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Journal : ammatoa journal of informatics computer

Sistem Informasi Layanan Home Care Berbasis Web Pada Praktek Perawatan Mandiri Ishak Holistic Kabupaten Bantaeng Jumrah Jumrah; Raden Wirawan; Sri Asfirawati Halik
Journal System Information And Computer Vol 2 No 1 (2024): April
Publisher : Institut Teknologi dan Bisnis Bina Adinata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63989/ammatoa.v2i1.76

Abstract

This study aims to: (1) design a Web-Based Home Care Service Information System at Ishak Holistic Self-Care Practice, Bantaeng Regency. (2) how is the user response to the web-based home care service information system at Ishak Holistic Independent Care Practice Bantaeng. This research uses the waterfall method. This method uses 6 stages, namely Analysis, Design, Coding, Testing, Implementation, Maintenance. In this study using UML (Unifed Modeling Language) design, namely Use Case Diagram, Class Diagram, Activity Diagram and Sequence Diagram. This research produces a web-based home care service information system at the Ishak Holistic Independent Care Practice of Bantaeng Regency which can be used on computers and android smartphones. This research uses instruments in the form of questionnaires to determine user responses, namely officers of the Ishak Holistic Independent Care Practice of Bantaeng Regency and the people of Bantaeng, Pa'jukukang District. Based on the response of the Independent Care Practice officers where the system as a whole is interesting with the completeness of its features in accordance with what is needed so that it encourages the public to use it because the system can be accessed easily and can be read and understood by the community. The value obtained from the results of data analysis is 90% with a very suitable category. While the community's response, this system is easy to use, not complicated and in accordance with the needs of the community so that it helps the community in getting health services at home, consulting through the website, knowing the stock of available drugs without having to come to the Independent Care Practice where the is easily accessible anywhere using a cellphone or laptop. The value obtained is 92% with a very suitable category.
Prototype Sistem Pengering Gabah Otomatis Berbasis Arduino Uno Pada Kud Mattirobulu Desa Bontosunggu Kabupaten Bulukumba Sukmawati sukmawati; Raden Wirawan; Juniarti iryani
Journal System Information And Computer Vol 3 No 1 (2025): April
Publisher : Institut Teknologi dan Bisnis Bina Adinata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63989/ammatoa.v3i1.205

Abstract

Prototype of automatic grain dryer system using LDR sensor, Rain Sensor, RTC and Temperature Sensor as input variables to control the opening and closing of the dryer, stirrer and heater. Main control in this system is the Arduino Uno which uses the Microcontroller ATMega328. The cover for the grain dryer is connected to a rope that will be moved using a Motor Stepper. When the LDR sensor detects light and the rain sensor does not detect rain, the dryer cover will open. If the LDR sensor does not detect light and the rain sensor detects rain, the cover for the grain dryer will be closed. RTC is used for scheduling the time of grain stirring. The stirrer will move every 5 minutes. The temperature sensor is used to read the temperature, if the temperature is ≤50°, the incandescent lamp heater will be turned on. The whole system has been tested and runs as planned.
PENGEMBANGAN MEDIA PEMBELAJARAN BAHASA INGGRIS MATERI POKOK VOCABULARY UNTUK SISWA KELAS V SDN 298 CABALU BERBASIS MACROMEDIA FLASH 8 darnilah darnilah; Raden Wirawan; Muh Awal Nur
Journal System Information And Computer Vol 3 No 02 (2025): Oktober
Publisher : Institut Teknologi dan Bisnis Bina Adinata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63989/ammatoa.v4i02.265

Abstract

The result of this research is (1) design stage English learning media vocabulary subject matter in grade V students of SDN 298 Cabalu, development method, namely the multimedia development life cycle (MDLC). This research aims to develop a more interesting and efficient learning so that it namely with the input design stage, namely Unified Modeling Language (UML), namely, use case diagrams, activity diagrams, sequence diagrams and statechart diagrams as well as output design using macromedia flash 8 software. (2)This mathematics learning media is implmented to grade V students of SDN 298 wich can be used in the learning procces as a new learning medium and has been validated with the results of the blackbox test and all buttons or icons work according to their functions. (3)The students learning motivation when using English learning media, the subject matter of vocabulary for class V SDN 298 Cabalu, is in the “MEDIUM” category, while after using learning media the level of learning is in the “HIGH” category. This can be seen from the average score of learning motivation before the use of learning media is “27,33” and after use of learning media the average score of student learning motivation is “46,73”
RANCANG BANGUN ALAT PENGUKUR TINGGI BADAN DIGITAL MENGGUNAKAN SENSOR ULTRASONIK DAN ARDUINO UNO idham khalik idham; Raden Wirawan; Nurwahid Syam
Journal System Information And Computer Vol 3 No 02 (2025): Oktober
Publisher : Institut Teknologi dan Bisnis Bina Adinata

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to: (1) Design a digital height measuring device using ultrasonic sensors and arduino uno. (2) Knowing the user response of digital height measuring devices using ultrasonic sensors and arduino uno. This research uses the Research and development method: (R & D) is research that aims to produce and is focused on producing products using 6 stages, namely Observation, Design, Building Tools, Validation, Testing Tools, Using Tools. The results of the study: (1) As for how to design a digital bandan height measuring device using an ultrasonic sensor and Arduino Uno, namely making a design then assembling the tool, doing the programming, then doing the testing, then validating or repairing the tool, then testing the tool after that the tool is used. (2) Research results: From user responses to digital bandan height measuring devices using ultrasonic sensors and Arduino uno used at Posyandu Asoka III Ultrasonic sensors, Arduino Uno and LCD, can detect and process data and display values ​​or can work properly.
PROTOTIPE SISTEM PENDETEKSI DAN PEMADAM KEBAKARAN RUMAH MENGGUNAKAN POMPA AIR BERBASIS ARDUINO UNO fikra nur rahma; Raden Wirawan; Muh Awal Nur
Journal System Information And Computer Vol 3 No 02 (2025): Oktober
Publisher : Institut Teknologi dan Bisnis Bina Adinata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63989/ammatoa.v3i02.276

Abstract

- This research aims to: (1) Designing a home fire detection and extinguishing device using an arduino uno-based water pump. (2) Knowing how sensors and microcontrollers work in the prototype of detecting and extinguishing house fires using an arduino uno-based water pump. The method used in this research is prototyping. The stages in the prototype method are collecting requirements, building prototypes, evaluating prototypes, coding systems, testing systems, evaluating systems, using systems. The results of the research show that: (1) The prototype of a home fire detection and extinguishing system using an arduino uno based water pump is designed using a system block diagram consisting of inputs, processes, output where inputs are flame sensors and MQ-2 sensors, processes, are arduino, relay and sim 800l gsm modules and outputs are buzzers, water pumps and call to cellphones. (2) This prototype was made using two sensors, namely the flame sensor and the MQ-2 sensor as inputs that can work properly where the flame sensor functions as a fire detector and the MQ-2 sensor as a smoke detector in every room. Each sensor produces an output in the form of a digital value or number, namely 1 and 0. This value is used as a condition on the Arduino Uno to produce output in the form of a buzzer, water pump and call.
A WEB-BASED DECISION SUPPORT SYSTEM FOR SMARTPHONE SELECTION USING THE AHP AND SAW METHODS zulfahmi zulfahmi; Raden Wirawan; Juniarti Iryani
Journal System Information And Computer Vol 4 No 1 (2026): April
Publisher : Institut Teknologi dan Bisnis Bina Adinata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63989/ammatoa.v4i1.290

Abstract

This study aims: (1) To design a decision support system application in choosing a WEB-based smartphone using the Analytical Hierarchy Process (AHP) and Simple Additive Weighting (SAW) methods, (2) To find out the implementation of a decision support system in choosing a WEB-based smartphone by using the Analytical Hierarchy Process (AHP) and Simple Additive Weighting (SAW) methods. The method used is the waterfall method, what is meant by the waterfall method is the process of developing or changing a software system using models and methodologies that people used to develop previous software systems. The waterfall model provides a sequential or sequential software lifeflow approach starting from requirements analysis, design, coding, testing and support or maintenance. The data used are primary data through literature studies, observations and interviews. The results showed that: (1) The system was designed using the programming language PHP and MySQL as its database. The method used is the Analytical Hierarchy Process (AHP) and Simple Additive Weighting (SAW) methods, with the Waterfall development method, (2) The criteria most in demand by consumers is the RAM criterion with an average value of 0.2623. As for the SAW calculation, it was found that the smartphone that was recommended the most to consumers in first place was the realmi brand with a total of 4 smartphones. Then, from the Xiaomi, Oppo and Vivo brands, 2 smartphones are recommended each.
AN AUGMENTED REALITY-BASED LEARNING APP FOR THE HUMAN BODY FOR FOURTH-GRADE STUDENTS AT UPT SPF SD NEGERI 112 BARANG IN BULUKUMBA REGENCY sultan sultan; Raden Wirawan; Juniarti Iryani
Journal System Information And Computer Vol 4 No 1 (2026): April
Publisher : Institut Teknologi dan Bisnis Bina Adinata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63989/ammatoa.v4i1.291

Abstract

Abstract - This study aims to: (1) To design an augmented reality-based learning media application for body organs. (2) To implement the application of learning media for human organs based on augmented reality in class IV UPT SPF SD NEGERI NO. 112 BARANG (3) To find out the response to the application after being used by students of class IV UPT SPF SD NEGERI NO. 112 BARANG This study uses the multimedia development life cycle (MDLC) method with the aim of developing an interesting learning media using augmented reality by utilizing an Android smartphone. The multimedia development life cycle (MDLC) method has 6 stages, namely concept, design, material collection, assembly, testing, and distribution. This research produces an augmented reality-based application that can run on Android 8.1, 3GB RAM. In this study using a questionnaire to determine the user's response after using the application. The percentage of respondents' ratings after using this application was 87.63% with a very positive category