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PEMBERDAYAAN PEKERJA DALAM PENCEGAHAN HIV/AIDS MELALUI KAMPANYE KESEHATAN DAN SKRINING DINI DI PT X KOTA BATAM Sari, Chinta Yolanda; Parisma, Wan Intan; Jarti, Nanda; Irawati, Ice; Oktarizal, Hengky; Jading, Rasmin Nur
PUAN INDONESIA Vol. 7 No. 1 (2025): Jurnal PUAN Indonesia Vol. 7 No. 1 Juli 2025
Publisher : ASOSIASI IDEBAHASA KEPRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37296/jpi.v7i1.439

Abstract

HIV/AIDS remains a major public health issue, especially among productive-age workers. In Indonesia, over 51% of new HIV cases in 2023 were reported among workers, highlighting the urgent need for workplace-based interventions. This community service program aimed to empower workers at PT X Batam through health campaigns and early screening for HIV/AIDS. A total of 40 employees were randomly selected to participate in pre-test and post-test assessments involving knowledge and behavioral questionnaires. The intervention included educational leaflets, health campaigns, and HIV/AIDS risk screening. Data were analyzed using the Wilcoxon test. Results showed significant improvements in knowledge and preventive behaviors (p = 0.001). In-depth interviews with company leaders revealed growing institutional commitment to HIV/AIDS prevention. This program demonstrated the effectiveness of targeted workplace health education and screening in improving awareness and reducing stigma. The findings underscore the importance of integrating HIV/AIDS prevention strategies into occupational health policies to foster a healthier and more productive workforce.
PEMBERDAYAAN MASYARAKAT MELALUI EDUKASI FOGGING DI RT 01/RW 02 BENGKONG SADAI Sari , Eva Velisa; Saputra, Dedy; Oktaviana , Tanya; Hasibuan , Imam Abdullah; Septiandi , Egy; Jarti , Nanda; Sanusi , Sanusi; Basar , Abdul Rohmad
PUAN INDONESIA Vol. 7 No. 1 (2025): Jurnal PUAN Indonesia Vol. 7 No. 1 Juli 2025
Publisher : ASOSIASI IDEBAHASA KEPRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37296/jpi.v7i1.443

Abstract

Kuliah Pengabdian Masyarakat (KPM) activity at Ibnu Sina University was conducted to evaluate the level of involvement of residents in RT 01/RW 02, Bengkong Sadai Village, in the fogging outreach program organized by the health department. Through a participatory qualitative method, the KPM team conducted direct observations in the field and held focus group discussions (FGD) with residents and health cadres. The findings showed that although the majority of residents understood the importance of fogging, their level of involvement in the activity was still low, due to a lack of technical understanding and minimal follow- up after the outreach was conducted. As a form of contribution, the KPM team offered solutions through training for health cadres and the development of simple educational media to increase community understanding. This initiative proved to be able to arouse residents' enthusiasm in supporting the implementation of the fogging program. This activity also serves as a real example of synergy between academic circles, village government, and the community. To maintain the sustainability of the program, the team recommends regular accompaniment and a system for monitoring citizen participation on an ongoing basis.  
OPTIMALISASI PENJUALAN UMKM BUNDO KANDUNG MELALUI PELATIHAN DIGITAL MARKETING Jarti, Nanda; Putri , Weni Lestari; Sari , Chinta Yolanda
PUAN INDONESIA Vol. 7 No. 1 (2025): Jurnal PUAN Indonesia Vol. 7 No. 1 Juli 2025
Publisher : ASOSIASI IDEBAHASA KEPRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37296/jpi.v7i1.445

Abstract

This community service activity aims to increase the capacity of Micro, Small, and Medium Enterprises (MSMEs) in the Bundo Kandung Community, Tiban Lama, in utilizing digital marketing as a strategy to increase sales and competitiveness in the digital era. Problems faced by MSMEs in this community include low understanding and skills in digital marketing, minimal use of social media and e-commerce, and limitations in creating attractive promotional content. Through digital marketing training covering basic branding materials, social media strategies, digital content creation, and the use of marketplace platforms, this activity is expected to provide practical and applicable understanding to participants. The implementation method includes interactive material delivery, direct practice, and technical assistance. The results of this activity show an increase in participants' knowledge and skills in marketing products digitally, as well as the emergence of a collaborative spirit among MSMEs to increase the competitiveness of local products online.
ANALISIS APLIKASI OUTLOOK EXPRESS TERHADAP INFORMASI KERJA DI PT TANJUNG HARAPAN SENTRANUSA Darmansyah, Alex; Putri, Weni; Jarti, Nanda
Jurnal Liga Ilmu Serantau Vol. 2 No. 2 (2025): Edisi Agustus - Jurnal Liga Ilmu Serantau
Publisher : LPPM Universitas Ibnu Sina

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36352/jlis.v2i2.1233

Abstract

Outlook Express Aplication is an application that serves to convey work information in the form of electronic mail or e-mail whether it be text, pictures and video. The purpose of the study was to find out: use outlook, To find work, and the influence of outlook express to employee information PT Tanjung Harapan. Theoretically usefulness is to determine how much information the employee in the use of Outlook Express, while the practical usefulness is expected that all parties can determine the effect resulting from Outlook Express so that employees can take advantage of the best in the business information. The study was conducted in PT Tanjung Harapan, Jl. Sekupang Industrial Estate, Batam, Indonesia. The research method used is a quantitative research method is descriptive and associative by using simple regression
Pelatihan Pembuatan Media Dengan Metode Blended Learning Untuk Mendukung Proses Belajar Mengajar Jarti, Nanda; Rizki, Sestri Novia; Yusran, Rio Rahmat
Alamtana: Jurnal Pengabdian Masyarakat UNW Mataram Vol 5 No 1 (2024): Edisi Mei 2024
Publisher : LPPM UNIVERSITAS NAHDLATUL WATHAN MATARAM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51673/jaltn.v5i1.2233

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Abstract: Siswa SMKN 8 BATAM yang selama ini hanya mengandalkan pemberian materi pelajaran secara manual dan terbatas kepada siswa. Manfaat dari penggunaan e-learning dan juga blended learning dalam dunia pendidikan saat ini memberikan kesempatan bagi siswa secara mandiri memegang kendali atas keberhasilan belajar. Pembelajar bebas menentukan kapan akan mulai, kapan akan menyelesaikan, dan bagian mana dalam satu modul yang ingin dipelajarinya terlebih dulu. Dengan adanya kegiatan ini diharapkan kepada para pengajar / pembimbing serta siswa SMKN 8 BATAM tersebut untuk dapat memberikan bahan pengajaran secara lebih kreatif serta inovatif dan menyenangkan untuk siswa didik di sekolah tersebut. Selain itu, dengan adanya tambahan pengetahuan tentang pembelajaran secara komputerisasi / e-learning kepada para pengajar / pembimbing siswa , diharapkan proses dalam pemberian materi pelajaran kepada SMK 8 BATAM lebih modern dan lebih mengikuti perkembangan teknologi yang sudah semakin canggih.
Kecanduan Teknologi : Dampak Penggunaan Komputer Terhadap Kesehatan Mental: Penelitian Muhammad Zulfadli; Kavita Devi Saputri; Nanda Jarti
Jurnal Pengabdian Masyarakat dan Riset Pendidikan Vol. 4 No. 2 (2025): Jurnal Pengabdian Masyarakat dan Riset Pendidikan Volume 4 Nomor 2 (October 202
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jerkin.v4i2.3260

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The rapid development of computer technology has significantly influenced human life in various aspects, including work, education, and entertainment. However, excessive use of computers may lead to technology addiction, which negatively impacts mental health. This study aims to analyze the effects of excessive computer use on individuals’ psychological conditions and identify the factors influencing this relationship. The research employs a Systematic Literature Review (SLR) approach by examining relevant studies and scientific articles. The findings indicate that prolonged computer use can lead to stress, anxiety, depression, and a decline in social interaction skills. Moreover, factors such as self-control, social support, and usage patterns play a vital role in moderating mental health risks. This study highlights the importance of self-regulation and awareness in utilizing technology wisely so that computers can be used effectively without causing adverse effects on users’ psychological well-being.
Arsitektur Sistem Informasi dengan Metode Agile Framework Scrum pada Pelayanan PMKS dan Pemberdayaan Kesejahteraan Sosial Ropianto, Muhammad; Pradipto, Dimas; Jarti, Nanda; Fernandes, Atman Lucky
Journal of Information System Research (JOSH) Vol 7 No 1 (2025): Oktober 2025
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/josh.v7i1.8458

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This study aims to design and implement a database-based information system for managing Social Welfare Issues (PMKS) and Social Welfare Potential and Resources (PSKS) in XYZ Village, XYZ District. Currently, PMKS and PSKS data management is still carried out using Microsoft Excel, which causes data entry errors, such as names, population registration numbers (NIK), and recipient addresses. In addition, data retrieval is difficult, and reports take up a lot of file storage space. Microsoft Excel is also not well integrated and does not allow for direct monitoring. The information system was developed using the Agile approach with the Scrum method and designed using database-based programming, PHP, and MySQL. In the design stage, the Waterfall method was used to design the system, and modeling using Unified Modeling Language (UML) was used to describe the structure and interactions between system components. The results of this research include needs analysis, system design with UML modeling, and 64 tables that support system development. System testing was conducted using Black Box Testing, which involved the PMKS Admin, PSKS Admin, and Public Services related to PMKS and PSKS data management in XYZ Village, XYZ District. The test results showed that the developed information system was successful and could facilitate data management, information retrieval, and report generation, as well as facilitate direct monitoring. In addition, this system requires data classification on the dashboard to display information in a more executive manner, particularly to support annual reports. To maintain the sustainability of this system, it is necessary to improve human resources in the operation and maintenance of the system so that it can continue to function properly and support the management of PMKS and PSKS in XYZ Village, XYZ District.
Algoritma General and Test Menggunakan Metode Depth First Search Dalam Penentuan Jalur Rute Terpendek Putri, Weni Lestari; Jarti, Nanda
Brahmana : Jurnal Penerapan Kecerdasan Buatan Vol 4, No 2 (2023): Edisi Juni
Publisher : LPPM STIKOM Tunas Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/brahmana.v4i2.190

Abstract

General and Test is a branch of knowledge that is included in the field of artificial intelligence. Success in using the system is the basic goal of artificial intelligence itself. General and test works in solving problems and finding the best solution which is used as a reference in determining the path to find the smallest value so that you can quickly go to the place to be visited and can save time and money while traveling to the location. General and test has the concept of looking for the smallest alternative path by how to find all the path values to be visited, after being processed as a whole for each path, alternative starling values will be obtained which can be used as directions. The way the General and test method works is to combine Depth First Search with a backracking system. All solutions must be discussed in full prior to testing. The procedure for working with this method must be carried out systematically in order to get a good solution. General and test has a working principle (1). Generate possible solutions (2). Test whether the solution is correct according to the required criteria. (3). If a solution has been found then exit, but if it has not been found then the next step is to repeat the steps until you find the highest result that can be used as a reference in finding the path with the least or shortest distance. The problem in this study is the lack of information in passing the smallest path because there are many paths that must be chosen to get to the destination. The benefit of this research is to help the user in providing information on the path to be passed so as to save time and costs. Alternative results are obtained that can be used as a solution, namely the A-B-G-J-M-T line = 23+15+5+11=54 KM. This discussion can be used as a reference by traders in finding the shortest alternative so as to save travel costs and time
Perancangan Game Edukasi Pendidikan Karakter Berbahasa Inggris Dengan Jenis Role Playing Game Berbasis Android Hutabri, Ellbert; Jarti, Nanda; Fauzi, Rahmat
Brahmana : Jurnal Penerapan Kecerdasan Buatan Vol 5, No 1 (2023): Edisi Desember
Publisher : LPPM STIKOM Tunas Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/brahmana.v5i1.289

Abstract

Educational games are designed to enable users to learn through engaging and enjoyable experiences. This motivates users to participate and allows for more effective learning. The game is developed as a Role-playing game (RPG), utilizing the Game Development Life Cycle (GDLC), and UML as an analysis tool, with black-box testing used for testing. Research findings have shown that games are an intriguing method used as an interactive learning medium. With educational elements, especially character education, students feel joy in learning while playing, embedding educational values into children's characters at home, school, and their surrounding environment. Games are created to be as close as possible to students, making them more relevant to students' everyday lives, and making it easier to practice character education taught within the game. The game developed in English can assist students in learning English while playing. From conducted tests, students express enjoyment in using the game and can assist in their memorization of English vocabulary.
Implementasi Sistem Informasi Raport Online Berbasis Website untuk Meningkatkan Efisiensi dan Aksesibilitas Pengelolaan Nilai Siswa di Sekolah Menengah Pertama Jarti, Nanda; Suryadi, Agus; Andriawan, Arya
Jurnal Liga Ilmu Serantau Vol. 1 No. 1 (2024): Edisi Februari - JLIS: Jurnal Liga Ilmu Serantau
Publisher : LPPM Universitas Ibnu Sina

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36352/jlis.v1i1.787

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The current method of recording student grades at Kallista School is not fully computerized. Grades are manually entered into report books, which, when errors or mistakes occur, result in disorganized report content. Additionally, the extensive and complex recording of student data, attendance, class schedules, subjects, and grades in the junior high school's ledger book poses difficulties in data processing in case of errors in both recording and managing large-scale data. Therefore, it is imperative for the school to provide a service that offers rapid, easy, practical, and efficient access to report card information for students and their parents or guardians. This information system is designed as a website using PHP programming language and MySQL database. The implementation of this online report information system facilitates the tasks of teachers and administrative staff in fulfilling their responsibilities, while enabling parents to easily, quickly, and economically access school report information from anywhere, anytime, transcending geographical and temporal constraints.