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PENGARUH MEDIA AUDIO VISUAL TERHADAP KEMAMPUAN MENYIMAK BAHASA INGGRIS SISWA KELAS IV SEKOLAH DASAR Dadan Setiawan; Ghina Nur’aini; Sakirah; Vanesa Anjani
Jurnal Lensa Pendas Vol 9 No 2 (2024): September
Publisher : Universitas Muhammadiyah Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33222/jlp.v9i2.3707

Abstract

The aim of this research is to analyze the influence of audiovisual media on the English listening skills of class IV students at SDN 1 Kalikoa. This research approach is quantitative. This research method is quasi-experimental. This research design uses a non-equivalent pretest posttest control group design. The population of this research was 42 class IV students at SDN 1 Kalikoa. The sample for this study was 21 students in the experimental group and 21 students in the control group. This research sampling was not carried out randomly. This research data was collected through tests. A total of 10 multiple choice questions and 2 essay questions were given to see students' listening abilities. This research data was analyzed statistically with the help of SPSS version 25 for Windows. Research findings show that students' English listening skills have improved significantly after learning with audiovisual media. This means that audio-visual learning media has a significant influence. This is known from the sig value = <0.05. Audio-visual learning media has a positive impact on students' listening abilities
Pengaruh Metode Gamifikasi Terhadap Kemampuan Komunikasi Dan Berpikir Kritis Siswa Kelas Iv Dalam Pembelajaran Bahasa Indonesia Ghina Nursa’adah; Inayatul Ummah; Dadan Setiawan
Jurnal Sultra Elementary School Vol 5 No 2 (2024): Edisi Desember 2024
Publisher : Prodi PGSD Unsultra

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.64690/jses.v5i2.421

Abstract

This study aims to analyze the impact of gamification methods on the communication and critical thinking abilities of Grade IV students in Indonesian language learning at MI Miftahul Ulum Karangsari. Using a quantitative approach with a quasi-experimental design, the research involved two groups: an experimental group that applied the gamification method and a control group that used conventional teaching methods. Data collection was carried out through observation and tests (pre-test and post-test). The results showed that the gamification method had a significant positive effect on improving students' communication and critical thinking skills. The experimental group demonstrated greater improvement in both communication skills (mean 41.07) and critical thinking ability (mean 79.29) compared to the control group (mean 33.38 for communication and 55.58 for critical thinking). These findings highlight the potential of integrating game elements into Indonesian language learning to enhance student engagement and cognitive skills, particularly in communication and critical thinking.
IMPLEMENTASI MODEL PEMBELAJARAN PROJECT-BASED LEARNING (PJBL) DALAM PENGEMBANGAN BERPIKIR KRITIS Mardatillah, Dinah; Dadan Setiawan
Guruku: Jurnal Pendidikan Profesi Guru Vol. 4 No. 1 (2025): Guruku: Jurnal Pendidikan Profesi Guru
Publisher : Fakultas Ilmu Tarbiyah dan Keguruan Universitas Islam Negeri Raden Fatah Palembang (UIN) Raden Fatah Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19109/guruku.v4i1.26489

Abstract

This study aims to analyse the effectiveness of Project-Based Learning (PjBL) learning model in improving critical thinking skills of elementary school students. The research method used a quasi-experimental design with one group pretest- posttest, involving 23 students of class III-A SDIT Al-Falah as samples. The research instruments consisted of tests and assessment rubrics that measured critical thinking indicators, such as problem solving, analysis, and evaluation. The results showed a significant increase in students' critical thinking skills, with the  posttest average score reaching 100 compared to the pretest of 63.26. The t-test analysis resulted in a significance value of 0.015 (<0.05), proving that the PjBL model had a positive effect on improving critical thinking skills. However, the evaluation aspect still needs further strengthening. Effective implementation of PjBL requires teacher training, a supportive learning environment, and comprehensive evaluation. This research contributes to the development of innovative learning methods to improve 21st century skills at the primary education level. 
TPACK-BASED MENTORING PROGRAM: AN ALTERNATIVE TO IMPROVE THE ICT COMPETENCY OF MADRASAH IBTIDAIYAH TEACHERS Syibli Maufur; Ahmad Arifuddin; Dadan Setiawan
Irfani Vol. 20 No. 2 (2024): Irfani
Publisher : LP2M IAIN Sultan Amai Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30603/irfani.v20i2.7641

Abstract

This study aims to analyze the effectiveness of a mentoring program based on Technological Pedagogical and Content Knowledge (TPACK) in improving the information and communication technology competency and the quality of digital learning media of Madrasah Ibtidaiyah teachers. This study used a one-group pretest-posttest design. The sample of this study was 30 Madrasah Ibtidaiyah teachers in Cirebon City. The instruments used were a TPACK competency questionnaire and a digital learning media assessment rubric. Data were analyzed using paired sample t-test and descriptive analysis. The results showed that before mentoring, teachers' technological competency was in the low category (TK = 2.37; TPACK = 2.51), while mastery of material and pedagogy was in the medium to high category. After mentoring, all aspects of TPACK competency experienced a significant increase (p < 0.001) with a very large effect size, especially in technological knowledge (d = 2.89) and overall TPACK (d = 2.76). TPACK competency increased from the low category to the high category (M = 3.93). The digital learning media developed by teachers achieved a good rating (M = 3.28), with the aspect of material accuracy receiving the highest score (M = 3.57). The types of media developed included interactive learning videos (30%), interactive multimedia presentations (27%), and digital educational games (23%). This study proves that TPACK-based mentoring is effective in strengthening teachers' abilities to integrate technology, pedagogy, and content in learning at MI.