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SISTEM PAKAR MENDETEKSI KERUSAKAN POMPA MORITA FIRE TRUCK MENGGUNAKAN METODE FORWARD CHAINING BERBASIS WEB Fernandes, Fadli; Simanjuntak, Pastima
Computer Science and Industrial Engineering Vol 4 No 3 (2021): Comasie
Publisher : LPPM Universitas Putera Batam

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Detection pump damage Morita Fire Truck without requiring the help of an expert or technician, had to be considered that the presence of expert systems research is expected to be very useful and can be utilized to assist in pump repair Morita Fire Truck which if there is a damage can be repaired immediately with this expert systemThis method is a method with the concept of transferring the knowledge of an expert who has special expertise and knows well about pump damage and how to fix existing symptoms of damage, this knowledge is made into a system that can be accessed by people who do not know about the symptomsThe results of this study area device expert system that will shortly damage detection pump Morita Fire Truck with the method of web-based expert system to detect damage to the pump Morita Fire Truck that has been applied into a website which can in per use in the repair process or treatment to overcome damage to the pump Morita Fire Truck.
PENERAPAN AUGMENTED REALITY PADA PRODUK KEMASAN Gultom, Mitha Serlina; Simanjuntak, Pastima
Computer Science and Industrial Engineering Vol 4 No 2 (2021): Comasie
Publisher : LPPM Universitas Putera Batam

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The development of technology has a major impact on marketing and sales, with the many sophistication of tools and systems in producing food, it is likely that it is considered safe and sterile, including packaged food. The word price and expiration period is very sensitive to a consumer when he wants to buy an item at a shopping place, consumers want to know for sure the price and expiration date of an item, therefore an augmented reality application media is needed that works to get information about a product with fast and easy. In this study, researchers used the Marker Based Tracking method, which in augmented reality systems require markers, namely using the camera feature on the service to analyze the captured markers and display 3D objects, and the existence of tools to define requirements, design, and The architectural description used by researchers consists of Use Case Diagrams, activity diagrams, sequence diagrams, class diagrams, this application also uses the C # programming language (pronounced "See Sharp") and for application design using Unity software which is accompanied by a dataset as augmented reality planning. In this augmented reality application contains information about the product, price and expiration date of packaged products.
ANALISIS PENERAPAN METODE DEVOPS PADA APLIKASI RESTORAN BERBASIS ANDROID Gulo, Michael Joakson; Simanjuntak, Pastima
Computer Science and Industrial Engineering Vol 4 No 3 (2021): Comasie
Publisher : LPPM Universitas Putera Batam

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A restaurant is a place of business that is organized in the field of business organization by providing good service to customers in the form of food or drinks carried out professionally. Wey Wey Life Seafood as one of the big restaurants located in Batam City, which provides seafood foods. From the results of observations that have been made at the Wey Wey Life Seafood restaurant, where the process of ordering food and drinks is still done manually using stationery and paper in recording orders from customers. This is considered less efficient because it takes a long time to place an order. In this study, it seeks to provide a solution by facilitating customers in ordering food and beverages by designing an Android-based RestoApp application. This application is designed to make it easier for customers and restaurant waiters to make transactions for ordering food and beverages available at the Wey Wey Life Seafood restaurant. In this study, using the DevOps method to facilitate researchers in building Android-based RestoApp applications. The results of this study are in the form of an application that can be accessed via an Android smartphone. With the help of this application, it is hoped that it can facilitate restaurant users and providers in facilitating customers to place orders at the Wey Wey Life Seafood restaurant.
IMPLEMENTASI AUGMENTED REALITY SEBAGAI MEDIA PENGENALAN SPAREPART MOBIL BERBASIS ANDROID Sihombing, Joel; Simanjuntak, Pastima
Computer Science and Industrial Engineering Vol 5 No 3 (2021): Comasie
Publisher : LPPM Universitas Putera Batam

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Technology is something that cannot be separated from the mobility of life and has an important role and over time technology has experienced a wide expansion, for example in the development of software and so on. Augmented Reality is a technology that is developing at this time where the technology utilizes the sophistication of the features of a smartphone so that it can display objects from two dimensions into 3D. Car spareparts are components that have a very important function on the vehicle. The introduction of spareparts still utilizes two-dimensional images in the introduction process. Augmented Reality is a technology that is developing at this time where the technology utilizes the sophistication of the features possessed by smartphones so that it can display objects from two dimensions into 3D digitally based on the Android operating system. Augmented Reality applications are developed using the C# programming language on Unity Engine, using the Vuforia database and Blender. Marker is a marker like an image where when the smartphone camera is pointed at the marker it can display 3D objects. Augmented Reality applications can be used by users on smartphones, thus becoming a more attractive alternative means of introducing car spareparts.
Aplikasi Chatbot Informasi Lokasi Wisata dan Kuliner Kota Batam Prima, Elsa Adam Alvin; Simanjuntak, Pastima
Computer Science and Industrial Engineering Vol 5 No 3 (2021): Comasie
Publisher : LPPM Universitas Putera Batam

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Artikel ini membahas mengenai penelitian perancangan aplikasi Chatbot mobile berbasis Android, Aplikasi berfungsi sebagai media pencarian informasi dengan Chatbot untuk mencari lokasi Wisata dan Kuliner di Kota Batam, Aplikasi yang dirancang oleh peneliti menggunakan Framework Flutter dan Dialogflow.
PERANCANGAN GAME EDUKASI MENYUSUN HURUF NAMA HEWAN BERBASIS ANDROID Kie, Kennard; Simanjuntak, Pastima
Computer Science and Industrial Engineering Vol 6 No 3 (2022): Comasie
Publisher : LPPM Universitas Putera Batam

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This research aims to find out the results of the development of educational games as an educational means to improve learning outcomes for primary school students in first grade and to find out the response of students using games as an educational means with the introduction of basic animal names。 blot Research method is development or known as research method and development。 The classification in this process is analysis, drawing, development, implementation and testing。The test is in the form of confirmation by an expert or media expert and is very informative. The media was then tested by the students. Upon validation, the media meets the corresponding interactive standards, and testing or research is required to determine qualifications in the field. The study was conducted at SD Negeri 001, Batam, and involved 38 students. In this study, the results of educational games that fall into this category are highly applicable. Easy to use for every student. It can therefore be concluded that the educational medium of learning games for the preparation of the alphabet of animal names for primary school grade one is beneficial as a means in the learning process.
APLIKASI INFORMASI HARGA MATERIAL BANGUNAN DI TOKO SINAR JAYA DENGAN KODE QR BERBASIS ANDROID Pardede, Uly; Simanjuntak, Pastima
Computer Science and Industrial Engineering Vol 6 No 3 (2022): Comasie
Publisher : LPPM Universitas Putera Batam

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ABSTRACTInformation is a service of data or facts that have been processed until it becomes something that easy to understand and can be useful for recipients as knowledge and decision makers. This information is a combination of technology where this activity uses technology to support operations and management.Material is finished building materials, which is ready to be used. Implementation of this material price information can be used to find out a material price when shopping. The application that will be designed is an application that uses a barcode scanning system to obtain information on the price of an item and will later be developed according to user needs. QR code stands for quick response code which is a two-dimensional barcode that can provide various types of information directy. The QR code consist of black dots and white spaces in the shape of a box. Android is an operating system or mobile-based operating system that is very popular today, especially on smartphones.The method used is the waterfall method,which means one type of application development model and is included in the classical life cycle which emphasizez systematic and sequential phases. In this study, blackbox testing was also carried out. Black box testing is a software testing method that tests functionality without looking at its internal structure or workings. This test method can be applied virtually to any level of software testing.Keywords: Android, Black box testing, Kode QR, Material
PERANCANGAN GAME EDUKASI COVID-19 BERBASIS GODOT ENGINE DENGAN METODE MDLC Roni; Simanjuntak, Pastima
Computer Science and Industrial Engineering Vol 6 No 3 (2022): Comasie
Publisher : LPPM Universitas Putera Batam

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Covid-19 virus on 06 August 2021, the number of cases affected by the corona virus was 3,607,863, and on 29 August 2021, the number of cases affected by the corona virus was around 4,213,414, which is about the next 23 days the increase in corona in Indonesia on a large scale and cannot be taken lightly with the corona case. As time goes on, the increasing number of Covid-19 will make it dangerous to infect children, it can be difficult for children to learn about coronavirus through media, social networks, from parents, other people and their environment. As a result, children in their current state are simply anxious, stressed, and upset. So the author wants to make educational games easier to understand, especially for children. The utilization method used is MDLC, with the Godot application it can run the application that the author wants to make. Testing the covid-19 educational game application by utilizing black box testing. Then the programming language used used is GDScript, the design used by the author in this application is limited to problem identification, problem formulation, objectives, data analysis needed, testing application conclusions.
PERANCANGAN APLIKASI MEDIA INFORMASI LOWONGAN KERJA PERUSAHAAN BAGI PENCARI KERJA BERBASIS ANDROID Yanto, Indra Yanto; Simanjuntak, Pastima
Computer Science and Industrial Engineering Vol 6 No 4 (2022): Comasie
Publisher : LPPM Universitas Putera Batam

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Work is an activity carried out by both parties, namely the employer and the recipient of work which aims to meet the needs of employees. However, not everyone has the opportunity to get a job. Batam's high unemployment rate causes economic growth to slow down. In looking for a job, information is needed in the form of job vacancies that are guided by today's times. This job vacancy application will make it easier for job seekers to get a decent job.
RANCANG BANGUN ALAT PENDETEKSI KEBAKARAN UNTUK TUNARUNGU BERBASIS ARDUINO Suhaili; Simanjuntak, Pastima
Computer Science and Industrial Engineering Vol 7 No 1 (2022): Comasie
Publisher : LPPM Universitas Putera Batam

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Fire is a disaster that causes material losses, but can take lives. The cause of fires can be caused by human carelessness and also nature. Several preventions are carried out by utilizing technology to detect one of which is the Internet of Things. Fire detectors are designed for normal people, but difficult for the deaf. This research makes a tool that is more practical, faster and can be used by the deaf. The design in the form of a bracelet equipped with an ESP8266 can be connected via internet for notifications like vibrations and flashing lights if it occurs after a fire. Using Arduino Uno as a fire control and sensor, MQ-2 gas sensor, DHT 22 sensor to detect room conditions then it will be processed into data which will later be sent to the cloud server, namely Thingspeak. Functions as data storage and is read by the bracelet to provide notifications. The test includes the average time (ms) of the sending is temperature which 4.46, humidity 4.48, gas content 4.93, fire 4.21 and 4.16 and reading data is temperature which 3.55, humidity of air 3.53, gas content 3.72, fire 3.35 and 3.62.
Co-Authors Abimayu, Fajri Ade Novit Syahputra Akhmad Jayadi Alex Alfandianto Alfisyahri, Suciani Anggara, Kevin Asnawati Azwanti, Nurul brantaricke Cecep Sugianto Dalimunthe, Hery Fadly Daris Purba David Pranata Desrini Ningsih Dewa Kurniawan Nusantoro Dewi Kartika Sari Dicky Prayoga Eko Suharyanto, Cosmas Elisa, Erlin Ellbert Hutabri, Ellbert Fajrin, Alfannisa Annurrullah Febry harlian hasibuan Ferdy Santoni Fernandes, Fadli Gulo, Michael Joakson Gultom, Mitha Serlina Handoko, Koko Handoko, Koko Hendra Suprapto Hendri Kremer Humairani, Ayunda Annisa Imam Asyarie Indra, Yanto Kang, Jetlie Khairiyah, Riri Kho, Willy Kie, Kennard Koko, Koko Handoko Kurnia Cahyana, Muhammad Angga Lase, Devi Chrisman Liska sumarni Manurung, Sesi Susanti Marubah Siringo, Anggiat Maslan, Andi MAULI SIAGIAN Muhammat Rasid Ridho Nanito Nasruji, Nasruji Nurma Dhona Handayani Nurma Dhona Handayani Nurma Dhona Handayani, Nurma Pangaribuan, Hotma Pardede, Uly Prayoga, Dicky Prima, Elsa Adam Alvin Priska Napitu Realize, Realize Riri Khairiyah RONI Rosida V Nainggolan RR. Ella Evrita Hestiandari Sianturi, Apoan Toni Corline Sibarani, Sarina Sihombing, Joel Simatupang, Enjelina Siska Damayanti Sitohang, Sunarsan Sri Zetli Steffi Adam Suhaili Suharyanto, Cosmas Eko Suprapto, Hendra Suratman Syastra, Muhammad Taufik Tampubolon, Dumayanti Tarigan, Armando Muhsirada Teddy Santya Toni, Toni Vernando, Veron Wasiman Wasiman Wasiman, Wasiman Yanto, Indra Yanto Yohanni Syahra Zara Tania Rahmadi Zetli, Sri Zetly, Sri