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Journal : AXIOM : Jurnal Pendidikan dan Matematika

PENGARUH RASA CEMAS TERHADAP PRESTASI BELAJAR MATEMATIKA SISWA DI SMP NEGERI 28 MEDAN Machrani Adi Putri Siregar; Eryanti Lisma
AXIOM : Jurnal Pendidikan dan Matematika Vol 7, No 2 (2018)
Publisher : Universitas Islam Negeri Sumatera Utara Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (942.252 KB) | DOI: 10.30821/axiom.v7i2.2894

Abstract

This study entitled The Effect of Anxiety on Students' MathematicsLearning Achievement in SMP Negeri 28 Medan. In this study,anxiety as an independent variable and mathematics learningachievement as the dependent variable. Anxiety when learningmathematics possessed by students tends to be influenced by theimage of mathematics lessons that are already known to befrightening. This is because students recognize mathematicssubjects are difficult and complicated subjects, so that it triggersfear of students to learn mathematics and cause anxiety when facedwith mathematics. Based on the theory, there are many factors thatinfluence students' mathematics learning achievement. In thisstudy, researchers took the anxiety factor above. This research tookplace at SMP Negeri 28 Medan, which was located at Jl. KaryaBersama No. 17 Medan Johor. The research method used in thisstudy is a quantitative method with a sample of all eighth gradestudents totaling 273 students and divided into 8 (eight) studygroups. Data taken in the form of questionnaires and analyzedusing simple linear regression analysis. Data analysis wasperformed using SPSS 21 software for Windows. From the resultsof this study, it was concluded that there was no effect of anxietyon students' mathematics learning achievement. Or in other words,students' mathematics learning achievements are not at all affectedby the students' anxiety in facing exams, especially in mathematics.
PENGEMBANGAN MEDIA PEMBELAJARAN PAPAN PINTAR PADA PEMBELAJARAN MATEMATIKA BERBASIS DRILL AND PRACTICE Siregar, Machrani Adi Putri; Ammamiarihta, Ammamiarihta; Rohimah, Nur
AXIOM : Jurnal Pendidikan dan Matematika Vol 12, No 1 (2023)
Publisher : Universitas Islam Negeri Sumatera Utara Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30821/axiom.v12i1.15117

Abstract

Tujuan penelitian ini adalah mengembangkan media pembelajaran papan pintar berbasis drill and practice. Prosedur penelitian menggunakan 4D Thiagarajan yaitu: (1) Define atau pendefinisian, (2) Design atau desain, (3) Develop atau pengembangan, dan (4) Dissemination atau penyebaran. Validasi produk dalam penelitian melibatkan ahli pembelajaran matematika sekolah dasar, ahli media pembelajaran dan ahli bahasa Indonesia. Uji kelayakan dilangsungkan melalui uji praktis yang diberikan kepada guru dan siswa. Uji efektivitas menggunakan uji N-Gain. Penelitian ini dilangsungkan di MIS Mutiara Sunggal, Kabupaten Deli Serdang, Indonesia. Responden dan subjek dalam penelitian ini adalah siswa/i kelas III. Tahap define merupakan proses menggambarkan wujud papan pintar sebagai media pembelajaran. Design media melalui 4 rancangan yakni bentuk papan pintar, isian, panduan penggunaan, dan langkah-langkah pemakaian. Develop dilakukan melalui validasi ahli yang menunjukkan kriteria layak digunakan, uji praktis menunjukkan media ini sangat praktis dan uji efektivitas menunjukkan kriteria sedang. Dissemination dilakukan melalui Focus Group Discussion (FGD) dan penyuluhan penggunaan media papan pintar di MIS Fastabiqul Khairat Paya Bakung.  AbstractThe purpose of this research is to develop drill and practice-based smart boards as learning media. The research procedure follows 4D Thiagarajan, namely: (1) Define, (2) Design, (3) Develop, and (4) Dissemination. Product validation in the study involved elementary school mathematics learning experts, learning media experts, and Indonesian language experts. The feasibility test was carried out through practical tests given to teachers and students. Test the effectiveness using the N-Gain test. This research was conducted at MIS Mutiara Sunggal, Deli Serdang Regency, Indonesia. Respondents and subjects in this study were third-grade students. The Define stage included a process of describing the form of a smart board as a learning medium. The media design went through 4 designs, namely smart board forms, contents, usage guides, and steps for use. The development was carried out through expert validation which indicated that the criteria are suitable for use, practical tests are very practical, and effectiveness tests showed in the medium criteria. The dissemination was carried out through a Focus Group Discussion (FGD) and counseling on the use of smart board media at MIS Fastabiqul Khairat Paya Bakung.