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Journal : Kanigara

Penyusunan Artikel Hasil Penelitian: Workshop Bagi Guru Sman 1 Dawarblandong Mojokerto Moh. Syukron Maftuh; Sri Rahayu; Lydia Lia Prayitno; Silviana Maya Purwasih; Sri Rahmawati Fitriatien
Kanigara Vol 1 No 1 (2021): Kanigara
Publisher : Universitas PGRI Adi Buana Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36456/kanigara.v1i1.3143

Abstract

The preparation of research articles is an obligation of high school teachers as an effort to support their careers. However, many of the teachers of SMAN 1 Dawarblandong have experienced difficulties in compiling articles. This community service uses workshops. The participants are teachers of SMAN 1 Dawarblandong. This activity will be divided into two stages, namely the initial stage starting with the dissemination of the delivery of the definition of scientific articles and the importance of writing scientific articles and the second stage of a workshop on assisting the preparation of scientific articles based on research results. From these activities, it was found that teachers were more familiar with the basic concepts of scientific articles and were able to compile scientific articles of research results well.
MEMAKSIMALKAN FITUR VIRTUAL BASIC FOR APPLICATION PADA MS. POWERPOINT DALAM PEMBUATAN KUIS INTERAKTIF DAN MEDIA BELAJAR Purwasih, Silviana Maya; Prayitno, Lydia Lia; Faizah, Hanim; Maftuh, Moh. Syukron
Kanigara Vol 2 No 2 (2022): Kanigara
Publisher : Universitas PGRI Adi Buana Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36456/kanigara.v2i2.5764

Abstract

It is important for students to use educational media appropriately in order to achieve successful learning outcomes. According to observations observed at SMP PGRI Buduran, learning media are not used optimally in the classroom despite the school providing a computer with an access to the internet. In order to implement one of the Tri Dharma of Higher Education, the PPM team at PGRI Adi Buana University collaborates with SMP Negeri 1 Buduran Sidoarjo teachers in preparing mathematics learning media by maximizing the powerpoint features. During this activity, the PPM Team used various PowerPoint features to create learning materials, interactive quizzes, and evaluation tools, including the VBA feature, which is still very rarely used. The training was conducted well, and all participants listened and participated enthusiastically.
PEMANFAATAN PLATFORM KAHOOT SEBAGAI ASESMEN DALAM PEMBELAJARAN Moh. Syukron Maftuh; Lydia Lia Prayitno; Silviana Maya Purwasih; Hanim Faizah; Susilo Hadi
Kanigara Vol 4 No 2 (2024): Kanigara
Publisher : Universitas PGRI Adi Buana Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36456/kanigara.v4i2.9393

Abstract

Guru dituntut untuk mampu melakukan penyesuaian terhadap perubahan perkembanganTeknologi, Informasi dan Komunikasi (TIK), diantaranya mampu menciptakan pembelajaran yang inovatif, efektif dan kreatif yang terintegrasi dengan teknologi. Namun kenyataan yang terjadi, masih banyak guru yang belum menguasai media pembelajaran terutama media penilaian hasil belajar yang berbasis teknologi. Hal ini serupa dialami oleh guru-guru MGMP KKMASurabaya yang masih menggunakan cara konvensional dalam penilaian hasil belajar siswa yaitu berbasis kertas (paper based test). Oleh sebab itu, pelatihan pemanfaatandigitalized assement menggunakan platform kahootsebagaiasesmendalampembelajaran penting untuk dilakukan agar guru-guru MGMPKKMASurabaya mampu menggunakan fitur-fitur kahoot dalam membuat instrumen penilaian hasil belajar siswa dan dapat memanfaatkan media tersebut dalam pembelajaran di era digital. Adapun metode yang digunakan dalam kegiatan pengabdian kepada masyarakat ini adalah metodeParticipatory Action Research dengan tahap perencanaan, pelaksanaan, evaluasi dan refleksi. Sedangkaan hasil dari kegiatan pengabdian masyarakat ini adalah diharapkan guru dalammenyusunpenilaianhasilbelajarsiswatidaklagimenggunakanpaper basedtetapimemanfaatkan digitalized assement menggunakan platform kahoot, sehinggaterciptapembelajaran yang inovatif, efektif,kreatifdan menyenangkan demi tercapainyatujuanpembelajaran