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INDONESIA
Jurnal Dimensi Pendidikan dan Pembelajaran
ISSN : 23033800     EISSN : 2527049     DOI : -
Core Subject : Education,
Jurnal Dimensi Pendidikan dan Pembelajaran is a peer-reviewed, open access journal that provides publication of articles in all areas of educational research. It aims to promote excellence through the dissemination of high-quality research findings and provide a platform for scientists and academicians all over the world to promote, share, and discuss various new issues and developments in different areas of educational research.
Arjuna Subject : -
Articles 429 Documents
INTEGRASI INTERKONEKSI PERMAINAN CONGKAK DENGAN QURAN SEBAGAI PENDIDIKAN KARAKTER ANAK DALAM MENGHADAPI REVOLUSI INDUSTRI 4.0 Muhammad Ikhsan Attaftazani; Andika Setiawan
JURNAL DIMENSI PENDIDIKAN DAN PEMBELAJARAN Vol 8, No 1 (2020): Special Issue: SEMNASDIKJAR 2019
Publisher : Universitas Muhammadiyah Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (785.075 KB) | DOI: 10.24269/dpp.v0i0.2295

Abstract

Entering the era of industrial revolution 4.0, technology is growing rapidly and has a significant influence on life in Indonesia, especially for children. Accessing the internet to do homework from the school is sometimes misused by them due to a lack of guidance in accessing them, such as accessing immoral videos. According to Susanto, Chair of the Indonesian Child Protection Commission (KPAI), in 2018 counted until September there were 525 cases of pornography and cybercrime in children. One of the efforts that can be done in overcoming it is through character education that is inspired by surah Al-Isra (17): 32 and Al-Tahrim (66): 6 which instructs to guard themselves and their families from bad deeds, especially zina. The form of Quran character education will be taught using a traditional game in the form of dakon or congkak. The research method in this paper uses direct observation in several schools in the Yogyakarta area. This study uses qualitative data with primary and secondary sources. The technique of collecting data uses literature review, documentation, and interviews with elementary school (SD) level students. The purpose of this research is to improve the quality of children in education and advance the nation's next-generation in various ways. With the game dakon or congkak, later it will be explained about babakan hawa sanga or closing nine holes in the body. The game will be integrated with the Quranic values by explaining the verses of the Quran that are following the game.
GAME EDUKASI BERBASIS ANDROID PADA MATERI HIMPUNAN Muhammad Aula Hijrah; Medika Risnasari; Muchamad Arif; Laili Cahyani; Nuru Aini
JURNAL DIMENSI PENDIDIKAN DAN PEMBELAJARAN Vol 8, No 1 (2020): Special Issue: SEMNASDIKJAR 2019
Publisher : Universitas Muhammadiyah Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (665.491 KB) | DOI: 10.24269/dpp.v0i0.2296

Abstract

Educational game is a game that can encourage someone to think more actively and creatively in learning. During this time, learning Discrete Mathematics courses in the Informatics Education Study Program still uses media in the form of books, Power Point (PPT), and blackboards. That makes students less interested in learning. Therefore, an Android-based educational game was developed to be able to achieve learning goals in Discrete Mathematics courses, especially set topics. The research data used is the 2017 batch of Informatics Education students. The development model used is ADDIE with five stages, namely Analyze (Design), Design (Development), Development (development), Implementation (implementation), and Evaluation (evaluation). Test results by learning media experts reach 99%. The test results by material experts reached 82%. The results of individual, small group and large group trials reached 90%, 84% and 86% respectively. Based on the assessment, Android-based educational game media was declared feasible to be used as learning media in the Discrete Mathematics subject set material.
Pengembangan Buku Ajar Mata Kuliah Komunikasi Bagi Mahasiswa Prodi S1 Ilmu Administrasi Negara Fakultas Ilmu Sosial dan Hukum Universitas Negeri Surabaya Trenda Aktiva Oktariyanda; Galih Wahyu Pradana
JURNAL DIMENSI PENDIDIKAN DAN PEMBELAJARAN Vol 8, No 2 (2020): Januari 2020
Publisher : Universitas Muhammadiyah Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (422.721 KB) | DOI: 10.24269/dpp.v8i2.2511

Abstract

Tujuan dari penelitian ini yaitu menghasilkan buku ajar yang layak untuk mata kuliah Komunikasi. Model pengembangan yang dipakai adalah model pengembangan ADDIE (Analyze, Design, Develop, Implement dan Evaluate), yang terdiri dari beberapa langkah; penentuan materi  yang perlu disusun berdasarkan Rencana Pembelajaran Semester; mempersiapkan bahan-bahan yang diperlukan dalam menyusun buku ajar; menyusun materi; mengompilasi hasil penyusunan materi; pengujian oleh reviewer; penyelesaian penyusunan buku ajar.  Dalam melakukan design uji coba terdapat tahapan-tahapan pengujian, yaitu draft buku ajar  di review oleh dosen pengampu mata kuliah Komunikasi di luar tim penyusun buku ajar, uji coba satu-satu, dilakukan oleh penyusun buku ajar dengan pakar atau ahli.Berikut hasil dari pengembangan buku ajar Komunikasi yaitu dimulai dari mengkaji RPS mata kuliah, menetapkan substansi kajian dan sumber referensi, menyusun bagian isi buku hingga menjadi draft utuh, sampai menganalisis dan mendiskusikan dengan reviewer dan melakukan Focus Grup Discussion (FGD) dengan tim ahli, hingga merevisi buku ajar tersebut. Kesimpulannya adalah substansi kajiannya sudah sesuai, cara penyusunan sudah melalui tahapan yang ditentukan, dan beberapa catatan dari reviewer dan tim ahli terkait hal teknis dan redaksionalnya, sehingga disarankan untuk melanjutkan dan menyempurnakan buku ajar sesuai arahan hasil review dan FGD.
Analisis Sikap Terhadap Penyelidikan IPA, Kesenangan Dalam IPA dan Ketertarikan Berkarir Bidang IPA di SMPN 3 Batanghari Nirmala Sari; Utari Prisma Dewi
JURNAL DIMENSI PENDIDIKAN DAN PEMBELAJARAN Vol 8, No 2 (2020): Januari 2020
Publisher : Universitas Muhammadiyah Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (662.525 KB) | DOI: 10.24269/dpp.v8i2.1848

Abstract

The research design used was quantitative with the type of survey research. This study aims to describe the attitudes of students towards natural science learning at Junior High School 3 Batanghari reviewed through 3 indicators, namely attitudes toward inquiry in science, pleasure in science subjects, and interest in a career in science. The data collection technique used is total sampling with a total sample of 152 students. The research instrument used was an attitude questionnaire which explained the attitudes towards science learning through the three indicators as many as 25 statements. The data analysis technique used is descriptive statistics. Based on the results of data analysis, it was found that students in Junior High School 3 Batanghari in first dominant indicator were in sufficient category, the second dominant indicator was in good category and the third dominant indicator was in the good category.
PENGEMBANGAN MEDIA PEMBELAJARAN VIRTUAL REALITY PADA MATERI PENGENALAN TERMINATION DAN SPLICING FIBER OPTIC Irnando Arkadiantika; Wanda Ramansyah; Muhamad Afif Effindi; Prita Dellia
JURNAL DIMENSI PENDIDIKAN DAN PEMBELAJARAN Vol 8, No 1 (2020): Special Issue: SEMNASDIKJAR 2019
Publisher : Universitas Muhammadiyah Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (561.074 KB) | DOI: 10.24269/dpp.v0i0.2298

Abstract

Good learning process must contain interactive, fun, motivating aspects and provide more space for students. Need to be considered in the selection of media, among others, learning objectives, effective, easy to obtain learners, usage is not stiff, cost, and quality. One of the recent developments in learning media is the learning media using Virtual Reality. Virtual Reality is an application where users will experience the artificial world based on its original form. This research aims to produce learning Virtual Reality media learning in the material of fiber optic splicing and termination in Informatics Education Study Program. This research is a development study using 4D model consisting of 4 stages: (1) define; (2) design; (3) develop; and (4) disseminate. Testing in this study involved material experts, media experts, individuals (3 students), small groups (9 students), and large groups (22 students). Testing result by expert in course reached 75% (media). Testing result by media expert validation reached 97.5% (very valid). Individual trial results with a percentage of 84.17% (valid). Small group trial results with a percentage of 83.33% (valid). Large group trial results with a percentage of 84.55% (valid). From the testing results it could be concluded the learning media very proper to implement in learning.
Kecukupan Buku Teks “When English Rings A Bell” Dalam Memenuhi Kompetensi Dasar Bahasa Inggris di SMPN 1 Ponorogo Niken Reti Indriastuti
JURNAL DIMENSI PENDIDIKAN DAN PEMBELAJARAN Vol 8, No 2 (2020): Januari 2020
Publisher : Universitas Muhammadiyah Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (744.018 KB) | DOI: 10.24269/dpp.v8i2.2512

Abstract

Artikel ini bertujuan untuk memberi gambaran tentang persepsi guru bahasa Inggris di SMPN 1 Ponorogo terhadap penggunaan buku ajar “When English Rings A Bell” dalam memenuhi kompetensi dasar mata pelajaran bahasa Inggris. Penelitian ini dilaksanakan di SMPN 1 Ponorogo dengan sumber data utama guru bahasa Inggris dan  siswa kelas 8 dan 9 sebagai sumber data kedua. Pengambilan data dilaksanakan pada bulan September dengan teknik wawancara dan angket. Hasil pengolahan data menunjukkan bahwa menurut guru mereka mengalami kesulitan dalam menerapkan langkah-langkah pembelajaran dalam proses pembelajaran di kelas, hal ini didukung oleh anggapan siswa yang  juga kesulitan mempelajari buku teks tanpa bimbingan dari guru. Walaupun secara isi materi sudah sesuai dengan kompetensi dasar yang telah dicantumkan dalam kurikulum 2013 , namun untuk pencapaian KD buku ini kurang efektif.
Peningkatan Kompetensi Guru Dalam Penyusunan Rencana Pelaksanaan Pembelajaran (RPP) dengan Metode Focus Group Discussion pada Kegiatan In House Training (IHT) bagi Guru di SDN Pondok 03 Sri Nuruningsih; Risqi Ekanti Ayuningtyas Palupi
JURNAL DIMENSI PENDIDIKAN DAN PEMBELAJARAN Vol 9, No 1 (2021): January 2021
Publisher : Jurnal Dimensi Pendidikan dan Pembelajaran

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24269/dpp.v9i1.3470

Abstract

Prinsip dasar kegiatan belajar mengajar adalah memberdayakan semua potensi yang dimiliki oleh siswa sehingga siswa mampu meningkatkan kompetensi yang dimiliki sesuai seiring dengan kajian ilmu yang dipelajarinya. Dengan berkembangnya kemampuan siswa akan menciptakan kondisi yang menyenangkan, challenging sehingga akan tercipta pengalaman belajar yang beragam dari masing-masing siswa. Adapun permasalahan yang akan dibahas pada penelitian ini, yaitu “Apakah Kegiatan In House Training (IHT) dapat meningkatkan kompetensi Guru Dalam Menyusun Rencana Pelaksanaan Pembelajaran (RPP) mandiri yang efektif, bermakna dan menyenangkan bagi Guru di SDN Pondok 03, Kecamatan Nguter Tahun 2020?”. Sedangkan tujuan dari penelitian ini adalah “Meningkatkan Kompetensi Guru Dalam Penyusunan Rencana Pelaksanaan Pembelajaran (RPP) Mandiri untuk Pembelajaran yang Efektif, Bermakna dan Menyenangkan dengan Kegiatan In House Training (IHT) bagi Guru di SDN Pondok 03, Kecamatan Nguter Tahun 2020”.Guru harus memiliki empat kompentensi meliputi kompetensi pedagogik, kompetensi kepribadian, kompetensi sosial, dan kompetensi profesional sehingga proses pembelajaran mampu memenuhi tujuan pembelajaran. Rencana Pelaksanaan Pembelajaran merupakan rencana utama yang harus disusun oleh seorang guru yang menggambarkan prosedur dan pengorganisasian pembelajaran. Focus Group Discussion merupakan salah satu alat untuk menggali data mengenai presepsi, opini, kepercayaan dan sikap untuk mencapai tujuan. In house training merupakan program pelatihan yang diselenggarakan di tempat sendiri, sebagai upaya untuk meningkatkan kompetensi guru, dalam menjalankan pekerjaannya dengan mengoptimalkan potensi-potensi yang ada.Penelitian ini menggunakan prosedur Penelitian Tindakan Sekolah, yaitu sebuah penelitian yang merupakan kerjasama antara peneliti dan guru. Subjek penelitian ini adalah guru-guru di SD Negeri Pondok 03, Kecamatan Nguter, Kabupaten Sukoharjo. Adapun kegiatan penelitian tindakan sekolah ini dilaksanakan pada kurun waktu 02 November 2020 hingga 09 Desember 2020. Adapun pengumpulan data dengan menggunakan teknik non tes dengan kualitatif analisis yang diperoleh dari observasi atau pengamatan, wawancara, dan dokumen instrument telaah RPP. Data dianalisis menggunakan analisis deskriptif hasil penelaahan RPP.Kegiatan In House Training (IHT) dapat meningkatkan kompetensi Guru Dalam Menyusun Rencana Pelaksanaan Pembelajaran (RPP) mandiri yang efektif, bermakna dan menyenangkan bagi Guru di SDN Pondok 03, Kecamatan Nguter Tahun 2020 dilihat dari tersedianya rencana pelaksanaan pembelajaran yang sesuai dengan ketentuan yang tercantum pada Permendiknas No 22 Tahun 2016 dan terciptanya pembelajaran yang melibatkan siswa aktif dengan sikap positif siswa serta terciptanya keceriaan dan antusiasme peserta didik dalam belajar.
Analisis Penggunaan Media Pembelajaran dan Motivasi Belajar Terhadap Prestasi Belajar di SMP Negeri 2 Gorontalo I Kadek Satria Arsana; Andi Y Katili; Sulasmi .
JURNAL DIMENSI PENDIDIKAN DAN PEMBELAJARAN Vol 8, No 3 (2020): Juli 2020
Publisher : Universitas Muhammadiyah Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24269/dpp.v8i3.2051

Abstract

 Learning achievement is a benchmark as a result of students' achievements during the learning process. Success in learning is inseparable from the media used as well as a strong willingness to learn. This research aims to analyze the influence of learning media usage and learning motivation on students' learning achievement. The analysis used is a quantitative approach to multiple linear regressions. Data is obtained from observations and questionnaires. The results of the analysis showed that the use of learning media and learning motivation had a positive and significant effect on learning achievement. Thus, the conclusion to achieve maximum achievement needs to be optimized the use of learning media as well as stimulate the motivation of students both motivation from within and external motivation
Students’ Perception of the Use Contextual Teaching and Learning to Improve Speaking Skill Wahyu Trimastuti; Santy Christinawati
JURNAL DIMENSI PENDIDIKAN DAN PEMBELAJARAN Vol 9, No 1 (2021): January 2021
Publisher : Jurnal Dimensi Pendidikan dan Pembelajaran

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24269/dpp.v9i1.3478

Abstract

The main objective of the research is to find out whether contextual teaching and learning can improve speaking skill or not. The descriptive quantitative method was employed in this research. The population of the research was the students of accounting computerized of Piksi Ganesha Polytechnic. The samples of the research were accounting computerized of AKE-K31/16 which consists of twenty four students. To collect the data, the writer used questionnaire to find out the students’ perception toward the use of contextual teaching and learning and speaking test to know whether the final test score of the students have a significant progress or not. Contextual teaching and learning offers a highly natural and powerful means to convey, learn, and retain information. It can be seen that students were encouraged to be actively and motivately in every activity. Based on the reserach finding, it can be conclude that contextual teaching and learning can improve speaking skill and give good atmosphere in teaching learning process. Therefore, it is suggested that: (1) it is better to apply contextual teaching and learning to improve speaking skill; (2) the students are expected to be more active in the teaching and learning process in order to improve their speaking skill; (3) this result of the study can be used as a beginning step to conduct a further research.
The Use of Constructivism E-Modules by Using the 3D Pageflip Professional Application to Increase Learning Motivation of Fifth Grade Elementary School Studens Lia Gusti Melinda
JURNAL DIMENSI PENDIDIKAN DAN PEMBELAJARAN Vol 8, No 3 (2020): Juli 2020
Publisher : Universitas Muhammadiyah Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24269/dpp.v8i3.1882

Abstract

Development research aims to produce teaching material products in the form of learning modules. Learning modules are made in the form of electronic modules or electronic modules using the 3D PageFlips Professional application. The model used in this study is the ADDIE model, namely Analysis, Design, Development, Implementation, and Evaluation. The subjects of this study were students in grade VB SD No. 155 / I Sungai Buluh. The results of this study are used to see students' motivation towards e-modules developed. The results of the data obtained show that the motivation of students after using e-modules using the 3D PageFlips Professional application is 87.50% good.

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