Claim Missing Document
Check
Articles

VIRTUAL REALITY-BASED MEDIA TO ENHANCE SUNDANESE DESCRIPTIVE WRITING SKILLS Anjani Ridho; Usep Kuswari; Haris Santosa Nugraha
Jurnal Cakrawala Pendas Vol. 11 No. 3 (2025)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/jcp.v11i3.13660

Abstract

Learning to write Sundanese descriptive texts presents several challenges, particularly in the limited availability of engaging and contextualized learning media. Students often lack real-life experiences related to the objects they are asked to describe, and the absence of interactive media contributes to the low quality of their descriptive writing. This study aims to analyze the needs for Virtual Reality media to enhance students’ skills in writing Sundanese descriptive texts at the junior high school level. A descriptive qualitative method was employed in this research. The participants included 8 Sundanese language teachers and 145 junior high school students from Bandung City. Data were collected through questionnaires and interviews conducted during the 2024/2025 academic year. The collected data were analyzed using qualitative techniques involving data reduction, data display, and conclusion drawing. The results indicate that students’ ability to write Sundanese descriptive texts remains relatively low, primarily due to the lack of innovative and immersive learning media. Teachers also face challenges in providing learning experiences that allow students to observe or visualize descriptive objects directly. Virtual Reality shows potential as a promising solution, offering immersive, simulated environments that help students gain contextual understanding. These findings suggest that the development of Virtual Reality media is urgently needed to support students’ learning needs in writing Sundanese descriptive texts. Furthermore, this study serves as a foundation for future research focusing on the design and effectiveness of Virtual Reality-based learning media in enhancing descriptive writing skills in Sundanese language education.
Pembinaan etika dan tata krama bermedia sosial pada komunitas Mojang Jajaka Kota Tasikmalaya Nunuy Nurjanah; Haris Santosa Nugraha; Temmy Widyastuti; O. Solehudin; Yatun Romdonah Awaliah
Jurnal Abmas Vol. 21 No. 2 (2021): Jurnal Abmas
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/abmas.v21i2.40168

Abstract

Kasus pelanggaran etika dan tata krama yang kerap muncul di media sosial menimbulkan kekhawatiran berbagai kalangan terhadap degradasi moral para generasi muda. Pengabdian pada masyarakat ini dilakukan dengan tujuan untuk memberikan pembinaan kepada generasi muda untuk senantiasa menggunakan etika dan tata krama bahasa Sunda yang baik dan benar dalam bermedia sosial. Metode yang digunakan dalam pengabdian ini didasarkan pada hasil penelitian Model 3W (Wiwaha, Wiraga, Wibawa) sebagai alternatif solusi mengatasi permasalahan tersebut. Kegiatan ini dilaksanakan dengan menerapkan empat langkah kegiatan yakni perencanaan, tindakan, observasi, dan refleksi. Subjek dalam pengabdian ini adalah pengurus dan anggota komunitas Mojang Jajaka (Moka) Kota Tasikmalaya. Para peserta dibimbing untuk memahami dan menguasai konsep etika dan tata krama bahasa Sunda yang baik dan benar (wiwaha), terampil menerapkannya dalam media sosial (wiraga), serta mampu menjadi figur atau teladan bagi masyarakat luas (wibawa). Kegiatan pembinaan ini diharapkan mampu membekali para peserta agar lebih bijak menggunakan media sosial yang didasarkan pada penerapan etika dan tata krama Sunda dalam kehidupan sehari-hari.
Keterbacaan Buku Teks Wanda Basa Sunda Jenjang SMP: Analisis Grafik Fry dan Raygor Risma Hikmah Rahmadini; Haris Santosa Nugraha; Temmy Widyastuti
JP-BSI (Jurnal Pendidikan Bahasa dan Sastra Indonesia) Vol 11, No 1 (2026): VOLUME 11 NUMBER 1 MARCH 2026
Publisher : STKIP Singkawang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26737/jp-bsi.v11i1.8192

Abstract

Penelitian ini bertujuan untuk mendeskripsikan tingkat keterbacaan teks fiksi dan non-fiksi serta menelaah kesesuaiannya dengan jenjang kelas VII, VII, dan IX dalam buku Wanda Basa Sunda jenjang SMP. Pendekatan yang digunakan yaitu kualitatif deskriptif dengan metode analisis isi. Data dalam penelitian ini diambil dari 28 teks, kemudian dianalisis menggunakan grafik Fry dan grafik Raygor. Hasil penelitian menunjukan bahwa tingkat keterbacaan teks dalam buku tersebut berbeda-beda. Jika dilihat secara umum sekitar sekitar 54% teks berada pada tingkat keterbacaan yang sesuai, sedangkan sebagian lainnya menunjukan tingkat keterbacaan yang lebih rendah dan lebih tinggi dari jenjang sasaran. Dari perbedaan hasil antara grafik Fry dan grafik Raygor, hal itu menunjukan adanya perbedaan dalam menilai karakteristik kebahasaan teks. Grafik Fry cenderung lebih fokus pada panjang dan struktur kalimat, sedangkan grafik Raygor lebih berfokus pada tingkat kesulitan kata yang digunakan dalam teks. Temuan ini menunjukan bahwa aspek keterbacaan belum sepenuhnya menjadi perhatian dalam proses penyusunan maupun pemilihan bahan ajar bahasa Sunda, sehingga dapat mendorong tercapainya tujuan pembelajaran. 
Media Archive Instagram Story dalam Pembelajaran Menulis Teks Pengalaman Pribadi Annisha; Haris Santosa Nugraha; Azni Nurul Fauzia
Jurnal TEKNODIK Jurnal Teknodik Vol. 30 No. 1, Juni 2026
Publisher : Pusat Data dan Teknologi Informasi Kementerian Pendidikan Kebudayaan, Riset dan Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32550/mjwef705

Abstract

Latar belakang dari penelitian ini adalah kurangnya kemampuan siswa dalam menulis teks pengalaman pribadi. Tujuan dari penelitian ini untuk mendeskripsikan kemampuan menulis téks pengalaman pribadi sebelum dan sesudah, aspek-aspek yang meningkat, juga respon siswa terhadap penerapan media pembelajaran Archive Instagram Story dalam menulis teks pengalaman pribadi. Metode yang dipakai pada penelitian ini adalah metode studi kuasi eskperimen terhadap siswa kelas VII-D SMP Pasundan 6 Bandung Taun Ajar 2023/2024 menggunakan pre-test dan post-test design. Teknik yang dipakai yaitu Teknik tes tulis dalam bentuk perintah dan juga angket menggunakan SPSS PASW veris 26. Hasil dari penelitian ini: (1) kemampuan siswa sebelum menggunakan media Archive Instagram Story tergolong belum mampu dengan rata-rata 49,44; (2) kemampuan sesudah menggunakan media Archive Instagram Story tergolong mampu dengan rata-rata 77,22; (3) ada perbedaan yang signifikan antara kemampuah sebelum dan sesudah menggunakan media Archive Instagram Story dengan signifikansi Sig.(2-tailed)) 0,000. Nilai signifikansi 0,000 ≤ 0,05; (5) respon siswa terhadap media Archive Instagram Story terbilang bagus. Dengan itu, media pembelajaran Archive Instagram Story bisa meningkatkan kemampuan menulis teks pengalaman pribadi siswa kelas VII-D SMP Pasundan 6 Bandung Taun Ajar 2023/2024.  The background of this research is the lack of students' ability to write personal experience texts. The aim of this research is to describe the ability to write personal experience texts before and after, aspects that have improved, as well as students' responses to the application of the Archive Instagram Story learning media in writing personal experience texts. The method used in this research is a quasi-experimental study method for students in class VII-D of SMP Pasundan 6 Bandung for the 2023/2024 Academic Year using a pre-test and post-test design. The technique used is a written test technique in the form of instructions and also a questionnaire using SPSS PASW version 26. The results of this research: (1) students' abilities before using Archive Instagram Story media were classified as inadequate with an average of 49.44; (2) ability after using Archive Instagram Story media is classified as capable with an average of 77.22; (3) there is a significant difference between abilities before and after using Archive Instagram Story media with a significance Sig.(2-tailed)) 0.000. Significance value 0.000 ≤ 0.05; (5) students' responses to the Archive Instagram Story media were fairly good. With this, the Archive Instagram Story learning media can improve the ability to write personal experience texts for class VII-D students at Pasundan 6 Middle School in Bandung for the 2023/2024 academic year.    
Design of Augmented Reality Interactive Learning Media in Learning Sundanese Fairy Tales Dzakiah, Shoofii Nurrizki; Nugraha, Haris Santosa; Kosasih, Dede; Widyastuti, Temmy
Teknodika Vol 22, No 1 (2024): Teknodika
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/teknodika.v22i1.81744

Abstract

Fairy tales contain noble values that can shape students' characters. Specifically, students' ability to understand Sundanese fairy tales currently tends to be low due to the increasing rarity of Sundanese being used in everyday life. For this reason, it is necessary to involve technology-based media that is interesting and able to increase motivation to learn fairy tales. The purpose of this research is to describe the needs analysis, design, and testing of augmented reality learning media development in Sundanese fairy tale material. The method used in this research was the R&D research method with the ADDIE model. The participants involved in this study included two experts (media and literature learning), six Sundanese language teachers, and 24 elementary school students. The research instruments employed were questionnaires, interviews, and tests. The resulting data were then processed using quantitative descriptive techniques, which were then interpreted qualitatively. The results revealed three things: 1) there was a need for the development of fairy tale learning media using augmented reality media; 2) augmented reality media was designed through three stages, namely formulating media concepts (selection of fairy tales and analysis of fairy tale characteristics), designing storyboards (visualization of plot, setting, and characters), and preparing and determining design components using the assemblr EDU application; and 3), the results of expert validity of the augmented reality media design developed could be categorized as very good, with an average percentage of feasibility reaching 92.4%. The implications of using augmented reality media can color the use of digital media in Sundanese language learning as an alternative solution to improving students' ability to understand Sundanese fairy tales.
Readability Analysis of Rancagé Diajar Basa Sunda for Junior High Schools: Evidence from the Fry Graph Tanti Sri Wahyuni; Nunuy Nurjanah; Haris Santosa Nugraha
Edunesia : Jurnal Ilmiah Pendidikan Vol. 7 No. 1 (2026)
Publisher : Research, Training and Philanthropy Institution Natural Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51276/edu.v7i1.1555

Abstract

This study aims to analyze the readability level of 43 texts in the book Rancagé Diajar Basa Sunda for junior high school students using Fry Graphs, as well as to evaluate their suitability for readers aged 12 to 15 years. This study uses a document analysis method comprising steps such as text identification, calculation of sentence and syllable counts, graph mapping, and interpretation of results in the context of Sundanese. The results showed that only 11 texts (26%) were in the "suitable" category, while most were in the low and very low categories. However, such low scores do not necessarily reflect incompatibility, because the clarity of sentence structure is a way to accommodate the limitations in mastery of Sundanese cultural vocabulary among junior high school students. The results of this study show that Fry's Graph must be interpreted in a real way in Sundanese. By implication, teachers and book writers must balance simple sentences with important cultural vocabulary. At the same time, authorities can use these results to formulate readability standards for local Sundanese materials.
Readability of Sundanese Textbooks for Grade VIII Junior High School Students: An Analysis Based on the Fry Readability Graph Fanatria Zahra; Usep Kuswari; Yatun Romdonah Awaliah; Haris Santosa Nugraha
Jurnal Paedagogy Vol. 13 No. 1 (2026): January
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jp.v13i1.18751

Abstract

This study aims to analyze and compare the readability levels of Sundanese language textbooks for eighth-grade junior high school students using Fry’s Readability Graph. The research employed a descriptive method with a qualitative approach. Data were collected through document analysis by examining the discourses contained in the textbooks. The objects of this study were the Rancagé Diajar Basa Sunda Grade VIII textbook published by Pustaka Jaya and the Wiwaha Basa Grade VIII textbook published by Geger Sunten. Data analysis was conducted using the Fry Graph formula by calculating the average number of sentences and syllables per 100 words, which were then plotted on the Fry Graph to estimate the readability levels of the texts. The results indicate that the Rancagé Diajar Basa Sunda textbook falls within the readability range of grades 5–7, whereas the Wiwaha Basa textbook falls within the range of grades 6–8, making it more appropriate for the expected reading ability of eighth-grade students. These findings provide valuable insights for teachers and textbook authors to pay greater attention to linguistic features and text structure in the development of instructional materials. Consequently, this study contributes to improving the quality of Sundanese language textbooks and supports more effective learning that is aligned with students’ reading abilities.
The Quality of Today's Textbooks: Central-Regional Collaboration for 21st-Century Education Budi Rahayu Setiawan; Usep Kuswari; Yatun Romdonah Awaliah; Haris Santosa Nugraha
Seloka: Jurnal Pendidikan Bahasa dan Sastra Indonesia Vol. 14 No. 3 (2025): Desember 2025
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Textbooks serve as a mandatory guide in the teaching and learning process in schools, one example is the Panggelar Basa Sunda textbook for Senior High School class XII. The purpose of this study is to analyze the quality of textbook content. The method used uses a descriptive qualitative approach. The source of data in this study is the Panggelar Basa Sunda textbook for Grade XII High School. Data was obtained through documentation techniques. The results of this study explain that the Panggelar Basa Sunda textbook for Senior High School Class XII has met the content quality indicators in accordance with the 2022 Education Standards, Curriculum, and Assessment Agency [Badan Standar, Kurikulum, dan Asesmen Pendidikan]. These indicators include scientific accuracy, conformity with local content set by the governor, alignment with the development of science and technology, relevance to the context and environment, and coherence among the content sections of the book. In addition, it is also collaborated with the Jabar Masagi program as an implementation of the local content of the Merdeka Curriculum. Therefore, the textbooks are in line with the quality of content required by 21st century education. The implications of this research provide benefits for students and teachers in using textbooks in schools and a form of synergy between the central and local governments.
PEMBERDAYAAN GURU BAHASA SUNDA MELALUI PELATIHAN PENULISAN ILMIAH POPULER BERBASIS LITERASI BUDAYA DAN EDUKASI LINGKUNGAN Nugraha, Haris Santosa; Alia, Dwi; Cahyani, Isah; Hendrayana, Dian; Kusdinar, Hidayat; Herdiyanti, Febri; Dakir, Siti Humaira Ramadhani
Kumawula: Jurnal Pengabdian Kepada Masyarakat Vol 9, No 2 (2026): Kumawula: Jurnal Pengabdian Kepada Masyarakat
Publisher : Universitas Padjadjaran

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24198/kumawula.v9i2.68172

Abstract

This community engagement program was implemented to enhance the capacity of Sundanese language teachers in writing popular scientific articles grounded in cultural literacy and environmental education. The main challenges faced by the partner were the teachers’ limited writing skills and the lack of accessible publication platforms that promote local culture and ecological awareness. The program was conducted through a combination of online and offline sessions at SMAN 1 Cisarua, involving twenty teachers as participants. The objective of the program was to develop teachers’ ability to write contextual, communicative, and inspiring articles that document cultural values and environmental issues within their local surroundings. The implementation consisted of several stages, including orientation, training in popular scientific writing, the application of digital technology in the creative process, intensive mentoring, and program sustainability. Participants were actively engaged through practical writing activities based on field observations and personal reflections on cultural and environmental phenomena around their schools. The results indicated a significant improvement in participants’ writing competence, particularly in terms of topic relevance, data enrichment, narrative structure, and the strength of the cultural messages conveyed. Fifteen articles were successfully produced and prepared for submission to both print and digital media. Furthermore, the program fostered participants’ awareness of the importance of digital technology as a tool for the exploration, documentation, and dissemination of local knowledge. Overall, this initiative contributed to enhancing teacher professionalism and supporting the preservation of Sundanese cultural heritage through meaningful and inspiring popular scientific writing.Kegiatan pengabdian kepada masyarakat ini dilaksanakan untuk meningkatkan kapasitas guru Bahasa Sunda dalam menulis karya ilmiah populer berbasis literasi budaya dan edukasi lingkungan. Permasalahan utama mitra adalah rendahnya keterampilan menulis populer dan minimnya akses terhadap media publikasi yang mengangkat nilai budaya lokal dan kepedulian terhadap lingkungan. Program dilaksanakan secara kombinasi daring dan luring di SMAN 1 Cisarua dengan melibatkan dua puluh guru sebagai peserta. Tujuan kegiatan ini adalah membekali peserta dengan kemampuan menulis secara komunikatif, kontekstual, dan inspiratif, sehingga mampu menghadirkan isu budaya dan lingkungan dalam bentuk karya ilmiah populer yang layak disebarluaskan kepada masyarakat. Pelaksanaan kegiatan dilakukan melalui beberapa tahap, yaitu sosialisasi, pelatihan penulisan ilmiah populer, penerapan teknologi digital dalam proses kreatif, pendampingan intensif, dan keberlanjutan program. Peserta dilibatkan secara aktif melalui praktik menulis berbasis pengalaman lapangan dan refleksi personal terhadap fenomena budaya dan lingkungan di sekitar sekolah. Hasil kegiatan menunjukkan peningkatan signifikan dalam kemampuan menulis peserta, terutama pada aspek ketepatan pemilihan tema, kelengkapan data lapangan, struktur naratif, dan kekuatan pesan budaya yang disampaikan. Sebanyak lima belas artikel berhasil disusun dan difasilitasi untuk dipublikasikan melalui media cetak dan digital. Selain peningkatan keterampilan menulis, peserta menunjukkan perubahan sikap dan kesadaran baru terhadap pemanfaatan teknologi digital sebagai alat eksplorasi, dokumentasi, dan penyebaran pengetahuan lokal. Program ini berkontribusi nyata dalam penguatan profesionalisme guru serta pelestarian kearifan lokal melalui karya ilmiah populer yang inspiratif dan edukatif.
Pengembangan Media Video Animasi Berbasis AnimakerUntuk Pembelajaran Menulis Laporan Peristiwa Di SMP Akmal Maulana; Haris Santosa Nugraha; Temmy Widyastuti
Advances In Education Journal Vol. 3 No. 1 (2026): Advances In Education Journal (Agustus)
Publisher : Yayasan Al-Afif

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Keterampilan menulis merupakan salah satu keterampilan berbahasa yang penting untuk dikuasai oleh siswa. Namun, kemampuan siswa SMP dalam menulis laporan peristiwa masih tergolong rendah karena siswa sering mengalami kesulitan dalam mengembangkan ide, menyusun struktur tulisan, serta menggunakan bahasa yang sesuai. Selain itu, penggunaan media pembelajaran yang kurang bervariasi menyebabkan motivasi belajar siswa belum optimal. Penelitian ini bertujuan untuk mengembangkan media video animasi berbasis Animaker pada pembelajaran menulis laporan kejadian, mengetahui tingkat kelayakan media yang dikembangkan, serta mengetahui respons guru dan siswa terhadap media tersebut. Metode yang digunakan adalah Research and Development (R&D) dengan model ADD (Analysis, Design, dan Development). Data dikumpulkan melalui observasi, wawancara, angket, dan validasi ahli, kemudian dianalisis menggunakan teknik deskriptif persentase berdasarkan skala Likert. Hasil penelitian menunjukkan bahwa produk media video animasi berbasis Animaker memperoleh skor validasi ahli media sebesar 64% dan ahli materi sebesar 65%, yang termasuk kategori layak digunakan dengan revisi. Guru dan siswa juga memberikan respons positif terhadap media yang dikembangkan karena dianggap menarik, interaktif, dan memudahkan pemahaman materi. Oleh karena itu, media video animasi berbasis Animaker dapat dijadikan alternatif media pembelajaran dalam mata pelajaran Bahasa Sunda, khususnya pada materi menulis laporan peristiwa.