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Efektifitas Penggunaan Bahan Ajar Perilaku Organisasi dengan 3D Realist Berbasis Project Based Learning terhadap Hasil Belajar Mahasiswa Saragih, Lenti Susanna; Dharma, Jufri; Siahaan, Sabda Dian Nurani
JURNAL DIMENSI PENDIDIKAN DAN PEMBELAJARAN Vol 11: Special Issue No. 1 (2023)
Publisher : Universitas Muhammadiyah Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24269/dpp.v11i1.7725

Abstract

Video 3D Realist merupakan suatu bahan ajar yang dapat memberikan kemudahan kepada peserta didik dalam memahami konteks materi pembelajaran sehingga mudah untuk menerapkannya dalam sebuah project. Penelitian ini bertujuan untuk mengetahui tingkat kelayakan dan menganalisis dampak penggunaan bahan ajar Perilaku Organisasi dengan 3D Realist berbasis Project Based Learning pada hasil berlajar mahasiswa. Metode yang digunakan dalam penelitian ini adalah Metodel R&D model ADDIE dengan menggunakan software 3DPageflip Profesional. Populasi penelitian adalah Mahasiswa Program Studi Pendidikan Bisnis semester 6. Teknik pengumpulan data menggunakan observasi dan angket. Data diolah dengan menggunkan analisis deskriptif. Uji yang dilakukan adalah uji kelayakan, dan uji efektifitas. Hasil uji validasi kelayakan isi memperoleh score rata-rata 86%, aspek penyajian memperoleh socre rata-rata 91% dan aspek bahasa memperoleh score rata-rata 87%. Seluruh aspek kelayakan masuk kategori sangat layak. Dilihat dari uji keefektifan diketahui bahwa nilai sig yang diperoleh dalam penelitian ini adalah sebesar 0,000<0, 05, artinya terdapat perbedaan hasil belajar sebelum dan sesudah perlakuan menggunakan bahan ajar. Berdasarkan hasil penelitian dapat disimpulkan bahwa bahan ajar Perilaku Organisasi dengan 3D Realist Berbasis Project Based Learning sangat layak dan efektif digunakan.
Development of Android-based Electronic Flipbook (E-Book) with Augmented Reality Technology in Green Business Courses Siahaan, Sabda Dian Nurani; Ruslan, Dede; Fikri, Miftah El; Saragih, Lenti Susanna
Jurnal Kependidikan : Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran, dan Pembelajaran Vol. 10 No. 4 (2024): December
Publisher : LPPM Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v10i4.13332

Abstract

This research aimed to develop an interactive Android e-book using Augmented Reality (AR) to enhance student learning outcomes of Green Business courses. The e-book included both offline and online resources and utilized AR to provide 3D visuals for a more engaging learning experience. The method used was Research and Development (R&D) with the Plomp Model. This model consists of five stages namely Preliminary Investigation ; Design ; Realization / Construction ; Test, Evaluation and Revision ; and Implementation. The data analysis technique is an Effectiveness Test using SmartPLS4 software. The results showed that the Green Business e-book effectively improved students' learning outcomes. This research indicates that visually-based e-books can be an effective tool for enhancing student learning outcomes. Educational institutions should consider developing more digital learning materials, especially those related to topics such as Green Business.
Effectiveness Analysis of Digital Teaching Materials and Assessment for Gadget Based Application by Using Artificial Intelligence Saragih, Lenti Susanna; Darma, Jufri; Siahaan, Sabda Dian Nurani
Jurnal Kependidikan : Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran, dan Pembelajaran Vol. 11 No. 1 (2025): March
Publisher : LPPM Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v11i1.13598

Abstract

This study aims to evaluate the viability and effectiveness of the use of digitalisation of teaching materials and learning assessment of marketing management courses with artificial intelligence based on gadget applications. This study used development research with DDD-E model (decide, design, develop, evaluate). These research subjects were students from the 4th semester of the Business Education Program of Universitas Negeri Medan, with 65 students. Before being put on trial, first the product was put to test to see its validity which will be judged by three experts to measure the eligibility by looking at the material, language, and media. A practicality test was performed to see the usage practicality by looking at the Source aspect, animation aspect, visual aspect, audio aspect, evaluation aspect, and accessibility aspect. Hypothesis test performed by using paired sample T-test with experimental design before-and-after to test the effectiveness of teaching materials and study assessments as to the outcome of before-and-after treatment using teaching materials on digital-based application. The research results showed that using the digitalization of teaching materials and learning assessment of the marketing management course with artificial intelligence before and after treatment results in different learning outcomes, according to the effectiveness test. From the data, it can be seen that there is a strong and significant influence of around 64.2% between before and after the use of teaching materials and digital learning assessments of the dBUSAR application on student learning outcomes. Overall, the role of Artificial Intelligence in student learning has great potential to change the educational paradigm.
Literacy and Reading Interest Improvement Movement at the Medan Orphanage Zalukhu, Febius; Manullang, Randeska; Meutia, Zahara; Saragih, Lenti Susanna; Andi; Irma Herliza Rizki
Outline Journal of Community Development Vol. 3 No. 2: November 2025
Publisher : Outline Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61730/az9mfw75

Abstract

Children's reading and literacy interests are important foundations for developing knowledge, skills, and character. Orphans, as a vulnerable group, often face limited access to reading materials and literacy facilities, thus requiring special attention to improve their reading skills and learning interests. This research and community service activity aims to develop an effective literacy movement in orphanages in Medan through book lending programs, interactive reading lessons, group discussions, and literacy-based creative activities. The method used is a participatory action approach, including identifying needs, developing literacy modules, implementing shared reading activities, mentoring, and evaluating reading interests. The implementation results show a significant increase in children's reading frequency, reading comprehension, discussion skills, and learning motivation. This program has a positive impact on learning independence, character development, and awareness of the importance of literacy for orphans. These findings confirm that a literacy movement based on active participation can be a model for sustainable non-formal education empowerment for vulnerable groups.