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PELATIHAN PENGGUNAAN E-COMMERCE DAN PROMOSI MENGGUNAKAN MEDIA SOSIAL UNTUK MENINGKATKAN PENJUALAN PADA KOMUNITAS UMKM BUNDO KANDUANG: Training on the Use of E-Commerce and Promotion Using Social Media to Increase Sales in the Bundo Kanduang MSME Community Ellbert Hutabri; Weni Lestari Putri; Nanda Jarti
PUAN INDONESIA Vol. 5 No. 1 (2023): Jurnal Puan Indonesia Vol 5 No 1 Juli 2023
Publisher : ASOSIASI IDEBAHASA KEPRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37296/jpi.v5i1.162

Abstract

The mothers of the Bundo Kanduang MSME community are an association of mothers who have businesses in the Tiban area of ??Batam City, this community was founded in 2019 with the aim of increasing friendship between mothers who have businesses that are run offline or online such as selling through live streaming Facebook or on the buying and selling forum (FJB) Batam City group. During this time the activities carried out are in the form of recitations which are carried out routinely once a month. Based on the results of observations made, several problems were found in the buying and selling process of this community, such as 1) limited number of audiences watching, 2) market limitations, because it is only for Batam city residents, 3) low level of trust from potential buyers, 4) intense competition tightness and delivery, and other issues. Based on the problems above, e-commerce training is provided and how to promote its products so that there is an increase in consumers. The training is given using the guided discovery method, which is a learning method based on the participants' experiences, then the presenters provide a solution, namely using e-commerce, resulting in an account that can be used to sell. After one month of observing the e-commerce that had been made, it was found that there were several products that experienced a significant increase in sales, namely balado chips and parfume.
PENERAPAN ALGORITMA C4.5 UNTUK PENENTUAN JURUSAN SISWA SEKOLAH MENENGAH ATAS Koko Handoko; Pastima Simanjuntak; Ellbert Hutabri; Erlin Elisa
Jurnal Tekinkom (Teknik Informasi dan Komputer) Vol 6 No 1 (2023)
Publisher : Politeknik Bisnis Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37600/tekinkom.v6i1.788

Abstract

Specialization is a process that is carried out at the high school level in the form of a specialization in science and social studies, the purpose of which is for students to receive education according to their interests and abilities. If majoring is done manually it is not effective and efficient so that students do not get the lessons and interests that are in accordance with those taken during the major. The purpose of this research is to help high school (SMA) level students in determining the major they will choose so that they can overcome the problem of confusion that often occurs. The problem of choosing a major is solved by utilizing data mining with the C4.5 method which will produce a decision tree in the form of a suitable major for students to choose from. The results of implementing the C4.5 algorithm can help schools in Batam determine the direction of students to get the right education in high school. From the results of this study, the prediction accuracy of student majors was obtained with a value of 83.33% and a precision of 92.31%.
Klasifikasi Jurusan SMK Nizam Al-Mulk menggunakan Algoritma C4.5 Fajrin, Alfannisa Annurrullah; Simanjuntak, Pastima; Hutabri, Ellbert
Jurnal Desain Dan Analisis Teknologi Vol. 3 No. 1 (2024): Januari
Publisher : Aptikom Kepri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58520/jddat.v3i1.40

Abstract

SMA serta Sekolah Menengah Kejuruan (SMK) merupakan 2 opsi pembelajaran resmi yang berbeda, dimana Sekolah Menengah Kejuruan (SMK) mempunyai beberapa jurusan serta cuma satu jurusan yang bisa dipilih oleh siswa. Sebaliknya SMA lebih sedikit. Beberapa jurusan di Sekolah Menengah Kejuruan (SMK) membuat calon siswa SMP bimbang buat memilah jurusan yang cocok dengan minatnya. Dalam riset ini penulis hendak membangun sistem pendukung keputusan buat pemilihan jurusan Sekolah Menengah Kejuruan (SMK) bersumber pada data siswa. Informasi Data Mining sendiri mempunyai sebagian metode salah satunya klasifikasi. Metode klasifikasi terdiri sebagian tata cara, serta dicision tree merupakan bagian dari tata cara klasifikasi. Setelah itu tata cara dicision tree mempunyai algoritma, algoritma C4. 5 merupakan salah satu dari algoritma yang mempunyai dicision tree
Optimasi Sistem Akuntansi Berbasis Web Mengunakan Metode Agile Scrum Studi Kasus PT Segara Catur Perkasa Eko Septian, Deny; Hutabri, Ellbert
Jurnal Informasi dan Teknologi 2024, Vol. 6, No. 1
Publisher : SEULANGA SYSTEM PUBLISHER

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.60083/jidt.v6i1.476

Abstract

Penelitian ini bertujuan untuk mengembangkan sistem akuntansi pada PT Segara Catur Perkasa. PT Segara Catur Perkasa merupakan sebuah Badan Usaha Pelabuhan yang bekerja dalam pemanduan dan penundaan kapal. Sistem akuntansi yang akan dibangun akan mengimplementasikan teknologi informasi, terutama menggunakan Representational State Transfer (RESTful) API. Saat ini, perusahaan masih mengandalkan proses pencatatan keuangan manual menggunakan spreadsheet lokal, yang memiliki keterbatasan dalam hal kolaborasi, keamanan, dan efisiensi prosedural. RestFul API diintegrasikan dalam pembangunan sistem akuntansi berbasis web dengan metode Agile Scrum untuk meningkatkan efisiensi, fleksibilitas, dan adaptabilitas sistem. Pada tahap pra-perancangan, identifikasi masalah dilakukan melalui observasi dan wawancara, menghasilkan pemahaman terhadap kesulitan dalam pencatatan keuangan yang melibatkan BP Batam. Penelitian melibatkan pembuatan user stories yang dituangkan dalam bentuk use case diagram dan Sprint Backlog dengan fokus pembangunan RESTful API pada Sprint 1, perancangan antarmuka pengguna pada Sprint 2 meliputi tahap pembuatan rancangan UI dan implementasi kode. Sprint 3, merupakan sprint terakhir dimana hasil API serta interface yang dihasilkan dari sprint 1 dan sprint 2 akan diintegerasikan. Metode penelitian menggunakan Agile Scrum yang dipilih karena fleksibilitas dan efisiensinya dalam beradaptasi terhadap perubahan. Setelah melalui tiga sprint pengembangan, aplikasi berhasil diselesaikan dalam waktu 63 hari, mencapai kecepatan kerja yang baik. Pengujian Black Box menunjukkan bahwa aplikasi dapat berfungsi sesuai dengan kebutuhan yang diharapkan, dan survei pengalaman pengguna menunjukkan kepuasan pengguna terhadap aplikasi yang dikembangkan. Dengan implementasi sistem akuntansi yang terintegrasi menggunakan RESTful API, PT Segara Catur Perkasa diharapkan dapat meningkatkan efisiensi pengelolaan keuangan perusahaan, mengurangi kerumitan prosedural, serta memberikan fleksibilitas dalam menghadapi kebutuhan bisnis yang berubah. Penelitian ini memberikan kontribusi pada pengembangan sistem akuntansi berbasis teknologi informasi dengan pendekatan metode Agile Scrum dan integrasi RESTful API.
Pelatihan Sablon Baju Digital Karang Taruna Pemuda Kampung Bagan Kota Batam Sebagai Fondasi Pertumbuhan Ekonomi dan Keberlanjutan Budaya Hutabri, Ellbert; Satria, Robby; Elisa, Erlin; Fajrin, Alfannisa Annurrallah
PUAN INDONESIA Vol. 6 No. 1 (2024): Jurnal Puan Indonesia vol 6 no 1 Juli 2024
Publisher : ASOSIASI IDEBAHASA KEPRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37296/jpi.v6i1.250

Abstract

Kampung Bagan, an old Malay village on the coast of Tanjung Piayu, Batam City, has great cultural and economic potential but faces challenges in maintaining its cultural identity and competitiveness in the era of globalization. The youth of Kampung Bagan, most of whom work as factory workers, fishermen and traders, have creativity that has not yet been fully explored. Karang Taruna Kampung Bagan plays an important role in social and cultural activities. To empower youth, digital clothing screen printing training was carried out which integrated Malay cultural motifs into clothing designs. This training aims to improve skills, empower the local economy, preserve culture, and encourage creativity and innovation. This program involves team formation, needs analysis, and impact evaluation using guided training methods. The results show an increase in youth skills and income as well as an increase in community solidarity. Challenges such as limited resources and participation need to overcome poverty programs. It is hoped that the revitalization of the creativity of the Kampung Bagan Youth Youth Organization through digital clothing screen printing training will be able to provide a solid foundation for economic growth and cultural prosperity, making youth better prepared to face global challenges and increasing community competitiveness.
PEMANFAATAN ECO PAVING BLOCK BERBAHAN DASAR LIMBAH PLASTIK UNTUK PERBAIKAN FASILITAS UMUM RUSUNAWA DI BATAM Indah Asmarawati, Citra; Hutabri, Ellbert; Putri Pratiwi, Mariska
Martabe : Jurnal Pengabdian Kepada Masyarakat Vol 7, No 10 (2024): MARTABE : JURNAL PENGABDIAN MASYARAKAT
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/jpm.v7i10.4031-4040

Abstract

Pertumbuhan industri di Indonesia, didukung oleh populasi besar dan sumber daya alam melimpah, memberikan potensi untuk perkembangan berkelanjutan, terutama dalam sektor industri yang fokus pada inovasi, keberlanjutan, dan teknologi. Pertumbuhan industri di tingkat nasional diharapkan memberikan efisiensi dan perbaikan kualitas lapangan kerja, yang pada gilirannya diharapkan meningkatkan pendapatan per kapita dan pertumbuhan ekonomi. Pengabdian masyarakat ini berfokus pada pemanfaatan eco paving block berbahan dasar limbah plastik untuk memperbaiki fasilitas umum, sebagai upaya mengatasi masalah limbah plastik dan meningkatkan kualitas infrastruktur perumahan. Batam, sebagai salah satu kota di Indonesia yang mengalami pertumbuhan pesat, terutama dalam industri, perdagangan, dan pariwisata, menyediakan rusunawa sebagai upaya pemerintah untuk memberikan tempat tinggal yang layak dan terjangkau. Namun, banyak rusunawa di Batam belum memiliki fasilitas lingkungan yang memadai. Oleh karena itu, penting untuk mendukung prasarana lingkungan dengan menggunakan eco paving block pada pembangunan infrastruktur. Eco paving block adalah jenis paving block yang ramah lingkungan, memanfaatkan bahan baku daur ulang seperti plastik PET dan PETE. Penggunaan eco paving block diharapkan dapat mengurangi jumlah sampah plastik dan memberikan solusi inovatif untuk perbaikan fasilitas umum dan juga dapat mengembangkan lingkungan ekonomi hijau di rusunawa kota Batam.
Penerapan Weigted product (WP) dalam sistem pendukung keputusan pemetaan pemilihan rumah baru Putri Pratiwi, Mariska; Fauzi, Rahmat; Hutabri, Elbert; Muharmi, Yulya
Jurnal Nasional Ilmu Komputer Vol. 6 No. 1 (2025): Jurnal Nasional Ilmu Komputer
Publisher : Training and Research Institute Jeramba Ilmu Sukses (TRI - JIS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47747/jurnalnik.v6i1.2644

Abstract

The process of selecting a new house is a complex decision that involves careful consideration of multiple interacting criteria, including price, location, building size, facilities, and surrounding environment. In today's competitive real estate market, potential buyers often struggle to make optimal choices due to the overwhelming number of options and factors to consider. An effective decision support system (DSS) is essential to address this challenge. This research implements the Weighted Product (WP) method to systematically map and evaluate alternative choices of new houses based on predetermined criteria. The WP method was specifically chosen for its robust capability in handling multi-criteria decision-making processes where various factors interact and influence each other. The study analyzed data from 50 housing properties across different locations, considering eight key criteria weighted according to buyer preferences. The research methodology included data collection, criteria weighting, WP calculations, and result validation. The findings demonstrate that the WP method successfully provides accurate and reliable results, enabling potential buyers to make well-informed decisions aligned with their preferences. The implemented system showed an 85% satisfaction rate among test users, confirming its effectiveness in simplifying the complex house selection process by systematically evaluating available options.
RANCANG BANGUN ALAT PEMBUAT MINUMAN OTOMATIS BERBASIS ARDUINO UNO Sitorus, Halasan Pardamean; Hutabri, Ellbert
Computer Science and Industrial Engineering Vol 3 No 2 (2020): comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

The rapid development of automatic technology at this time penetrated all fields, especially in the field of food and beverages. One of them is an automatic beverage machine that can make drinks more practical in terms of mixing the ingredients of drinks, stirring and pouring water. In the automatic beverage machine there is still a weakness, namely the user is still in physical contact, pressing the menu and still having to go to the machine and wait for the process to finish. Based on these weaknesses, an automatic beverage maker is made by ordering drinks through an Android-based smartphone application connected to the beverage machine through ESP 8266 then processed arduino uno. The motor shield as a control in removing ingredients in the manufacture of drinks and relay module as control motor stirrer, motor pump, solenoid valve and buzzer. Percentage of error for each brewing ratio is bitter coffee with a percentageof an error 4,26 %, sweet coffee with a percentage of an error 3,60 %, milk drinks with an error percentage of 3,60 % and milk coffee with an error percentage of 3,92 %.
IMPLEMENTASI DATA MINING PENJUALAN KOSMETIK DENGAN ALGORITMA APRIORI Ulkhairi, Meta; Hutabri, Ellbert
Computer Science and Industrial Engineering Vol 3 No 3 (2020): comasie
Publisher : LPPM Universitas Putera Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Along with the times, data mining has been applied in various fields, including business or commerce, education and telecommunications. The rapid development of technology makes more and more competitors in the business world. Like Yati Cosmetics Shop, which sells various cosmetic brands, which still uses manual methods to collect data. So it is difficult to know which products (goods) are often sold, so Yati Cosmetics stores find it difficult to find cosmetics that are no longer available. Know the types of cosmetics most sold and cosmetics stocks that are still available, as well as the benefits of data mining in the sales system. The data used previously is data that has passed the selection stage in advance by researchers, so that it is easier to find the results of data analysis of cosmetics sales transactions at the Yati Cosmetics store. With priori algorithm calculations, the most commonly purchased product results are consumers, namely mirabella powder, inez powder, maybellin powder, pixy lipstick, and make over lipstick with a minimum support value of 44% and a minimum trust value of 80% with the final rule obtained from 9 rules with 83%, 84% and 89% confidence. Keywords : Data Mining, Apriori algorithm, Tanagra
RANCANG BANGUN GAME AUGMENTED REALITY BERBASIS ANDROID SEBAGAI PEMBELAJARAN KEDISIPLINAN ANAK INDONESIA Wiranata, Ardi; Hutabri, Ellbert
Computer Science and Industrial Engineering Vol 5 No 1 (2021): Comasie
Publisher : LPPM Universitas Putera Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Education nowdays become a hard material to teach to children aspecially discipline, but now with the help of technologies and augmented reality which is popular with the community, developer can make a game about discipline to let children and other have fun while studying and an extra augmented reality function. The method that are used in this development is the multimedia development life cycle (MDLC) which consist of 6 stage that namely concept, design, materials collecting, assembl, testing, and distribution. The result of this development were tested using alpha test. This study focused at junior high school stage as source of learning discipline at home, school, or public places are expected to increase students awareness of disciplined behavior.