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Implementation of Canva Media in Learning Negotiation Texts for Class X of SMK Negeri 2 Semarang Adianto, Irham Husna; Asropah; Sri Wahyuni; Ngatmini
Jurnal Disastri (Jurnal Pendidikan Bahasa dan Sastra Indonesia) Vol 6 No 3 (2024): Jurnal Disastri: Pendidikan Bahasa dan Sastra Indonesia
Publisher : Program Studi Pendidikan Bahasa dan Sastra Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/disastri.v6i3.6946

Abstract

This research aims to describe the implementation of Canva learning media in class 10 negotiation text learning materials at SMK Negeri 2 Semarang. Negotiation text is an important material in Indonesian that requires communication skills and creativity. However, conventional learning often makes students feel less motivated and find it difficult to understand the concept of negotiation texts. Therefore, this research explores the use of Canva media as an interesting and creative learning tool. The research method used is a qualitative approach with data collection techniques through observation, interviews and documentation. Participants in this research were Indonesian language teachers and class X students at SMK Negeri 2 Semarang. The data obtained was analyzed descriptively to determine the impact of using Canva media on students' learning motivation, creativity and understanding of the concept of negotiation texts. The research results show that the implementation of Canva media in learning negotiated texts has a positive impact on students' learning motivation and creativity. Apart from that, using Canva media also helps students understand the concept of negotiation text.
Penggunaan Media Gambar Kartun untuk Meningkatkan Keterampilan Berbicara di Sekolah Dasar Masruriyah, Jois Syahadati; Ngatmini
PESHUM : Jurnal Pendidikan, Sosial dan Humaniora Vol. 4 No. 5: Agustus 2025
Publisher : CV. Ulil Albab Corp

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56799/peshum.v4i5.11664

Abstract

This research aims to improve speaking skills using crtoon image based learning media for first grade students at SDN Pagonan. The type of research conducted is classroom action research. The subject of this study were seven first grade students at SDN Pagonan. This research was conducted in two cycles, each consisting of two sessions. Data collection techniques included observation, while data analysis used quantitative descriptive methods. The results of this studyvindicate that students speaking skills improved through the use of cartoon image media. This was evident fro the increase in the average achievement, which rose from a pre-action level of 62.85% to 71% in the first cycle, and further increased to 77% in the second cycle.
Program Literasi untuk Meningkatkan Asesmen Kompetensi Minimum Siswa Kelas V SD Setiyana, Agustin Arum; Ngatmini
Edukatika Vol. 2 No. 1 (2024): Juni
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/edukatika.v2i1.797

Abstract

Penelitian ini bertujuan untuk meningkatkan Asesmen Kompetensi Minimum di SD Negeri Krajan 04 Kecamatan Gatak Kabupaten Sukoharjo dengan program-program literasi siswa. Metode penelitian yang digunakan adalah dekriptif kualitatif dengan observasi. Dari data observasi Rapor Mutu Pendidikan tahun 2023 SD Negeri Krajan 04 Kecamatan Gatak Kabupaten Sukoharjo diperoleh hasil bahwa capaian indikator kemampuan literasi berada pada peringkat sedang yaitu 66,67 % siswa sudah mencapai kompetensi minimum. Definisi capaian tersebut adalah 40% - 70% peserta didik telah mencapai kompetensi minimum untuk literasi membaca namun perlu upaya mendorong lebih banyak peserta didik dalam mencapai kompetensi minimum. Kendala dari permasalahan tersebut adalah kurangnya minat baca siswa. Upaya upaya untuk mengatasi masalah tersebut adalah membuat pojok baca, Program GEMARI (Gerakan Membaca Setiap hari), Lomba Literasi, Simulasi ANBK, Program Duta Literasi, dan Library Tour. Hasilnya sebanyak 75% siswa sudah mencapai kompetensi minimum. Sehingga pada tahun 2024 indikator kemampuan literasi siswa sudah mendapat capaian baik.
Pengaruh Penggunaan Smart Phone terhadap Perkembangan Bahasa Anak Usia Dini Astuti, Budi; Putriyanti, Lina; Ngatmini
Edukatika Vol. 2 No. 2 (2024): Desember
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/edukatika.v2i2.1235

Abstract

Tujuan dari penelitian ini adalah untuk menganalisis pengaruh penggunaan smartphone terhadap perkembangan bahasa anak usia dini. Dengan semakin berkembangnya teknologi, penggunaan smartphone menjadi hal yang umum di kalangan orang tua dan anak-anak. Penelitian ini mengkaji dampak positif dan negatif penggunaan smartphone terhadap aspek perkembangan bahasa, termasuk keterampilan berbicara, mendengarkan, dan berkomunikasi sosial pada anak-anak usia 3 hingga 6 tahun. Metode yang digunakan dalam penelitian ini adalah pendekatan kuantitatif dengan desain eksperimen dan pengumpulan data melalui observasi langsung, wawancara dengan orang tua, serta tes perkembangan bahasa anak. Hasil penelitian menunjukkan bahwa penggunaan smartphone yang berlebihan dapat menghambat perkembangan bahasa anak, terutama dalam aspek interaksi sosial dan keterampilan berbicara, namun penggunaan yang terbatas dengan konten edukatif dapat memberikan manfaat bagi peningkatan kosa kata dan kemampuan mendengarkan anak. Penelitian ini juga menyoroti pentingnya pengawasan orang tua dalam pemilihan konten dan lamanya waktu penggunaan smartphone. Oleh karena itu, disarankan agar orang tua lebih selektif dalam memfasilitasi penggunaan smartphone pada anak-anak, dengan memperhatikan keseimbangan antara kegiatan digital dan interaksi sosial langsung untuk mendukung perkembangan bahasa yang optimal dan maksimal.
Analisis Keterampilan Koneksi Matematis Pada Permainan Marching Bell Kelas B TK Aisyiyah Bustanul Athfal 02 Todanan Kecamatan Todanan Kabupaten Blora Semester Gasal Tahun Ajaran 2024/2025 Rahmaningtyas, Hardianika; Sulianto, Joko; Ngatmini
Edukatika Vol. 2 No. 2 (2024): Desember
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/edukatika.v2i2.1488

Abstract

Penelitian ini bertujuan untuk: (1) mengetahui apakah permainan marching bell meningkatkan Keterampilan Koneksi Matematis, (2) mengetahui efektivitas permainan marching bell terhadap Koneksi Matematis. Jenis penelitian ini adalah penelitian Quasi Eksprimental Design. Adapun bentuk desain quasi eksperimen yang digunakan adalah Nonequivalent Control Group Design. Populasi dan sampel pada penelitian ini adalah anak kelompok B di TK Aisiyah Bustanul Athfal 02 Todanan Kabupaten Blora Semester II Tahun Pelajaran 2024/2025 berjumlah 18. Analisis data meliputi langkah-langkah sebagai berikut: (1) uji normalitas data, (2) uji homogenitas, (3) uji t, dan (4) uji N-Gain. Hasil penelitian: (1) Keterampilan Koneksi Matematis anak setelah menggunakan Permainan Marching Bell pada anak usia 5-6 tahun : (1) keterampilan Koneksi Matematis anak kelas B pada pre-test rata-rata 60,90 dan sesudah Penerapan Model Pembelajaran menggunakan Permainan Marching Bell  pada post-test rata-rata 86,82. Terjadi kenaikan skor sebesar 22,92; (2) Keefektifan Permainan Marching Bell terhadap keterampilan Koneksi Matematis pada anak usia 5-6 tahun: (1) Berdasarkan Uji t, hasil t hitung 17,165  > t tabel 1,69 (df 34)  dan tingkat signifikansi t hitung 0,000 < 0,05 dengan arah positif membuktikan bahwa Skor Keterampilan Koneksi Matematis kelas B berbeda signfikan sebelum dan sesudah pembelajaran dengan Permainan Marching Bell; (2) Hasil uji N_Gain untuk analisis keefektifan peningkatan Keterampilan Koneksi Matematis kelas B diperoleh rata-rata peningkatan gain sebesar 0,59, artinya peningkatan Keterampilan Koneksi Matematis kelas B berada pada pada kategori sedang yaitu nilai gain 0,3 < g ≤ 0,7.   Kata kunci: permainan; marching bell; Keterampilan; Koneksi Matematis   ABSTRACT           This study aims to: (1) determine whether the marching bell game improves Mathematical Connection Skills, (2) determine the effectiveness of the marching bell game on Mathematical Connection.           This type of research is Quasi Experimental Design research. The form of quasi-experimental design used is Nonequivalent Control Group Design. The population and sample in this study were 18 children in group B at Aisiyah Bustanul Athfal 02 Todanan Kindergarten, Blora Regency, Semester II, 2024/2025 Academic Year. Data analysis includes the following steps: (1) data normality test, (2) homogeneity test, (3) t-test, and (4) N-Gain test.           Results of the study: (1) Children's Mathematical Connection Skills after using the Marching Bell Game in children aged 5-6 years: (1) the Mathematical Connection skills of class B children in the pre-test averaged 60.90 and after the Application of the Learning Model using the Marching Bell Game in the post-test averaged 86.82. There was an increase in score of 22.92; (2) Effectiveness of Marching Bell Game on Mathematical Connection skills in children aged 5-6 years: (1) Based on the t-test, the t-count result of 17.165> t table 1.69 (df 34) and the significance level of t-count 0.000 <0.05 with a positive direction proves that the Mathematical Connection Skill Score of class B is significantly different before and after learning with the Marching Bell Game; (2) The results of the N_Gain test for the analysis of the effectiveness of increasing Mathematical Connection Skills of class B obtained an average increase in gain of 0.59, meaning that the increase in Mathematical Connection Skills of class B is in the moderate category, namely a gain value of 0.3 <g ≤ 0.7. Keywords: game; marching bell; Skills; Mathematical Connection
Efektifitas Model Pembelajaran CIRC Dalam Meningkatkan Kemampuan Membaca Pemahaman pada Siswa kelas 3 SDN SUKOMANGLI 01 Bambang Arifianto; Ngatmini
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.26585

Abstract

This study aims to examine the effectiveness of the Cooperative Integrated Reading and Composition (CIRC) learning model in improving reading comprehension skills of thirdgrade students at SD Negeri Sukomangli 01. The research employed a Classroom Action Research (CAR) method conducted in two cycles, each consisting of planning, implementation, observation, and reflection stages. The subjects were 14 students. Data were collected through observation, interviews, documentation, and written tests in the form of pretests and posttests. The results showed a significant improvement in students' reading comprehension abilities. In the pretest of Cycle I, all students were in the moderate category (scores 40–59). After the implementation of CIRC in Cycle I, all students improved to the high category (scores 60–80). In Cycle II, 71.43% of students reached the very high category (scores >80), while the rest remained in the high category. The challenges encountered included differences in group member abilities, time limitations, and domination by certain students during group discussions. Nevertheless, the CIRC model proved effective in enhancing both academic performance and collaborative skills. Therefore, the CIRC learning model is recommended as an alternative strategy for teaching Bahasa Indonesia, particularly to improve reading comprehension at the elementary school level. This study aims to examine the effectiveness of the Cooperative Integrated Reading and Composition (CIRC) learning model in improving reading comprehension skills of third-grade students at SD Negeri Sukomangli 01. The research employed a Classroom Action Research (CAR) method conducted in two cycles, each consisting of planning, implementation, observation, and reflection stages. The subjects were 14 students. Data were collected through observation, interviews, documentation, and written tests in the form of pretests and posttests. The results showed a significant improvement in students' reading comprehension abilities. In the pretest of Cycle I, all students were in the moderate category (scores 40–59). After the implementation of CIRC in Cycle I, all students improved to the high category (scores 60–80). In Cycle II, 71.43% of students reached the very high category (scores >80), while the rest remained in the high category. The challenges encountered included differences in group member abilities, time limitations, and domination by certain students during group discussions. Nevertheless, the CIRC model proved effective in enhancing both academic performance and collaborative skills. Therefore, the CIRC learning model is recommended as an alternative strategy for teaching Bahasa Indonesia, particularly to improve reading comprehension at the elementary school level.
PENGARUH PERMAINAN KARTU BILANGAN TERHADAP KETERAMPILAN BERHITUNG PADA OPERASI PERKALIAN SISWA KELAS II SDN BULAK RUKEM TIMUR 1 SURABAYA Saputra, Ilham Widiyanto; Nur Afni Choirunisya; Ahmad Sudi Pratikno; Parrisca Indra Perdana; Ngatmini; Ani Setianingsih
Jurnal Ilmiah Pendidikan Dasar (JIPDAS) Vol 5 No 4 (2025): Vol. 5 No. 4 Edisi November 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar Fakultas Pendidikan Ilmu Pengetahuan Sosial dan Bahasa Institut Pendidikan Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37081/jipdas.v5i4.3300

Abstract

Matematika merupakan mata pelajaran fundamental yang berperan penting dalam mengembangkan kemampuan berpikir logis dan analitis siswa sekolah dasar. Operasi perkalian menjadi kompetensi dasar yang perlu dikuasai karena merupakan fondasi untuk memahami materi matematika lanjutan. Namun, pembelajaran di SDN Bulak Rukem Timur 1 Surabaya masih didominasi metode ceramah dan latihan tertulis yang kurang menarik sehingga menyebabkan rendahnya motivasi dan pemahaman siswa. Penelitian ini bertujuan untuk mengetahui pengaruh penggunaan media permainan kartu bilangan terhadap keterampilan berhitung operasi perkalian siswa kelas II. Metode yang digunakan adalah deskriptif kuantitatif dengan pretest dan posttest pada 31 siswa sebagai sampel. Hasil penelitian menunjukkan peningkatan rata-rata nilai dari 59,84 pada pretest menjadi 84,58 pada posttest, dengan 81% siswa mengalami peningkatan keterampilan berhitung. Media permainan kartu bilangan terbukti efektif meningkatkan pemahaman konsep dan motivasi belajar siswa. Dengan pendekatan pembelajaran yang aktif dan menyenangkan, media ini menjadi alternatif solusi yang sesuai dengan Kurikulum Merdeka untuk meningkatkan kualitas pembelajaran matematika di sekolah dasar
EFEKTIFITAS IMPLEMENTASI LEARNING MANAGEMENT SYSTEM (LMS) DALAM KONTEKS MANAJEMEN PENDIDIKAN DI SMK Ngatmini; Sinaga, Osberth; Lubis, Wildansyah
SCHOOL EDUCATION JOURNAL PGSD FIP UNIMED Vol. 15 No. 4 (2025): SCHOOL EDUCATION JOURNAL PGSD FIP UNIMED
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/sejpgsd.v15i4.71827

Abstract

This study aims to analyze the effectiveness of Learning Management System (LMS) implementation in the context of educational management in Vocational High Schools (SMK), with a prospective study at SMK Negeri 8 Medan. The research approach uses a quantitative method design. The main variables include: the quality of LMS implementation (infrastructure, teacher training, user adoption), learning outcomes (student technical competence, achievement of competency standards), and managerial indicators (administrative efficiency, teacher performance monitoring). The sample involved students, teachers, and education personnel. The analysis used a mixed linear model for longitudinal data and thematic analysis for qualitative data. The results are expected to provide empirical evidence on the determinants of LMS effectiveness and managerial recommendations for optimizing implementation in SMK.