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Untilisasi Media Gambar dalam Peningkatan Kompetensi Penulisan Cerita Pendek (Cerpen) Harefa, Heking Trisman; Harefa, Ifan Jerita; Edwin Budianto Gulo; Zega, Imansudi
Journal of Education Research Vol. 5 No. 3 (2024)
Publisher : Perkumpulan Pengelola Jurnal PAUD Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37985/jer.v5i3.1325

Abstract

Guru harus memperhatikan ketidak mampuan siswa dalam menyampaikan ide dan gagasan secara tertulis. Tujuan penelitian ini adalah untuk mengetahui dan menjelaskan kemampuan siswa SMP untuk menulis cerpen. Penelitian ini menerapkan pendekatan kualitatif deskriptif. Penelitian ini melibatkan wali dan siswa, totalnya dua puluh lima siswa. Wawancara, observasi, dan dokumentasi adalah metode pengumpulan data yang digunakan. Dokumen pembelajaran, pedoman wawancara, dan lembar observasi adalah alat pengumpul data. Analisis data mencakup pengumpulan, pengurangan, penyampaian, dan pengambilan kesimpulan. Hasil penelitian menunjukkan bahwa menggunakan media gambar untuk menulis cerpen memiliki hasil terbaik; sebagian besar siswa memiliki kemampuan menulis dalam kategori sangat baik dan baik. Oleh karena itu, media gambar dapat digunakan dengan efektif dalam pembelajaran menulis cerpen.
Pengembangan Media Pembelajaran Power Point Interaktif pada Materi Menganalisis Isi Debat Kelas X SMK Negeri 1 Botomuzoi Lahagu, Dediputrajaya; Zega, Imansudi
Indo-MathEdu Intellectuals Journal Vol. 3 No. 2 (2022): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v3i2.272

Abstract

This study aims to determine the effectiveness of interactive powerpoint media on material analyzing the content of class X debate of SMK Negeri 1 Botomuzoi. The method used in this research is research and development. The procedures used in the development process are ADDIE, namely the analysis stage, Design stage, Development stage, Implementation stage, evaluation stage. The subjects that have been determined are students of class X-OTKP SMK Negeri 1 Botomuzoi as well as test subjects for the use of the developed products. The instruments used are validation sheets and questionnaires. The results of data analysis showed that the effectiveness of interactive powerpoint learning media in the material analyzing the content of the debate in class X of SMK Negeri 1 Botomuzoi had been evaluated and obtained a percentage of classical completeness in individual trials reaching 100% with very effective criteria, small group tests reaching 100% very effective criteria, and in field tests reaching 86.7% with very effective criteria so that they were suitable for use in the learning process
Analisis Pemanfaatan Papan Tulis Digital Interaktif dalam Meningkatkan Motivasi Belajar Siswa Kelas XI SMK Negeri 1 Gunungsitoli Utara Zega, Yarman; Nduru, Mastawati; Halawa, Noibe; Zega, Imansudi
PEDAGOGIC: Indonesian Journal of Science Education and Technology Vol. 6 No. 4 (2026): PEDAGOGIC: Indonesian Journal of Science Education and Technology (In-Press)
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/ijset.v6i4.7203

Abstract

Low student learning motivation remains a challenge in the learning process because it causes students' active involvement to be less than optimal. One alternative to overcome this problem is the use of interactive digital whiteboards that are able to present material visually, interactively, and participatory so that it is expected to increase learning motivation. This study aims to analyze the use of interactive digital whiteboards in increasing the learning motivation of grade XI students at SMK Negeri 1 Gunungsitoli Utara. The study used a qualitative method with a descriptive approach. Data were obtained through observation, interviews, and documentation with informants consisting of subject teachers and grade XI students, then analyzed using thematic analysis. The results showed that the use of interactive digital whiteboards increased student learning motivation as indicated by increased attention, interest, perseverance, and active participation during learning. The research findings also showed that material visualization, interactive features, and direct feedback created a more engaging learning experience, while the effectiveness of their use was influenced by teacher competence in operating the device and the support of school infrastructure. This study confirms that interactive digital whiteboards are a learning medium that has the potential to increase learning motivation if supported by teacher pedagogical readiness and adequate school facilities.