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Comparison of the Number of Iterations of Roots of Non-Linear Equations in the Regula Falsi Method, Secant Method, and Bisection Method using Python Yose Amelia, Sabrina; Aryani, Diah; Warsito, Ary Budi; Purnomo, Yunianto
Formosa Journal of Science and Technology Vol. 3 No. 5 (2024): May 2024
Publisher : PT FORMOSA CENDEKIA GLOBAL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55927/fjst.v3i5.9331

Abstract

There are several methods for solving nonlinear equations, each method has a different number of iterations. This study aims to compare the number of iterations required by the Bisection, Regula Falsi, and Secant Method in finding the roots of an equation. These three methods were tested using two different equations in the Python programming language. From each equation in this study, Bisection Method requires thirteen and eighteen iterations, Regula Falsi Method requires nine and eight iterations, while Secant Method requires five iterations. From these three methods, Secant Method requires the fewest number of iterations, Regula Falsi Method requires a greater number of iterations than the Secant Method but less than the Bisection Method, and Bisection Method requires the highest number of iterations.
Utilization Chart of Account For Effectiveness Company Cash Mapping On Web Based Accounting Online System 2.0 Suryana, Endang; Syafnidawati, Syafnidawati; Aryani, Diah
APTISI Transactions on Management (ATM) Vol 1 No 1 (2017): ATM (APTISI Transactions on Management)
Publisher : Pandawan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (869.906 KB) | DOI: 10.33050/atm.v1i1.682

Abstract

In a company, the accounting system is very important, because it contains financial information that can be used to make a decision. Currently already developed online web-based accounting, where the accounting system can be used anytime and anywhere with an internet connection. An accountant is someone who has an important role in the success of financial processing company. Where, to facilitate the processing process, the accountant must be able to perform the company's cash mapping. By grouping into multiple accounts will facilitate the process of financial information delivery. The data of all transactions will be entered into accounts that have been made previously. And if the accounts that have been used in the year are not reused, then the accountant can delete the account, then add a list of new accounts. However, if the account is still reused, the accountant can also archive the account, so the data will not be deleted, but only archived or hidden. Thus, the menu chart of accounts in WBAOS 2.0 (Web Based Accounting Online System) can facilitate the recording of corporate cash mappings. Keywords​: WBAOS, Chart of Account, and cash mapping
Asset Management Using a Web-Based Accounting Online System To Maintain Value of Company Assets Supriati, Ruli; Aryani, Diah; Maesaroh, Siti
APTISI Transactions on Management (ATM) Vol 1 No 1 (2017): ATM (APTISI Transactions on Management)
Publisher : Pandawan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (608.7 KB) | DOI: 10.33050/atm.v1i1.683

Abstract

Assets are entities that are tangible or intangible and have economic value. In a company, assets are important, because assets are assets that must be managed properly to provide good benefits also to the company. Companies must be able to keep the value of each company's assets to always be at a high level, avoiding damage so that the value of the asset does not fall in the selling price. With asset management, companies are increasingly eager in planning outgoing expenses to maintain the value of existing assets, monitoring assets that are bought, sold, or otherwise depreciated. Asset management based on this online accounting system, companies get asset data reports, accumulated depreciation of each asset until the asset value is updated or real-time. Any assets that have been added in the system can be archived, edited or deleted. Import feature on this system also facilitate the company in doing penginputan asset data in large quantity. Thus, with the asset management system directly synchronized with the company's financial data, will provide work efficiency in monitoring each company's assets. Keywords​: Asset Management, Real-time, Entities, and Asset Values
SOSIALISASI IMPLEMENTASI KONTEN AUGMENTED REALITY SEBAGAI ALTERNATIF MEDIA PEMBELAJARAN UNTUK MENINGKATKAN MOTIVASI BELAJAR SISWA Patiro, Shine Pintor Siolemba; Aryani, Diah; Hendrian, Hendrian; Damayanti, Prisila; Rekarti, Endi; Gaol, Lasando Lumban
Community Development Journal : Jurnal Pengabdian Masyarakat Vol. 5 No. 3 (2024): Volume 5 No. 3 Tahun 2024
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/cdj.v5i3.28604

Abstract

Kegiatan Pengabdian Kepada Masyarakat yang diajukan di SMA Dharma Karya UT wilayah Pondok Cabe Tangerang Selatan, bertujuan untuk memberikan sosialisasi dan pelatihan terkait penggunaan teknologi Augmented Reality (AR) pada kegiatan pembelajaran yang dapat dijadikan salah satu alternatif media pembelajaran dengan memanfaatkan teknologi AR yang memberikan obyek tambahan berupa teks, suara, gambar, video, obyek 2 Dimensi maupun 3 Dimensi untuk mendukung peningkatan pelayanan pendidikan kepada guru dan siswa-siswa agar dapat memotivasi kegiatan belajar mengajar. Target khusus yang ingin dicapai adalah pemahaman dan kemampuan untuk menggunakan media pembelajaran berbasis teknologi AR guna mendukung pembelajaran lebih efektif dan efisien sebagai pendukung pelayanan pendidikan di SMP/SMA Dharma Karya UT. Sementara metode yang digunakan pada kegiatan ini adalah Metode Community Based Participatory Action Research (CBPAR) terdiri atas tiga tahapan yaitu : perencanaan, implementasi dan evaluasi sesuai dengan siklus inti tindakan CBPAR. Dalam pelaksanaannya kegiatan dilaksanakan selama dua hari. Hari pertama dilakukan penyuluhan dan praktek yang melibatkan guru-guru di SMP/SMA Dharma Karya UT. Hari kedua dilanjutkan dengan praktek di kelas yang melibatkan siswa SMA Dharma Karya UT kelas X IPA 1 dalam mata pelajaran matematika. Hasil kegiatan ini meningkatkan pemahaman kemampuan secara praktis serta kreativitas para guru tentang kegunaan dan pemanfatan dari konten Augmented Reality (AR) sebagai pendukung pembelajaran yang lebih menarik dan menyenangkan sesuai dengan kebutuhan dunia pendidikan pada era digitalisasi.
Sosialisasi Pemanfaatan Layanan G-Suite For Edu (Google Suite for Education) pada SMP Negeri 69 Jakarta: indonesia Aryani, Diah; Siolemba Patiro, Shine Pintor; Ariessanti, Hani Dewi
Universal Raharja Community (URNITY Journal) Vol. 1 No. 2 (2021): URNITY (Universal Raharja Community)
Publisher : UNIVERSITAS RAHARJA

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (388.646 KB) | DOI: 10.33050/urnity.v1i2.1607

Abstract

Education in the current digitalization era requires the ability to adapt to developments in the field of information and communication technology that affect the education system in the digital era. This community service activity aims to take advantage of opportunities by sharing knowledge and increasing knowledge by utilizing information and communication technology by introducing G-Suite for Education as a learning model strategy in the current era of digitalization, especially for teachers of SMP Negeri 69. The method used is the socialization method. practically by providing training and simulating G-Suite for Educations services so that it is hoped that through this socialization it can be achieved understanding and mastery of teachers to be able to use the G-Suite for Education service which consists of Gmail, Calssroom, Docs, Drive and Google Calendar in good learning activities. face-to-face and online. Kata kunci : G-Suite for Education, digitalization era, sharing knowledge
SOSIALISASI TEKNOLOGI AUGMENTED REALITY DALAM MENINGKATKAN HASIL BELAJAR SISWA PADA LINGKUP PENGAJARAN YANG TERINTEGRASI Aryani, Diah; Suharti, Dwi Sloria; Noviandi, Noviandi; Ariessanti, Hani Dewi
Universal Raharja Community (URNITY Journal) Vol. 4 No. 1 (2024): URNITY (Universal Raharja Community)
Publisher : UNIVERSITAS RAHARJA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33050/urnity.v4i1.3047

Abstract

Because of its emphasis on superimposing virtual information on top of real environments, augmented reality (AR) technology in education has emerged as a cutting-edge and promising field in both research and practice. This sets learning in a different context from traditional learning and opens up a whole new creative realm for learning.. The gap between teaching methods and the technological environment is increasing as a result of students' disinterest and low motivation when using traditional teaching approaches as well as teachers' reluctance to implement learning with technology. The lack of knowledge and ability of teachers at SDN Larangan 5, Tangerang City in the use and use of integrated technology in classroom teaching is still limited, especially for Augmented Reality (AR) technology, so boredom and lack of variety in the disclosure of their teaching materials often occur, which has an impact on learning outcomes. which is not optimal. This community service activity aims to achieve knowledge transfer by socializing learning content by utilizing Augmented Reality (AR) technology using a smartphone or tablet which will later be used to see and observe objects from the markers that have been provided. This activity uses the Community-Based Participatory Action Research (CBPAR) method with three core stages of the CBPAR action cycle, namely: planning, implementation and evaluation. And the results of the analysis of this activity state that there has been an increase in knowledge and interest regarding the use of technology, especially Augmented Reality (AR) technology which is included in learning activities with analysis results of 50%. Keywords: Augmented Reality, Community Based Participatory Action Research (CBPAR), learning content