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Variasi Model Pembelajaran Pada Siswa Di Sekolah Dasar Hadzami, Salsabila; Maknun, Lu’luil
Tarqiyatuna: Jurnal Pendidikan Agama Islam dan Madrasah Ibtidaiyah Vol. 1 No. 2 (2022): Tarqiyatuna: Jurnal Pendidikan Agama Islam dan Madrasah Ibtidaiyah
Publisher : STAI Asy-Syukriyyah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36769/tarqiyatuna.v1i2.279

Abstract

The purpose of this article is to outline the different types of current learning methods that are appropriate for pupils.. The learning model is a framework that offers a systematic explanation of how to conduct learning so that students may understand the precise objectives to be met. Research of this kind use descriptive qualitative methods.This article has several learning models. 1) Theory Based Learning Model, 2) Make-A-Match Learning Model, 3) Quantum Learning Model, 4) Value Clarification Technique (VCT) Learning Model, 5) Learning Based Learning Model, 6) STEAM Learning Methodology, 7) Model Peer Tutor Learning, 8) Contextual Learning Model, 9) Number Head Together Learning Model, 10) Active Knowledge Sharing Learning Model, 11) CORE Learning Model, 12) CSCL Learning Model, 13) Jigsaw Type Collaborative Learning Model. The learning model is also a learning design orIn order to implement learning effectively and efficiently, a process based on learning demands, objectives, and delivery methods must be used. This is done by reducing the learning-related challenges that students experience. This will serve as a reference for establishing yourself as a disciplined "person".
The 21st Century Transformation of Islamic Religious Education (PAI) Learning Through Active Deep Learner Experience (ADLX): Teachers’ Strategies, Students’ Responses, And Challenges in Elementary School Purwaningrum, Septiana; Maknun, Lu’luil
Proceeding International Conference on Education Volume 03, Agustus Tahun 2025: International Conference on Education
Publisher : Faculty of Tarbiyah, Institut Agama Islam Negeri (IAIN) Kediri, Indonesia

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Abstract

Islamic Religious Education (PAI) learning in elementary schools is often still traditional, teacher-centered, and focused on memorization, which makes it less meaningful for students. Ideally, PAI learning should foster active, reflective, and applicable processes in daily life. This study aims to describe the implementation of the Active Deep Learner Experience (ADLX) method in PAI learning at SDIT Bina Insani, Kediri City, focusing on teachers’ strategies, students’ responses, and challenges faced during its implementation. This research employed a qualitative descriptive approach, with data collected through participatory observation, in-depth interviews, and documentation. Data analysis was carried out using the interactive model of Miles, Huberman, and Saldaña. The findings revealed that teachers applied structured strategies aligned with ADLX principles, involving students actively and reflectively in the learning process. Students responded positively, as shown by increased participation, deeper conceptual understanding, value internalization, and improved worship practices. However, teachers faced challenges such as limited instructional time, diverse student characteristics, and restricted learning media. The study concludes that ADLX is effective in improving the quality of PAI learning across cognitive, affective, and psychomotor domains. These findings imply the need for institutional support in terms of resource provision, flexible policies, and continuous teacher training to ensure the sustainable implementation of ADLX.
Analisis penerapan pembelajaran fisika melalui model pembelajaran PAIKEM terhadap motivasi belajar siswa di berbagai jenjang pendidikan Maknun, Lu’luil; Safira, Amalia Intan; Khoerunnisa, Devi Nur; Muttaqi, Moh. Zaha Faizul; Afifi, Muhammad Wildan
Nautical : Jurnal Ilmiah Multidisiplin Indonesia Vol. 3 No. 2 (2024): Nautical: Jurnal Ilmiah Multidisiplin Indonesia
Publisher : ARKA INSTITUTE

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55904/nautical.v3i2.1283

Abstract

Pembelajaran Aktif, Inovatif, Kreatif, Efisien, dan Menyenangkan (PAIKEM) merupakan pendekatan yang bertujuan menciptakan pengalaman belajar yang optimal bagi siswa. Berbagai penelitian menunjukkan bahwa penerapan model pembelajaran PAIKEM mampu meningkatkan motivasi belajar siswa, yang pada gilirannya berdampak positif terhadap hasil belajar mereka. Penelitian ini bertujuan menganalisis penerapan model pembelajaran PAIKEM di berbagai tingkat pendidikan serta mengidentifikasi peran kesiapan guru dan siswa dalam keberhasilan implementasinya. Dengan menggunakan metode studi kepustakaan, data dalam penelitian ini dikumpulkan dari berbagai jurnal ilmiah yang relevan. Hasil kajian pustaka menunjukkan bahwa model PAIKEM tidak hanya meningkatkan motivasi belajar, tetapi juga mengembangkan potensi siswa secara optimal. Berdasarkan analisis literatur, disimpulkan bahwa penerapan PAIKEM memerlukan kesiapan baik dari sisi pendidik maupun peserta didik untuk mencapai hasil yang diharapkan.
Attempts to Train Literacy and Numeracy through STEM-based Learning Media Making Training for Science Teachers in Muaraenim Regency Wiyono, Ketang; Sriyanti, Ida; Patriot, Evelina Astra; Ritonga, Ahmad Fitra; Amri, Iful; Anjani, Rahma Putria; Maylen, Venny; Aulia, Dwi Marwa; Maharani, Senandung Citra; Ramadhona, Tyse; Putri, Apriliski Amanda; Maknun, Lu’luil; Juliansyah, Dendi
Unram Journal of Community Service Vol. 5 No. 4 (2024): December
Publisher : Pascasarjana Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/ujcs.v5i4.757

Abstract

This training aims to train literacy and numeracy through making STEM-based learning media on renewable energy material. In addition, teachers are expected to be able to provide innovation in media making, which can be implemented in science learning. The method used in this activity is Participatory Action Research (PAR). Several steps are taken to achieve the set goals, namely 1) giving a pretest or initial test, 2) implementing the service, and 3) giving a final test and evaluation and reflection. This activity was attended by 30 participants who were science teachers and members of the Science MGMP. The results showed that the percentage for the pretest score with 30 participants obtained an average of 47.6%, and the posttest score obtained an average of 93.20%, for a Gain score of 87%. This value represents the interpretation of the practical improvement category. Based on the results of the questionnaire on the level of satisfaction with the implementation of the service, it can be indicated that all teachers feel delighted with the training assistance service activities. This training activity has provided practical solutions to facing the challenges of 21st-century learning, especially in areas with limited facilities.
PERMAINAN TRADISIONAL SEBAGAI MEDIA PENGEMBANGAN KARAKTER SISWA MADRASAH IBTIDAIYAH Fadiyatunnisa, Wardah; Maknun, Lu’luil
Jurnal Inovasi Pendidikan Madrasah Ibtidaiyah Vol 2 No 1 (2023): 2023
Publisher : LPPM STAI Syekh Jangkung

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Abstract

Tujuan dari artikel ini adalah untuk menggambarkan temuan penelitian pada topik: Permainan tradisional dan Menganalisis muatan karakter dalam permainan tradisional.Penelitian ini menggunakan metode penelitian sosialisasi, pendampingan, minotoring, fasilitasi peralatan permainan tradisional hasil penelitian menetukan: (1) Permainan Egrang Batok, (2) Cublak-Cublak Suweng, (3) Hulahop, (4) Pukang/Gansing, dan (5) Kartu Bergambar, peserta didik juga dapat mengembangkan semua potensinya secara optimal, baik potensi fisik maupun mental intelektual dan spiritual. Dengan bermain banyak manfaat yang dapat diperoleh anak misalnya, anak menjadi senang, dapat menjalin persahabatan, memperkaya gerak yang dimiliki anak dan dapat belajar keterampilan baru. Abstract The aim of this article is to describe research findings on the topics: Traditional games and analyze character content in traditional games. This research uses research methods of socialization, mentoring, monitoring, facilitation of traditional game equipment: (1) Shell Stilt Game, (2) Cublak-Cublak Suweng, (3) Hulahop, (4) Pukang/Gansing, and (5) Picture Card, students can also develop all their potential optimally, both physical and mental intellectual potential and spiritual. By playing there are many benefits that can be obtained by children, for example, children become happy, can make friendships, enrich the movements of children and can learn new skills.