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IDENTITAS VISUAL DESA WISATA BATIK COKROKEMBANG MELALUI ENVIRONMENT GRAPHIC DESIGN SEBAGAI PENGEMBANGAN DI KABUPATEN PACITAN Prilosadoso, Basnendar Herry; Suyanto, S.,; Rosmiati, Ana; Handriyotopo, H.,
Acintya Vol. 9 No. 1 (2017)
Publisher : Institut Seni Indoensia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (582.904 KB) | DOI: 10.33153/acy.v9i1.2120

Abstract

Moral value awareness had begun to be shifted by the western culture that tended to be incompatiblewith the condition of our society. This research was an effort to give reinforcement of local wisdomcontained in wayang beber figure, as a source for the development of batik patterns of Pacitan. Thegeographical condition of Pacitan Regency was very potential to be developed as a superior ecotourismwhere Pacitan got the nickname as Word class karst geopark tourism area. The economic condition ofthe community was mostly supported by a variety of small and medium industries. Batik industrydeveloped rapidly and had great potential to be developed and improved from the aspect of productivity, so that later could increase the economic level of Pacitan society. This research used actionresearch theory where there were four stages, namely select a focus, collect data, analyze and interpret data, and take action. Methods performed in several stages: assessment, design, socialization,mentoring and training, production, and launching. The research results aimed to increase batikproductivity and creativity through the development of Cokrokembang batik tourism village, Ngadirejo,Pacitan through corporate identity design, so it was expected to increase the economy of the peopleand the opening of the leading tourist attraction in Pacitan.Keywords: local wisdom, corporate identity,, batik tourism.
EKSPLOITAS1TUBUH WANITA DALAM FILM HOROR DARAH JANDA KOLONG WEWE NAFSU POCONG Sunarto, Ucu Andritama; Prilosadoso, Basnendar Herry
Capture : Jurnal Seni Media Rekam Vol. 5 No. 1 (2013)
Publisher : Seni Media Rekam ISI Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (919.53 KB) | DOI: 10.33153/capture.v5i1.1785

Abstract

This research entitled Darah Janda Kolong Wewe Nafsu Pocong telling the backgroundabout the curiosity about why woman became a main actor or object in the movies in the everyscene. Hence, this research used qualitative concerning how woman image was visualized bysemiotics (Roland Barthes) showed at Darah Janda KolongWewe Nafsu Pocong. In addition, theresult showed that horror movies were commonly visualized with exploitation againts woman'sbody as an vulgar object.Keywords: Woman's body,horror movies,and exploitation
EDUWISATA DESA WISATA TAMANAN, BONDOWOSO SEBAGAI OBJEK PERANCANGAN MEDIA PROMOSI MELALUI DESAIN KOMUNIKASI VISUAL Hasanah, Fiqih Imroatil; Prilosadoso, Basnendar Herry
CITRAWIRA : Journal of Advertising and Visual Communication Vol. 1 No. 1 (2020)
Publisher : ISI Press Institut Seni Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/citrawira.v1i1.3340

Abstract

Desa Wisata Tamanan merupakan sebuah desa wisata yang terletak di daerah Bondowoso Jawa Timur dengan berbagai potensi wisata yang jika ditinjau melalui kelima bidang yang ada, seperti agrowisata, seni kriya, kuliner, seni pertunjukan, dan perikanan menghasilkan tema konsep Eduwisata (wisata pendidikan). Kurang gencarnya promosi desa wisata tersebut membuat sebagian besar masyarakat luar Bondowoso belum mengetahui secara mendalam.  Maka dibuatlah suatu langkah perancangan yang diawali dengan membentuk sebuah corporate identity yang nantinya diaplikasikan kedalam berbagai media promosi yang sudah terencana seperti stationery, leaflet, sign system, poster, facebook, instagramdan merchandising seperti kaos, packaging kaos, gantungan kunci, tas serta kalender yang secara visualisasi terlihat seragam (tematik) agar membentuk image yang khas.  Metode yang digunakan adalah metode perancangan dengan mengumpulkan berbagai data dengan wawancara dan dokumentasi, dan metode analisa yang digunakan menggunakan deskriptif kualitatif dan SWOT. Hasil yang didapat adalah identitas visual yang khas, media promosi yang efektif dan efisien menggunakan website dan iklan koran serta media pendukung lainnya.
Analisis Semiotika Poster Video Gagasan Konstruktif GAMELAND Aldiansyah, Diky; Prilosadoso, Basnendar Herry; Setiaji, Denis
CITRAWIRA : Journal of Advertising and Visual Communication Vol. 4 No. 1 (2023)
Publisher : ISI Press Institut Seni Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/citrawira.v4i1.5098

Abstract

Menurut Kurniasih dalam Sitompul Poster adalah alat komunikasi visual berupa gambar dan teks yang saling tergabung dalam elemen-elemen visual berupa ilustrasi, tipografi, warna, tata letak, dan konsep penggambarannya. Poster berfungsi sebagai media informasi publik yang bertujuan untuk menyampaikan informasi dari produk yang ditawarkan dan memiliki peran penting didalamnya, seperti poster dari video gagasan konstruktif GAMELAND. Video gagasan konstruktif GAMELAND merupakan sebuah konsep video gagasan berjudul “GAMELAND: Inovasi Ruang Pertunjukan, Pendidikan, dan Industri Berbasis Virtual dalam menciptakan Era Baru Gamelan Dunia” yang dalam pemecahannya dibuat secara konstruktif. Gagasan GAMELAND diikutsertakan dalam perlombaan Pekan Kreativitas Mahasiswa (PKM) dalam skim Video Gagasan Konstruktif (VGK). Poster GAMELAND merupakan jenis poster infografis, terdapat penanda verbal dan nonverbal yang dapat dianalisis berdasarkan teori semiotika Ferdinand de Saussure.
Fanatisme Sepak Bola : Analisis Visual Media Sosial Terhadap Anarkis Antar Suporter Cilla, Nola Ardelia Vorna; Amaliah, Siti Nur; Nurantika, Melda; Anjani, Viki; Prilosadoso, Basnendar Herry
CITRAWIRA : Journal of Advertising and Visual Communication Vol. 4 No. 2 (2023)
Publisher : ISI Press Institut Seni Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/citrawira.v4i2.5576

Abstract

Fanatisme suporter sepak bola memiliki kecenderungan bersifat obsesif dalam mendukung tim idolanya. Banyak fenomena dimana mereka berlomba-lomba menaikkan tagar idola mereka di media sosial untuk membela  maupun  memberikan  informasi. Namun, dibalik antusiasme ini terkadang terdapat sisi gelap berupa tindakan anarkis yang dilakukan oleh beberapa suporter.  Tujuan dari penelitian ini adalah menganalisis bagaimana sepak bola dapat memengaruhi sikap, mengetahui penyebab berkomentar negatif dan pencegahan yang tepat sikap anarkis suporter dalam media sosial. Penelitian metode campuran (mixed method). Analisis data penelitian menggunakan model interaktif Miles, Huberman, dan Saldana.  Kesimpulan penelitian adalah tampilan visual media sosial yang diunggah mengundang kemarahan suporter lain dapat menimbulkan perkelahian serta kesalahpahaman tiada henti. Visual dalam postingan  media  sosial   sangat  memengaruhi pesan  yang  akan  disampaikan, serta memiliki dampak yang positif maupun negatif yang dihasilkan.
PENGUATAN APRESIASI BUDAYA DAERAH MELALUI PEMBELAJARAN BAHASA INGGRIS BERBASIS FLASHCARD WAYANG KULIT DI SLB BINA KARYA INSANI KARANGANYAR Laksani, Hening; Pandanwangi, Brilindra; Pravitasari, Indriati Suci; Prilosadoso, Basnendar Herry; Iswara, Wildan Arya Praba; Itsar, Ahmad
Jurnal ABDI: Media Pengabdian Kepada Masyarakat Vol. 10 No. 2 (2025): JURNAL ABDI : Media Pengabdian Kepada masyarakat
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/abdi.v10i2.35723

Abstract

Sekolah Luar Biasa (SLB) are formal educational institutions that play an important role in developing talents, abilities, and social lives for students with special needs, ensuring equal rights to education for all individuals. One of the methods that can support the success of the educational program is by using engaging interactive learning media. The media is beneficial for stimulating communication skills and potential optimally in order to support the achievement of learning objectives. The limited variety of learning media can hinder the learning process, especially in schools with special needs students who require assistance and attractive, enjoyable media. The solution to this problem is to provide learning media that not only emphasizes linguistic and communication aspects but also introduces the culture of the archipelago through visual media in the form of flashcards with wayang illustrations. The creation of these flashcards uses the design thinking method, which combines language knowledge through vocabulary, visual skills related to culture, and psychomotor competence in the learning process. It is hoped that these flashcard media can become an effective solution for children with special needs in learning activities, making the learning process more enjoyable and meaningful.
Strategi Pemasaran Pariwisata melalui Influencer Marketing Donny Juliandri Prihadi; Arief Nuryana; Eva Desembrianita; Basnendar Herry Prilosadoso; Muhammad Sabir
El-Mal: Jurnal Kajian Ekonomi & Bisnis Islam Vol. 6 No. 3 (2025): El-Mal: Jurnal Kajian Ekonomi & Bisnis Islam
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/elmal.v6i3.7489

Abstract

The purpose of this study is to determine the effectiveness of tourism marketing strategies through influencer marketing. This research approach collects data through literature studies, which involve reading literature from various sources including books, journals and reports using qualitative and deductive approaches. The findings in this study are that influencer marketing is a powerful tourism marketing strategy in improving tourism image, building trust and credibility in tourism, reaching the right target audience, making tourism the center of attention, increasing trust, increasing engagement and conversion, strengthening social proof, increasing ROI (Return on Investment). In addition, influencer marketing is also an effective strategy in tourism marketing if done correctly. By determining campaign objectives, choosing the right influencers, determining the type of collaboration, creating interesting content, and measuring the success of the campaign. This can increase the attractiveness of tourist destinations and attract more tourists.
Media Edukasi Sejarah Legiun Kavaleri Mangkunegaran untuk Anak Melalui Kolaborasi Penciptaan Karya Tembang Dolanan dengan Ilustrasi Waluyo; Prilosadoso, Basnendar Herry; Pandanwangi, Brilindra; Pravitasari, Indriati Suci; Laksani, Hening; Kurniawan, Rendya Adi; Muslihah, Isnawati; Panindias, Asmoro Nurhadi; Susanti, Ratna; Nur Diansari, Brillian; Murwanti, Sri; Nursiam; Adi Nugraha, Yoga Prasetya
CARONG: Jurnal Pendidikan, Sosial dan Humaniora Vol. 2 No. 1 (2025): Maret: Local Culture and Traditions
Publisher : Universitas Serambi Mekkah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62710/m56kpk55

Abstract

Ikon Legiun Kavaleri Pura Mangkunegara, yang didirikan tahun 1808 atas perintah penguasa Prancis Napoleon Bonaparte, merupakan ingatan sejarah Surakarta yang penting. Mangkunegara II memiliki visi untuk masa depan dan mampu menerapkan konsep modern pada zamannya: militer ala Eropa sekaligus terkuat di dunia. Legiun Mangkunegaran berasal dari perjuangan Raden Mas Said dan pengikutnya yang kecewa dengan pemerintahan dan ketidakadilan Paku Buwono II. Generasi muda semakin tidak tahu sejarah Legiun Kavaleri Mangkunegaran. Semua orang harus tahu tentang sejarah ini, terutama siswa sekolah dasar. Mereka akan menjadi pedoman bagi mereka untuk memahami sejarah negara mereka sekarang dan di masa depan. Agar informasi yang disampaikan dapat diterima dan menarik, diperlukan media dan kondisi yang sesuai. Melalui kombinasi tembang dolanan dan ilustrasi, media alternatif mengandung informasi dan pesan yang dapat digunakan dalam upaya pelestarian sejarah. Tujuan penelitian dalam merancang karya tembang dolanan dan ilustrasi anak yang berisi materi seputar Legiun Kavaleri Mangkunegaran. Metode penciptaan karya, yaitu : Discovery, Interpretation, Ideation, Experimentation, Evolution, dan Implementation. Melalui media ini diharapkan meningkatkan pemahaman dan pengetahuan kepada generasi muda mengenai Legiun Kavaleri Mangkunegaran untuk mengenalkan dan melestarikan sejarah.
UPAYA PEMBERDAYAAN DAN PENINGKATAN PROMOSI UMKM DESA BAGOR, MIRI, SRAGEN MELALUI PELATIHAN FOTOGRAFI PRODUK MELALUI SMARTPHONE Prilosadoso, Basnendar Herry; Rizkizha, Ditya Fajar; Ridlo, M. Harun Rosyid; Setiawan, William; Maharani, Utin Della; Santi, Oasis Fadila; Bagaskara, Danendra
Abdi Seni Vol. 15 No. 2 (2024)
Publisher : Institut Seni Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/abdiseni.v15i2.6368

Abstract

Marketing via Internet media is currently commonly known as digital marketing. Digital marketing is one of the marketing media that is currently in demand by society because it can reach a wider target consumer quickly and precisely, more effectively and efficiently. In making maximum use of promotional media, the ability to create new and unique creations is needed so that messages can stick with consumers, so that the goal is to reach more consumers, one of which is photography. The partners of this PKM are UMKM in Bagor Village, Miri, Sragen, where there are around 18 products pioneered by community members. The problems faced by can be concluded based on several aspects, namely the lack of ability to promote in online media in increasing the marketing of UMKM products through online media, such as Instagram, Twitter, Facebook and other social media and UMKM members have not received basic knowledge and skills regarding product photography via camera. mobile phones as a medium for increasing sales and marketing. The solution to this problem is in the form of simple product photography training using smartphones and other supporting properties. Community empowerment is a concept of economic development in society that summarizes community values ​​to build a new way of seeing people towards themselves and their environment that is people centered, participatory, empowering and sustainable. The stages in UMKM product photography training are as follows: Mini Studio Creation and Lighting Stage; Photo Concept Preparation Stage; Stages of Product and Property Arrangement; Shooting Stages; and Photo Editing Stages. Through this training, product photos are produced which function to increase the added value of UMKM production in Bagor, Miri, Sragen Villages as well as increasing the insight and knowledge of community members in terms of promotion and marketing in the future, as well as increasing welfare. Keywords: Empowerment, Bagor Village, Training, Product Photography, Smartphone
PENDAMPINGAN BRANDING PRODUK BERBASIS KEKAYAAN INTELEKTUAL MELALUI KEPEMILIKAN MEREK DAGANG DAN DESAIN INDUTRI PADA RINTISAN BISNIS SEPATU RANGE DE CULTURE Yunianto, Ipung Kurniawan; Kurniawan, Rendya Adi; Prilosadoso, Basnendar Herry; Tori, Pisteo Gabriel; Priana, Fatika Fajar; Dini, Erlyana Zuar
Abdi Seni Vol. 15 No. 2 (2024)
Publisher : Institut Seni Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/abdiseni.v15i2.6369

Abstract

This research examines the significance of trademarks and industrial designs as visual identities and value-added elements for Micro, Small, and Medium Enterprises (MSMEs). Trademarks serve to differentiate products and function as a marketing strategy, while industrial designs enhance the commercial value of products. This assistance program aims to raise legal awareness among MSMEs regarding trademarks and industrial designs, specifically focusing on the shoe products of Range de Culture (RDC). The primary challenge MSMEs face is a lack of understanding regarding the urgency of such intellectual property protection. The methods employed include education on the strategic role of trademarks and industrial designs in business competition and guidance throughout the registration process. As a result, RDC successfully registered its trademarks and industrial designs with the Directorate General of Intellectual Property (DJKI). This research highlights the importance of assisting in enhancing awareness and capacity among MSMEs to leverage intellectual property protection to bolster their competitiveness and business sustainability