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Digitalization of the Project Citizen Learning Model on Students' Citizenship Skills Wijaya, Apriyanda Kusuma; Sundawa, Dadang; Sapriya, Sapriya
International Journal of Social Learning (IJSL) Vol. 6 No. 1 (2025): December
Publisher : Indonesian Journal Publisher in cooperation with Indonesian Social Studies Association (APRIPSI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/ijsl.v6i1.468

Abstract

Civic education in the digital era enables learning models that incorporate digital media, leading to changes in the way learning occurs. Adaptation of the project citizen learning model to incorporate digital media is necessary to support the development of students' citizenship skills. The purpose of this study was to investigate the impact of digitalizing the project citizen learning model on students' citizenship skills. This study employed a quasi-experimental design with a one-group pretest and posttest. The population in this study consisted of 78 students from Madinatunnajah Islamic High School and 108 students from PGRI Babakan Senior High School. The sampling technique employed was purposive sampling, specifically involving 21 students from Class XI at Madinatunnajah Islamic High School in Cirebon City, and 36 students from Class XI at PGRI Babakan Senior High School in Cirebon Regency. The results of this study are the effect of implementing the digitalization of the project citizen learning model on students' citizenship skills.
INTEGRASI MODEL PEMBELAJARAN ROLE PLAYING DENGAN MULTIMEDIA DALAM MENINGKATKAN KETERAMPILAN PARTISIPASI SOSIAL SISWA Apriyanda Kusuma Wijaya
Edueksos: Jurnal Pendidikan Sosial & Ekonomi Vol. 9 No. 1 (2020)
Publisher : Department of Tadris IPS FITK UIN Siber Syekh Nurjati Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24235/edueksos.v9i1.6420

Abstract

ABSTRAK Penelitian ini bertujuan untuk menguji, menemukan pengaruh dan perbedaan penerapan integrasi model role playing dengan multimedia terhadap keterampilan partisipasi sosialsiswa pada pembelajaranpendidikan kewarganegaraan. Penelitian ini dilandasi oleh teori pengajaran sosial Bruce Joyce, dengan menggunakan pendekatan kuantitatif metode quasi eksperimen atau eksperimen semu. Populasi penelitian ini adalah siswa SMK Telkom Bandung dan sampel penelitianini adalah siswa kelas X MM-2 sebagai kelas eksperimen dan kelas X MM-3 sebagai kelas kontrol. Instrumen penelitian yang digunakan adalah observasi, tes, dan angket.Pengolahan dan analisis data menggunakan ujistatistik inferensial parametrik. Hasil penelitian ini menunjukkan bahwa terdapat pengaruh integrasi model role playing dengan multimedia terhadap keterampilan partisipasi sosial siswa, pengaruh itu ditunjukkan dengan adanya perbedaan keterampilan partisipasi sosial siswa. Hasil skor angket kelas yang menggunakan integrasi model role playing dengan multimedia lebih besar dibandingkan kelas yang menggunakan metode konvensional. Kata Kunci :, Keterampilan Partisipasi, Multimedia, Role Playing.  ABSTRACT This study aims to test, find the effect and differences in the application of the integration of models role playing with multimedia on social participation skills of students in citizenship education learning. This research is based on Bruce Joyce's social teaching theory, using a quantitative approach to quasi-experimental methods. The population of this research is students of Telkom Bandung and the sample of this study is students of X MM-2 as an experimental class and X MM-3 as a control class. The research instruments used were observation, tests and questionnaires. Data processing and analysis usingstatistical parametric inferentialtests. The results of this study indicate that there is an influence of the integration ofmodels role playing with multimedia on students'social participation skills, the effect is indicated by differences in students' social participation skills. The results of class questionnaire scores that use integration of models role playing with multimedia are greater than classes using conventional methods. Keywords: Multimedia, Participatory Skills, Role Playing.
Internalization of Local Wisdom Values In Social Science Learning to Form Students' Character Aris Aris; Apriyanda Kusuma Wijaya
Edueksos: Jurnal Pendidikan Sosial & Ekonomi Vol. 12 No. 2 (2023)
Publisher : Department of Tadris IPS FITK UIN Siber Syekh Nurjati Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24235/edueksos.v12i2.15224

Abstract

The aim of this research is to explore the integration of local wisdom values in social studies learning towards the formation of student character. The subjects in this research are junior high school and MTs teachers in Kuningan Regency, then this research uses an exploratory descriptive qualitative method. Data collection techniques were carried out through observation and interviews. Next, data triangulation was carried out as part of the analysis of research results and to obtain the validity of the data obtained. From the research that has been carried out, the results show that there are several character values that are formed through the integration of local wisdom values in learning, namely religious, nationalist, disciplined, mutual cooperation characters. These several character values are then studied into five main character development values, namely religious character values, nationalist character values, independent character, mutual cooperation character and integrity character. The formation of these character values can be done by internalizing them in learning materials and habituation activity programs at school such as readhaton, regional fiction literacy, singing the national obligatory song, motivational programs, and environmental care activities.Keywords: Student Character, Local Wisdom, Social Studies Learning.