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PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS WEB ARTICULATE STORYLINE 3 PADA MATA PELAJARAN IPAS SISWA KELAS IV Bangun, Novi Olivia; Lidia Simanihuruk; Albert Pauli Sirait; Sri Mustika Aulia; Husna Parluhutan Tambunan
Jurnal Keluarga Sehat Sejahtera Vol 23 No 1 (2025): JURNAL KELUARGA SEHAT SEJAHTERA
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jkss.v23i1.67340

Abstract

This research and development was conducted in class IV of SDN 050628 Tanjung Langkat, based on the problem that teachers had never used interactive learning media, still used concrete media and relied on textbooks, causing students to become bored and unenthusiastic about learning. This research aims to produce a product in the form of web-based interactive learning media using Articulate Storyline 3 for the subject of Science and Mathematics for Grade IV, specifically the material “Changing Energy Forms.” This research is a Research and Development (R&D) study that refers to the ADDIE development model, which consists of five stages: (1) Analysis, (2) Design, (3) Development, (4) Implementation, and (5) Evaluation. The instruments used to measure the quality of the learning media were expert assessment sheets and respondent questionnaires. The results of the study showed that: (1) The validity assessment of the media showed valid criteria with a material expert percentage of 88% and a media design expert percentage of 93%; (2) The assessment of media practicality showed practical criteria based on teacher responses with a percentage of 95% and student responses with a percentage of 92% obtained through questionnaires; (3) The assessment of media effectiveness showed effective criteria as seen in the increase in learning outcomes referring to the N-Gain percentage of 63%. Keywords: Interactive learning media, Articulate Storyline 3 web, IPAS   Translated with DeepL.com (free version)
Pengaruh Permainan Lempar Tangkap Bola Terhadap Hasil Belajar Materi Permainan Bola Kecil Siswa Kelas V di SD Negeri 060794 Medan Purba, Ruth Sani Friscilla; Khairul Usman; Winara; Lidia Simanihuruk; Fajar Sidik Siregar
Jurnal Dunia Pendidikan Vol 6 No 5 (2026): Jurnal Dunia Pendidikan
Publisher : LPPM Sekolah Tinggi Olahraga dan Kesehatan Bina Guna

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55081/jurdip.v6i5.4710

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh permainan lempar tangkap bola terhadap hasil belajar siswa pada materi permainan bola kecil di sekolah dasar. Penelitian ini menggunakan metode eksperimen dengan desain one group pretest-posttest. Sampel penelitian adalah 40 siswa kelas V yang dipilih secra keseluruh (total sampling). instrument penelitian berupa tes hasil belajar yang diberikan sebelum dan sesudah perlakuan. Teknik analisis data mencakup uji normalitas, uji homogenitas, dan uji hipotesis menggunakan paired sample t-test. Hasil uji menunjukkan adanya perbedaan yang signifikan antara nilai pretest dan posttest, dengan nilai signifikansi (Sig. 2-tailed) = 0,001 < 0,05. Hal ini membuktikan bahwa terdapat perbedaan yang signifikan antara hasil belajar sebelum dan sesudah diberikan perlakuan. Dengan demikian, dapat disimpulkan bahwa permainan lempar tangkap bola berpengaruh positif dan signifikan terhadap peningkatan hasil belajar siswa pada materi permainan bola kecil.
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS ASSEMBLR EDU PADA PEMBELAJARAN IPAS KELAS IV SD Sipahutar, Frengki; Lidia Simanihuruk; Zainuddin, Zainuddin; Ananda, Lala Jelita; Afriadi, Putra
Jurnal Merah Putih Sekolah Dasar Vol. 3 No. 1 (2025): SEPTEMBER 2025
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jmpsd.v3i1.64903

Abstract

This research aims to develop an interactive learning media based on Augmented Reality technology using the Assemblr Edu application in the IPAS subject, specifically on the photosynthesis topic. This media was developed to address the issue of low student engagement caused by limited use of varied and technologically enriched media. The research method used is the 4D development model consisting of the Define, Design, Develop, and Disseminate stages. The instruments used in this study include expert validation questionnaires (content and media), teacher and student response questionnaires, and learning outcome tests. The research results showed that the developed media met the criteria of validity, practicality, and effectiveness, and successfully improved the motivation and learning outcomes of 4th-grade students at SDN 060857 Medan Tembung.
PENGEMBANGAN MEDIA E-COMIC SAINS BERBANTUAN COMIC STRIP MAKER PADA MATA PELAJARAN IPAS Matondang, Khairunnisa; Lidia Simanihuruk; Zainuddin, Zainuddin; Lala Jelita Ananda; Imelda Free Unita Manurung
Jurnal Merah Putih Sekolah Dasar Vol. 3 No. 1 (2025): SEPTEMBER 2025
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jmpsd.v3i1.65597

Abstract

This study aims to develop E-comic learning media assisted by the Comic Strip Maker application for the IPAS subject in Grade IV at SDN 060899 Medan. The research was conducted in response to the low student motivation and learning outcomes, as well as the limited use of innovative learning media at the school. The study employed the 4D development model (Define, Design, Develop, and Disseminate). Data were collected through observations, interviews, expert validation questionnaires, student response questionnaires, and learning outcome tests. The results showed that the developed E-comic media was considered highly feasible by subject matter and media experts, practical based on student responses, and effective in improving learning outcomes based on the analysis of pretest and posttest scores. This media is recommended as an interactive and engaging alternative for science learning.