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Journal : Indo-MathEdu Intellectuals Journal

Pengembangan Multimedia Interaktif Berbasis TPACK pada Mata Pelajaran Informatika Kelas VII di SMP Anisya, Anisya; Anugrah, Septriyan; Hendri, Nofri; Masnur, Alkadri
Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i5.1925

Abstract

The research aims to develop framework-based interactive multimedia on Techonogical Pedagogical Content Knowledge in informatics subjects at the junior high school level. The type of research used is the Research and Development (R&D) method with a development model (Analysis, Design, Development, Implementation, Evaluation). At the development stage, an analysis of needs in the field, storyboard design, media development using the articulate storyline application, and product trials were carried out to students. The instruments used in the study consist of observations, questionnaires, and learning outcome tests with the aim of determining the practicality and effectiveness of the products developed. The validation test data from the material aspect obtained a score of 4.00 with the criterion of "Strongly Agree". Meanwhile, in terms of media tested by two media validators, the average score from validator 1 was 3.85 with the "Valid" category and from media expert 2 was 4.74 with the "Very Valid" category. The results of the practicality test were obtained with a score of 4,210 in the category "Very Practical". The results of the effectiveness test obtained an average N-gain score of 71.24% which is included in the category of "Quite Effective". Based on the assessment that has been obtained, the TPACK-based interactive multimedia developed is very feasible and effective to be used in learning activities
Pengembangan Desain Wizer.Me Sebagai E-LKPD pada Mata Pelajaran Matematika Materi Bilangan Bulat Kelas VII SMP Yunita, Rini; Rosmaria, Rosmaria; Novrianti, Novrianti; Masnur, Alkadri
Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i5.2005

Abstract

The development of E-LKPD in Grade VII Mathematics Subject of SMPN 5 Linggo Sari Baganti is motivated by a teacher-oriented learning pattern, as well as limitations in the use of digital teaching materials such as E-LKPD. This research aims to produce valid and practical E-LKPD products so that they can be used in the learning process. The type of research used is Research and Development (R&D). The development model used in this study is a 4D model. The 4D model consists of 4 stages, namely define, design, develop and disseminate. The results of the development of E-LKPD were obtained through validity and practicality tests. The product validity test was validated by three validators consisting of one material validator, namely a teacher of Mathematics Class VII SMPN 5 Sari Baganti and two media validators, namely lecturers from the Department of Curriculum and Educational Technology, Padang State University. The product practicality test was carried out by conducting an E-LKPD trial for grade VIIB students of SMPN 5 Linggo Sari Baganti. The results of the validity test by a material expert and two media experts obtained an average score of 4.86, 4.86, and 4.8 respectively which was categorized as "very valid". The results of the practicality test obtained an average score of 4.6 with the category "very practical". Thus, it can be concluded that the E-LKPD developed is suitable for use as a teaching material in Mathematics Class VII Junior High School.
Efektivitas Penggunaan E-Modul Matematika Bebasis 4C Terhadap Hasil Belajar Siswa Kelas VIII SMP Mardiah, Ainul; Yeni J, Fetri; Masnur, Alkadri; Yusri, Meldi Ade Kurnia
Indo-MathEdu Intellectuals Journal Vol. 5 No. 6 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i6.2030

Abstract

The low student learning outcomes are motivated by the lack of activity of students during the learning process and the teacher's dependence on textbooks. Therefore, this study aims to determine the effectiveness of 4C-based mathematics e-modules on the learning outcomes of grade VII students at UPTD SMP Negeri 1, Mungka District. This research was carried out with a quantitative research method in the form of a Quasy Experiment. The data collection technique used is a test in Mathematics subjects. The sample of this selection was 54 grade VII students consisting of 27 people from the experimental class and 27 people from the control class. The data analysis techniques are normality test, homogeneity test, and hypothesis test with the Wilcoxon Test test method. The results show that the use of 4C-based mathematics e-modules is significantly effective in improving the learning outcomes of grade VII students. If learning is facilitated with modules or e-modules based on the 4Cs, learning will be more effective, because after learning at school students can use the e-module, learning can be done independently by students.
Pengembangan Media Puzzle Interaktif untuk Pengenalan Huruf pada Anak Usia 5-6 Tahun di Taman Kanak-Kanak Inrafa, Shaumy Darojatun; Kurnia, Reni; Yusri, Meldi Ade Kurnia; Masnur, Alkadri
Indo-MathEdu Intellectuals Journal Vol. 5 No. 6 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i6.2066

Abstract

This research aims to develop interactive puzzle-based learning media that is specifically designed to introduce letters to early childhood in Kindergarten Negeri Madani. Conventional learning media are considered less interactive in the letter recognition process, while visual- and play-based approaches have proven to be more effective for children. This research is a type of Research and Development (R&D) research with a 4-D development model (four-D model). This model consists of 4 stages of development including Define, Design, Develop, Disseminate. This media was developed systematically and tested for validity and practicality using a questionnaire. The results of the validity test reached 87.17% for the material aspect and 86.11% for the media aspect, while the practicality test achieved an average score of 81.25%. This interactive puzzle media is proven to be able to increase children's interest in learning letters with a fun approach and support their motor and cognitive development
Efektivitas Penggunaan Media Video Animasi Terhadap Hasil Belajar Siswa pada Mata Pelajaran IPA Kelas VIII SMP Negeri 3 Pariaman Mulya, Yogi; Yeni J, Fetri; Eldarni, Eldarni; Masnur, Alkadri
Indo-MathEdu Intellectuals Journal Vol. 5 No. 6 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i6.2082

Abstract

Student learning outcomes are still low, especially in science subject grade VIII at SMP Negeri 3 Pariaman. This is because the media used by teachers in the learning process is still less varied, teachers use media in the form of printed books in which there are pictures that are difficult for students to understand. Therefore, this study aims to determine the effectiveness of the use of animated video media on student learning outcomes in science subject grade VIII at SMP Negeri 3 Pariaman. This type of research is quantitative research with an experimental approach in the form of a quasi experiment. The sample selected was class VIII.3 as a control class with 31 people and class VIII.5 as an experimental class with 31 people. This research was conducted on science subjects with human respiratory system material. The data processing used was a normality test, a homogeneity test, and a hypothesis test using the independent test method of t-test samples, with a significant level of ∝<0.05. The results showed that there was a difference in learning outcomes, the experimental class with an average score of 70.48, compared to the control class with an average score of 60.38. Based on the results of the t-test calculation, t count = 2.987 while t table with a significant level ∝0.05 = 2.0003. When compared, the t calculation > t table is 2.987 > 2.0003. Which means that H1 is accepted, so that the effective animation video media is significantly applied to the learning outcomes of grade VIII students in science subjects at SMP Negeri 3 Pariaman
Pengembangan Multimedia Pembelajaran IPA pada Materi Spesialisasi Sel Kelas VIII SMP Yelsi, Nengsi Fitri; Hidayati, Abna; Yusri, Meldi Ade Kurnia; Masnur, Alkadri
Indo-MathEdu Intellectuals Journal Vol. 5 No. 6 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i6.2101

Abstract

The development of this multimedia learning is motivated by the problem of learning, where teachers only use printed books as the main learning media in the classroom. Students tend to feel bored and less interested in following lessons using printed books that only contain text and images. This research aims to produce valid and practical multimedia learning products that can be used in the learning process. The type of research used is research and development, also known as Research and Development (R&D). The development model used is the 4D model, which consists of four main stages: define, design, development, and disseminate. The product validity test was conducted by 4 validators, namely 2 material validators and 2 media validators. The product trial was conducted on 20 eighth-grade students of SMP Negeri 5 Linggo Sari Baganti with the aim of determining the practicality of the developed product. The results of the material validation by 2 material validators obtained an average score of 4.93 with the category "very valid." The results from the assessment by 2 media validators obtained an average score of 4.45 with the category "very valid." The results of the media practicality test obtained an average score of 4.45 with the category "very practical." Based on the results of the validity and practicality tests, it can be concluded that the IPA learning multimedia on the "Cell Specialization" material for 8th-grade junior high school produced is valid and practical, thus it can be used in the learning process
Pengaruh Model Pembelajaran Kooperatif Tipe Jigsaw Terhadap Hasil Belajar Siswa pada Mata Pelajaran PPKn Kelas VII di SMP Negeri 1 Pariaman Fadhilaturrahmy, Fadhilaturrahmy; Bentri, Alwen; Rayendra , Rayendra; Masnur, Alkadri
Indo-MathEdu Intellectuals Journal Vol. 5 No. 6 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i6.2186

Abstract

The problem found in the learning process taking place in the field is that students are found who cannot cooperate by upholding group norms in achieving their learning goals. This affects the understanding and learning outcomes of students. This study aims to determine the influence of the application of the Jigsaw-type cooperative learning model on student learning outcomes in PPKn grade VII subjects of SMP Negeri 1 Pariaman. This type of research is quasy-experimental research consisting of 2 classes, namely the experimental class and the control class. The sample technique used in this study is purposivesampling. This research was conducted on the material of Indonesian Unity and Regional Characteristics in the subject of PPKn class VII. The instrument used is a test of students' understanding of the subject matter. The analysis test uses the t-test. The results of the study showed that the data analyzed using the t-test had a significant level of 0.05. namely the results of the thitun > ttable, which are 1.823 > 0.670. Based on the results of the study, it can be concluded that H1 in this study is accepted. Thus, the application of the Jigsaw-type cooperative learning model has an effect on student learning outcomes in PPKn class VII SMP Negeri 1 Pariaman.
Evaluasi Program Projek Penguatan Profil Pancasila (P5) dalam Kurikulum Merdeka Belajar sebagai Upaya Peningkatan Karakter Siswa Sekolah Dasar di Kecamatan Pariangan Brilyan, Shabra; Rayendra, Rayendra; Syafril, Syafril; Masnur, Alkadri
Indo-MathEdu Intellectuals Journal Vol. 6 No. 3 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i3.3063

Abstract

This research aims to evaluate the implementation of the Projek Penguatan Profil Pelajar Pancasila (P5) in Kurikulum Merdeka at elementary schools in the Pariangan District. The approach used is a mixed method with a sequential exploratory design, as well as a CIPP (Context, Input, Process, Product) evaluation model. Qualitative data was collected through interviews, observations, and documentation, while quantitative data was obtained through student questionnaires. The instruments used include interview guidelines, observation sheets, and questionnaires. The results of the context evaluation show that schools understand the importance of character education, but still face obstacles in teacher collaboration and resource readiness. The evaluation of the input revealed the limitations of learning resources, infrastructure, teacher competence, and variations in the quality of the teaching modules. The process evaluation shows that project-based learning is beginning to be implemented, but it is not optimal due to a lack of understanding of the P5 concept. Product evaluation shows that assessment and reporting of learning outcomes have not been maximized due to the limitations of teaching tools and teacher assistance. The implementation of P5 shows a positive direction, but there is still a need for improved coordination, continuous training, strengthening resources, and collaboration with parents and the community to shape the character of students
Pengembangan Media Pembelajaran E-Comic pada Mata Pelajaran PPKn Kelas VIII SMP Zuliasmi, Syahra; Anugrah, Septriyan; Novrianti, Novrianti; Masnur, Alkadri
Indo-MathEdu Intellectuals Journal Vol. 6 No. 3 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i3.3100

Abstract

This research aims to test the validity, practicality, and effectiveness of E-Comic media in the Civics Education learning for eighth-grade junior high school students. This study uses the research and development (R&D) method with a simplified Borg and Gall model into three stages: preliminary study, product development and validation, and effectiveness testing. The instruments used are validation sheets and tests in the form of multiple-choice questions. The data produced are analyzed quantitatively descriptive. The E-comic media developed is considered feasible with a material validation of 4.73 and a media of 4.80. The practicality was high (4.69) and the effectiveness was sufficient (N-gain 65.74%). The presentation is engaging, accessible, and enhances students' interest and understanding. Although effective, this media is still limited to one chapter of material and tested in one school so it needs further development. The results of the development of E-comic media in PPKn learning have proven to be valid, practical, and quite effective in improving student learning outcomes. This medium makes it easier to understand material through attractive and accessible visuals. However, the scope of the material is still limited and needs further development so that it can be applied more widely in various schools
Pengembangan Media Virtual Reality (VR) pada Materi Sistem Organ di SMP Kelas VIII Putri, Septia Eka; Hendri, Nofri; Yusri, Meldi Ade Kurnia; Masnur, Alkadri
Indo-MathEdu Intellectuals Journal Vol. 6 No. 3 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i3.3361

Abstract

This research aims to develop Virtual Reality (VR) based learning media on the material of the human organ system for eighth-grade junior high school students. This study employs research and development (R&D) methods using the ADDIE model, which consists of five stages: analysis, design, development, implementation, and evaluation. The learning media is developed using the Millealab application and implemented with the assistance of VR Box devices. Data was collected through expert validation sheets (materials and media), practicality questionnaires, and learning outcome tests for students. The data obtained was analyzed descriptively quantitatively to determine the level of validity, practicality, and effectiveness of the developed media. The research results showed that the developed VR media is valid, practical, and effective in improving students' learning outcomes. Thus, this VR media is suitable to be used as an innovative alternative in science learning, particularly for the material of organ systems.