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Pengaruh Model CTL Berbantuan Buklet Terhadap Kemampuan Berpikir Kreatif Siswa Kelas IV Sekolah Dasar Shinta Dewi; Murtono Murtono; Ratri rahayu
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol 10, No 3 (2021)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (794.761 KB) | DOI: 10.33578/jpfkip.v10i3.8023

Abstract

This study aimed to analyze the effect of Contextual Teaching and Learning (CTL) model assisted by booklets on the students’ creative thinking ability at grade IV elementary school. The choice of booklet media CTL model was considered appropriate for SDA and poetry materials on the theme of Cita-Citaku. Students could relate the materials to their life environment through CTL model and booklet media; this can be done in groups or individually. This study was quantitative experimental research with nonequivalent posttest-only control group design. The samples in this study were fourth grade students of SDN 1 Bulungcangkring as the experimental class and fourth grade students of SDN 3 Bulungcangkring as the control class. Based on the results of the study, it was revealed that (1) the thinking ability of students taught with CTL model assisted by booklet was better than those taught by the lecture model; (2) the average creative thinking ability of students taught with the CTL learning model was more than 70 (KKM). It could be concluded that there was an effect of Contextual Teaching and Learning model assisted by booklets on the students’ creative thinking abilities at grade IV elementary school.
KEMAMPUAN MATEMATIS MAHASISWA DALAM PENERAPAN ASESMEN KOLABORATIF Himmatul Ulya; Ratri Rahayu; Kartono Kartono; Isnarto Isnarto
Refleksi Edukatika : Jurnal Ilmiah Kependidikan Vol 10, No 1 (2019): Refleksi Edukatika : Jurnal Ilmiah Kependidikan (Desember 2019)
Publisher : Universitas Muria Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24176/re.v10i1.4125

Abstract

Penelitian ini bertujuan untuk mendeskripsikan kemampuan pemahaman konsep, komunikasi, koneksi, penalaran, pemecahan masalah, berpikir kritis, dan berpikir kreatif matematis mahasiswa PGSD pada mata kuliah Etnomatematika. Subjek penelitian ini yaitu mahasiswa semester 6 Program Studi Pendidikan Guru Sekolah Dasar Universitas Muria Kudus (PGSD UMK) tahun ajaran 2018/2019. Jenis penelitian ini merupakan penelitian deskriptif kuantitatif. Pengumpulan data dalam penelitian ini menggunakan teknik tes. Instrumen yang digunakan yaitu tes uraian untuk mengukur kemampuan matematis mahasiswa. Analisis data dilakukan secara deskriptif untuk mengetahui profil kemampuan matematis mahasiswa dan distribusi pencapaian predikat pada setiap kemampuan matematis yang diukur. Hasil penelitian menunjukkan bahwa: (1) rata-rata kemampuan pemahaman konsep matematis mahasiswa PGSD mencapai rata-rata 88,44 dengan predikat A; (2) rata-rata kemampuan komunikasi matematis mahasiswa mencapai 74,54 dengan predikat B; (3) rata-rata kemampuan koneksi matematis mahasiswa mencapai 10,63 dengan predikat E; (4) rata-rata kemampuan penalaran matematis mahasiswa memperoleh nilai 36,93 dengan predikat D; (5) rata-rata kemampuan pemecahan masalah matematis mahasiswa mencapai 76,28 dengan predikat AB; (6) rata-rata kemampuan berpikir kritis matematis mahasiswa mencapai 77,56 dengan predikat AB; dan (7) rata-rata kemampuan berpikir kreatif matematis mahasiswa mencapai 64,83 dengan predikat BC.
Penyusunan Skenario Pembelajaran Inovatif sebagai Upaya Peningkatan Kualitas Pembelajaran Matematika bagi Guru di SD 4 Karangbener Kudus Himmatul Ulya; Ratri Rahayu
E-Dimas: Jurnal Pengabdian kepada Masyarakat Vol 10, No 1 (2019): E-DIMAS
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/e-dimas.v10i1.2134

Abstract

Permasalahan mitra guru di SD 4 Karangbener Kudus adalah kurangnya pengetahuan guru mengenai model-model pembelajaran matematika inovatif untuk menyusun skenario pembelajaran yang menyenangkan bagi siswa. Ada pula guru yang sudah mempunyai sedikit pengetahuan mengenai pembelajaran inovatif, tetapi masih terkendala dalam implementasinya. Guru-guru di SD 4 Karangbener Kudus membutuhkan pengetahuan tentang inovasi pembelajaran matematika SD yang berorientasi pada implementasi skenario pembelajaran yang menyenangkan bagi siswa. Tujuan dari pengabdian ini yaitu memberikan pengetahuan kepada guru SD 4 Karangbener Kudus mengenai model-model pembelajaran inovatif untuk menyusun dan mengimplementasikan penyusunan skenario pembelajaran yang menyenangkan bagi siswa. Metode yang digunakan dalam kegiatan pengabdian ini yaitu dengan cara memberikan pelatihan interaktif dan pendampingan. Hal ini menimbulkan interaksi dua arah sehingga guru SD 4 Karangbener Kudus memiliki kesempatan untuk saling bertukar ide, pikiran, pendapat, dan pengalamannya. Pelaksanaan pendampingan penyusunan skenario pembelajaran inovatif sebagai upaya peningkatan kualitas pembelajaran matematika bagi guru SD 4 Karangbener Kudus berlangsung dalam beberapa tahapan, antara lain: perencanaan, pelaksanaan, follow up, pemaparan dan diskusi, serta evaluasi. Hasil dari kegiatan pengabdian ini adalah guru di SD 4 Karangbener Kudus mampu merencanakan, menyusun, dan memaparkan skenario pembelajaran matematika inovatif dan menyenangkan.
Efektivitas Pembelajaran Probing-Prompting Berbasis Etnomatematika Terhadap Kemampuan Literasi Matematika Himmatul Ulya; Ratri Rahayu
Teknodika Vol 16, No 2 (2018): Teknodika
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (249.286 KB) | DOI: 10.20961/teknodika.v16i2.34779

Abstract

The mathematics learning applied by teacher have not been able to engage students to apply concepts to solve daily problems. Beside that, students are not used to face a higher order thingking problems. It created a lack of mathematics literacy. This research aims to (1) know to what extent implementatioan etnomathematic-based probing-prompting learning on mathematics literacy, (2) know to wheather students taught by etnomathematic-based probing-prompting learning have higher mathematics literacy than students taught by expository, and (3) know the improvement of students’  mathematics literacy after implementatioan of etnomathematic-based probing-prompting learning. This is an experimental research by using nonequivalent control group design. It was conducted in NU Nawa Kartika Kudus elementary school in even semester of 2016/2017academic year. The collecting data technique used is a test to measure the students’ mathematics literacy. The analysis techniques in this research included student test (t-test), and gain test to measure the improvement of students’ mathematics literacy. The result of this research were (1) students’ mathematics literacy was achived the passing grade after implementatioan of etnomathematic-based probing-prompting,(2 ) the average of  students’ mathematics literacy taught by etnomathematic-based probing-prompting learning was higher than students taught by expository, and (3) students’ mathematics improve by 54% after implementatioan of etnomathematic-based probing-prompting learning or categorized as middle level
Pendampingan Pembuatan dan Penggunaan Alat Peraga Matematika bagi Guru di SD 2 Mlati Lor Kudus Eka Zuliana; Himmatul Ulya; Ratri Rahayu
Jurnal Abdimas UNU Blitar Vol 1 No 2 (2019): Volume 1, Nomor 2, Desember 2019
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Program pendampingan pembuatan alat peraga ini merupakan program pengabdian kepada masyarakat (PKM) yang ditujukan untuk guru SD 2 Mlati Lor Kudus. Permasalahan mitra adalah ketersediaan alat peraga yang minim dan kurangnya pengetahuan guru tentang cara penggunaan alat peraga matematika secara benar. Tujuan kegiatan PKM ini adalah menyediakan alat peraga matematika SD dan memberikan pengetahuan kepada mitra guru tentang pembuatan dan penggunaan alat peraga tersebut. PKM dilakukan dengan metode pelatihan interaktif dan pendampingan. Interaksi dua arah dilakukan dalam proses pelatihan dengan cara memberikan kesempatan kepada mitra guru untuk menyumbangkan ide, pendapat, pikiran, dan pengalamannya. Sedangkan pelaksanaan pendampingan pembuatan dan penggunaan alat peraga pada guru dilakukan dalam beberapa tahap, antara lain: perencanaan, pelaksanaan, follow up, dan evaluasi. Hasil dari kegiatan pengabdian ini adalah guru SD 2 Mlati Lor mampu membuat, menggunakan alat peraga, dan melakukan simulasi dan praktik pembelajaran matematika menggunakan alat peraga.
Analisis Hasil Belajar Matermatika Dalam Pembelajaran Daring Menggunakan Aplikasi Whatsapp Group Putwi Veranika; Su'ad Su'ad; Ratri Rahayu
WASIS : Jurnal Ilmiah Pendidikan Vol 3, No 1 (2022): WASIS: Jurnal Ilmiah Pendidikan
Publisher : PGSD Universitas Muria Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24176/wasis.v3i1.6991

Abstract

This study aims to describe the results of learning mathematics during the online learning process and the obstacles in using the whatsapp group application in fourth grade elementary school students.This research is a qualitative research with the type of narrative research which was carried out in SD 2 Mlati Lor, Kota District, Kudus Regency. The subjects in this study were 6 students, 3 boys and 3 girls. Data collection techniques used observation, interviews and documentation. Data analysis used is data reduction, data presentation, and drawing conclusions. The results of the research obtained are that online learning using the Whatsapp Group application at SD 2 Mlati Lor runs well according to the applicable educational standards.The results showed that all educational units were on average in online learning using the Whatsapp Group Application. The results of learning mathematics at SD 2 Mlati Lor during online learning are good, as indicated by the complete score of all students. There are obstacles in the use of Whatsapp Group as a learning medium at SD 2 Mlati Lor, namely signal interference, lack of motivation, inadequate facilities, difficulty in understanding the material, full mobile memory and too many tasks.
PENERAPAN MEDIA PEMBELAJARAN MATH MOBILE LEARNING UNTUK MENINGKATKAN KEMAMPUAN PEMECAHAN MASALAH SISWA KELAS IV Nurul Nikmah; Ratri Rahayu; Nur Fajrie
WASIS : Jurnal Ilmiah Pendidikan Vol 1, No 2 (2020): WASIS : Jurnal Ilmiah Pendidikan
Publisher : PGSD Universitas Muria Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24176/wasis.v1i2.4895

Abstract

This study aims are to determine the improvement of mathematical problem solving skills with the application of math mobile learning media. The study was conducted in fourth grade of SD 1 PasuruhanKidul Kudus in the academic year 2018/2019 with the number of students 19.The research method used was the classroom action research method which lasted for two cycles, namely in cycle I and cycle II. Each cycle consists of planning, implementing, observing and reflecting. The independent variable in this study is math mobile learning media, while the dependent variable is the ability to solve math problems, student learning activities, and teacher teaching skills. Data collection techniques used in this study include observation, interviews, documentation and tests. This data analysis technique uses quantitative and qualitative data analysis.The results of this study indicate that the increase is, (1) The average mathematical problem solving ability of students with the percentage of classical completeness 68.42% (enough) in the first cycle to 94.73% (good) in the second cycle, (2) Activities student learning has increased with a value of 64.48 less (need guidance) in the first cycle and 76.72 (good) in the second cycle. (3) The percentage of teaching skills of teachers has increased by a percentage of 71% (enough) in the first cycle and 80.5% (good) in the second cycle. Based on the results of research carried out in class IV SD 1 PasuruhanKidul Kudus, it can be concluded that through math mobile learning media can improve the ability to solve mathematical problems in the surrounding material and flat area, student learning activities and teaching skills of teachers in teaching and learning.
Pelatihan Aplikasi XRecorder untuk Media Pembelajaran Daring bagi Guru SD Ratri Rahayu; Himmatul Ulya
PengabdianMu: Jurnal Ilmiah Pengabdian kepada Masyarakat Vol 7 No 1 (2022): PengabdianMu: Jurnal Ilmiah Pengabdian kepada Masyarakat
Publisher : Institute for Research and Community Services Universitas Muhammadiyah Palangkaraya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33084/pengabdianmu.v7i1.2290

Abstract

The outbreak of the Covid-19 virus impacted changing learning activities from face-to-face to online. This transition raises many obstacles for teachers, especially the use of technology. SDN 2 Margoyoso teachers have difficulty making video explanations of subject matter. The teacher only sends text messages in the form of instructions for doing assignments without sending learning videos. This makes students bored and unable to understand the lesson's content well. This service activity aims to provide knowledge to SDN 2 Margoyoso teachers about the use of the XRecorder application for online learning media. This service activity was conducted at SDN 2 Margoyoso with one school principal and 13 teachers as participants. The action was held on February 15 and 18, 2021. The method used in this service was to provide interactive training and training. Furthermore, there is a two-way interaction in the training process to provide opportunities for teachers at SDN 2 Margoyoso as training participants to contribute their ideas, opinions, thoughts, and experiences. The training is carried out in several stages, including planning, implementation, follow-up, and evaluation. Training service activities were able to improve teacher skills in online learning innovation. This was manifested by teachers at SDN 2 Margoyoso being able to simulate and practice using the XRecorder application in online learning videos.
Pengembangan Ethno–Virtual Card Berbasis Kemampuan Pemecahan Masalah Matematis Siswa dan Rasa Ingin Tahu Noor Azif Amalia; Savitri Wanabuliandari; Ratri Rahayu
Mosharafa: Jurnal Pendidikan Matematika Vol 11, No 2 (2022)
Publisher : Institut Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (757.987 KB) | DOI: 10.31980/mosharafa.v11i2.1289

Abstract

Tujuan penelitian ini adalah ingin menghasilkan media pembelajaran ethno-virtual card berbasis pemecahan masalah dan rasa ingin tahu yang mencapai kriteria valid, dan praktis. Metode penelitian ini adalah pengembangan dengan menggunakan model pengembangan ADDIE yang memiliki 5 tahapan, yakni: Analyze, Design, Development, Implementation, Evaluation. Namun, pada penelitian ini hanya sampai pada tahap Implementation. Subjek pada penelitian ini adalah 9 siswa Kelas VII G SMP N 1 Jekulo. Teknik pengumpulan data meliputi wawancara dan angket. Instrumen penelitian meliputi lembar wawancara studi pendahuluan, lembar wawancara analisis kebutuhan, lembar wawancara uji skala terbatas, lembar angket studi pendahuluan, lembar angket analisis kebutuhan, lembar validitas, dan lembar kepraktisan. Berdasarkan hasil penelitian diperoleh hasil validasi ethno-virtual card berbasis pemecahan masalah dan rasa ingin tahu memiliki kriteria valid. Tingkat kepraktisan ethno-virtual card berbasis pemecahan masalah dan rasa ingin tahu memiliki kriteria praktis. Dengan demikian, dapat disimpulkan bahwa ethno-virtual card berbasis pemecahan masalah dan rasa ingin tahu yang dikembangkan dapat digunakan karena memenuhi kriteria kevalidan, yakni valid dan memenuhi kriteria kepraktisan, yakni praktis.The purpose of this research is to produce an ethno-virtual card learning media based on problem solving and curiosity that reaches valid and practical criteria. This research method is developed using the ADDIE development model which has 5 stages, namely: Analyze, Design, Development, Implementation, and Evaluation. However, this study only reached the implementation stage. The subjects in this study were 9 students of Class VII G SMP N 1 Jekulo. Data collection techniques include interviews and questionnaires. The research instruments include preliminary study interview sheets, needs analysis interview sheets, limited scale test interview sheets, preliminary study questionnaire sheets, needs analysis questionnaire sheets, validity sheets, and practicality sheets. Based on the results of the study, the results of the ethno-virtual card validation based on problem solving and curiosity have valid criteria. The level of practicality of ethno-virtual cards based on problem solving and curiosity has practical criteria. Thus, it can be concluded that the problem-solving and curiosity-based ethno-virtual card that was developed can be used because it meets the validity criteria, namely valid and meets the practicality criteria, namely practical.
Pendampingan Pembuatan Aplikasi Eduwisata Keunggulan Lokal bagi Guru PAUD di Jepara Ratri Rahayu; Alif Catur Murti
JURNAL PENGABDIAN KEPADA MASYARAKAT Vol 10, No 1 (2020): Juli 2020
Publisher : LPPM UNINUS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30999/jpkm.v10i1.652

Abstract

The problem of Early Childhood Education (ECE) teacher partners throughout the Kalinyamatan District of Jepara Regency was the non-linearity of the last education which caused the difficulties of teachers in planning learning. The knowledge and skills of ECE teachers in creating and developing android applications were also still limited. Many ECE institutions have a school recreation destination outside Jepara Regency. Therefore, ECE teachers in Kalinyamatan Subdistrict need innovative educational theme learning that is oriented to the introduction of Jepara's local excellence that is integrated with Android applications. The purpose of the holding of this mentoring activity was to improve the competence and skills of teachers in designing an Android application that contains elements of recreation as well as education by bringing the potential for local excellence in Jepara Regency. The Community Partnership Program (PKM) was carried out in ECE Kalinyamatan. PKM was held for 6 months starting from April to September 2019. The approach used in community service activities was participant active learning. The results of PKM activities are increasing the knowledge and skills of PAUD teachers in making Android-based educational applications. In addition, this PKM produces educational applications that can be used as a guide in implementing Jepara's local excellence-based recreation. Jepara's local excellence was introduced early on to PAUD students in the hope of instilling a love of products, traditions, historic sites, and culture in the surrounding environment.