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Journal : Proceeding of International Conference of Islamic Education

CAN ONLINE GAMES MOTIVATE STUDENTS' LEARNING? (STUDY ON ELEMENTARY SCHOOL STUDENTS) Basri, B; Suleman, Asharif; Idayanti, Zulfi
Proceeding of International Conference of Islamic Education Vol. 2 (2024): Proceeding of International Conference on Islamic Education
Publisher : Institut Islam Mamba'ul 'Ulum Surakarta

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Abstract

This research aims to analyze the impact of using online games on SD 2 Kendari students. This type of research is quantitative, and data collection is done through a questionnaire designed to measure the impact of using online games on student learning motivation. The population in the study was 150 students in classes IV and V, and we used purposive sampling techniques. The results of the research show that the level of online game use among SD 2 Kendari students reached 53%. Meanwhile, students' learning motivation is in the medium category, with a percentage of 57%. Meanwhile, the results of hypothesis testing show a significant negative influence between the level of online game use and learning motivation, with a probability value of 0.00 <0.05 and T-count (-4.263) > T-table (2.010), with a contribution of online games to learning motivation of 27.1%. Therefore, this research shows that the level of online game use almost has the same value for learning motivation. Thus, the importance of increasing elementary school students' learning motivation is integral. The use of online games is basically able to motivate, but it still needs to be controlled and accommodate more study hours. Research provides an important understanding that the use of online games must be controlled more consistently so that students study more hours and use online games less.
APPLICATION OF COUNTING BOARD LEARNING MEDIA TO IMPROVE STUDENT LEARNING OUTCOMES IN ELEMENTARY/MI ELEMENTARY SCHOOL ADDITION AND WHOLE NUMBERS MATERIAL Suleman, Muh Asharif; Idayanti, Zulfi; Basri, B; Shaleh, S
Proceeding of International Conference of Islamic Education Vol. 2 (2024): Proceeding of International Conference on Islamic Education
Publisher : Institut Islam Mamba'ul 'Ulum Surakarta

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Abstract

This research aims to improve student learning outcomes regarding addition and whole numbers using counting board learning media. This research is experimental, with the research design being a pretest-posttest control group design. The population in this study were all class II students of MIS Asy-Syafi'iyah Kendari. The research sample was determined using a purposive sampling technique, with class II A as the control class and class II B as the experimental class. Data collection techniques use observation, tests, and documentation. The data analysis techniques used are descriptive and inferential analysis. The research results showed a significant difference between the learning outcomes of experimental class and control class students after treatment, where t_count was 2.329 > t_table 2.006, with the N-Gain test results in the experimental class being 63.78% in the quite effective category. Based on the results of this research, the counting board learning medium is quite effective for use in improving student learning outcomes, especially material for addition and whole numbers for class II SD/MI.