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Analisis Kebutuhan Media Pembelajaran Seni Budaya Berbasis Pendekatan Deep Learning Dalam Kurikulum Merdeka Pada Jenjang Operasional Formal Zuhro, Aida Roihana; Cahyandaru, Pramudya; Sumiyati; Fidianingsih, Ambar
Epistema Vol. 6 No. 2 (2025) (In Progress)
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/ep.v6i2.89879

Abstract

Penelitian ini menganalisis kebutuhan media pembelajaran Seni Budaya berbasis pendekatan deep learning dalam implementasi Kurikulum Merdeka di jenjang SMA. Latar belakang penelitian didasari oleh kesenjangan antara peluang pemanfaatan teknologi digital (seperti multimedia interaktif, AR, dan VR) dengan keterbatasan infrastruktur, kompetensi guru, serta minimnya integrasi refleksi dalam praktik pembelajaran seni. Metode penelitian menggunakan pendekatan kualitatif melalui wawancara mendalam dan focus group discussion (FGD) bersama 25 guru MGMP Seni Budaya di Yogyakarta. Hasil penelitian menunjukkan adanya ketidakkonsistenan dalam penerjemahan capaian pembelajaran, keterbatasan waktu tatap muka, preferensi siswa terhadap media digital, dan lemahnya aspek refleksi. Guru membutuhkan media pembelajaran yang sederhana, mobile-first, offline-friendly, serta berbasis budaya lokal. Rekomendasi penelitian ini mencakup pengembangan media hybrid (digital dan cetak), repositori kolaboratif “Rumah Media Seni Budaya”, serta pelatihan modular bagi guru. Dengan integrasi teknologi dan prinsip mindful, meaningful, dan joyful, pembelajaran seni budaya diharapkan dapat mendorong kreativitas siswa, memperkuat identitas budaya, dan mendukung pencapaian deep learning sesuai semangat Kurikulum Merdeka.
Integrasi lateral thinking dalam kurikulum sains: a systematic literature review Cahyandaru, Pramudya; Nizhomi, Bestiana; Ame, Ibrahim Pandu; Nofrida, Eka Ridha
Trihayu: Jurnal Pendidikan Ke-SD-an Vol 11 No 3 (2025): Trihayu: Jurnal Pendidikan Ke-SD-an
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/trihayu.v11i3.20246

Abstract

This research conducts a systematic literature review on the integration of lateral thinking into the science curriculum under the Merdeka Belajar Curriculum. The study evaluates the quality of existing science textbooks, highlights the need for effective teacher training, and explores the integration of lateral thinking with other learning approaches such as STEM and computational thinking. The findings from this review indicate that, despite an acknowledgement of the importance of lateral thinking in science education, there remains a shortcoming in textbooks and teaching methods that effectively support the development of these skills. Furthermore, the study also found that existing teacher training is inadequate to meet the needs of teaching that integrates lateral thinking. This study recommends the development of more supportive educational resources and training modules, as well as further research to optimize the integration of lateral thinking within the science curriculum.
The effects of interactive multimedia on students' reading skills Praheto, Biya Ebi; Cahyandaru, Pramudya; Wagan Aguilar , Mark Gabriel
BAHASTRA Vol. 45 No. 1 (2025): BAHASTRA
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26555/bs.v45i1.1353

Abstract

Mastering reading skill has an important role in the educational field. Therefore, the purpose of this study is to determine the effect of the interactive multimedia application on the reading skill in Indonesian language. This study is categorized as an experimental research design type, namely One Group Pretest Post-testt Design. The population in this study is the students of Primary School Teacher Education Department in Yogyakarta and Klaten. Then, the sample is the second-semester students of Widya Dharma University in Klaten and Sarjanawiyata Tamansiswa University in Yogyakarta. The students involved in this research are 60 students. Then, data are collected by using the Indonesian reading skill test in way applying interactive multimedia in learning Indonesian reading skills, which is conducted into two stages namely before (pretest) and after (post-testt). Then, data were analyzed using paired t-test. The results of this study show a significant increase in students' reading skills, which is evident in the average score, namely a pretest score of 70.03 and an average post-testt score of 80.13. Also, the results of the paired t-test show a significance value of 0.000 less than 0.05, it indicates that there is a significant difference between the pre-test scores and the post-test students reading scores. These results show that the application of interactive multimedia has an impact on improving students' reading skills, this is because interactive multimedia is not only a conventional learning media but is a technology-based learning media that is able to attract interest in learning and is interactive.