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Effect of Project-Based Learning on the Learning Independence of Undergraduate Students in the Family Welfare Education Program Nurhijrah; Israwati Hamsar
Information Technology Education Journal Vol. 4, No. 3, August (2025)
Publisher : Jurusan Teknik Informatika dan Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59562/intec.v4i3.9615

Abstract

This study examines the effect of Project-Based Learning (PjBL) on the learning independence of undergraduate students in the Family Welfare Education program, particularly in the Educational Evaluation course. A quasi-experimental design with a pretest–posttest non-equivalent control group was employed, involving 80 students divided into experimental (PjBL) and control (conventional) classes. Findings indicate that students taught through PjBL demonstrated stronger gains in learning independence, especially in initiative, self-management, and intrinsic motivation. These results confirm the potential of PjBL to foster autonomy in non-technical higher education contexts. The novelty of this research lies in its application of PjBL within Family Welfare Education, a field where empirical evidence remains limited. The study contributes to the development of innovative pedagogical strategies aligned with the Merdeka Belajar–Kampus Merdeka policy and offers practical insights for lecturers to enhance student self-directed learning.
Development of Interactive E-Module Based on Canva as a Digital Learning Media in the Construction of Dressmaking Syarifah Suryana; St. Aisyah; Rosmiaty; Israwati Hamsar
Jurnal MediaTIK Volume 8 Issue 3, September (2025)
Publisher : Jurusan Teknik Informatika dan Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59562/mediatik.v8i3.10245

Abstract

Effective instruction in dressmaking requires digital learning media capable of presenting procedural information with clarity, precision, and interactivity. This study aims to develop and evaluate an interactive Canva-based e-module for the Dressmaking course in vocational higher education. A Research and Development (R&D) design employing the 4D model (Define, Design, Develop, Disseminate) was implemented with 40 undergraduate students. Product validity was assessed by material and media experts, while practicality and effectiveness were examined through student response questionnaires and pre–post learning achievement tests. Data were analyzed using descriptive statistics, N-Gain, paired sample t-test, and effect size. The results indicate a validity score of 91.25%, a practicality score of 90.0%, and an improvement in learning outcomes with an N-Gain of 0.68, along with a significant difference between pre- and post-test scores (t = 8.24; p < 0.001) and a large effect size (Cohen’s d = 1.30). These findings demonstrate that the Canva-based e-module effectively enhances students’ conceptual and procedural mastery in dressmaking. The study underscores the module’s potential for integration into multimedia-based vocational instruction and hybrid or LMS-supported learning environments.