integration of models role playing with multimedia on social participation skills of students in citizenship education learning. This research is based on Bruce Joyce's social teaching theory, using a quantitative approach to quasi-experimental methods. The population of this research is students of Telkom Bandung and the sample of this study is students of X MM-2 as an experimental class and X MM-3 as a control class. The research instruments used were observation, tests and questionnaires. Data processing and analysis usingstatistical parametric inferentialtests. The results of this study indicate that there is an influence of the integration ofmodels role playing with multimedia on students'social participation skills, the effect is indicated by differences in students' social participation skills. The results of class questionnaire scores that use integration of models role playing with multimedia are greater than classes using conventional methods. Keywords: Multimedia, Participatory Skills, Role Playing.
Labor Informalization and Social Problems in Indonesia in Gender Equality Study (Case Study of Layoffs as the Effect of Digitalization in Cirebon City in 2019) Ratna Puspitasari; Apriyanda Kusuma Wijaya
Sunan Kalijaga: International Journal of Islamic Civilization Vol 3, No 1 (2020)
Publisher : Universitas Islam Negeri Sunan Kalijaga

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14421/skijic.v3i1.1869

Abstract

As of March 31, 2019, the Cirebon City Giant Hyper market has been declared closed and does not carry out trading activities. Employees who are dominated by women are threatened with being dismissed and this creates widespread social problems in the community. As a result of these layoffs, it has led to the growth of labor informalization with the proliferation of street workers (PKL) or independent workers which will cause chaos in the arrangement of big cities, which will have an impact on social problems. This study tries to analyze the gender equality study of the Marx model with an ethnographic approach, trying to trace the causes and effects of the informalization that afflicts female workers in the city of Cirebon.
KONTRIBUSI PEMBELAJARAN PENDIDIKAN KEWARGANEGARAAN MENGGUNAKAN MODEL ROLE PLAYINGUNTUK PENGEMBANGAN KETERAMPILAN INTELEKTUAL SISWA Apriyanda Kusuma Wijaya; Urip Giyono; Muhammad Mona Adha
Jurnal Pendidikan PKN (Pancasila dan Kewarganegaraan) Vol 1, No 2 (2020): November 2020
Publisher : Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/jppkn.v1i2.41253

Abstract

This research aims to determine the effect of Civics Education using role playing models on students' intellectual skills. This research uses a quasi-experimental method with a quantitative approach. Overall Telkom Bandung Vocational School students become the study population then for the sample that is students of class X Multimedia-2 as an experimental class and class X Multimedia-3 as a control class. This research uses observation, tests, and questionnaires as research instruments. Processing and data analysis using test statistics T-parametric inferentialT-Test with the help of SPSS version 20 application software. The results of this research indicate that Civics Education using role playing models influences the development of students' intellectual skills. Students in classes using models role playing (experimental classes) have better intellectual skills than students in conventional learning classes lectures (control classes). Intellectual skills in this study include the ability to identify problems, describe problems, and take attitude towards problems. This is evidenced by the mean in the experimental class that is greater than the mean in the control class.Keywords : Intellectual Skills, Role Playing Model.
Peningkatan Keterampilan Guru Dalam Mengembangkan Instrumen Penilaian Berbasis Digital Apriyanda Kusuma Wijaya; Wulan Andini
Dimasejati: Jurnal Pengabdian Kepada Masyarakat Vol 4, No 2 (2022)
Publisher : IAIN Syekh Nurjati Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24235/dimasejati.v4i2.12034

Abstract

Pandemi yang terjadi beberapa waktu lalu menekan transformasi digitalisasi pembelajaran, hal ini menjadi tantangan tersendiri bagi guru untuk terus berinovasi dan menyesuaikan perkembangan teknologi di era digital learning seperti dalam aspek penilaian pembelajaran. Tujuan pengabdian ini adalah untuk meningkatkan keterampilan guru dalam mengembangkan instrument penilaian berbasis digital. Pengabdian ini menggunakan metode pelatihan/ workshop dengan waktu pelaksanaan selama satu hari di SDN Karanganyar, Kecamatan Darmaraja, Kabupaten Sumedang. Kegiatan in dibagi kedalam tiga tahapan, yaitu persiapan, pelaksanaan, dan penutupan. Pada tahap pelaksanaan kegiatan, Narasumber menyampaikan tentang dasar peraturan kompetensi yang harus dimiliki oleh guru, pembahasan materi ruang lingkup dan jenis penilaian, kemudian pembahasan instrumen penilaian digital menggunakan aplikasi kahoot dan quizziz. Selanjutnya pada akhir kegiatan peserta diminta untuk praktik dan presentasi hasil. Hasil dari kegiatan pengabdian ini adalah meningkatnya keterampilan guru dalam mengembangkan instrument penilaian berbasis digital menggunakan aplikasi kahoot dan quizziz. Peningkatan keterampilan tersebut ditunjukkan dengan kemampuan guru dalam menyusun dan menentukan jenis soal pada aplikasi, serta mampu menerapkannya dalam simulasi pembelajaran pada kegiatan pelatihan.
Assessment Internalisasi Nilai-Nilai Pancasila pada Program Penguatan Pendidikan Karakter (PPK) di SMPN 4 Palimanan Kabupaten Cirebon Siti Aissa; Widodo Winarso; Apriyanda Kusuma Wijaya
IJTIMAIYA: Journal of Social Science Teaching Vol 6, No 2 (2022): IJTIMAIYA: Journal of Social Science Teaching
Publisher : Program Studi Tadris IPS Fakultas tarbiyah IAIN Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21043/ji.v6i2.15708

Abstract

The role of schools is considered very important in strengthening character education, unfortunately not all schools are successful in implementing character education strengthening programs (PPK) in accordance with the noble values of the Indonesian nation. This study aims to find out and examine more deeply about the internalization of Pancasila values in the PPK program at SMPN 4 Palimanan. By using the type of assessment research through a qualitative approach, and the combination of the CIPP model with authentic assessment. Using collection techniques, including observation and documentation by checking the validity of triangulation data techniques and sources. And through several stages of analysis, namely reduction, presentation of data and conclusions. The results of this study show that the success of the PPK program based on the assessment context can be seen in the success of the school vision and mission, school regulations, and school culture/climate in its implementation at SMPN 4 Palimanan and the internalization of Pancasila values in the PPK program have all been well internalized.
Pengaruh Penggunaan Media Pembelajaran Aplikasi Canva Terhadap Hasil Belajar Siswa di SMPN 2 Susukanlebak. Yetti Rohayati; Nur Yana; Apriyanda Kusuma Wijaya
SOCIAL PEDAGOGY: Journal of Social Science Education Vol 3 No 2 (2022): Social Pedagogy: Journal of Social Science Education
Publisher : Fakultas Tarbiyah dan Ilmu Keguruan IAIN Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32332/social-pedagogy.v3i2.5381

Abstract

Tujuan penelitian ini adalah untuk mengetahui : (1) pengalaman reflektif siswa yang menggunakan media pembelajaran aplikasi canva (2) pengaruh penggunaan media pembelajaran aplikasi canva pada kelas eksperimen (3) perbedaan hasil belajar antara siswa yang menggunakan media pembelajaran aplikasi canva dengan siswa yang menggunakan media buku cetak. Hasil dari penelitian ini menunjukkan berdasarkan jumlah perhitungan skala likert pengalaman siswa setelah menggunakan media pembelajaran aplikasi canva mendapat hasil 1% sangat tidak setuju (STS), 2% tidak setuju (TS), 5% ragu-ragu, 45% Setuju (S), 47% sangat setuju (SS) dalam persentase skala likert yakni masuk kategori cukup karena perolehan nilai rata-ratanya 4.18 (41%) berada dalan rentang angka 40% - 59,99% = Cukup. Berdasarkan uji T untuk variabel penggunaan media pembelajaran (X) terhadap hasil belajar (Y) menunjukkan nilai signifikansi sebesar 0,000 nilai lebih kecil dari 0,05 (0,00 < 0,05). Maka keputusan yang diambil yakni H0 ditolak Ha diterima, bahwa terdapat pengaruh penggunaan media pembelajaran aplikasi canva secara signifikan. Berdasarkan uji Independent T tes yang telah dilakukan peneliti didapat nilai signifikansi sebesar 0,000 nilai lebih kecil dari 0,05 (0,00 < 0,05). Maka keputusan yang diambil terdapat perbedaan hasil belajar antara kelas eksperimen dengan kelas kontrol.
Digital Culture: The Conception of Young Citizens Apriyanda Kusuma Wijaya
International Journal of Education and Humanities Vol. 3 No. 1 (2023): International Journal of Education and Humanities (IJEH)
Publisher : Ilmu Inovasi Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58557/(ijeh).v3i1.142

Abstract

This study aims to determine the conception of digital culture among young citizens. Digital culture is a citizen's ability to read, analyze, familiarize, examine, and form national insights, Pancasila values, ​​and diversity in social life. Indicators of this digital culture include understanding national culture (Pancasila and Bhineka Tunggal Ika), understanding the use of information and communication technology in culture, understanding how to love domestic products as part of defending the country, and having digital rights in which there is freedom and responsibility. This research departs from citizen communication patterns that have begun to transform into digital forms. This pattern has various impacts, both positive and negative. This pattern is then studied in the concept of digital citizenship. Digital citizenship requires moral principles to work effectively in a global society that is networked, multicultural across time and geographical areas. Citizenship requires balancing personal empowerment and responsibility with the well-being of society. The good of the individual and the good of society must be in balance. This research uses a type of quantitative approach with descriptive methods. This descriptive method is used to describe or analyze a research result but is not used to make broader conclusions. Respondents to this study were young citizens at the Tarbiyah and Teacher Training Faculty of IAIN Syekh Nurjati Cirebon who attended digital literacy outreach and filled out a questionnaire, totaling 105 respondents. Then the results of the research found that 25% really understood, and 48% understood. The percentage shows that students already understand digital culture well as young citizens.
Sang cipta rasa agung mosque: analysis of culture spiritual values as religious citizens Apriyanda Kusuma Wijaya; Bambang Yuniarto; Ratna Puspitasari; Wulan Andini; Yayuk Hidayah
Jurnal Pendidikan PKN (Pancasila dan Kewarganegaraan) Vol 4, No 1 (2023): Civic Education dan Citizenship Studies In culture, identity, and art (1 June 20
Publisher : Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/jppkn.v4i1.59353

Abstract

This study aims to determine the spiritual values of culture that are reflected in the Great Mosque of Sang Cipta Rasa Cirebon, the method used is ethnography with a qualitative approach, while the data collection techniques used are interviews, observation and documentation. Place of research at the Great Mosque of Sang Cipta Rasa Cirebon. The informants in this study were the takmir of the mosque who was one of the elders of the mosque to obtain information about cultural history and various religious activities at the mosque, then several mosque congregations to obtain data on religious values, and guides senior tour at the Cirebon Kasepuhan Palace to strengthen data and information related to the history, culture and religious values depicted from the mosque. Data analysis techniques use data reduction, data presentation, and data verification. The Sang Cipta Rasa Great Mosque is one of the special mosques for the people of Cirebon, from a spiritual aspect of culture this mosque is a place of worship for congregational prayers, during Friday prayers there is Adzan Pitue, as a religious tourist spot for the history of the development of Islam in Cirebon, this mosque is also is the result of the acculturation of Javanese and Sundanese culture. The cultural nuance is increasingly attached because the location of this mosque is in front of the Cirebon Kasepuhan Palace. The Great Mosque of Sang Cipta Rasa is a manifestation of religion and culture in Cirebon