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PENGEMBANGAN MEDIA KOMIK MATEMATIKAPADA MATERI PECAHAN UNTUK SISWA KELAS V SEKOLAH DASAR Dhita Agoes Prihanto; Tri Nova Hasti Yunianta
MAJU : Jurnal Ilmiah Pendidikan Matematika Vol 5, No 1 (2018): MAJU: Jurnal Ilmiah Pendidikan Matematika
Publisher : STKIP Bina Bangsa Meulaboh

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Abstract

Abstrak: Komik merupakan salah satu media komunikasi yang cukup digemari. Komik dapat dimanfaatkan dalam berbagai bidang termasuk Pendidikan. Dalam penelitian ini akan dikembangkan media komik matematika untuk kelas V SD pada materi Pecahan. Penelitian ini menggunakan Model pengembangan ADDIE (Analyze, Design, Development, Implementation, Evaluation) dengan menggunakan subjek siswa kelas V SD Negeri Noborejo 2 sebanyak 24 siswa. Instrumen yang digunakan dalam penelitian ini diantaranya lembar validasi, lembar kepraktisan, lembar pendapat siswa serta soal pretest dan posttest. hasil penelitian menunjukkan bahwa komik matematika Valid dengan nilai Validitas Materi sebesar 82,5% yang termasuk dalam kategori baik dan Validitas Tampilan sebesar 83,4% yang termasuk dalam kategori baik serta Validitas Kepraktisan dengan nilai Kepraktisan sebesar 87,2% yang termasuk dalam kategori sangan baik. Selain itu, komik matematika juga dapat meningkatkan hasil belajar dengan nilai N-Gain sebesar 0.89 yang termasuk dalam peningkatan tinggi dan mendapat respons positif dari siswa sehingga komik matematika efektif digunakan dalam pembelajaran. Kata kunci: Komik Matematika, pecahan
ANALISIS KEMAMPUAN BERPIKIR KREATIF SISWA SMP DALAM MENYELESAIKAN SOAL MATEMATIKA PADA MATERI BENTUK ALJABAR YANG DITINJAU DARI PERBEDAAN GENDER Fira Novianti; Tri Nova Hasti Yunianta
MAJU : Jurnal Ilmiah Pendidikan Matematika Vol 5, No 1 (2018): MAJU: Jurnal Ilmiah Pendidikan Matematika
Publisher : STKIP Bina Bangsa Meulaboh

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Abstract

Abstrak:  Jenis penelitian pada penelitian ini adalah penelitian kualitatif deskriptif. Penelitian ini bertujuan untuk mendeskripsikan kemampuan berpikir kreatif siswa SMP dalam menyelesaikan soal matematika pada materi bentuk aljabar yang ditinjau dari perbedaan gender. Subjek dalam penelitian ini adalah siswa kelas VIII C diantaranya satu siswa laki-laki yang berkemampuan berpikir tinggi (SLT), satu siswa perempuan yang berkemampuan berpikir tinggi (SPT), satu siswa laki-laki yang berkemampuan berpikir sedang (SLS), satu siswa perempuan yang berkemampuan berpikir sedang (SPS), satu siswa laki-laki yang berkemampuan berpikir rendah (SLR), satu siswa perempuan yang berkemampuan berpikir rendah (SPR). Hasil penelitian menunjukkan bahwa siswa yang berkemampuan tinggi yaitu SLT dan SPT memenuhi aspek kefasihan dan fleksibilitas sehingga tingkat kreativitas menunjuk pada tingkat ke-3 (kreatif). Siswa yang berkemampuan sedang yaitu SLS dan SPS hanya memenuhi aspek kefasihan sehingga tingkat kreativitas menunjuk pada tingkat ke-1 (kurang kreatif). Siswa yang berkemampuan rendah tidak dapat memenuhi semua aspek berpikir kreatif sehingga tingkat kreativitas menunjuk pada tingkat ke-0 (tidak kreatif). Kata kunci: kemampuan berpikir kreatif, gender, aljabar
PENGEMBANGAN ELOK (E-MODUL LINGKARAN ETNOMATEMATIKA) BERBASIS ANDROID UNTUK PESERTA DIDIK SEKOLAH MENENGAH PERTAMA Angger Rizky Alifa; Tri Nova Hasti Yunianta
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 11, No 2 (2022)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (834.404 KB) | DOI: 10.24127/ajpm.v11i2.4883

Abstract

Penelitian ini bertujuan untuk mengembangkan e-modul berbasis android. E-Modul Lingkaran Etnomatematika (ELOK) dibuat untuk meningkatkan hasil belajar peserta didik pada materi lingkaran. Model pengembangan yang digunakan penelitian ini adalah ADDIE (Analysis, Design, Development, Implementation, Evaluation). Subjek penelitian ini yaitu peserta didik kelas IX SMP Negeri 2 Ambarawa yang berjumlah 18 peserta didik. Instrumen yang digunakan berupa lembar kevalidan, lembar kepraktisan, dan lembar keefektifan yang diperoleh dari hasil pretest dan posttest. Media ELOK dinyatakan valid oleh validator dengan rata-rata 98% (sangat baik). Hasil uji kepraktisan oleh validator memperoleh rata-rata 99% (sangat baik) dan dinyatakan praktis. Media ELOK dinyatakan efektif berdasarkan Uji Wilcoxon Pretest Posttest peserta didik. E-modul Lingkaran Etnomatematika (ELOK) terbukti valid, praktis, dan efektif sehingga dapat digunakan secara luas oleh peserta didik SMP.
PERBANDINGAN HASIL BELAJAR MATEMATIKA MENGGUNAKAN MODEL PEMBELAJARAN KOOPERATIF TIPE TALKING STICK DAN STAD BERBASIS IT MATERI OPERASI HITUNG BILANGAN BULAT SISWA KELAS VII SMP NEGERI 2 BANYUBIRU Idza Nur Haida; Tri Nova Hasti Yunianta
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 7, No 3 (2018)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (303.82 KB) | DOI: 10.24127/ajpm.v7i3.1601

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This study aims to determine the differences and comparisons of mathematics learning result using the talking stick cooperative learning model and STAD (Student Teams Achievement Division) based on IT with number operation lesson for grade VII students of SMP Negeri 2 Banyubiru. This research model is a quasi-experimental research using cluster random sampling technique. Data collection instruments in this study consisted of instruments of teacher observation sheets, instruments test and documentation. Both selected classes have been ascertained homogeneous before being treated. Analysis of the final activity data shows the average learning outcomes of mathematics on learning the talking stick type is 91.88 higher than the STAD type learning model which is 84.84. The results of hypothesis testing using the Mann-Whitney U test produce sig values. (2 tailed) 0.020 <0.05 it can be concluded that the two learning models applied have different learning result in mathematics.
Pendampingan Pembelajaran Daring Parsial dan Terpadu Berbasis 3CM (Cool-Critical-Creative-Meaningful) Learning untuk Mengatasi Kejenuhan Belajar dan Kreativitas Implikasi Dampak Covid-19 Wahyudi Wahyudi; Tri Nova H. Yunianta; Erlina Prihatnani; Kristina Roseven Nababan; Dani Kusuma; Anisa Rizki Amalia; Bella Ayu Permatasari; Cindy Aprillya Sidarta; Bagas Prima Kristanto; Syera Trivena Dessiane; Erlin Prasetyo
Magistrorum et Scholarium: Jurnal Pengabdian Masyarakat Vol 2 No 1 (2021)
Publisher : Universitas Kristen Satya Wacana Salatiga

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1364.608 KB) | DOI: 10.24246/jms.v2i12021p52-64

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The Covid-19 pandemic has a huge impact on aspects of human life, one of which is in the world of education. Schools, teachers, learners and parents were also affected. The learning process that should be able to be performed in school with the assistance of teachers directly, now must move home by online with parental assistance. Accordance with the policy of the Ministry of Education and Culture of the Republic of Indonesia, namely Learning From Home by online. This sudden change in the way of learning makes it difficult for teachers to prepare and carry out learning. Ordinary learning is still difficult to do moreover learning that demands the creativity of teachers and learners. The ability of teachers to utilize technology is not good enough, so it becomes difficult if they have to do online learning. From the results of the survey, almost all learning activities are performed by sending materials and assignments, then tasks are done by students and the results are sent through WhatsApp groups (89.7% of 271 respondents). Learners become saturated and want to return to study in school (72.12%) which has an impact on decreasing opportunities to do creative activities for learners. The solution of this problem is to provide online learning facilities and support for teachers in preparing learning as well as for students and parents during the learning process. This will help teachers in preparing online learning so that teachers have enough time to develop materials and media that can be uploaded in online classes. In addition, there will be standards for organizing online classes so as to give students the opportunity to learn well, fun and can return creatively. One of the online learning designs that teachers can use is the design of online learning based on 3CM (Cool-Critical-Creative-Meaningful) learning. This learning provides students with the opportunity to develop critical, creative, meaningful thinking skills in fun and challenging ways in both partial and integrated online. The product of this activity is: 1) partial and integrated online classes; 2) Scientific articles that can be published in Community service journals.
Pengembangan E-modul Bangun Ruang Sisi Datar Dengan Aplikasi Kodular Sebagai Suplemen Belajar Siswa Banu Al Wizhar; Tri Nova Hasti Yunianta; Danang Setyadi
HISTOGRAM: Jurnal Pendidikan Matematika Vol 7, No 1 (2023): Histogram
Publisher : STKIP Andi Matappa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31100/histogram.v7i1.2548

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Penelitian ini bertujuan untuk mengembangan E-modul Bangun Ruang Sisi Datar Dengan Aplikasi Kodular Sebagai Suplemen Belajar Siswa. Subjek penelitian ini yaitu 29 siswa kelas VIII SMP Negeri 9 Salatiga. Penelitian ini termasuk dalam jenis penelitian pengembangan atau research and development (RnD) model ADDIE. Pengumpulan data dalam penelitain ini dengan observasi, tes, angket, dan dokumentasi. Instrumen penilaian dalam peneliatian berupa lembar validasi, lembar kepraktisan, lembar keefektifan dan lembar respon siswa. Hasil dari analisis yang dilakukan memperoleh presentase kevalidan sebesar 92,55% dan presentase keefektifan sebesar 93%, artinya media valid dan efektif dengan kategori sangat baik. Hasil dari uji paired samples t-test menghasilkan nilai signifikan ,000 atau kurang dari 0,05 sehingga h0 ditolak, maka terdapat perbedaan rerata sebelum dan sesudah menggunakan media. Hasil dari respon siswa memperoleh presentase 83,45% dengan kategori sangat baik. Sehingga dapat disimpulkan bahwa “Media E-modul Bangun Ruang Sisi Datar Dengan Aplikasi Kodular Sebagai suplemen belajar siswa” adalah valid, praktis dan efektif sebagai suplemen belajar siswa.
Development of Blended Learning Activities Based on 3CM (Cool-Critical-Creative-Meaningful) to Support Creativity and Good Character Students Wahyudi, Wahyudi; Kusuma, Dani; Prihatnani, Erlina; Nova Hasti Yunianta, Tri; Amin, Nor Fadila
Journal of Nonformal Education Vol 9, No 1 (2023): February: Community Empowerment and Equivalency Education
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jne.v9i1.42095

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Good character and creativity are two of the ten determining factors of a person's success. These two things are important to form in educational activities, especially in elementary schools. During the Covid-19 pandemic, this became a tough challenge to achieve. The new normal period is beginning, and a good and effective learning preparation is needed. The purpose of this study is to develop blended learning activities with the 3CM model to increase students' creativity and good character. Blended learning is one of the alternative learning modes that can be done. It requires appropriate design and learning activities. Blended learning that gives students the opportunity to develop critical, creative, meaning-ful thinking skills in a fun and challenging way. One of them is a blended learning design based on 3CM (Cool-Critical-Creative-Meaningful). Learning activities with blended learning can be done with full online or a combination of face-to-face and online. This research is RnD re-search with ASSURE design in 6 stages of development activity. The results of the development of blended learning activities based on 3CM learning are carried out in 4 activities, namely 1) it's time to play and challenge (cool), 2) it's time to criticize (critical), 3) it's time to be creative, 4) it's time to reflect and take meaning (meaningful). The results of the assessment of blended learning activities aspects of ease of access to learning score 4.48 (excellent), aspects of content, media and teaching materials score 4.57 (excellent) from the assessment of 45 teachers. Student response to aspects of ease of access to learning score 4.72 (excellent), aspects of content, media and teaching materials score 4.72 (excellent). The results of this study are proven to increase students' creativity and good character.
PENGEMBANGAN MEDIA PEMBELAJARAN GOOGLE SITES BERBASIS STEAM UNTUK MATERI DIMENSI TIGA Wahyu Hendriawan; Tri Nova Hasti Yunianta; Danang Setyadi
Pedagogy: Jurnal Pendidikan Matematika Vol. 8 No. 1 (2023): Pedagogy : Jurnal Pendidikan Matematika
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/pedagogy.v8i1.2573

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Penelitian ini bertujuan untuk mengembangkan media pembelajaran Google Sites berbasis STEAM pada materi dimensi tiga yang memiliki kriteria kevalidan, kepraktisan, dan keefektifan. Subjek penelitian terdiri dari 22 siswa kelas XII BDP SMK Diponegoro Salatiga. Penelitian ini menggunakan metode Research and Development (R&D) atau penelitian pengembangan dengan model ADDIE. Instrumen yang digunakan dalam penelitian meliputi lembar kevalidan, lembar kepraktisan, lembar keefektifan dari hasil pretest dan posttest menggunakan uji Wilcoxon, serta lembar pendapat siswa. Berdasarkan hasil penilaian dari pakar media dan pakar materi, media pembelajaran Google Sites berbasis STEAM pada materi dimensi tiga dinyatakan valid dengan rata-rata 81% dengan kategori sangat baik. Hasil uji kepraktisan menunjukkan bahwa media pembelajaran ini praktis dengan persentase 88,3% dengan kategori sangat baik. Sedangkan hasil uji keefektifan menunjukkan bahwa media pembelajaran ini efektif berdasarkan perbandingan nilai pretest dan posttest menggunakan uji Wilcoxon. Media pembelajaran Google Sites berbasis STEAM pada materi dimensi tiga terbukti valid, praktis, dan efektif untuk digunakan dalam kegiatan belajar mengajar.
An Analysis of Junior High School Students Metacognitive Ability for solving Numeration Problem Tri Nova Hasti Yunianta; Nanda Pravita Sari
Jurnal Pendidikan Matematika IKIP Veteran Semarang Vol 7 No 1 (2023): Journal of Medives : Journal of Mathematics Education IKIP Veteran Semarang
Publisher : Urogram Studi Pendidikan Matematika, Universitas IVET

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31331/medivesveteran.v7i1.2197

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The metacognitive ability of students is low in using and applying the knowledge that has been learned, managing the information obtained, choosing the right strategy, and developing an effective strategy as the basis for carrying out research. This qualitative study aims to describe the metacognitive abilities of junior high school students in solving numeracy problems related to Numbers Data & Uncertainty materials. The research subjects were three grade VIII students of SMP Negeri 1 Salatiga who were selected by purposive sampling technique. The criteria for selecting the subject are able to solve questions 1?4 using appropriate, communicative, and commitment strategies to become a subject. The data were collected through a written test in the form of AKM (Minimum Competency Assessment) simulation numeration questions and interviews according to indicators of metacognitive ability. There are aspects of metacognitive abilities that are observed, namely planning, monitoring, and evaluating. The results of the study of the three subjects carried out two indicators of the planning, namely students could plan the objectives to be carried out and sequence the stages of the strategy to be carried out. Indicators carried out by the subject at the monitoring are that students can perform careful calculations and indicators that have not been implemented are students checking answers from the results and correcting errors. In the evaluation three subjects carried out two indicators, namely, the students were able to assess the results and re-evaluate the objectives. Keywords: Metacognitive, Metacognitive Ability, Numeracy
Development of Flip PDF And Video Based E-Modules to Improve Mathematics Learning Outcomes Helti Lygia Mampouw; Yogani Indah Pawestri; Tri Nova Hasti Yunianta
Numerical: Jurnal Matematika dan Pendidikan Matematika Vol. 7 No. 1 (2023)
Publisher : Institut Agama Islam Ma'arif NU (IAIMNU) Metro Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25217/numerical.v7i1.3296

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The decline in national exam results for junior high school students in 2017-2019 decreased yearly, with achievement in 2019 of 46.46%, with the lowest mathematics score compared to other subjects. This research aims to produce a valid, practical, and efficient. E-module is used to create an E-module system of linear equations in two variables that meet applicable criteria. This study uses Research and Development (R&D) research using the ADDIE method, namely analysis, design, development, implementation, and evaluation; researchers develop E-modules, a system of linear equations in two variables accessed via the internet. E-modules that are created apply concepts in daily life or contextually so students can easily understand The tool used in the module is Flip pdf edition corporate. The participants of this study were 34 class VIII students of SMP N 1 Suruh for the 2021/2022 academic year. The development of the E-module system of linear equations in two variables gets a good response from students by getting an average of 88% in the excellent category,  practicality average is 87,5% in the excellent category, so this E-module is feasible to use in the learning process, the resulting impact students can understand the material with interest and curiosity to learn. The use of E-modules must pay attention to the weaknesses of students who need the facilities and infrastructure to access the media E-module.
Co-Authors Ambarani, Erli Amin, Nor Fadila Andini, Mei Andrias Banu Pradipto Angger Rizky Alifa Anisa Rizki Amalia Anisa Rizki Amalia Anissa Putri Aqila Fairuz Shafa Arriska Adhi Nugraheni Arriska Adhi Nugraheni Arum Dwi Jayanti Bagas Prima Kristanto Bagas Prima Kristanto Bambang Susanto Banu Al Wizhar Banu Al Wizhar Bella Ayu Permatasari Cindy Aprillya Sidarta Cindy Aprillya Sidarta Cristina Resa Intan Permatasari Dadan Dasari Danang Setyadi Dani Kusuma Deviana Meiwijayanti Dhita Agoes Prihanto Dian Evelina Sahaya Ami Didi Suryadi Dyana Wijayanti Eka Pradita Putri Indriani Eko Sujarwo Eko Yulianto Prambudi Elah Nurlaelah Era Destiyandani Erika Christin Trisnawarni Erlangga Mawasdi Erlin Prasetyo Erlina Prihatnani Erlina Prihatnani Erlina Rahma Damayanti Fibby Syaeful Abdullah Fika Widya Pratama Fira Novianti Galih Kuat Prihandoko Giesta Dike Hari Setiyawan Helarius Ryan Wahyu Santoso Helti Lygia Mampouw Helti Lygia Mampouw Hermanto Hermanto Idza Nur Haida Ika Wulandari Ilham Fajar Anggoro Indri Kusumaningtyas Intan Kurnia Sari Intan Kurnia Sari, Intan Kurnia Jauharu, Afifah Latip Rasyid Joko Widiyanto Kristanto, Bagas Prima Kristian Tantra Sidarta Kristina Roseven Nababan Kriswandani Kriswandani Kusuma, Dani Lusiyati, Lusiyati Marfi Ario Maria Krissanti Maryann Lanuza Mega Ristiana Mei Andini Melliana Christie Nugroho Muhammad Al Falah Kurniawan Nanda Pravita Sari Nanda Sriretno Pangestu Novisita Ratu Nuringtyas, Sesilia Intan Kusuma Pratiwi Nurul Safaati Puspita, Wita Ratna Raharti, Antonia Dwi Rahayu Ranila Rahayu Ravita Ranila, Rahayu Ranu Fitra Pradhitya, Ranu Fitra Ratri Isharyadi, Ratri Retno Ningtyas Retno Ningtyas, Retno Rian Ika Pesona Rian Ika Pesona Rindiani Repo Sidi Riska Novia Sari, Riska Novia Rizky Rosjanuardi Sari, Atika Defita Selan, Dina Selesna Theresia Uchia Sesilia Intan Kusuma Nuringtyas Soeleman, M Sri Amini Suhendra Supriyati, Anis Susi Lestariyani Syera Trivena Dessiane Tatang Herman, Tatang Wahyu Hendriawan Wahyu Setiawan Wahyudi Winarto, Alexander Christian Widya Eka Yayi Suryo Prabandari Yogani Indah Pawestri Yoseffin Dhian Crismasanti