Claim Missing Document
Check
Articles

Found 2 Documents
Search
Journal : Jurnal MediaTIK

Pengaruh Penggunaan Media Simulasi Physic Education Technology (PhET) dalam Model Pembelajaran Discovery Learning terhadap Hasil Belajar Peserta Didik Kelas XI MIA SMA Negeri 4 Takalar Muh Alkadri. S; Israwati Hamsar
Jurnal MediaTIK Volume 6 Issue 3, September (2023)
Publisher : Jurusan Teknik Informatika dan Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59562/mediatik.v6i3.7667

Abstract

Penelitian eksperimen semu ini bertujuan untuk mengetahui bagaimana penggunaan media simulasi PhET dalam model pembelajaran discovery learning berpengaruh pada hasil belajar siswa kelas XI MIA SMA Negeri 4 pada materi pokok larutan asam basa. Desain penelitian yang digunakan adalah posttest only control group design. Penelitian ini menggunakan analisis statistik deskriptif dan inferensial. Hasil analisis deksriptif menunjukkan bahwa hasil belajar di kelas eksperimen rata-rata 77,91 dan di kelas kontrol rata-rata 74,53. Hasil analisis statistik inferensial terhadap hasil belajar siswa menunjukkan bahwa data kelas eksperimen dan kelas kontrol berasal dari populasi yang homogen tetapi tidak terdistribusi normal sehingga uji hipotesis yang digunakan adalah uji Mann-Whitney dengan = 0,05 dan diperoleh Zhitung > Ztabel (1,95 > 1,64). Dengan demikian disimpulkan bahwa terdapat pengaruh penggunaan media simulasi PhET dalam model discovery learning terhadap hasil belajar peserta didik kelas XI MIA SMA Negeri 4 Takalar pada materi pokok larutan asam basa.
Development of Interactive E-Module Based on Canva as a Digital Learning Media in the Construction of Dressmaking Syarifah Suryana; St. Aisyah; Rosmiaty; Israwati Hamsar
Jurnal MediaTIK Volume 8 Issue 3, September (2025)
Publisher : Jurusan Teknik Informatika dan Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59562/mediatik.v8i3.10245

Abstract

Effective instruction in dressmaking requires digital learning media capable of presenting procedural information with clarity, precision, and interactivity. This study aims to develop and evaluate an interactive Canva-based e-module for the Dressmaking course in vocational higher education. A Research and Development (R&D) design employing the 4D model (Define, Design, Develop, Disseminate) was implemented with 40 undergraduate students. Product validity was assessed by material and media experts, while practicality and effectiveness were examined through student response questionnaires and pre–post learning achievement tests. Data were analyzed using descriptive statistics, N-Gain, paired sample t-test, and effect size. The results indicate a validity score of 91.25%, a practicality score of 90.0%, and an improvement in learning outcomes with an N-Gain of 0.68, along with a significant difference between pre- and post-test scores (t = 8.24; p < 0.001) and a large effect size (Cohen’s d = 1.30). These findings demonstrate that the Canva-based e-module effectively enhances students’ conceptual and procedural mastery in dressmaking. The study underscores the module’s potential for integration into multimedia-based vocational instruction and hybrid or LMS-supported learning environments.