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Klasifikasi Jurusan SMK Nizam Al-Mulk menggunakan Algoritma C4.5 Fajrin, Alfannisa Annurrullah; Simanjuntak, Pastima; Hutabri, Ellbert
Jurnal Desain Dan Analisis Teknologi Vol. 3 No. 1 (2024): Januari
Publisher : Aptikom Kepri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58520/jddat.v3i1.40

Abstract

SMA serta Sekolah Menengah Kejuruan (SMK) merupakan 2 opsi pembelajaran resmi yang berbeda, dimana Sekolah Menengah Kejuruan (SMK) mempunyai beberapa jurusan serta cuma satu jurusan yang bisa dipilih oleh siswa. Sebaliknya SMA lebih sedikit. Beberapa jurusan di Sekolah Menengah Kejuruan (SMK) membuat calon siswa SMP bimbang buat memilah jurusan yang cocok dengan minatnya. Dalam riset ini penulis hendak membangun sistem pendukung keputusan buat pemilihan jurusan Sekolah Menengah Kejuruan (SMK) bersumber pada data siswa. Informasi Data Mining sendiri mempunyai sebagian metode salah satunya klasifikasi. Metode klasifikasi terdiri sebagian tata cara, serta dicision tree merupakan bagian dari tata cara klasifikasi. Setelah itu tata cara dicision tree mempunyai algoritma, algoritma C4. 5 merupakan salah satu dari algoritma yang mempunyai dicision tree
Optimasi Sistem Akuntansi Berbasis Web Mengunakan Metode Agile Scrum Studi Kasus PT Segara Catur Perkasa Eko Septian, Deny; Hutabri, Ellbert
Jurnal Informasi dan Teknologi 2024, Vol. 6, No. 1
Publisher : SEULANGA SYSTEM PUBLISHER

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.60083/jidt.v6i1.476

Abstract

Penelitian ini bertujuan untuk mengembangkan sistem akuntansi pada PT Segara Catur Perkasa. PT Segara Catur Perkasa merupakan sebuah Badan Usaha Pelabuhan yang bekerja dalam pemanduan dan penundaan kapal. Sistem akuntansi yang akan dibangun akan mengimplementasikan teknologi informasi, terutama menggunakan Representational State Transfer (RESTful) API. Saat ini, perusahaan masih mengandalkan proses pencatatan keuangan manual menggunakan spreadsheet lokal, yang memiliki keterbatasan dalam hal kolaborasi, keamanan, dan efisiensi prosedural. RestFul API diintegrasikan dalam pembangunan sistem akuntansi berbasis web dengan metode Agile Scrum untuk meningkatkan efisiensi, fleksibilitas, dan adaptabilitas sistem. Pada tahap pra-perancangan, identifikasi masalah dilakukan melalui observasi dan wawancara, menghasilkan pemahaman terhadap kesulitan dalam pencatatan keuangan yang melibatkan BP Batam. Penelitian melibatkan pembuatan user stories yang dituangkan dalam bentuk use case diagram dan Sprint Backlog dengan fokus pembangunan RESTful API pada Sprint 1, perancangan antarmuka pengguna pada Sprint 2 meliputi tahap pembuatan rancangan UI dan implementasi kode. Sprint 3, merupakan sprint terakhir dimana hasil API serta interface yang dihasilkan dari sprint 1 dan sprint 2 akan diintegerasikan. Metode penelitian menggunakan Agile Scrum yang dipilih karena fleksibilitas dan efisiensinya dalam beradaptasi terhadap perubahan. Setelah melalui tiga sprint pengembangan, aplikasi berhasil diselesaikan dalam waktu 63 hari, mencapai kecepatan kerja yang baik. Pengujian Black Box menunjukkan bahwa aplikasi dapat berfungsi sesuai dengan kebutuhan yang diharapkan, dan survei pengalaman pengguna menunjukkan kepuasan pengguna terhadap aplikasi yang dikembangkan. Dengan implementasi sistem akuntansi yang terintegrasi menggunakan RESTful API, PT Segara Catur Perkasa diharapkan dapat meningkatkan efisiensi pengelolaan keuangan perusahaan, mengurangi kerumitan prosedural, serta memberikan fleksibilitas dalam menghadapi kebutuhan bisnis yang berubah. Penelitian ini memberikan kontribusi pada pengembangan sistem akuntansi berbasis teknologi informasi dengan pendekatan metode Agile Scrum dan integrasi RESTful API.
Pelatihan Sablon Baju Digital Karang Taruna Pemuda Kampung Bagan Kota Batam Sebagai Fondasi Pertumbuhan Ekonomi dan Keberlanjutan Budaya Hutabri, Ellbert; Satria, Robby; Elisa, Erlin; Fajrin, Alfannisa Annurrallah
PUAN INDONESIA Vol. 6 No. 1 (2024): Jurnal Puan Indonesia vol 6 no 1 Juli 2024
Publisher : ASOSIASI IDEBAHASA KEPRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37296/jpi.v6i1.250

Abstract

Kampung Bagan, an old Malay village on the coast of Tanjung Piayu, Batam City, has great cultural and economic potential but faces challenges in maintaining its cultural identity and competitiveness in the era of globalization. The youth of Kampung Bagan, most of whom work as factory workers, fishermen and traders, have creativity that has not yet been fully explored. Karang Taruna Kampung Bagan plays an important role in social and cultural activities. To empower youth, digital clothing screen printing training was carried out which integrated Malay cultural motifs into clothing designs. This training aims to improve skills, empower the local economy, preserve culture, and encourage creativity and innovation. This program involves team formation, needs analysis, and impact evaluation using guided training methods. The results show an increase in youth skills and income as well as an increase in community solidarity. Challenges such as limited resources and participation need to overcome poverty programs. It is hoped that the revitalization of the creativity of the Kampung Bagan Youth Youth Organization through digital clothing screen printing training will be able to provide a solid foundation for economic growth and cultural prosperity, making youth better prepared to face global challenges and increasing community competitiveness.
PEMANFAATAN ECO PAVING BLOCK BERBAHAN DASAR LIMBAH PLASTIK UNTUK PERBAIKAN FASILITAS UMUM RUSUNAWA DI BATAM Indah Asmarawati, Citra; Hutabri, Ellbert; Putri Pratiwi, Mariska
Martabe : Jurnal Pengabdian Kepada Masyarakat Vol 7, No 10 (2024): MARTABE : JURNAL PENGABDIAN MASYARAKAT
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/jpm.v7i10.4031-4040

Abstract

Pertumbuhan industri di Indonesia, didukung oleh populasi besar dan sumber daya alam melimpah, memberikan potensi untuk perkembangan berkelanjutan, terutama dalam sektor industri yang fokus pada inovasi, keberlanjutan, dan teknologi. Pertumbuhan industri di tingkat nasional diharapkan memberikan efisiensi dan perbaikan kualitas lapangan kerja, yang pada gilirannya diharapkan meningkatkan pendapatan per kapita dan pertumbuhan ekonomi. Pengabdian masyarakat ini berfokus pada pemanfaatan eco paving block berbahan dasar limbah plastik untuk memperbaiki fasilitas umum, sebagai upaya mengatasi masalah limbah plastik dan meningkatkan kualitas infrastruktur perumahan. Batam, sebagai salah satu kota di Indonesia yang mengalami pertumbuhan pesat, terutama dalam industri, perdagangan, dan pariwisata, menyediakan rusunawa sebagai upaya pemerintah untuk memberikan tempat tinggal yang layak dan terjangkau. Namun, banyak rusunawa di Batam belum memiliki fasilitas lingkungan yang memadai. Oleh karena itu, penting untuk mendukung prasarana lingkungan dengan menggunakan eco paving block pada pembangunan infrastruktur. Eco paving block adalah jenis paving block yang ramah lingkungan, memanfaatkan bahan baku daur ulang seperti plastik PET dan PETE. Penggunaan eco paving block diharapkan dapat mengurangi jumlah sampah plastik dan memberikan solusi inovatif untuk perbaikan fasilitas umum dan juga dapat mengembangkan lingkungan ekonomi hijau di rusunawa kota Batam.
RANCANG BANGUN ALAT PEMBUAT MINUMAN OTOMATIS BERBASIS ARDUINO UNO Sitorus, Halasan Pardamean; Hutabri, Ellbert
Computer Science and Industrial Engineering Vol 3 No 2 (2020): comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

The rapid development of automatic technology at this time penetrated all fields, especially in the field of food and beverages. One of them is an automatic beverage machine that can make drinks more practical in terms of mixing the ingredients of drinks, stirring and pouring water. In the automatic beverage machine there is still a weakness, namely the user is still in physical contact, pressing the menu and still having to go to the machine and wait for the process to finish. Based on these weaknesses, an automatic beverage maker is made by ordering drinks through an Android-based smartphone application connected to the beverage machine through ESP 8266 then processed arduino uno. The motor shield as a control in removing ingredients in the manufacture of drinks and relay module as control motor stirrer, motor pump, solenoid valve and buzzer. Percentage of error for each brewing ratio is bitter coffee with a percentageof an error 4,26 %, sweet coffee with a percentage of an error 3,60 %, milk drinks with an error percentage of 3,60 % and milk coffee with an error percentage of 3,92 %.
IMPLEMENTASI DATA MINING PENJUALAN KOSMETIK DENGAN ALGORITMA APRIORI Ulkhairi, Meta; Hutabri, Ellbert
Computer Science and Industrial Engineering Vol 3 No 3 (2020): comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

Along with the times, data mining has been applied in various fields, including business or commerce, education and telecommunications. The rapid development of technology makes more and more competitors in the business world. Like Yati Cosmetics Shop, which sells various cosmetic brands, which still uses manual methods to collect data. So it is difficult to know which products (goods) are often sold, so Yati Cosmetics stores find it difficult to find cosmetics that are no longer available. Know the types of cosmetics most sold and cosmetics stocks that are still available, as well as the benefits of data mining in the sales system. The data used previously is data that has passed the selection stage in advance by researchers, so that it is easier to find the results of data analysis of cosmetics sales transactions at the Yati Cosmetics store. With priori algorithm calculations, the most commonly purchased product results are consumers, namely mirabella powder, inez powder, maybellin powder, pixy lipstick, and make over lipstick with a minimum support value of 44% and a minimum trust value of 80% with the final rule obtained from 9 rules with 83%, 84% and 89% confidence. Keywords : Data Mining, Apriori algorithm, Tanagra
RANCANG BANGUN GAME AUGMENTED REALITY BERBASIS ANDROID SEBAGAI PEMBELAJARAN KEDISIPLINAN ANAK INDONESIA Wiranata, Ardi; Hutabri, Ellbert
Computer Science and Industrial Engineering Vol 5 No 1 (2021): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

Education nowdays become a hard material to teach to children aspecially discipline, but now with the help of technologies and augmented reality which is popular with the community, developer can make a game about discipline to let children and other have fun while studying and an extra augmented reality function. The method that are used in this development is the multimedia development life cycle (MDLC) which consist of 6 stage that namely concept, design, materials collecting, assembl, testing, and distribution. The result of this development were tested using alpha test. This study focused at junior high school stage as source of learning discipline at home, school, or public places are expected to increase students awareness of disciplined behavior.
PENERAPAN AUGMENTED REALITY PENGENALAN NAMA ILMIAH FLORA DAN FAUNA BERBASIS ANDROID Promega, Dikna Sella; Hutabri, Ellbert
Computer Science and Industrial Engineering Vol 5 No 4 (2021): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

The rapid development of today greatly affects most parts of individuals' lives in different area, particularly in the training area, one of them is utilizing Augmented reality learning media. Augmented reality permits clients to see this present reality with virtual articles. In this way. Augmented reality can be utilized as a learning media utilized by instructors to make it simpler for understudies to comprehend the learning material introduced. The porpose of this exploration is to build understudies' revenue in learning and perceive logical names of widely varied vegetation. The plan of Augmented reality utilizes the Makerless-Based Following strategy which is a technique that doesn't need a marker to show virtual articles. Scientists use UML to portray how the Augmented reality application functions, which comprises of 4 sorts of graphs, which is utilizing Case Outlines, Movement Charts, Arrangement Outlines, and Class Charts. In this examination, specialists utilized Solidarity 3D programming for application plan. Specialists likewise use Adobe Artist as an application plan. The aftereffects of this examination are that the application can be introduced on an Android gadget and the presence of this application is not difficult to utilize
RANCANG BANGUN APLIKASI PEMANDU WISATA DANAU TOBA BERBASIS WEB MENGGUNAKAN METODE AGILE Rajagukguk, Chiki Stelys; Hutabri, Ellbert
Computer Science and Industrial Engineering Vol 5 No 6 (2021): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

ABSTRACT Lake Toba is the largest lake in Indonesia and the largest volcanic lake in the world, which is currently one of the tourist destinations in North Sumatra. Lake Toba has many tourist objects that are very beautiful and unspoiled, which will give satisfaction to every visitor. However, due to the lack of application of information technology, it often limits the number of tourists who will visit. This research was made to make it easier for tourists when visiting Lake Toba by creating an application to guide tourists when traveling on Lake Toba. Researchers make a web-based application, using the Agile method as a system development and using mysql as a database in order to further increase tourist satisfaction using the application. The results of this study are the application of a Lake Toba tour guide that will provide convenience and satisfaction in traveling on Lake Toba. This application will provide instructions for every tourist spot on Lake Toba, complete with routes to access these attractions. Application users can also provide ratings of attractions that have been visited, along with comments about experiences or suggestions for attractions. This application will also display the estimated fare to enter tourist destinations and transportation that will be used by tourists. This application will be accessible if connected to the internet network.
RANCANG BANGUN SISTEM DETEKTOR KESALAHAN PADA PEMASANGAN KOMPONEN PCB BERBASIS ARDUINO Mulia, Ramdi Mulia; Hutabri, Ellbert
Computer Science and Industrial Engineering Vol 6 No 1 (2022): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

The number of PCB damage at PT. PCI ELKTRONIK INTERNATIONAL is the trigger for the loss to the company, it is because it is influenced by the production process, especially in the production of component installation parts to PCBs that do not yet have a detection device or detector system in the company with that process of installing components to the PCB. there are many installation errors (human error), with the event a tool was designed entitled Design of an Error Detector System on Arduino-Based PCB Component Installation, this tool was designed using Arduino Uno R3, ATMega 328p Microcontroller, four sr04 Ultarsonic Sensors, and LCD 2x16. With this tool the process of taking components is carried out with a sequence system starting from sensor A, to sensor B, to sensor C, and to sensor D, this process will be detected by the ultrasonic sensor sr04 if an error occurs in taking or taking not sequential, then the LCD will display information error (Wrong), and if the retrieval process is in sequence, the LCD displays correct information (PASS). This tool aims to minimize errors in the process of installing components to the PCB.