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All Journal Mimbar PGSD Undiksha Widyagogik : Jurnal Pendidikan dan Pembelajaran Sekolah Dasar Pedagogia: Jurnal Pendidikan Lingua Franca: Jurnal Bahasa, Sastra, dan Pengajarannya AL ISHLAH Jurnal Pendidikan Jurnal Pendidikan Dasar Jurnal Dimensi Pendidikan dan Pembelajaran Educatio Visipena JCES (Journal of Character Education Society) Jurnal Abadimas Adi Buana Jurnal Inventa Wahana : Tridarma Perguruan Tinggi ABDIMAS SILIWANGI Lectura : Jurnal Pendidikan VOX EDUKASI: Jurnal Ilmiah Ilmu Pendidikan COLLASE (Creative of Learning Students Elementary Education) Jurnal Studi Guru dan Pembelajaran Jurnal Ilmiah Pendidikan Citra Bakti JPDI (Jurnal Pendidikan Dasar Indonesia) Jurnal Educatio FKIP UNMA Jurnal Ilmiah Profesi Pendidikan Jurnal Pendidikan Kewarganegaraan Jurnal Paedagogy Didaktik : Jurnal Ilmiah PGSD STKIP Subang Academia Open Indonesian Journal of Law and Economics Review Edudikara: Jurnal Pendidikan dan Pembelajaran JURNAL PENDIDIKAN DASAR FLOBAMORATA Jurnal Pendidikan PKn Jurnal Abdimas ADPI Sains dan Teknologi JURNAL ILMIAH GLOBAL EDUCATION Journal of Education Research Indonesian Journal of Education Methods Development EduStream: Jurnal Pendidikan Dasar Procedia of Social Sciences and Humanities Jurnal Cakrawala Pendas Edukasiana: Jurnal Inovasi Pendidikan Journal of Islamic and Muhammadiyah Studies Inquest Journal Journal of Social Comunity Services Kanigara Jurnal Ilmiah Kajian Ilmu Humaniora Jurnal Papeda: Jurnal Publikasi Pendidikan Dasar Jurnal Ilmiah Pendidikan Citra Bakti Journal of Higher Education and Academic Advancement
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Collaborative Learning Integrated Pancasila Profile Based on Cultural Diversity to Improve Critical Thinking Ability Risky Putri Yani; Feri Tirtoni
AL-ISHLAH: Jurnal Pendidikan Vol 16, No 2 (2024): AL-ISHLAH: JURNAL PENDIDIKAN
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v16i2.5149

Abstract

Critical thinking is the ability to analyze, interpret and evaluate information objectively and rationally needed in the 21st century to face future challenges through innovative approaches in order to take advantage of opportunities in the digital and global era. Critical thinking skills at the elementary school level are still low and need to be improved through collaborative learning according to the implementation of the independent curriculum. The profile of Pancasila students is the skills that Indonesian students must have based on the noble values of Pancasila. This study aims to test the application of collaborative learning integrated with the Pancasila student profile based on cultural diversity with the Project Based Learning learning method to improve critical thinking skills. This study uses quantitative research pre-experiment method of one group pretest-posttest design. The subjects of this study involved 18 grade 4 students who were divided into small groups and calculated using the N-Gain test. The N-Gain test is a measuring technique to determine the effectiveness of a treatment before and after learning. The results of this study found the overall average N-Gain results showed moderate criteria between 0.3≤g≤0.7 and quite effective at a percentage between 56-75. Another result of this study, by doing collaborative learning students can become peer tutors and innovate to complete projects given by teachers from the development of an independent curriculum integrated with the Pancasila learner profile. Therefore, collaborative learning integrated with the Pancasila learner profile is concluded to improve critical thinking skills.
Pengembangan LKPD (edukasi nilai pancasila) berbasis addie untuk meningkatkan pemahaman materi pancasila sebagai nilai kehidupan Siswa SD Feri Tirtoni
COLLASE (Creative of Learning Students Elementary Education) Vol. 6 No. 6 (2023)
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/collase.v6i6.21511

Abstract

Abstrak. Pancasila merupakan dasar kehidupan manusia yang artinya segala kegiatan, dan tindakan yangdilakukan oleh masyarakat Indonesia harus bisa mencerminkan nilai-nilai yang terkandung didalamnya. Teknologi yang semakin berkembang pada kenyataannya tidak hanya memberikan efekbaik tetapi juga memberikan efek buruk seperti munculnya kelompok gangster, maraknya penipuanyang memanfaatkan kemajuan teknologi, dan lain sebagainya. Melihat berbagai fenomena tersebutmaka sudah menjadi sangat penting jika praktik baik nilai pancasila ditanamkan sejak anak disekolah dasar. Upaya yang dapat dilakukan untuk menanamnkan nilai baik pancasila kepada siswasekolah dasar adalah dengan menerapkan perangkat pembelajaran berbasis pancasila salah satunyaadalah LKPD edukasi pancasila. Pengembangan LKPD menerapkan model pengembangan ADDIE(Analysis, Design, Development, Implementation, Evaluation). Tahap Analysis untuk menganalisiskebutuhan, tahap Design untuk membuat kerangka LKPD, tahap Development untukpengembangan media berbantuan LiveWorksheets, tahap implementation untuk uji coba produkkepada peserta didik. tahap evaluasi untuk menghitung hasil respon siswa dan guru terhadap media.Hasil yang didapatkan adalah LKPD Edukasi Nilai Pancasila mendapatkan nilai 95% dari hasilvalidasi dan survey pengguna yang artinya LKPD dapat menumbuhkan motivasi, keaktifan, danpemahaman siswa terhadap materi Pancasila.Kata Kunci: Pancasila; LKPD; Pengembangan.
Pengembangan buku interaktif untuk meningkatkan pemahaman siswa sekolah dasar terhadap materi pola hidup gotong – royong pada kelas III Feri Tirtoni
COLLASE (Creative of Learning Students Elementary Education) Vol. 7 No. 3 (2024)
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/collase.v7i3.22622

Abstract

Abstrak . Artikel ini bertujuan untuk mengembangkan buku interaktif sebagai alat pembelajaran yang efektif untuk meningkatkan pemahaman siswa kelas III terhadap materi pola hidup gotong-royong. Penelitian ini menggunakan pendekatan penelitian dan pengembangan dengan langkah-langkah pengembangan menurut model ADDIE (Analysis, Design, Development, Implementation, dan Evaluation). Pada tahap analisis, dilakukan studi literatur dan observasi awal untuk mengidentifikasi kebutuhan siswa serta hambatan yang dihadapi dalam pemahaman materi pola hidup gotong-royong. Selanjutnya, tahap desain mencakup perencanaan konten, struktur, dan fitur interaktif yang akan disajikan dalam buku interaktif. Kemudian, dalam tahap pengembangan, buku interaktif dirancang dan diproduksi menggunakan teknologi digital yang sesuai dengan kebutuhan siswa. Setelah itu, tahap implementasi dilakukan dengan menguji coba buku interaktif pada siswa kelas III di sebuah sekolah dasar. Selama proses implementasi, data diperoleh melalui observasi, tes, dan angket untuk mengukur pemahaman siswa terhadap materi pola hidup gotong-royong. Terakhir, tahap evaluasi dilakukan untuk mengevaluasi keefektifan buku interaktif dalam meningkatkan pemahaman siswa. Hasil penelitian menunjukkan bahwa penggunaan buku interaktif dapat signifikan meningkatkan pemahaman siswa terhadap materi pola hidup gotong-royong. Selain itu, siswa juga menunjukkan minat dan motivasi yang tinggi dalam menggunakan buku interaktif ini sebagai sarana pembelajaran. Temuan ini menunjukkan bahwa buku interaktif dapat menjadi alternatif yang efektif dalam meningkatkan pembelajaran tentang pola hidup gotong-royong pada siswa kelas III. Kata Kunci: Pancasila; pengembangan buku interaktif, pemahaman siswa, pola hidup gotong-royong, sekolah dasar, kelas III.
Literature Study on Implementation of Elementary School Student Character Education : Studi Literatur Implementasi Pendidikan Karakter Siswa Sekolah Dasar Lestari, Putri Retno; Tirtoni, Feri
Indonesian Journal of Education Methods Development Vol. 14 (2021): May
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1169.782 KB) | DOI: 10.21070/ijemd.v14i.589

Abstract

This study aims to find out the implementation process in leadership character education in elementary school students which is reviewed from the performance of school management and the implementation process. The method used in this study is the study of literature using descriptive research methods. The result is that the performance of school management towards the implementation of character education of elementary school students through 3 stages, namely planning, implementation and evaluation. While in the process of implementation of education karater leadership of elementary school students in the form of programs strengthening spiritual attitudes and behaviors, leadership character forming learning programs, student habituation through leadership learning, habituation of students carrying out responsibilities, and habituation of students through decision making. The implementation of primary school student leadership character education can be applied in accordance with the stages of each implementation process.
The Effect of Audio Visual Media on Student Learning Outcomes during the Pandemic: Pengaruh Media Audio Visual terhadap Hasil Belajar Siswa pada Masa Pandemi Oktaviyan, Mochammad Reda; Tirtoni, Feri
Indonesian Journal of Education Methods Development Vol. 15 (2021): Agustus
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (20.864 KB) | DOI: 10.21070/ijemd.v15i.599

Abstract

This study aims to describe the existence of "The Effect of Audio Visual Media on Student Learning Outcomes During the Pandemic". This type of research uses a quantitative research approach. This study uses the One Group Pretest Posttest design. The population used in this study were all fifth grade students of SDN Kejapanan III Pasuruan, with a sample of 23 students. The data collection technique in this study used a learning outcome test, where there was a pretest (initial test) and a posttest (final test). The data obtained is then calculated using the t-test and the value obtained is t count = 5.151 > t table = 2,080 at a significant level of 5% and dk 21. The t count value is outside the acceptance of Ho, then Ho is rejected and Ha is accepted. The results of the calculation show that there is an effect of Audio Visual Media on Student Learning Outcomes during the Pandemic Period at SD Negeri Kejapanan III Pasuruan, namely 0.490 using the eta square formula.
Implementation of Responsibility Character Education Through Online Learning for Class 2 Elementary School Students: Implementasi Pendidikan karakter Tanggung Jawab Melalui Pembelajaran Daring Siswa Kelas II Sekolah Dasar Kusianawati, Dhevy; Tirtoni, Feri
Indonesian Journal of Education Methods Development Vol. 17 No. 3 (2022): August
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1084.608 KB) | DOI: 10.21070/ijemd.v19i.653

Abstract

Character education is very important to be instilled from an early age. Character education is the cultivation of values ​​to students to develop their potential and personality for the better. The purpose of this research is to implement responsible character education through online learning. This research was conducted because there is still a lack of students who are less responsible in collecting assignments, understanding the material especially in online learning situations. This research uses qualitative methods. The subjects in this study were primary and secondary. Collecting data in the form of observation, interviews, and documentation. The results showed that the implementation of the character of responsibility through online learning was good. although there are some obstacles in the collection of tasks. Therefore, the implementation of character education through online learning is very important because it is to develop the potential and personality of students for the better.
The Effect of Using Audiovisual Media on Learning Outcomes of Citizenship Education Subjects in Class 3 Elementary Schools: Pengaruh Penggunaan Media Audiovisual Terhadap Hasil Belajar Mata Pelajaran Pendidikan Kewarganegaraan Kelas 3 Sekolah Dasar Ananda, Vinkania; Tirtoni, Feri
Indonesian Journal of Education Methods Development Vol. 18 No. 2 (2023): May
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1365.596 KB) | DOI: 10.21070/ijemd.v22i.732

Abstract

The research entitled the effect of the use of audiovisual media on learning outcomes for the third grade Civics subject at SDN Sugiwaras Candi. This study aims to determine how much influence the use of audiovisual media has on the learning outcomes of third grade students of SD Negri Sugihwaras Candi. This research uses Pre- Experimental Design and One Group Pretest-Posttest Design. The research instrument used in the form of Pretest - Posttest with a population of 26 students. In this research, the sampling technique used is saturated sample. Prior to the data analysis technique, it is necessary to test the validity and reliability test to determine whether the research instrument used can be declared valid and reliable or not. Based on this, in this study, the validity and reliability tests were carried out by two experts. The data analysis technique used in this research is the t-test paired sample t-tets. Based on the normality test, it is known that the pretest is 0.126 while the posttest is 0.122. Because the significance for the difference in variables is greater than 0.05 it can be concluded that the data on the variables are normally distributed. The data analysis technique in the t-test is known that the paired sample t-test table shows a significance value (2-tailed) 0.000 <0.05. The results of data analysis show that audiovisual media can increase the value of understanding in student learning outcomes. This shows that there is a significant difference in the effect of using audiovisual media on student learning outcomes at SDN Sugiwaras Candi Sidoarjo.
The Impact of Online Games on Learning Motivation of Elementary School Students: Dampak Game Online terhadap Motivasi Belajar Siswa Sekolah Dasar Adhzani, Febriany Nadilah; Tirtoni , Feri
Indonesian Journal of Education Methods Development Vol. 18 No. 3 (2023): August
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/ijemd.v21i3.768

Abstract

This quantitative study aimed to investigate the influence of online games on the learning motivation of elementary school students at SDN Kandangan. The research involved 41 upper-class students in grade 5 as the sample, and data were collected through questionnaires and interviews. The analysis revealed that students addicted to online games experienced a decline in their learning motivation. Teachers and guardians also acknowledged that excessive online gaming, exceeding 3-4 hours a day, led to reduced enthusiasm and motivation for academic learning. Moreover, students addicted to online games faced difficulties in achieving academic success. The research concluded that online games significantly affected the learning motivation of elementary school students. To address this issue, the role of teachers and parents in supervising and educating students about the negative impacts of excessive online gaming is crucial. Highlight: The research aimed to determine the impact of online games on the learning motivation of elementary school students at SDN Kandangan, using a descriptive quantitative research method with 41 upper-class students as the sample. Findings revealed that students addicted to online games experienced a decline in their learning motivation, affecting their enthusiasm and academic achievements. The study emphasizes the crucial role of teachers and parents in supervising and educating students about the negative impacts of excessive online gaming to address the issue of online game addiction and its influence on learning motivation. Keyword: Online Games, Learning Motivation, Elementary School Students, Addiction, Academic Achievements
Effect of Adobe Flash CS6 Learning Media on Social Studies Learning Outcomes in Fifth Grade Student: Pengaruh Media Pembelajaran Adobe Flash CS6 terhadap Hasil Belajar IPS pada Siswa Kelas V SD Romadhon, Muhammad Syahrul; Tirtoni , Feri
Indonesian Journal of Education Methods Development Vol. 18 No. 3 (2023): August
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/ijemd.v21i3.776

Abstract

This study aimed to investigate the impact of using Adobe Flash CS6 learning media on social studies learning outcomes related to national events surrounding the proclamation of independence in fifth-grade students at SDN Keboananom. The research utilized a quantitative experiment with a Quasi Experimental research design in the form of a non-equivalent control group design. Data analysis involved the Independent Sample T-test to test the hypothesis and address the research problem. The results revealed a significant improvement in students' understanding of social studies concepts after using Adobe Flash interactive learning media, as indicated by the average posttest data exceeding the pretest data. The findings imply that the integration of Adobe Flash learning media in the material related to the proclamation of Indonesian independence positively impacted social studies learning outcomes in fifth-grade students, offering a potential solution for enhancing social studies education in elementary schools. Highlight: The study examines the impact of using Adobe Flash CS6 learning media on social studies learning outcomes in fifth-grade students. The research employs a quantitative experiment with a Quasi Experimental research design, utilizing a non-equivalent control group design. Data analysis involves the Independent Sample T-test to test the hypothesis and determine the effect of using Adobe Flash interactive learning media on understanding social studies concepts in SDN Keboananom. Keyword: Adobe Flash CS6, Learning Media, Social Studies, Learning Outcomes, Fifth-Grade Students.
Exploring the Impact of Online Games on Learning Motivation in Primary Students: A Strong Negative Correlation: Menjelajahi Dampak Permainan Daring terhadap Motivasi Belajar pada Siswa Sekolah Dasar: Korelasi Negatif Kuat A’yun, Qurrota; Tirtoni, Feri
Indonesian Journal of Education Methods Development Vol. 18 No. 4 (2023): November
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/ijemd.v21i4.789

Abstract

This quantitative correlational study investigates the relationship between online games and learning motivation among fifth-grade students at an elementary school. Employing questionnaires and interviews, the study analyzed data from 27 students using descriptive analysis and the product moment correlation test. The results revealed that online game engagement exhibited a high level (66.67%) within the 61-80% range, while learning motivation demonstrated a medium level (66.67%) within the 41-60% range. Utilizing SPSS version 26, the Pearson correlation value of -0.713 indicated a significant (p < 0.05) strong negative correlation between online games and learning motivation. This suggests that as online game involvement increases, learning motivation tends to decrease in this student population. These findings emphasize the need for educational strategies that balance the use of online games to foster intrinsic motivation and effective learning outcomes. Highlights: Correlation Between Online Games and Learning Motivation: This study examines the connection between online games and learning motivation in fifth-grade students, revealing a strong negative correlation. Data Analysis Techniques: Utilizing questionnaires and interviews, the research employs descriptive analysis and correlation tests to assess the relationship between online game engagement and learning motivation. Implications for Education: The results underscore the importance of balanced educational strategies that leverage online games to enhance intrinsic motivation and optimize learning outcomes in students. Keywords: Online games, learning motivation, elementary school, correlational study, student population.
Co-Authors Abrianto, Bagas Adhzani, Febriany Nadilah Ahmad Nurefendi Fradana Alim, Muhammad Haidar Amaliyah, Risma Inayatur Ananda, Vinkania Andini Oktavia Andita, Septya Bayu Anggilia Putri Annora Nindya Tri Puspitasari Ariskafitriani, Icha Arya Wahyu Ramadhan Asri Lidya Rosita Dewi Astutik, Ika Ratna Indra Ayu Retno Duwi Prima Yanti Ayu Surya Adhaeni Surya Azri, Faradisa Hayu Karisma A’yun, Amalia Qurrotul A’yun, Qurrota Bayu Rama Dhani Cindy Cahyaning Astuti Dahliana, Devi Detak Prapanca Devina Regita Cahyarani Dewi, Asri Lidya Rosita Dinal Khaqqi Sabila Kuroma Erieza Salsabillah Ermawati Zulikhatin Nuroh Eva Dwi Endah Silvia Evina Novianti Farohah, Naila Alfi Fatimatun Nadiyah Febriyanti, Berliana Khofifah Feby Intan Wahana Fiani Wulan Saputri, Okta Fidaus Su’udiah Fidaus Su’udiyah Fika Fatmala Fika Megawati Fitri Wulandari Fitria Wulandari Frida Hidayati Subarto Fridayanti, Lucky Angel Hadian, Nila Sekardhani Hanifah Aliyatul Mufidah Hidayati, Zulfi Ibrila Hind Aqiila Ika Ratna Ika Ratna Indra Astutik Imron, Dita Fathi Chotul Intan Nur Azian Istikomah, Istikomah Istiqomah Jasmine Amalia Sanjaya Joko Sulilo Joko Susilo Joko Susilo Joko Susilo Kharisma Afanda Puspita Khasanah, Ari Uswatun Kusdiani, Silvia Dwi Kusianawati, Dhevy Lela Indah Kristanti Lestari, Diniya Lestari, Putri Retno Livia Widya Lestari Lucky Angel Fridayanti Luluk Iffatur Rocmah M. Aditya Fathurrahman Meis Andhiarini, Rugaya Mellania Eka Febrianti Mubarokah, Risqina Mufroda Alfiatun Nisa Muhammad Agus Muljanto Muhammad Junaedi Nabilah, Anisa Ayu Nadiyah Puspita Sari Navaro, M Saddam Niko Fediyanto Nindi Eka Agista Novia Cahya Istiana Novianti, Amelia Puja NUR EFENDI Octavia , Azka Azizah Oktaviyan, Mochammad Reda Pinasthi, Titah Pramegista Dewanti Maharani Pramila, Riswanda Apri Putri Retno Lestari Putri, Amalia Habibah Eka Nur Putri, Diva Nur Sabillah Rahayu, Fajarista Faiq Rahmah, Syifa’ur Ramadhan, Tatia Lailatus Risky Putri Yani Rofiqul Halim Romadhon, Muhammad Syahrul Rosa Meilina Nurcahyanti Rosalinda, Melina Rugaya Rugaya M Rugaya Meis Sabrina Aulia Safitri Sarika, Septi Budi Septi Budi Sarika Septya Bayu Andita Sevita, Ceisya Or’yza Shellyn Roudhotul Apriana Siti Faisyah Sri Rahmawati Fitriatien stya ningsih, nova ayu Supriyadi Supriyadi Supriyadi Surya Perdana, Adika Susanto , Dani Suwarta, Nyoman Uud Nur Afidah Vidya Mandarani Wahyudi, Theresia Putri Widyastuti Wijayati, Arik Yanti, Citra Dwi Zulfi Hidayati Zuyyina Fihayati