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Contact Name
Acep Roni Hamdani
Contact Email
acepronihamdani@unpas.ac.id
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+6287726846888
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jurnalilmiahpendas@unpas.ac.id
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INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 27,903 Documents
KARAKTER DISIPLIN SISWA KELAS V SEKOLAH DASAR DALAM PERSPEKTIF PERAN ORANG TUA Fina; Etik; Rosmalah Yanti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Verified
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.59713

Abstract

This study aims to describe the discipline character of fifth-grade elementary school students from the perspective of parental roles. The study employed a descriptive qualitative approach using a case study design. The research was conducted at SDN 036 Rante Paccu, Baebunta Village, Baebunta District, North Luwu Regency, Indonesia. The research participants consisted of the fifth-grade classroom teacher and fifth-grade students. Data were collected through observation, interviews, and documentation, and were analyzed using the Miles and Huberman interactive analysis model, which includes data reduction, data display, and conclusion drawing. The findings indicate that the discipline character of the fifth-grade students has not yet developed optimally. This is reflected in the fact that some students still arrive late at school, fail to complete assignments on time, show a lack of discipline during the learning process, and do not fully comply with school regulations. From the perspective of parental roles, the development of students' discipline character is hindered by challenges related to habituation, role modeling, supervision, and communication. Parents' busy work schedules result in inconsistent guidance at home, while supervision of children's learning activities and gadget use remains limited. These findings suggest that fostering students' discipline character requires stronger collaboration between parents and schools so that disciplinary values can be consistently cultivated in both the family and school environments.
PENGARUH PERSEPSI MANFAAT, KEMUDAHAN PENGGUNAAN TERHADAP KEPUTUSAN MENGGUNAKAN QRIS BYOND BY BSI (STUDI KASUS MAHASISWA KOTA JAMBI) Noni Aprida; Rafidah; Fitri Ana Siregar
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.59714

Abstract

Studi ini berfokus pada QRIS Byond dari BSI, serta meneliti seberapa bermanfaat serta mudah penggunaannya. Metodologi studi ini bersifat kuantitatif, serta mengandalkan kuesioner untuk mengumpulkan data primer dari mahasiswa di Kota Jambi. Sampel studi meliputi 96 partisipan yang dipilih mempergunakan algoritma Lemeshow karena aran populasi tidak diketahui. Analisis data mencakup prosedur seperti uji regresi linier berganda, validitas dan reliabilitas, serta asumsi klasik. Hasil pengujian parsial (t) memperlihatkan mahasiswa BSI di Kota Jambi lebih cenderung mempergunakan QRIS Byond jika mereka menganggapnya bermanfaat, tetapi mereka tidak menganggap kemudahan penggunaannya sebagai pertimbangan yang signifikan. Dampak signifikan dari persepsi kegunaan serta kemudahan penggunaan atas putusan mengadopsi QRIS Byond oleh mahasiswa BSI di Kota Jambi ditunjukkan oleh nilai F hitung 110,435 dengan nilai p <0,001, melampaui temuan dari tabel uji simultan (F) (3,100). Berdasarkan temuan ini, mahasiswa di Kota Jambi memprioritaskan kegunaan QRIS Byond by BSI yang dirasakan ketika memutuskan untuk menggunakannya. Meskipun bukan faktor utama, kemudahan penggunaan tetap berpengaruh jika dinilai berdasarkan kegunaan yang dirasakan. Visi dasar studi guna memberikan rekomendasi tentang bagaimana BSI bisa jadikan QRIS Byond by BSI sebagai program yang lebih menarik serta ramah pengguna, dengan harapan hal ini akan mendorong lebih banyak orang menggunakannya. Studi selanjutnya harapanya mencakup lebih banyak parameter serta visi studi yang lebih luas.
PENGEMBANGAN MEDIA VIDEO ANIMASI ‘BUNGA’ PADA PEMBELAJARAN BAHASA INDONESIA MATERI UANG DI SDN 112 PALEMBANG Ema Santika; liza Murniviyanti; Melinda Puspita Sari Jaya
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.59716

Abstract

Penelitian ini bertujuan untuk mengembangkan media video animasi “BUNGA” (Belajar Dunia Uang Bersama Ema) dalam pembelajaran Bahasa Indonesia materi sejarah uang di kelas IV SDN 112 Palembang. Latar belakang penelitian ini didasarkan pada minimnya pemanfaatan media pembelajaran berbasis teknologi, sementara siswa lebih tertarik pada media visual yang interaktif dan menarik. Penelitian ini menggunakan metode Research and Development (R&D) dengan model pengembangan ADDIE yang terdiri dari lima tahap, yaitu Analysis, Design, Development, Implementation, dan Evaluation. Hasil validasi oleh ahli materi, ahli media, dan ahli bahasa menunjukkan bahwa media video animasi yang dikembangkan termasuk dalam kategori sangat valid. Uji coba dilakukan melalui tahapan one-to-one, small group, dan field test. Hasil uji kepraktisan menunjukkan bahwa media ini mudah digunakan dan menarik bagi siswa. Efektivitas media dibuktikan melalui peningkatan hasil belajar siswa dari pre-test ke post-test, yang menunjukkan bahwa media video animasi “BUNGA” efektif digunakan dalam pembelajaran. Dengan demikian, media video animasi “BUNGA” dinyatakan valid, praktis, dan efektif sebagai media pembelajaran Bahasa Indonesia untuk materi sejarah uang di Sekolah Dasar, serta sesuai dengan prinsip Kurikulum Merdeka yang menekankan pembelajaran yang menyenangkan dan kontekstual
HUBUNGAN RESILIENSI DENGAN KECEMASAN SOSIAL PADA REMAJA FATHERLESS DI SMA NEGERI 13 MEDAN Suryani, Rina; Barus, Ibrena Amabel Egita
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.59717

Abstract

This study aimed to examine the relationship between resilience and social anxiety among fatherless adolescents at SMA Negeri 13 Medan. The study employed a quantitative approach with a correlational research design. The population consisted of 400 tenth- and eleventh-grade students. The sample was selected using a purposive sampling technique based on the following criteria: adolescents who still had a living father but received limited paternal affection, emotional support, attention, and involvement in their daily lives. An initial screening was conducted to identify participants who met these criteria, resulting in a sample of 135 fatherless adolescents. Data were collected using the Resilience Scale and the Social Anxiety Scale, both of which met the required validity and reliability criteria. Data were analyzed using the Pearson Product-Moment correlation test. The results indicated that both variables were normally distributed, with significance values of 0.841 for resilience and 0.872 for social anxiety. The linearity test yielded a deviation from linearity significance value of 0.251, indicating a linear relationship between the variables. The correlation analysis showed a significance value of 0.000 (p < 0.05) and a correlation coefficient of -0.491, indicating a statistically significant negative correlation of moderate strength. Therefore, it can be concluded that there is a significant negative relationship between resilience and social anxiety among fatherless adolescents at SMA Negeri 13 Medan, with a moderate level of correlation.
MENGOPTIMALKAN HASIL BELAJAR MATEMATIKA MELALUI DISCOVERY LEARNING BERBANTUAN EDUCAPLAY: BUKTI EMPIRIS PADA SISWA SMP Dewi Soleha; Musdi, Edwin; Mirna; Harisman, Yulyanti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.59721

Abstract

This study focuses on assessing the effectiveness of using Educaplay in learning that applies the Discovery Learning model. A quantitative approach was chosen, using a quasi-experimental method with a posttest-only control group design to examine differences in learning outcomes between the treatment class and the control class. The research subjects were selected using cluster random sampling, resulting in the selection of the experimental class (VII.3) and the control class (VII.1). The research instruments used were quizzes and mathematics achievement tests. Data analysis was conducted through normality tests, homogeneity tests, and hypothesis testing. The average score obtained by the class that received the treatment was 59.28, while the class that did not receive the treatment scored 44.08. The results of the hypothesis testing indicate that the integration of Educaplay into discovery learning supports an improvement in students’ learning outcomes.
UPAYA TUTOR DALAM MENDORONG PARTISIPASI BELAJAR WARGA BELAJAR PADA PROGRAM PENDIDIKAN KESETARAAN PAKET C DI SANGGAR KEGIATAN BELAJAR (SKB) PORSEA Yolanda Pretty Marpaung; Anifah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Completed
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.59724

Abstract

This study aims to describe learners' participation, tutors' efforts to encourage learning participation, and the obstacles faced by tutors in the Package C Equivalency Education Program at Sanggar Kegiatan Belajar (SKB) Porsea. This research employed a qualitative descriptive approach. The informants consisted of three tutors, four learners, and the Head of SKB Porsea selected through purposive sampling. Data were collected through observation, interviews, and documentation, then analyzed using the Miles and Huberman model, including data reduction, data display, and conclusion drawing. The findings revealed that learners' participation was reflected not only in classroom attendance but also in independent learning, task completion, communication with tutors, and seriousness during examinations. Tutors encouraged participation by providing continuous motivation, implementing flexible learning strategies, adjusting learning schedules to learners' conditions, maintaining effective communication, and offering guidance when learners experienced learning difficulties. The main obstacles included work commitments, fatigue after work, family responsibilities, learner mobility, and the distance between learners' homes and the learning center. It can be concluded that flexible learning strategies and tutors' active roles are essential in improving learners' participation in the Package C Equivalency Education Program.
DAMPAK PENGGUNAAN GAME ONLINE MOBILE LEGENDS TERHADAP INTERAKSI SOSIAL SISWA KELAS V SD NEGERI 1 PULAU GEMANTUNG ILIR Lismayuni; Yasir Arafat; Susanti Faipri Selegi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.59725

Abstract

Penelitian ini dilatar belakangi oleh adanya ketertarikan siswa terhadap game online mobile legends siswa lebih cenderung bermain game online dari pada berinteraksi dengan teman. Tujuan penelitian ini untuk mendeskripsikan dampak penggunaan game online mobile legends terhadap interaksi sosial siswa di kelas V SD Negeri 1 Pulau Gemantung Ilir. Metode penelitian ini menggunakan analisis deskriptif kualitatif. Teknik pengumpulan data berupa observasi, wawancara dan dokumentasi. Hasil penelitian ini menunjukan bahwa: Pertama, dampak positif game online pada interaksi sosial siswa, yaitu terdapat 70% siswa mendapatkan teman baru walaupun secara virtual. 80% siswa lebih mudah bekerja sama dengan teman setelah bermain game online mobile legends.70% bisa menyusun setrategi atau taktik pada saat bermain game online mobile legends dan siswa lebih mengenal teknologi baru dari sebuah game. Kedua, dampak negatif game online pada interaksi sosial siswa, yaitu 80% cenderung bermain game online dari pada berinteraksi dengan teman sebayanya, terdapat 50% secara rutin siswa berjam-jam bermain game online mobile legends setiap harinya. 60% siswa tidak tertarik mengikuti kegiatan di kelas atau mengikuti eksrakulikuler di luar jam pelajaran karena lebih tertarik memainkan game online mobile legends. 60% siswa lebih mudah emosi setelah bermain game online mobile legends marah saat di batasi atau di larang bermain dan siswa juga terkadang spontan mengeluarkan kata-kata kasar di kala tidak puas dari hasil yang di mainkan. Dari hasil penelitian dapat ditarik kesimpulan bahwa: pertama, dampak positif game online pada interaksi sosial siswa, yaitu tempat mencari teman, berinteraksi secara virtual. Kedua, dampak negatif game online pada interaksi sosial siswa, yaitu perubahan sosial pada siswa. Ketiga, interaksi sosial siswa sebagai dampak bermain game online, yaitu siswa atau anak cenderung memilih bermain game daripada aktivitas lain
ANALISIS SINTAKSIS DAN HERMENEUTIKA SURAT AL-KAHFI AYAT 9-26 PENDEKATAN LITERAL DAN HISTORIS Turmudli
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.59727

Abstract

Al-Qur'an adalah pedoman bagi manusia yang berisi tentang berbagai ajaran Islam, salah satunya disampaikan melalui cerita-cerita yang terdapat di dalam Al-Qur’an, yakni kata-kata dan atau kisah-kisah yang mengacu pada peristiwa-peristiwa yang mengandung pelajaran bagi orang-orang yang berfikir, seperti yang disebutkan dalam QS. Yusuf (12):111. Riset ini dilakukan untuk menganalisis Surat Al-Kahfi ayat 9 dari perspektif sintaksis dan hermeneutika dengan pendekatan literal dan historis. Analisis sintaksis mengungkapkan struktur kalimat dan hubungan antar kata dalam ayat, sedangkan analisis hermeneutika membahas makna dan interpretasi ayat dalam konteks historis dan kontemporer. Riset ini merupakan peneltian pustaka deskriptif dengan menggunakan metode analisis linguistik dan historis. Penelitian ini bertujuan untuk memahami makna yang terkandung dalam Surat Al-Kahfi ayat 9 dan relevansinya dengan kehidupan modern. Hasil analisis menunjukkan bahwa Surat Al-Kahfi ayat 9 memiliki makna yang mendalam dan relevan dengan kehidupan manusia, serta memberikan wawasan tentang pentingnya kesabaran dan ketabahan dalam menghadapi tantangan hidup.
PENINGKATAN PEMAHAMAN SPASIAL DAN HASIL BELAJAR MELALUI MEDIA AUGMENTED REALITY (AR) TERINTEGRASI GROWTH MINDSET PADA SISTEM PENCERNAAN MANUSIA Purwo Haryono; Anisa Diah Wardani; Annisa Nur Aeni; Atika Kusumastuti; Atthahirah Azzahra; Aulli Qzara Ainun Nisa Mufi Dayanti; Aulyalifa Noorafasita; Septiana Wijayanti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomer 03, September 2026 Publication
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.59732

Abstract

This study aims to determine the use of Augmented Reality (AR) media integrated with growth mindset in improving spatial understanding and student learning outcomes in the human digestive system material in grade V of SDN 1 Jonggrangan. The study used the Classroom Action Research (CAR) method which was carried out by students in two cycles with the stages of planning, action implementation, observation, and reflection. The subjects of this action research were grade V students of SD N 1 Jonggrangan in the 2025/2026 academic year. There were 8 students in grade V, consisting of 5 male students and 3 female students. While the object of this study was the overall learning improvement activities, especially the learning outcomes and spatial abilities of students during the learning process of the human digestive system material. Data collection techniques included observation, evaluation tests, and questionnaires. Quantitative data were analyzed using descriptive statistics in the form of averages and percentages of learning completion, while qualitative data were analyzed descriptively based on the results of observations and growth mindset questionnaires. The results of this study indicate that the use of Augmented Reality media in science learning is able to create an interactive and enjoyable learning experience so that it can improve spatial abilities while improving student learning outcomes. In the learning enthusiasm indicator, the percentage of positive student responses increased from 79.16% in the pre-cycle to 91.67% in the first cycle and reached 100% in the second cycle. The same increase also occurred in the material understanding indicator, which was 79.71% in the pre-cycle and became 95.84% in the first cycle and reached 100% in the first cycle. In addition, the ability confidence indicator increased from 79.17% in the pre-cycle to 95.83% in the first cycle and reached 100% in the second cycle. This is supported by the results of the N-Gain test which showed an increase in students' spatial understanding across all indicators gradually starting from the pre-cycle, cycle I, to cycle II. The N-Gain value increased from 0.7317 to 1.00 indicating that the use of AR media integrated with growth mindset intervention can improve students' spatial abilities. In addition, the evaluation results showed that 7 out of 8 students (87.5%) achieved learning mastery with a class average score of 86.88. The improvement in the evaluation results shows that the use of AR media can help students understand the material on the human digestive system more easily through interactive and concrete visualizations.
PENGARUH MEDIA UNO STACKO TERHADAP KEMAMPUAN HOTS MATERI DIAGRAM BATANG PADA SD NEGERI 81 PALEMBANG Firmansyah, Rahmat; Misdalina Misdalina; Bz Septeiyawan Abdullah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.59733

Abstract

This research is motivated by the low ability of higher order thinking skills (HOTS) of fourth grade students at SD Negeri 81 Palembang, especially in mathematics material regarding bar diagrams, which is caused by the use of learning media that tends to be monotonous and less interactive. The purpose of this study was to determine whether there is an effect of the use of Uno Stacko media on the HOTS ability of fourth grade students on bar diagram material at SD Negeri 81 Palembang. The research method used is a quantitative approach with a quasi-experimental method (True-experiment) and a posttest-only control group design. The study population includes all fourth grade students, with samples taken using a random sampling technique of 25 students of class IV.A as the experimental class) and 25 students of class IV.E as the control class. Based on the Independent Samples t-Test, a significance value (Sig. 2-tailed) was obtained which was smaller than the significance level (0.000 <0.025). Thus, it can be concluded that the use of Uno Stacko media has a positive and significant effect on students' Higher Order Thinking Skills (HOTS) abilities in bar diagram material in grade IV of SD Negeri 81 Palembang. This media is effective in creating an active, interactive, and enjoyable learning atmosphere for students.  

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