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Contact Name
Acep Roni Hamdani
Contact Email
acepronihamdani@unpas.ac.id
Phone
+6287726846888
Journal Mail Official
jurnalilmiahpendas@unpas.ac.id
Editorial Address
Jl. Taman Sari No. 6-8 Bandung
Location
Kota bandung,
Jawa barat
INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 13,524 Documents
PENGEMBANGAN MATERI AJAR TEKS HIKAYAT BERBANTUAN E-BOOK PADA SISWA KELAS X MAN 1 MEDAN Mika Hutasoit,; Zaskia Ananta; Taestin Siboro; Nurul Dwi Dara Aulia; Jihan Anisah; Trisnawati Hutagalun; Nurul Azizah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 In Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.37218

Abstract

Penelitian ini bertujuan untuk mengembangkan materi ajar teks hikayat berbantuan e-book bagi siswa kelas X MAN 1 Medan sebagai alternatif sumber belajar yang mudah diakses, menarik, dan sesuai kebutuhan pembelajaran abad ke-21. Penelitian ini menggunakan metode Research and Development (RNB) Borg & Gall yang meliputi tahap: penelitian awal, perencanaan, pengembangan produk awal, uji coba terbatas, revisi, uji coba lapangan, serta penyempurnaan produk akhir. Subjek penelitian adalah siswa kelas X MAN 1 Medan yang berjumlah 34 orang dan guru mata pelajaran Bahasa Indonesia. Hasil penelitian menunjukkan bahwa e-book materi ajar teks hikayat yang dikembangkan mampu meningkatkan keterlibatan siswa dalam pembelajaran serta mempermudah akses terhadap sumber belajar tambahan seperti contoh hikayat, analisis struktur, latihan soal interaktif, dan glosarium digital. Validasi ahli materi dan ahli media menunjukkan kategori “sangat layak”, dengan persentase kelayakan masing-masing 92% dan 94%. Uji coba terbatas dan uji coba lapangan juga menunjukkan respon positif dari siswa, ditandai dengan peningkatan motivasi belajar, kemudahan memahami materi, dan kemampuan menganalisis unsur teks hikayat. Dengan demikian, e-book materi ajar teks hikayat yang dikembangkan melalui pendekatan RNB layak digunakan sebagai media pembelajaran mandiri maupun pendamping pembelajaran di kelas, serta efektif dalam membantu siswa mengakses berbagai sumber pengetahuan secara praktis dan fleksibel. Kata kunci: e-book, materi ajar, teks hikayat
PENGEMBANGAN BAHAN AJAR PADA MATERI PUISI RAKYAT BERBANTUAN AI Chriss albert Tanjung; Trisnawati Hutagalung; Nurul Azizah; Qania Azmi; Friclia Dhea Lova Siagian; Sion Katarina Situmorang; Zahira Salsabila; Lutfiah Lutfiah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 In Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.37219

Abstract

Pembelajaran puisi rakyat penting untuk mengembangkan keterampilan berbahasa, pemahaman budaya, dan karakter siswa. Namun, bahan ajar konvensional seringkali kurang interaktif sehingga pemahaman siswa terbatas. Penelitian ini bertujuan mengembangkan e-modul puisi rakyat berbasis kecerdasan buatan (AI) yang menarik, kontekstual, dan mendukung pembelajaran aktif sesuai Kurikulum Merdeka. Penelitian menggunakan pendekatan Research and Development (R&D) dengan model 4-D (Define, Design, Develop, Disseminate), serta data dikumpulkan melalui wawancara, analisis dokumen, uji keterpahaman siswa, dan validasi ahli. Hasil penelitian menunjukkan bahwa modul interaktif yang dikembangkan meningkatkan pemahaman siswa, mendorong pembelajaran reflektif, kolaboratif, dan kreatif, serta layak digunakan berdasarkan aspek materi, kebahasaan, penyajian, dan kegrafikan. Dengan demikian, bahan ajar berbasis AI efektif meningkatkan pembelajaran puisi rakyat, menumbuhkan apresiasi budaya, dan mendukung pembentukan karakter siswa.
PENGEMBANGAN GAME EDUKASI BERBASIS CANVA (GAMEVA) PADA MATERI MEMBANGUN KOSAKATA KELAS IV DI SEKOLAH DASAR Astri Resti Rahmadani; Otang Kurniaman; Dede Permana
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 In Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.37220

Abstract

Penelitian ini bertujuan untuk mengembangkan game edukasi berbasis Canva (Gameva) pada materi membangun kosakata kelas IV di sekolah dasar yang layak, praktis dan dapat meningkatkan kemampuan peserta didik terhadap kosakata. Pengembangan ini menggunakan metode penelitian R&D (Research and Development) dengan model ADDIE. Data penelitian dikumpulkan dengan menggunakan angket dan tes. Validasi dilakukan oleh validator media, valildator materi dan validator bahasa. Hasil validasi media memperoleh rata-rata 93,33% dengan kategori “Sangat Layak”, validasi materi memperoleh rata-rata 86,11% dengna kategori “Sangat Layak”, dan validasi bahasa memperoleh rata-rata 95% dengan kategori “Sangat Layak”. Sedangkan Praktikalitas Gameva oleh guru memperoleh rata-rata 100% dengan kategori “Sangat Praktis”. Uji coba praktikalitas pada peserta didik dibagi menjadi 2 tahapan yaitu uji coba satu-satu (one to one) dan uji coba kelompok kecil. Pada uji coba satu-satu praktikalitas memperoleh rata-rata 94,15% dengan kategori “Sangat Praktis”, pada uji coba kelompok kecil praktikalitas memperoleh rata-rata 92,58% dengan kategori “Sangat Praktis”. Gameva juga dinyatakan dapat meningkatkan kemampuan membangun kosakata dengan memperoleh nilai Gain Ternormalisasi sebesar 83,33% dengan kategori “Tinggi”. Berdasarkan hasil penelitian tersebut dapat disimpulkan bahwa game edukasi berbasis Canva (Gameva) pada materi membangun kosakata kelas IV di sekolah dasar telah memenuhi kelayakan, praktikalitas, dan membantu dalam meningkatkan kemampuan peserta didik sehingga produk ini layak untuk digunakan dalam pembelajaran bahasa Indonesia.
PENGEMBANGAN MATERI AJAR TEKS CERPEN BERBANTUAN CANVA SISWA KELAS XI MAN 1 MEDAN Thesaloni Octapia Siahaan; Dewi Pakpahan; Great Novie Parangin-angin; Nazwa Desilhan Maha
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 In Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.37226

Abstract

The purpose of this research is to create short story text teaching materials using Canva for 11th-grade students at MAN 1 Medan. This development was undertaken because the previous teaching modules focused solely on text, lacked visual appeal, and did not integrate digital media appropriate to the needs of students born in the digital age. This research applied the ADDIE model, which includes analysis, design, and development, without involving direct implementation with students. Data was obtained through document analysis, teacher interviews, internal observations, and expert assessments. The resulting development resulted in a short story text e-module that combines visual elements, illustrations, and projectbased activities such as short story writing. Expert validation results indicated that this product is suitable for use and aligns with the Independent Curriculum, particularly in supporting creativity, digital literacy, and student learning motivation. This study concluded that Canva is effective as a tool for developing engaging, interactive short story text teaching materials that are appropriate for the characteristics of 21st-century students.
PENERAPAN FILSAFAT HUMANISME DALAM PENDIDIKAN SEKOLAH DASAR UNTUK MEMBANGUN KARAKTER ANAK YANG HOLISTIK DAN BERKELANJUTAN: PENERAPAN FILSAFAT HUMANISME DALAM PENDIDIKAN SEKOLAH DASAR Rizdana Galih Pambudi; Budi Purwoko; Lamijan Hadi Susarno
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 In Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.37227

Abstract

Penelitian ini bertujuan untuk mengkaji penerapan filsafat humanisme dalam pendidikan sekolah dasar untuk membangun karakter anak yang holistik dan berkelanjutan. Pendekatan yang digunakan adalah kualitatif dengan metode studi literatur, yang menganalisis teori-teori pendidikan humanistik dan aplikasinya dalam pendidikan dasar. Hasil penelitian menunjukkan bahwa prinsip-prinsip humanisme, seperti penghargaan terhadap martabat manusia, kebebasan berpikir, dan pengembangan potensi individu, dapat membantu pengembangan karakter anak secara menyeluruh, yang meliputi aspek kognitif, sosial, emosional, dan moral. Namun, tantangan utama dalam penerapannya adalah keterbatasan sumber daya dan paradigma pendidikan yang lebih berfokus pada hasil akademik. Penelitian ini menyarankan agar penerapan pendidikan berbasis humanisme ditingkatkan dengan memberikan perhatian yang lebih besar pada pengembangan karakter dan aspek non-akademik anak, serta menciptakan lingkungan yang mendukung kebebasan berpikir dan eksplorasi.
Strategi Kepemimpinan Transformasional dalam Optimalisasi Kurikulum Pendidikan Agama Islam Pondok Pesantren: indonesia Kholadatur Rosyida; Agus Sulton Imami
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 In Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.37228

Abstract

Transformational leadership has become a crucial element in redefining the quality and direction of Islamic Education in the Islamic boarding school-based learning system. This research aims to explore how transformational leadership strategies contribute to the optimization of the Islamic Education curriculum through a visionary, charismatic, and value-oriented approach. Using a qualitative case study design, data was collected through interviews, observations, and documentation involving pesantren leaders, teachers, and curriculum managers. The research findings reveal three key patterns: the integration of inspirational leadership in curriculum innovation, the embodiment of visionary strategies in pedagogical practice, and the institutionalization of charismatic influence in educational transformation. These dynamics collectively reinforce moral values, teacher professionalism, and collaborative curriculum development. The novelty of this research lies in the identification of a spiritual leadership framework that combines managerial effectiveness with ethical integrity. This research shows that transformational leadership is crucial to implementing and sustaining value-based holistic curriculum reforms in Islamic educational institutions.
PROSES ADAPTASI MAHASISWA PAPUA TERHADAP BUDAYA LOKAL DI LINGKUNGAN KAMPUS UNIVERSITAS SRIWIJAYA Marta Ayu Sudiro; Kurnisar
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.37231

Abstract

This study analyze how Papuan students adapt to the local culture within the social setting of Sriwijaya University. Using a qualitative method, data were gathered through in-depth interviews, observations, and document analysis. The participants included five Papuan students along with one supporting informant for member checking. The results show that the adaptation process occurs in two forms: autoplastic and alloplastic. Autoplastic adaptation is reflected in the students’ efforts to adjust themselves to the new environment, such as through language use, dietary changes, understanding local traditions, adapting to social norms, climate differences, and campus technology. The key obstacles they face involve unfamiliar staple foods, language difficulties, climate variations, and limited technological proficiency. Meanwhile, alloplastic adaptation appears when students take active roles in cross-cultural interactions, share elements of Papuan culture, engage in diverse campus activities, and gain positive social recognition from local peers. Overall, their adaptation develops gradually and is greatly facilitated by a supportive campus atmosphere and harmonious social.
ANALISIS TINGKAT PENGETAHUAN MAHASISWA PENDIDIKAN IPA TENTANG DAMPAK KONSUMSI JUNK FOOD DI UNIVERSITAS NEGERI MEDAN Gabrie Tamahra Nainggolan; Indah Maysaroh Siagian; Rinda Annisa Fhutu Neva; Kezia Elmaesia Tarigan; Marlon Brando Hutahaean
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 In Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.37233

Abstract

This study aims to evaluate the understanding of science education students at Medan State University about junk food and its effects on health. The background of this study reflects the increasing consumption of fast food among students, which can lead to various health problems such as obesity, diabetes, heart disease, and metabolic disorders. This study used a descriptive quantitative approach with a cross-sectional design. A total of 30 participants selected through purposive sampling technique completed a questionnaire that tested their understanding of the characteristics of junk food and its health impacts. The results revealed that the majority of students had a good understanding of junk food (66.6%) and the effects of junk food consumption (80%). This finding indicates that a science education background has a significant influence on improving nutritional literacy among students. The results of the Chi-Square test showed a significant relationship between the level of understanding of junk food and knowledge about the effects of junk food consumption (p = 0.001), indicating that the higher the students' knowledge about junk food, the better their understanding of its health risks. However, there were still a small number of participants with low knowledge, so there is a need to strengthen nutrition education through more focused and structured campus programs. This research is expected to be a reference for educational institutions in designing teaching strategies to improve healthy consumption patterns among students.
MENINGKATKAN KETERLIBATAN SISWA DENGAN TEKNOLOGI SEBAGAI ALAT PEMBELAJARAN INTERAKTIF Intan Qurrota Aini; Noraziza; Aidatin Nufus; Khalida Nabila Agustin; Ahmad Suriansyah; Maimunah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 4 (2025): Volume 10. No4, Desember 2025.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i4.37234

Abstract

This research is motivated by the low involvement of students in the conventional learning process which tends to be passive and less interesting. The purpose of this study is to analyze the effectiveness of the use of technology as an interactive learning tool in increasing student participation and learning motivation. The methodology used is literature study and observation limited to technology-based learning practices in several classes, focusing on the use of educational applications, online learning platforms, and interactive media such as videos and simulations. The results of the study show that the application of technology is able to create a more dynamic learning environment, increase student interaction with materials, and encourage collaboration between students. Additionally, technology allows teachers to provide quick feedback and provide more personalized learning. Overall, the use of technology as an interactive learning tool has proven to be effective in improving student engagement and learning quality.
COGNITIVE RESTRUCTURING SEBAGAI STRATEGI MENINGKATKAN FOKUS, REGULASI EMOSI, DAN MENTAL JUARA ATLET Nova Elisa; Septia Anggraini; Amalina Diananda Safira; Aisya Briliana Putri K; Ari Khusumadewi; Devi Ratnasari
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.37238

Abstract

This article examines the role of Cognitive Restructuring as an effective psychological strategy for improving focus, emotional regulation, and developing a champion mentality in athletes. Using a literature review method, this research examines various scientific findings related to the implementation of Cognitive Restructuring in the context of competitive sports. The results indicate that cognitive restructuring helps athletes identify and transform negative, irrational, and unproductive thoughts into more adaptive, realistic, and empowering thought patterns. This process contributes to improved concentration, anxiety management, emotional stability, and strengthened motivation and self-efficacy. Furthermore, this technique strengthens athletes' mental readiness to face competitive pressure, performance demands, and the dynamics of the sporting environment. Thus, Cognitive Restructuring can be a sustainable intervention in developing a champion mentality while supporting optimal athlete performance across various sports.

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