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Pengembangan Aplikasi Kasir Menggunakan Model Waterfall Saputra, Aji; Safitri, Cut Fera Inong; Fitriyani, Fitriyani; Gulo, Yarni; Desyani, Teti
Jurnal Teknologi Sistem Informasi dan Aplikasi Vol. 4 No. 2 (2021): Jurnal Teknologi Sistem Informasi dan Aplikasi
Publisher : Program Studi Teknik Informatika Universitas Pamulang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Many companies engaged in printing services still use manual processes in their transactions, the system process is less efficient and the possibility of errors in input data can still occur. Like the process of recording orders using paper, calculations using calculators and sales transactions written on books. Therefore, for these problems, a cashier application is needed that can facilitate the order process, calculations and transactions accurately with a web-based cashier application that features login, sales transactions, product data, add products, settings and exit applications. Our development process uses the waterfall method and to describe the system design we use the Unified Modeling Language (UML). Application using the waterfall method can make it easier to complete the application development process because there are already stages in the method.
Pengaruh Panas Hidrasi Semen Terhadap Perilaku Deformasi Beton Kolom Usia Dini Saputra, Aji; Niken, Chatarina; Kusumastuti, Dyah Indriana; Zakaria, Ahmad
Jurnal Rekayasa Sipil dan Desain Vol. 12 No. 1 (2024): Edisi Maret 2024
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jrsdd.v12i1.4382

Abstract

Beton pada usia dini mengalami deformasi termal akibat panas yang dihasilkan oleh reaksi hidrasi semen. Deformasi ini dapat menyebabkan keretakan pada beton. Penelitian ini bertujuan untuk mengetahui pengaruh panas hidrasi semen terhadap perilaku deformasi pada kolom beton usia dini. Penelitian dilakukan secara eksperimental pada 3 sampel beton kolom berukuran 15 cm × 15 cm × 100 cm dengan kuat tekan rencana 20,75 MPa, menggunakan portland composite cement (PCC). Sampel ditutup dengan styrofoam segera setelah pengecoran. Penelitian ini mempelajari perilaku kolom beton dan suhu di dalamnya menggunakan alat embadded vibrating wire strain gauge yang ditanam pada tiap sampel. Posisi EVWSG berada pada 45 cm dari bagian bawah benda uji. Pengamatan dilakukan selama 24 jam dengan rentang setiap 15 menit. Hasil penelitian menunjukkan perilaku deformasi dan perubahan suhu dalam beton kolom memiliki pola yang mirip. Nilai minimum dan maksimum deformasi dan suhu dalam beton secara berurutan terjadi pada umur 0 jam dan 7,75 jam sebesar 5,4000E-0,7 (m/m) dengan suhu 29,5 ⁰C dan 5,6808E-0,5 (m/m) dengan suhu 36,1 ⁰C dan rata-rata deformasi sebesar 3,0341E-0,5 dengan rata-rata suhu 32⁰C. Kata kunci : Hidrasi semen, deformasi, kolom beton, suhu dalam beton.
ICT-Based Gamification Application: Supporting the Implementation of Team Games Tournament Cooperative Learning Model to Improve Students’ Learning Outcomes Umacina, Fitri Liliyani; Hamid, Fatma; Saprudin, Saprudin; Rahman, Nurdin Abdul; Saputra, Aji
TECHNO: JURNAL PENELITIAN Vol 13, No 2 (2024): TECHNO JURNAL PENELITIAN
Publisher : Universitas Khairun

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33387/tjp.v13i2.9749

Abstract

This research aims to improve students’ learning outcomes through the implementation of the Team Games Tournament (TGT) cooperative learning model complemented with ICT-based gamification applications. This research is an experimental research that involved students from class VIII at a junior high school in Ternate city. Students’ learning outcome data were collected through multiple-choice test instruments. The results showed that the use of the Wordwall gamification application in the TGT cooperative learning model was significantly more effective to improve students’ learning outcomes compared to conventional learning. This research implies that ICT-based gamification applications can be used as a complement to teaching materials. Moreover, the variety of game types utilized contributes to increased student engagement in the learning process.
Analisis Pengaruh Keterampilan Proses Sains terhadap Hasil Belajar Fisika pada Mahasiswa Pendidikan Fisika FKIP Universitas Khairun Sambiri, Usman; Saputra, Aji; Isra, Hutri Handayani
SAINTIFIK@: Jurnal Pendidikan MIPA Vol 9, No 1 (2024): SAINTIFIK@: Jurnal Pendidikan MIPA EDISI MARET 2024
Publisher : Universitas Khairun

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33387/saintifik.v9i1.8242

Abstract

Penelitian ini bertujuan untuk mengetahui hubungan antara keterampilan proses sains dengan hasil belajar fisika calon guru fisika. Jenis penelitian yang digunakan adalah penelitian survei yang bersifat korelasional dengan populasi adalah seluruh mahasiswa S-1 Prodi Pendidikan Fisika yang mengikuti kuliah elektronika dasar 1 yang berjumlah 12 mahasiswa. Analisis data yang digunakan adalah analisis inferensial dengan menggunakan analisis korelasi Rank Spearman. Instrumen penelitian terdiri dari 1) tes KPS, dan 2) tes hasil belajar. Hasil analisis deskriptif diperoleh skor rata-rata KPS adalah 34,08 sedangkan skor rata-rata hasil belajar mahasiswa adalah 59,95. Hasil analisis inferensial diperoleh nilai . Nilai tersebut lebih besar dari nilai  (0.59) sig 2 dengan taraf siginikan 5%. Data tersebut menunjukan bahwa terdapat hubungan korelasi antara KPS dan hasil belajar. Kekuatan korelasinya adalah positif yang cukup kuat. Oleh karena itu dapat disimpulkan bahwa terdapat hubungan positif yang cukup kuat antara KPS dan hasil belajar fisika pada materi elektronika dasar 2. Kata kunci: Keterampilan proses sains, Hasil belajar fisika
Penerapan Sistem Informasi Geografis berbasis Web Menggunakan Mapbox dalam Pemetaan UMKM Kota Blitar : Implementation of a Web-Based Geographic Information System Using Mapbox for Mapping MSMEs in Blitar City Saputra, Aji; Nur Budiman, Saiful; Kirom, Sabitul
Jurnal Manajemen Informatika, Sistem Informasi dan Teknologi Komputer (JUMISTIK) Vol 4 No 2 (2025): Jurnal Manajemen Informatika, Sistem Informasi dan Teknologi Komputer (JUMISTIK)
Publisher : STMIK Amika Soppeng

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70247/jumistik.v4i2.194

Abstract

UMKM berperan penting dalam perekonomian Indonesia, termasuk di Kota Blitar yang memiliki potensi wisata tinggi. Namun, penyebaran informasi dan pemetaan UMKM masih terkendala digitalisasi dan aksesibilitas. Penelitian ini mengembangkan Sistem Informasi Geografis (SIG) berbasis web menggunakan Mapbox untuk memetakan UMKM Kota Blitar dengan fitur pencarian lokasi, navigasi peta, dan popup interaktif berisi detail UMKM. Pengembangan dilakukan dengan metode waterfall menggunakan PHP dan Laravel. Hasil pengujian melalui Black Box Testing menunjukkan tingkat keberhasilan 99,1%, sedangkan User Acceptance Testing (UAT) memperoleh nilai rata-rata 94% dari ahli IT, 97,5% dari ahli administrasi, dan 87,6% dari pengguna umum. Sistem dinilai mudah digunakan, bermanfaat, serta sesuai dengan kebutuhan pengguna, dan disarankan untuk dikembangkan lebih lanjut dengan menambahkan fitur analisis lokasi serta memperluas cakupan data UMKM.
Pendampingan Penerbitan dan Penyiapan Akreditasi Nasional bagi Pengelola Jurnal Bidang Pengabdian kepada Masyarakat Perguruan Tinggi di Kota Semarang Parmin; Pamelasari, Stephani Diah; Rahayu, Endah Fitriani; Saputra, Aji
Jurnal Pemberdayaan Masyarakat Vol 6 No 2 (2021): November
Publisher : Direktorat Penelitian dan Pengabdian kepada Masyarakat (DPPM)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/jpm.v6i2.5921

Abstract

Activities with service journal managers as research targets aim to increase managers' knowledge about management and journal articles' substance quality. Manager's knowledge which is the focus of activities, refers to the accreditation assessment of national journals. The main target of community service activities is the manager of the university service journal in Semarang. The method of mentoring activities is carried out online, divided into two forms: for management and article substance. Evaluation of activities was carried out through analysis of the value of pre-test and post-test questions on journal management and article substance and questionnaire analysis of participants' feedback. The average pre-test score is 65, and the post-test is 84, indicating an increase in knowledge on the target activities. From the mentoring in publishing service journals that have been carried out, the journal manager (the target of the activity) has had broader knowledge about the management and substance of the article. The accreditation simulation in the mentoring process has provided an authentic experience for managers to be more prepared to propose accreditation and reaccreditation of service journals.
The effect of puzzle play therapy on the anxiety level of hospitalization of pre-school age children: A literature review Saputra, Aji; Gurning, Maylar; Mannopposem, Inggerid A
Indonesian Journal of Health Services Vol. 1 No. 4 (2024): October - December
Publisher : Science Center Group

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63202/ijhs.v1i4.52

Abstract

Background: Hospitalization often generates anxiety among preschool-aged children because unfamiliar environments and medical procedures create emotional stress during treatment. Therapeutic play interventions have been widely implemented to support psychological adaptation during pediatric hospitalization. Objective: This study aimed to examine the effect of puzzle play therapy on the anxiety level of hospitalization among preschool-aged children through a literature review approach. Methods: The study applied a literature review design following the PRISMA guideline from the EQUATOR Network. Secondary data were collected from scientific articles retrieved through Google Scholar using keywords related to puzzle play therapy and hospitalization anxiety in preschool children. The inclusion criteria included full-text research articles published between 2019 and 2024 that investigated therapeutic play interventions among hospitalized preschool-aged children. Ten eligible studies were selected after the screening and eligibility process. Data extraction included study characteristics, research design, sample size, intervention type, anxiety measurement instruments, and main outcomes. The findings were synthesized using descriptive analysis and narrative synthesis to identify patterns in puzzle play therapy effectiveness. Results: The review included ten studies conducted in pediatric hospital settings. Most studies applied quasi-experimental or pretest–posttest designs with sample sizes ranging from 24 to 35 children. The results consistently showed that puzzle play therapy significantly reduced anxiety levels among hospitalized preschool children. Several studies reported statistically significant decreases in anxiety scores with p-values below 0.05. Puzzle play therapy also improved emotional comfort and cooperative behavior during hospitalization. Conclusion: Puzzle play therapy represents an effective non-pharmacological intervention that reduces hospitalization anxiety among preschool-aged children. The intervention provides cognitive distraction, emotional engagement, and structured play experiences that help children adapt to stressful hospital environments.