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Acep Roni Hamdani
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acepronihamdani@unpas.ac.id
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+6287726846888
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INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 27,903 Documents
DEMYSTIFYING STUDENTS’ WRITING ERRORS IN DESCRIPTIVE TEXT AFTER THE IMPLEMENTATION OF THINK-TALK-WRITE (TTW) STRATEGY Rahma Juwita, Andini; Wachyudi, Kelik; Dafitri, Fela
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Posted
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.60015

Abstract

This study aims to identify the types and frequencies of writing errors in students' descriptive texts produced after the implementation of the Think-Talk-Write (TTW) strategy in a rural senior high school. Writing is still a difficult productive skill for Indonesian learners of English, and error analysis studies are generally carried out without being linked to a particular teaching strategy, so it is not yet clear which error types remain dominant once a strategy such as TTW has been applied. This research used a qualitative descriptive case study design. The data were collected through a semi-structured interview with the English teacher and the analysis of twenty two descriptive texts produced by tenth grade students across two TTW sessions. The errors were classified using Dulay, Burt, and Krashen's (1982) surface strategy taxonomy. From forty two identified errors, omission was the most dominant type at 54.8 percent, followed by misformation and addition at 16.7 percent each, and misordering at 11.9 percent. The dominance of omission, especially the missing copula to be, is interpreted as first language interference. The study also found a gap between the teacher's perception and the actual error pattern in the students' texts. These findings provide a contextual reference for teaching descriptive writing in rural schools.
AVATAR SEBAGAI MEDIA PRESENTASI DIRI PENGGUNA ROBLOX DI RUANG VIRTUAL Afiryal Marwa, Chikal; Indriastuti, Yudiana
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Produce
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.60016

Abstract

The growth of digital space has positioned Roblox as a popular metaverse platform among adolescents, with avatar customization serving as the primary means of identity formation in virtual space. Altering an avatar's appearance is not merely aesthetic but constitutes a form of self-presentation as described in Erving Goffman's dramaturgical theory, an individual's effort to manage impressions before others. This study aims to gain an in-depth understanding of how avatars are used by Roblox users as a medium of self-presentation in virtual space, covering audience awareness, impression management, and digital identity formation. The study employs a descriptive qualitative approach with a netnographic strategy and document study of Roblox's avatar-customization features, analyzed through Goffman's dramaturgical framework and Belk's concept of symbolic consumption. Data were gathered through observation of avatar-customization practices and a review of prior literature, then analyzed with an interactive model of data reduction, data display, and conclusion drawing, with credibility examined through source triangulation. The findings show that avatars function as a front stage where users present an idealized self, revealing five main patterns: awareness of others' judgment, actor-audience relations, impression management through item selection, division of the virtual stage, and a fluid, context-dependent digital identity. These findings affirm that avatars are not merely visual representations within a game but a symbolic medium actively used by adolescents to build and negotiate self-image in virtual space.
Strategi Mitigasi Kelelahan Pengambilan Keputusan pada Pemilihan Media Pembelajaran Halawa, Necis; Andi Sapta
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Produce
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.60017

Abstract

Decision fatigue is a condition that erodes a person's ability to make choices after going through a series of decision-making processes within a certain period of time. In the educational context this condition can become a distinct cognitive burden for educators when faced with the challenge of choosing learning media that not only aligns with teaching objectives but must also be able to meet the diverse needs of students simultaneously. This research aims to find mitigation strategies that can help minimize teachers' decision fatigue especially in the process of selecting appropriate and effective learning media. The systematic literature review method with reference to the PRISMA guidelines was applied as the methodological foundation in this research. Data sources were obtained from articles published in the range of 2021 to 2026 where from a total of 12,600 previously identified studies as many as 21 studies were selected according to predetermined criteria for further in-depth analysis. The findings of this study reveal that there are three main approaches that can be applied to reduce decision fatigue among teachers namely the application of a systematic media selection framework as well as the use of artificial intelligence-based recommendation systems and the improvement of teachers' digital literacy through continuous training programs. These three approaches are believed to be able to ease the mental burden of teachers as well as accelerate the decision-making process and help them determine the learning tools that best suit students' needs. The results of this research are expected to serve as a reference for schools as well as educational managers and researchers in designing a more efficient system to support decision-making related to learning media selection.
ANALISIS UJI VALIDITAS DAN RELIABILITAS INSTRUMEN TES KEMAMPUAN BERPIKIR KRITS PADA MATERI FLUIDA STATIS Arifatin Nadia; Desnita; Hidayati; Fuja Novitra
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.60018

Abstract

Critical thinking skills are one of the skills of the 21st century that need to be measured using valid and reliable instruments. Therefore, this study aims to analyze the feasibility of critical thinking ability test instruments on Static Fluid materials through content validity, empirical validity, and reliability tests. This study uses a quantitative approach with a descriptive method. The research subjects consisted of three lecturers of Physics Education at Padang State University as validators and 34 grade XI students of SMAN 6 Padang. The research instrument included expert validation sheets as many as 20 statement items and a critical thinking ability test in the form of six phenomena-based essay questions developed into 24 questions based on Facione's critical thinking indicators, namely interpretation, analysis, evaluation, and inference. The validity of the contents was analyzed using the Aiken's V index, the validity of the item using Pearson's Product Moment correlation, and the reliability using the Cronbach's Alpha coefficient. The results showed that the value of Aiken's V ranged from 0.7222–0.8000 so that all aspects of the instrument were declared valid. The results of the empirical validity test showed that 20 out of 24 questions were valid, while 4 were invalid. The reliability test of 20 valid questions obtained a Cronbach's Alpha value of 0.912 with a very high category. Thus, the test instruments developed meet the criteria of validity and reliability so that they are suitable for measuring students' critical thinking skills on Static Fluid materials.
ANALISIS KELAYAKAN INSTRUMEN BERPIKIR KREATIF SISWA PADA MATERI FLUIDA STATIS Ani Rahmadani Hasibuan; Desnita; Hidayati; Fuja Novitra
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.60019

Abstract

The ability to think creatively is one of the achievements of the 21st century that needs to be measured accurately through valid and reliable instruments. Therefore, before being used in research, the creative thinking ability test instrument needs to go through a testing process to ensure that the instrument is able to measure the ability in question accurately and consistently. This study aims to analyze the feasibility of creative thinking ability test instruments on Static Fluid materials through content validity, empirical validity, and reliability tests. This study uses a quantitative approach with a descriptive method. The research subjects consisted of three validators who were lecturers of Physics Education at Padang State University and 30 students in grade XII of SMA Pembangunan Laboratory UNP. The research instrument is in the form of an expert validation sheet consisting of 22 statement items and a creative thinking ability test in the form of six phenomena-based essay questions which are developed into 18 questions based on critical thinking indicators according to Facione, namely interpretation, analysis, evaluation, and inference. The validity of the contents was analyzed using the Aiken's V index, the validity of the item was used Pearson's Product Moment correlation, while the reliability of the instrument was analyzed using Cronbach's Alpha coefficient. The results showed that the validity of the content of the instrument obtained an Aiken's V value ranging from 0.7222–0.8000 so that all aspects of the assessment met the valid criteria. The results of the empirical validity test showed that of the 18 questions tested, as many as 15 questions were declared valid and 3 questions were declared invalid. Furthermore, the results of the reliability test on 15 valid questions obtained a Cronbach's Alpha value of 0.955 in the very high category. Thus, the critical thinking ability test instrument developed has met the criteria of validity and reliability so that it is suitable for use as a research instrument to measure students' creative thinking skills in Static Fluid material.
PENGARUH MODEL PEMBELAJARAN PROJECT BASED LEARNING DENGAN PENEKANAN PADA PRINSIP PENDEKATAN KONSTRUKTIVISME TERHADAP KEMAMPUAN BERPIKIR KRITIS SISWA KELAS IV PADA MATA PELAJARAN IPAS Kholid, Ayub Idam; Trisnantari, Hikmah Eva; Putri, Dya Ayu Agustiana
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.60021

Abstract

  Critical thinking is one of the abilities that needs to be developed in elementary school science learning, yet in practice it has not developed optimally. This study analyzed the effect of the Project Based Learning (PjBL) model, with an emphasis on the principles of the constructivist approach, on the critical thinking skills of fourth-grade students in the Science (IPAS) subject. A quantitative approach with a quasi-experimental method and a nonequivalent control group design was used. The sample consisted of 44 fourth-grade students of SDN 1 Kedungwaru, Tulungagung: 23 students in the control class and 21 students in the experimental class. Data were collected through six essay-based critical thinking test items developed from Facione's indicators and analyzed using Jamovi version 2.6.44. The results showed that the mean posttest score of the control class was 76.5, while the experimental class reached 87.7. The Independent Sample T-Test indicated a posttest significance of p < 0.001, meaning a significant difference existed between the two groups. These findings indicate that the PjBL model with an emphasis on constructivist principles has a significant effect on the critical thinking skills of fourth-grade students in the Science subject. Keywords: Project Based Learning (PjBL), Constructivism, Critical Thinking Skills, Science ABSTRAK Kemampuan berpikir kritis merupakan salah satu kemampuan yang perlu dikembangkan dalam pembelajaran IPAS di sekolah dasar, namun dalam pelaksanaannya kemampuan ini belum berkembang secara optimal. Penelitian ini bertujuan untuk menganalisis pengaruh model pembelajaran Project Based Learning (PjBL) dengan penekanan pada prinsip pendekatan konstruktivisme terhadap kemampuan berpikir kritis siswa kelas IV pada mata pelajaran IPAS. Penelitian ini menggunakan pendekatan kuantitatif dengan metode kuasi eksperimen dan desain nonequivalent control group. Sampel penelitian berjumlah 44 peserta didik SDN 1 Kedungwaru Tulungagung yang terdiri dari 23 siswa kelas kontrol dan 21 siswa kelas eksperimen. Data dikumpulkan melalui enam butir soal tes kemampuan berpikir kritis berbentuk uraian yang disusun berdasarkan indikator Facione, kemudian dianalisis menggunakan aplikasi Jamovi versi 2.6.44. Hasil penelitian menunjukkan bahwa rata-rata nilai posttest kelas kontrol sebesar 76,5, sedangkan kelas eksperimen sebesar 87,7. Uji Independent Sample T-Test menunjukkan signifikansi posttest p < 0,001 yang berarti terdapat perbedaan signifikan antara kedua kelompok. Temuan ini menunjukkan bahwa model PjBL dengan penekanan pada prinsip pendekatan konstruktivisme berpengaruh signifikan terhadap kemampuan berpikir kritis siswa kelas IV pada mata pelajaran IPAS. Kata Kunci: Project Based Learning (PjBL), Konstruktivisme, Kemampuan Berpikir Kritis, IPAS
PENGARUH PENGGUNAAN MEDIA PEMBELAJARAN VIDEO ANIMASI BERBANTUAN YOUTUBE TERHADAP MINAT BELAJAR PADA MATA PELAJARAN IPAS SISWA KELAS IV SDN 1 KEDUNGWARU KABUPATEN TULUNGAGUNG Oktaviani, Tyara Dewi; Trisnantari, Hikmah Eva; Putri, Dya Ayu Agustiana
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.60024

Abstract

  The use of technology in learning is an effort to create more interesting learning activities that suit students' characteristics, one of which is animated video assisted by YouTube that presents material through a combination of visual and audio elements. This study aims to analyze the effect of animated video learning media assisted by YouTube on the learning interest of fourth-grade students in the IPAS (Natural and Social Sciences) subject at SDN 1 Kedungwaru. A quantitative approach with a Nonequivalent Control Group Design was used, involving 45 students consisting of 23 students in the experimental class and 22 students in the control class. Data were collected using a learning-interest questionnaire that had met validity and reliability criteria, then analyzed with Jamovi version 2.6.44. The results showed that the initial average learning-interest scores of the experimental and control classes were relatively similar (72.7 and 72.1). After treatment, the average score of the experimental class increased to 93.3, while the control class only reached 74.7. The Independent Samples T-Test on the posttest data obtained a significance value of p < 0.001, indicating a significant difference between the two groups. These findings indicate that animated video learning media assisted by YouTube contributes positively to increasing fourth-grade students' learning interest in the IPAS subject. Keywords: Learning Media, Learning Interest, IPAS, Animated Video, YouTube ABSTRAK Pemanfaatan teknologi dalam pembelajaran menjadi salah satu upaya untuk menciptakan kegiatan belajar yang lebih menarik dan sesuai dengan karakteristik peserta didik. Salah satu media yang dapat digunakan adalah video animasi berbantuan YouTube yang mampu menyajikan materi melalui kombinasi unsur visual dan audio. Penelitian ini bertujuan menganalisis pengaruh penggunaan media pembelajaran video animasi berbantuan YouTube terhadap minat belajar siswa kelas IV pada mata pelajaran IPAS. Penelitian menggunakan pendekatan kuantitatif dengan desain Nonequivalent Control Group Design. Subjek penelitian terdiri atas 45 siswa, yaitu 23 siswa kelas eksperimen dan 22 siswa kelas kontrol. Data diperoleh melalui angket minat belajar yang telah memenuhi kriteria valid dan reliabel, kemudian dianalisis menggunakan aplikasi Jamovi versi 2.6.44. Hasil penelitian menunjukkan bahwa rata-rata skor minat belajar awal pada kelas eksperimen dan kelas kontrol relatif sama, yaitu 72,7 dan 72,1. Setelah perlakuan diberikan, rata-rata skor minat belajar kelas eksperimen meningkat menjadi 93,3, sedangkan kelas kontrol hanya mencapai 74,7. Hasil Independent Samples T-Test pada data posttest memperoleh nilai signifikansi p < 0,001, yang menunjukkan adanya perbedaan yang signifikan antara kedua kelompok. Temuan ini mengindikasikan bahwa penggunaan media pembelajaran video animasi berbantuan YouTube memberikan kontribusi positif dalam meningkatkan minat belajar siswa pada mata pelajaran IPAS kelas IV SDN 1 Kedungwaru. Kata Kunci: Media Pembelajaran, Minat Belajar, IPAS, Video Animasi, YouTube
PENGARUH PENERAPAN PEMBELAJARAN DEEP LEARNING TERHADAP MINAT DAN HASIL BELAJAR SISWA SMK NEGERI 6 MEDAN PADA MATA PELAJARAN DASAR-DASAR PROGRAM KEAHLIAN Surbakti, Fitriyani; Mutmainnah, Sri
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Produce
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.60025

Abstract

This study aims to determine the effect of implementing deep learning on the learning interest and learning outcomes of Grade X MPLB students at SMK Negeri 6 Medan in the "Fundamentals of the MPLB Expertise Program" subject. The study employs a quantitative method with a pretest-posttest control group design. The research sample consists of 66 students, comprising 34 students in the experimental class and 32 students in the control class. Data collection techniques involved using a questionnaire to measure learning interest and a test to measure student learning outcomes. Data analysis was conducted using normality tests, homogeneity tests, and the Independent Sample t-Test with the aid of IBM SPSS Statistics 20. The results indicate that the implementation of deep learning has a significant effect on student learning outcomes (Sig. 2-tailed value of 0.000 < 0.05) and a significant effect on student learning interest (Sig. 2-tailed value of 0.021 < 0.05). Thus, it can be concluded that the implementation of deep learning has a positive and significant effect on the learning interest and learning outcomes of Grade X MPLB students at SMK Negeri 6 Medan in the "Fundamentals of the MPLB Expertise Program" subject.
DEVELOPMENT OF “FAMILY PANCASILA BOARD” POP-UP MEDIA FOR LEARNING PANCASILA VALUES IN GRADE III ELEMENTARY SCHOOL Putri Permadani, Sholihatuzumna; Utama, Candra; Ayu Putri Viola, Wendy
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.60028

Abstract

This study was conducted to develop a Pop-Up learning medium entitled the "Family Pancasila Board" for teaching Pancasila Education to Grade III elementary school students. A Research and Development (RnD) methodology based on the ADDIE framework was adopted, consisting of five sequential phases: Analysis, Design, Development, Implementation, and Evaluation. The final product is a three-dimensional pop-up board that presents the symbols of Pancasila, the meaning of each principle, and illustrations of how Pancasila values can be practiced in everyday family life. Additionally, the media incorporates a QR-Code for accessing supplementary learning materials. Validation assessments from subject matter specialists, media experts, and end-users confirmed the media's appropriateness for classroom implementation. Material experts validated the product at 87.5%, media specialists at 85%, and teachers at an average of 89.3%. Practicality testing yielded exceptional results, with small-scale trials achieving 98% and large-scale trials reaching 96.8%, both categorized as "Very Practical." The developed media effectively enhances students' comprehension and motivation to implement Pancasila values in their family environments while fostering collaborative and engaging learning experiences.
Implementasi Strategi Komunikasi Komunitas Volunvibes dalam Membangun Keterlibatan Relawan di Surabaya Riski Martono, Febriana; Ahmad Fauzan, Latif
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.60032

Abstract

Volunteer communities in Indonesia are growing rapidly among young people, yet without binding contracts, their sustainability depends largely on how well they manage communication. This study examines the communication strategy implemented by Volunvibes, a youth-based volunteer community established in Surabaya in 2024, in building volunteer engagement. Using Hafied Cangara’s (2020) communication strategy framework, comprising communicator, message, channel, communicant, and effect, this qualitative descriptive study collected data through participant observation, in-depth interviews with seven informants, and documentation, analyzed using the interactive model of Miles, Huberman, and Saldaña (2014). The findings show that Volunvibes builds communicator credibility through consistent, non-hierarchical engagement; delivers layered informative, persuasive, and educative messages anchored by the slogan “Saatnya Berbagi” (Time to Share); applies a multichannel approach that assigns WhatsApp to internal coordination, Instagram and TikTok to recruitment, and face-to-face interaction to emotional bonding: and adapts its approach to new and long-standing volunteers through personal, two-way engagement. This integrated strategy produces cognitive, affective, and conative effects that move volunteers from passive participation toward active, recurring, and team-level involvement, reflected in higher retention, stronger contribution, and a growing sense of belonging. The study concludes that Volunvibes communication strategy functions as the primary driver of volunteer engagement in the absence of formal incentives or structures, extending Cangara’s framework with an empirical account of how it operates as one integrated system in practice, and offering a practical model that other youth-based volunteer communities can adopt to strengthen member engagement.

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