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APPLICATION OF THE WEIGHTED PRODUCT METHOD OF TEACHER PERFORMANCE ASSESSMENT IN PROVIDING LESSONS Nurdilla Khoirunnisa; Bachtiar Efendi; Andy Sapta
JURTEKSI (Jurnal Teknologi dan Sistem Informasi) Vol 8, No 2 (2022): April 2022
Publisher : STMIK Royal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33330/jurteksi.v8i2.1528

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Abstract: A system designed to assist decision-makers in semi-structured situations. Teacher performance appraisal is a technique that will result in better learning using a decision support system. Evaluating teacher performance in providing lessons at SMK Negeri 1 Setia Janji is still carried out conventionally and not in detail. With an assessment that is not detailed, it is feared that there will be a subjective assessment that will result in social jealousy for teachers who have not received learning recommendations. Evaluation at SMK Negeri 1 Setia Janji is still done manually and has not been detailed for teachers who have not received recommendations. So to overcome these problems, a decision support system was designed using the Weighted Product (WP) method. This study uses 6 criteria. The final result of this research is that the decision support system with the Weighted Product (WP) method can handle problems in teacher performance assessment. Keywords: Decision Support System; Teacher Performance Assessment; Weighted Product Abstrak: Sistem yang dirancang agar membantu  pembuat keputusan  pada situasi semi-terstruktur. Penilaian kinerja guru ialah teknik yang akan  menghasilkan pembelajaran yang  lebih  baik menggunakan sistem pendukung keputusan. Proses evaluasi kinerja guru dalam memberikan pelajaran di SMK Negeri 1 Setia Janji masih dilaksanakan secara konvensional dan  tidak terperinci. Dengan penilaian yang tidak terperinci dikhawatirkan akan adanya penilaian yang bersifat subjektif  yang akan mengakibatkan kecemburuan sosial bagi guru yang belum menerima rekomendasi pembelajaran. Evaluasi di SMK Negeri 1 Setia Janji masih dilakukan secara manual dan belum detail untuk guru yang belum mendapatkan rekomendasi. Maka untuk mengatasi permasalahan tersebut, dirancanglah suatu sistem pendukung keputusan menggunakan Metode Weighted Product (WP).  Adapun dalam penelitian ini memakai 6 kriteria. Hasil akhir dari penelitian ini didapatkan bahwa sistem pendukung keputusan dengan metode Weighted Product (WP) dapat menangani permasalahan pada penilaian kinerja guru. Kata Kunci: Penilaian Kinerja Guru; Sistem Pendukung Keputusan; Weighted Product (WP)
Pemetaan GIS Terhadap Usaha Kecil Menengah Di Kisaran Timur Berbasis Web Toga Simamora; Nuriadi Manurung; Andy Sapta
J-Com (Journal of Computer) Vol 1, No 2 (2021): Juli 2021
Publisher : LPPM STMIK Royal Kisaran

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (447.529 KB) | DOI: 10.33330/j-com.v2i1.1235

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Abstract: The types of small and medium business sectors that are spread in the Kota Kisaran Timur District vary widely, including fashion, handicrafts, furniture, cafes, restaurants. One of the obstacles that are often faced by SMEs is the limited promotional media and the absence of mapping the location of these SMEs. The Department of Cooperatives and Trade of Asahan Regency has provided information on SMEs but it is still static in archive form and has not been computerized. The community, business actors, and parties who need information about these SMEs must visit the Cooperatives and Trade Office of Asahan Regency directly, which takes a long time and is less effective. The geographic information system used is web-based and uses the Google Maps API for mapping locations by determining coordinates. The use of WebGIS can make it easier for people to find information and the location of SMEs that are displayed in the form of regional mapping accurately and quickly. In addition, it also makes it easier for the Asahan Regency Cooperative and Trade Office to view information on the spread and growth of SMEs. Keywords: Mapping; WebGIS; Small and Medium Enterprises (SMEs); Eastern Kisaran  Abstrak: Jenis sektor usaha kecil menengah yang tersebar di Kecamatan Kota Kisaran Timur sangat bervariasi meliputi usaha fashion, kerajinan tangan, furniture, cafe, restoran, Salah satu kendala yang sering dihadapi oleh UKM yaitu media promosi yang terbatas dan belum adanya pemetaan lokasi UKM tersebut. Dinas Koperasi dan Perdagangan Kabupaten Asahan telah menyediakan informasi mengenai UKM tetapi masih bersifat statis dalam bentuk arsip dan belum terkomputerisasi. Masyarakat, pelaku usaha, dan pihak-pihak yang membutuhkan informasi mengenai UKM tersebut harus mengunjungi Dinas Koperasi dan Perdagangan Kabupaten Asahan secara langsung, dimana hal tersebut membutuhkan waktu yang lama dan kurang efektif. Sistem informasi geografis yang digunakan berbasis web dan menggunakan Google Maps API untuk pemetaan lokasi dengan menentukan titik koordinat. Pemanfaatan WebGIS dapat mempermudah masyarakat dalam mencari informasi dan lokasi UKM yang ditampilkan dalam bentuk pemetaan wilayah secara tepat dan cepat. Selain itu juga mempermudah Dinas Koperasi dan Perdagangan Kabupaten Asahan dalam melihat informasi penyebaran dan pertumbuhan UKM. Kata Kunci: Pemetaan; WebGIS; Usaha Kecil Menengah (UKM); Kecamatan Kota; Kisaran Timur. 
Sistem Pendukung Keputusan Penentuan Lokasi Strategis Perumahan di Wilayah Kabupaten Asahan Annisa Harahap; Rizaldi Rizaldi; Andy Sapta
J-Com (Journal of Computer) Vol 1, No 1 (2021): Maret 2021
Publisher : LPPM STMIK Royal Kisaran

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (479.347 KB) | DOI: 10.33330/j-com.v1i1.1064

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Abstract: PT. Mitra Zetta Ugraha Lestari is a company engaged in the contractor and developer sector. Company goal to create quality housing with high quality and use value that gives satisfaction to consumers. This study uses the weighted product method. Some of the factors used as measurement tools are density in the population area, land heigh, distance between main roads, distance from shopping centers and market, distance betwen education or school place. The programming language used in  this study are visual basic net 2010 and mysql data base            Keywords: Decision support system, weighted product method, housing.  Abstrak: PT. Mitra Zetta Ugraha Lestari adalah perusahaan yang bergerak di bidang Kontraktor dan Developer. Tujuan perusahaan Mewujudkan perumahan yang berkualitas dan memiliki nilai jualiyang tinggi serta nilai pakaiiyang memberikan kepuasan pada konsumen. Penelitian ini menggunakan metode weighted product. Beberapa faktor yang menjadi alat ukur adalah kepadatanidi area penduduk,  ketinggihanitanah, jarak antara jalaniutama, ijarak dengan sentral perbelanjaan/pasar, ijarak antara tempat pendidikan disekolah. Bahasa pemograman yang digunakan pada penelitian ini yaitu Visual Basic NET (VB.NET) 2010 dan MYSQL. Kata kunci: Sistem pendukung keputusan, metode weighted product, perumahan.
Analisa Kinerja Algoritma C.45 Dalam Memprediksi Hasil Belajar Muhammad Ardiansyah Sembiring; Mustika Fitri Larasati Sibuea; Andy Sapta
JOURNAL OF SCIENCE AND SOCIAL RESEARCH Vol 1, No 1 (2018): February 2018
Publisher : Smart Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (393.225 KB) | DOI: 10.54314/jssr.v1i1.110

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This research was done to predict the cumulative achievement index of students STMIK Royal Kisaran is based on students' academic history at the time of senior high school. This research will inform the student for early anticipation in following the lecture in order to get the maximum learning. The method used in solving this problem is by the method Decission tree C.45 algorithm starts from the formation of the decision system as preliminary data have attribute values and decision condition. Then calculate the entropy of each attribute. Calculating the highest gain value which would then be used as nodes. Determining Following the decision of the result tree Decission process using if-then logic begins from the highest to the root of the lowest roots. This research resulted in 7 pieces of pattern rules (rule) as a basis for predicting student achievement of learning outcomes. Keywords: data mining, algorithm C.45, learning Outcomes.
OPTIMASI DISTRIBUSI ROTI MENGGUNAKAN MODEL STEPPING STONE (Studi Kasus: Pabrik Roti Gedangan, Asahan) Cici Padillah; Egi Adelia; Andy Sapta
JOURNAL OF SCIENCE AND SOCIAL RESEARCH Vol 1, No 2 (2018): August 2018
Publisher : Smart Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (275.297 KB) | DOI: 10.54314/jssr.v1i2.237

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Abstract: This study aims to solve the problem of transportation costs for Bagus Bakery and Early Bakery producers by using the Stepping Stone model transportation method. The first step in completing the minimum transportation costs is to form the distribution costs, the amount of production and demand into the transportation model. Furthermore, the transportation model was analyzed using the stepping stone model. The application of the distribution transportation model using the stepping stone model can provide a solution for bakeries in optimizing bread distribution costs of 68,550 IDR. Thus in the calculation process using the Stepping Stone it turns out that it can minimize transportation costs with a difference in costs of 81,450 IDR. Keywords: transportation method, stepping stone Abstrak: Penelitian ini bertujuan untuk menyelesaikan permasalahan biaya transportasi produsen Bagus Bakery dan Dini Bakery dengan menggunakn metode transportasi model Stepping Stone. Langkah pertama dalam menyelesaikan biaya transportasi yang minimum adalah membentuk biaya pendistribusian, jumlah produksi dan permintaan kedalam model transportasi. Selanjutnya model transportasi dianalisis menggunakan model stepping stone. Penerapan model transportasi distribusi dengan menggunakan model stepping stone dapat memberikan solusi pada toko roti dalam pengoptimalan biaya distribusi roti sebesar Rp 68.550. Dengan demikian pada proses perhitungan dengan menggunakan Stepping Stone ternyata dapat meminimumkan biaya transportasi dengan selisih biaya sebesar Rp 81.450. Kata kunci: metode transportasi, stepping stone
Analisis Kemampuan Penalaran Siswa Melalui Media Calculate Your Path Saragih, Sri Rahmah Dewi; Sirait, Syahriani; Sapta, Andy; Yusriani, Nida
JURNAL PENA EDUKASI Vol 9, No 1 (2022): April 2022
Publisher : Smart Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54314/jpe.v8i2.695

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Abstract: The purpose of this study was to determine the reasoning ability of students in solving the problem of summing up the AL-Mudzakir Kisaran Integrated PAUD students. This research method is descriptive qualitative. The subjects in this study were 21 students of the Integrated PAUD Al-Mudzakir Kisaran. The data collection technique used is a test designed in the calculate your path media. The results of data analysis showed that the category of students as much as 15.4%, the reasoning ability of students in the medium category there were 14. students as many as 65.6%, the reasoning ability of students in the low category there were 4 students as much as 19%. From the data analysis, the percentage of the average value of the achievement of students' reasoning abilities is 61%. so it can be concluded that the reasoning ability of Al-Mudzakir Integrated PAUD students is in the medium category.Keyword: student's reasoning ability, Calculate Your Path MediaAbstrak: Tujuan penelitian ini bertujuan untuk mengetahui kemampuan penalaran siswa dalam menyelesaikan soal penjumlahan pada siswa PAUD Terpadu AL-Mudzakir Kisaran. Metode penelitian ini adalah kualitatif deskriptif. Subjek dalam penelitian ini adalah 21 siswa PAUD Terpadu Al-Mudzakir Kisaran.  teknik pengumpulan data yang digunakan adalah tes yang di desain di dalam media calculate your path. Hasil analisis data menunjukkan bahwa kategori kemampuan penalaran siswa dalam kategori tinggi terdapat siswa sebanyak 15,4%, kemampuan penalaran siswa dalam kategori sedang terdapat 14.siswa sebanyak 65,6%, kemampuan penalaran siswa dalam kategori rendah  terdapat 4 siswa sebanyak 19%. Dari analisis data di peroleh persentase nilai rata-rata pencapaian kemampuan penalaran siswa adalah 61%. sehingga dapat disimpulkan bahwa kemampuan penalaran siswa PAUD Terpadu Al-Mudzakir tergolong dalam kategori sedang.Kata kunci: kemampuan penalaran siswa, media Calculate Your Path
NILAI KARAKTER CERITA ANAK SEBAGAI MEDIA PENGUATAN PENDIDIKAN KARAKTER Gafur, Abd; Lutfi, Moh; Sapta, Andy; Jameel, Ami Hibatul
Jurnal Bahastra Vol 7, No 2 (2023): Edisi Maret 2023
Publisher : Universitas Islam Sumatera Utara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30743/bahastra.v7i2.6633

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Literature as a function of entertainment and guidance will not be separated from the so-called value. This then underlies the importance of learning literature in elementary schools to instill character education. Literature can be a bridge between teachers and students in schools in an effort to cultivate positive character values. One of the literary works that can be used as a medium for character education in schools is children's stories. This research is a qualitative descriptive research with the object of research in the form of children's story text. The use of a descriptive qualitative approach in this study aims to provide a real and clear picture of the results of an in-depth analysis of the research object. The results of the study show that children's stories can be a bridge or media in strengthening character education in elementary schools. A collection of children's stories entitled "Faldo Si Kleptomania" written by children contains various values, including the values of social care, environmental care, creative discipline, patience and hard work, religious, national spirit, communicative, tolerance, and fond of reading. concise and factual, including research objectives, research methods, results and conclusions. 
THE USE OF FORMATIVE EVALUATION IN THE DEVELOPMENT OF SPATIAL BUILDINGS FOR ELEMENTARY SCHOOL STUDENTS BASED ON AUGMENTED REALITY Sapta, Andy; Nisa, Uliya Khoirun
Al-Bidayah : Jurnal Pendidikan Dasar Islam Vol. 16 No. 1 (2024): Al-Bidayah : jurnal pendidikan dasar Islam
Publisher : UIN Sunan Kalijaga Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14421/al-bidayah.v16i1.9583

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Learning media for elementary school students is an important tool that has developed in line with technological advances. Therefore, this study aims to evaluate learning media development on building space materials using Augmented Reality (AR) technology. Formative evaluation consists of initial analysis and stages. In addition, this study used 15 SDIT students, Alam Nurul Islam and Yogyakarta. The questionnaires distributed were related to the respondents' attitudes and responses. The results showed that students reacted positively to the development of AR learning media, and validation from experts obtained a feasibility percentage of 85.34% with valid criteria. Meanwhile, student responses expressed a sense of pleasure when the teacher explained the use of AR learning media. Mathematics material is easy to understand because geometry objects are realized as 3D objects through AR learning media. In addition, students are more active in learning by using AR learning media.
PENGGUNAAN MODEL PEMBELAJARAN MAKE A MATCH PADA MATERI OPERASI HITUNG BILANGAN BULAT Isnadayanti Isnadayanti; Andy Sapta
JOURNAL OF SCIENCE AND SOCIAL RESEARCH Vol 6, No 3 (2023): October 2023
Publisher : Smart Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54314/jssr.v6i3.1483

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Abstract: This research was conducted on grade VI students of Al Washliyah Elementary School Cab XII Sei Kepayang with the aim of improving student learning outcomes through the implementation of the learning process that applies the Make a Match type cooperative learning model on whole number counting operation material in grade VI of Al Washliyah Elementary School Cab XII Sei Kepayang. The type of research is Classroom Action Research which is conducted in two cycles. The data obtained in this study are student learning outcomes taken from giving learning outcomes test questions at the end of each cycle and observation sheets in each cycle. The results of the research in cycle I showed a percentage of classical completeness of 55% with eleven students who reached the KKM. While the research results in cycle II showed the percentage of classical completeness of 87.7% with eighteen students who reached the KKM. From this study it was concluded that by applying the cooperative learning model of the make a match type, the learning outcomes of grade VI students of Al Washliyah Elementary School Cab XII Sei Kepayang in the 2023/2024 academic year on the material of counting operations of whole numbers.Keywords: integers, Make a Match, number operations.Abstrak: Penelitian ini dilaksanakan pada siswa kelas VI SD Al Washliyah Cab XII Sei Kepayang bertujuan guna mengingkatkan hasil belajar siswa melalui pelaksanaan proses pembelajaran yang menerapkan model pembelajaran kooperatif tipe Make a Match pada materi operasi hitung bilangan bulat kelas VI SD Al Washliyah Cab XII Sei Kepayang. Adapun jenis penelitian ini adalah Penelitian Tindakan Kelas yang dilaksanakan dalam dua siklus. Data yang diperoleh dalam penelitian ini adalah hasil belajar siswa yang diambil dari pemberian soal tes hasil belajar pada akhir setiap siklus dan lembar observasi pada setiap siklus. Hasil penelitian pada siklus I menunjukkan persentase ketuntasan klasikal 55% dengan sebelas siswa yang mencapai KKM. Sedangkan hasil penelitian pada siklus II menunjukkan persentase ketuntasan klasikal 87,7% dengan delapan belas siswa yang mencapai KKM. Dari penelitian ini disimpulkan bahwa dengan diterapkan model pembelajaran kooperatif tipe make a match maka hasil belajar siswa kelas VI SD Al Washliyah Cab XII Sei Kepayang tahun pelajaran 2023/2024 pada materi operasi hitung bilangan bulat.Kata kunci: bilangan bulat, Make a Match, oprasi bilangan.
DEVELOPMENT OF VIRTUAL REALITY APPLICATION FOR DESKTOP COMPUTER ASSEMBLY Sapta, Andy; Mansur, Hamsi; Hakim, Abdul; Agung, Muhammad; Dalu, Zaudah Cyly Arrum
JURTEKSI (Jurnal Teknologi dan Sistem Informasi) Vol 11, No 1 (2024): Desember 2024
Publisher : Universitas Royal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33330/jurteksi.v11i1.3680

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Abstract: Both hardware and software technologies offer their advantages in helping to facili- tate student learning activities. Virtual reality technology allows users to interact directly with  the virtual reality environment, giving the effect of a pleasant learning sensation because it pro- vides direct experience for students to actively do desktop computer assembly practicum inde- pendently and guided. This research is R & D (Research and Development), which aims to pro- duce a product as a desktop computer assembly virtual reality learning application. This re- search procedure adapts the Lee & Owens development model. The subjects of this research  were students at the Open University, Makassar State University, and Lambung Mangkurat  University. The results showed that using Virtual Reality in desktop computer assembly can  provide extraordinary experiences to users, bridging the gap between the real and virtual worlds.  This is achieved through specially designed hardware to create a virtual environment that re- sembles the actual reality or even creates an entirely new reality.  Keywords: desktop computer; assembly; virtual reality     Abstrak: Teknologi perangkat keras (hardware) maupun lunak (software) menawarkan  keunggulannya dalam membantu memfasilitasi aktivitas belajar dan pembelajaran ma- hasiswa. Teknologi virtual reality memiliki kemampuan bagi penggunanya untuk dapat  melakukan interaksi langsung dengan lingkungan realitas maya, memberi efek sensasi  pembelajaran yang menyenangkan karena memberikan pengalaman langsung bagi ma- hasiswa untuk aktif melakukan pratikum perakitan computer desktop secara mandiri  maupun terbimbing. Penelitian ini adalah R & D (Research and Development) yang ber- tujuan untuk menghasilkan suatu produk yaitu berupa aplikasi pembelajaran virtual real- ity perakitan computer desktop. Prosedur penelitian ini mengadaptasi model pengem- bangan Lee & Owens. Subjek penelitian ini adalah mahasiswa pada Universitas Ter- buka,  Universitas  Negeri  Makassar,  dan  Unibversitas  Lambung  Mangkurat.  Hasil  penelitian diperoleh bahwa penggunaan Virtual Reality dalam perakitan computer desk- top mampu memberikan pengalaman luar biasa kepada pengguna, menjembatani jurang  antara dunia nyata dan dunia maya. Hal ini dicapai melalui penggunaan perangkat keras  yang dirancang khusus untuk menciptakan lingkungan virtual yang menyerupai realitas  sebenarnya atau bahkan menciptakan realitas yang sama sekali baru. Kata kunci: computer desktop; perakitan; virtual reality