Siti Nuraini
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Pelatihan Pengembangan Media Pembelajaran Interaktif Berbasis Audio Visual Bagi Mahasiswa PGSD Universitas Lampung Sheren Dwi Oktaria; Destiani; Roy Kembar Habibi; nindy profitha; Siti Nuraini; Jody Setya Hermawan; Hariyanto
Jurnal Pengabdian Masyarakat Ilmu Pendidikan Vol. 1 No. 02 (2022): November 2022
Publisher : Jurusan Ilmu Pendidikan - Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (359.582 KB) | DOI: 10.23960/jpmip.v1i02.85

Abstract

The use of audio-visual media in learning will increase students' motivation and learning outcomes. Students from the PGSD Study Program, University of Lampung as prospective educators are required to be able to innovate creatively by utilizing technological advances for learning media. One of them is using camtasia studio media. So that students are able to use Camtasia perangkat lunak, training in the development of interactive media based on Camtasia audio-visual is needed. After attending this training, PGSD students understand and use the features of Camtasia Studio. So that students are able to modify the learning media into interactive audio-visual learning media.
PENGARUH MEDIA PEMBELAJARAN VIDEO ANIMASI TERHADAP HASIL BELAJAR PENDIDIKAN PANCASILA PESERTA DIDIK KELAS IV SD Richy Afrindo; Dayu Rika Perdana; Siti Nuraini; Rapani
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 03 (2025): Volume 11 No. 03 September 2025 In Order
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i03.7731

Abstract

The problem in this study was the low learning outcomes of grade 4th students of SD Negeri 6 Metro Utara. This study aims to determine the effect of animated video learning media on learning outcomes of Pancasila education. This research method used quantitative research with a quasi-experimental design. The population and sample of the study amounted to 54 students. Determination of the sample used a saturated sample technique. The data collection technique used a test technique in the form of multiple choice questions totaling 25 questions which were carried out twice, namely during the pretest and posttest. The data analysis technique used simple linear regression. The results of the study are that there is an effect of animated video learning media on the learning outcomes of Pancasila education with ???????????????????????? > ???????????????????????? or 25.644 > 4.260.
STRATEGI PENYUSUNAN E-BOOK BERPENDEKATAN ETNOPEDAGOGI UNTUK MENINGKATKAN CULTURAL AND CIVIC LITERACY Jody Setya Hermawan; Yoga Fernando Rizqi; Siti Nuraini; Desvyta Shelzalia Indra; Adelia Ananda SP
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 04 (2025): Volume 11 No. 04 Desember 2025 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i04.9055

Abstract

The development strategy for ethnopedagogical e-books is an important initiative that aims to improve students' cultural literacy by integrating local wisdom values into the educational framework. Ethnopedagogy is defined as an approach that emphasises local culture, traditions, and life experiences as fundamental elements for effective teaching and learning. This process begins with the identification of relevant cultural components, including folklore, customs, regional dialects, and traditional values that are relevant to students. These components are seamlessly integrated into the e-book content, in accordance with the competencies listed in the national curriculum. To increase student engagement, the e-book is created with interactive features that combine visual, audio, and video media, thereby enriching the cultural understanding experience. The application of contextual and communicative language facilitates a closer relationship between students and the material presented. Additionally, the e-book includes reflective and creative activities, such as cultural projects, documentation of family traditions, or the creation of inspiring folk tales. This method makes the learning experience meaningful, enjoyable, and relevant, while still appreciating and taking pride in cultural heritage. As a result, ethnopedagogical e-books not only improve academic understanding but also contribute to the development of students' character and cultural identity in the digital age.
PENERAPAN MODEL KOOPERATIF JIGSAW TERHADAP HASIL BELAJAR IPAS PESERTA DIDIK KELAS 5 SEKOLAH DASAR Andestri Nanda Raya; Erni; Siti Nuraini; Annisa Yulistia
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 No. 2, Juni 2026 Publish
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.15609

Abstract

Penelitian ini bertujuan untuk mengetahui bagaimana penerapan model jigsaw dapat digunakan untuk mengatasi masalah hasil belajar IPAS peserta didik kelas 5 di sekolah dasar yang masih rendah. Tempat penelitian dilakukan di SDN 2 Sumberejo, Bandar Lampung. Metode yang digunakan dalam penelitian ini adalah metode kuantitatif dengan jumlah sampel yang digunakan sebanyak 58 peserta didik yang terdiri dari 29 peserta didik kelas 5B sebagai kelas kontrol dan 29 peserta didik kelas 5C sebagai kelas eksperimen. Teknik pengumpulan data dalam penelitian ini menggunakan teknik tes dan non tes. Teknik analisis data menggunakan uji regresi linier sederhana untuk mengetahui pengaruh dari dua kelompk yang tidak saling berkaitan, dengan syarat data dari kedua kelompok tersebut tersebar secara normal dan memiliki variasi yang sama. Hasil uji pada kelas eksperimen dan kontrol menunjukkan terdapat pengaruh yang didapatkan melalui nilai signifikansi yang kurang dari 0,05. Hasil uji N-gain juga memperkuat adanya peningkatan hasil belajar dengan kelas eksperimen memperoleh sebesar 0,6 dan kelas kontrol sebesar 0,4 sehingga diperoleh dalam kategori sedang. Hasil observasi keterlaksanaan model jigsaw juga memperoleh rata-rata dengan kategori sangat aktif. Maka dapat disimpulkan bahwa penggunaan model jigsaw ini dapat berpengaruh dan dapat digunakan untuk mengatasi masalah hasil belajar IPAS peserta didik kelas 5 sekolah dasar.
PENGARUH MODEL PROBLEM BASED LEARNING BERBANTUAN VIDEO ANIMASI TERHADAP KEMAMPUAN BERPIKIR KRITIS PESERTA DIDIK KELAS V SD Rizka Selviana Putri; Siska Mega Diana; Siti Nuraini; Frida Destini
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 No. 2, Juni 2026 Release
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.17432

Abstract

The problem in this study was the low critical thinking skills of fifth-grade students at SD Negeri 8 Metro Utara. This study aimed to determine the effect of the Problem Based Learning model assisted by animated video media on the critical thinking skills of fifth-grade elementary school students. The method used in this research was a quantitative approach with a quasi-experimental group design, specifically a non-equivalent control group design. The population and sample of this study consisted of all fifth-grade students of SD Negeri 8 Metro Utara, totaling 36 students, with 17 students as the experimental class and 19 students as the control class. Data collection techniques used in this study included tests in the form of essay questions prepared based on critical thinking indicators, as well as non-test techniques such as observation sheets and documentation. Data analysis using a simple linear regression test showed that H₀ was rejected and Hₐ was accepted. Therefore, the results of the study indicated that there was an effect of the Problem Based Learning model assisted by animated video media on the critical thinking skills of fifth-grade students at SD Negeri 8 Metro Utara in the 2025/2026 academic year.