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Contact Name
Acep Roni Hamdani
Contact Email
acepronihamdani@unpas.ac.id
Phone
+6287726846888
Journal Mail Official
jurnalilmiahpendas@unpas.ac.id
Editorial Address
Jl. Taman Sari No. 6-8 Bandung
Location
Kota bandung,
Jawa barat
INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 27,817 Documents
PENERAPAN JOYFUL LEARNING DENGAN MEDIA POSTER MAGNETIK UNTUK MENINGKATKAN MINAT BELAJAR SISWA PADA MATERI PENINGGALAN SEJARAH KELAS V SD IT SALSABILA 5 PURWOREJO Nur Asyifa, Laela; Putro Widoyoko, Sugeng Eko; Ngazizah, Nur
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Processed
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.64727

Abstract

This research is motivated by the low learning interest of fifth-grade students at SD IT Salsabila 5 Purworejo in historical heritage material due to monotonous learning with minimal use of interactive media. This study aims to improve student learning interest through the application of Joyful Learning using magnetic poster media. This research employed a Classroom Action Research (CAR) design referring to the Kemmis and McTaggart model, conducted in two cycles involving 26 fifth-grade students. Data collection techniques used observation, tests, questionnaires, and interviews. Data analysis was performed using descriptive qualitative and quantitative methods. The implementation of Joyful Learning increased from 66.67% in cycle I to 88.89% in cycle II. Learning interest measured through observation also increased from 46.15% in the pre-cycle to 64.61% in cycle I and reached 86.92% in cycle II. The average learning interest questionnaire score increased from 43.81 in cycle I to 58.38 in cycle II, with an increase of 33.26%. Learning outcomes showed that the average posttest score increased from 75.19 to 83.00 with classical completeness of 84.61%. The N-Gain Score was 0.35 (moderate category). This increase concludes that the application of Joyful Learning with magnetic poster media can improve the learning interest of fifth-grade students at SD IT Salsabila 5 Purworejo.
GAME EDUKASI METAMORFOSIS HEWAN BERBASIS ANDROID SEBAGAI MEDIA PEMBELAJARAN DI SDN 41 PALEMBANG Meliza; Saputra, Herlambang; Prambayun, Arif
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Processed
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.64728

Abstract

Animal metamorphosis requires clear visualization because it involves gradual changes in an animal’s body form. The use of technology through educational games can serve as an alternative learning medium that presents learning materials in an interactive and engaging manner. This study aimed to develop an Android-based educational game on animal metamorphosis as a learning medium for third-grade students at SD Negeri 41 Palembang. The game was developed using the Game Development Life Cycle (GDLC) method, which consists of the initiation, pre-production, production, internal testing, and release stages. In addition, the Finite State Machine (FSM) algorithm was implemented to control the behavior of enemy NPCs through the Patrol, Chase, Attack, and Recall states. The results of functional testing, player control testing, and gameplay testing showed that all game features operated according to the design specifications. FSM testing achieved a success rate of 100%, which was categorized as very good. System performance testing using Unity Profiler showed an average frame rate of 115.26 FPS, CPU usage of 9.04 ms, and memory (RAM) usage of 1.18 GB, with no lag or freezing observed during testing. The learning evaluation results showed an increase in the students’ average score from 50.77 in the pre-test to 89.85 in the post-test. The average N-Gain score was 0.85 or 85%, which was categorized as high. Based on these results, the developed Android-based educational game on animal metamorphosis was considered effective and feasible for use as a learning medium to help improve third-grade students’ understanding of animal metamorphosis at SD Negeri 41 Palembang.
PENGARUH INTERNALISASI NILAI UKHUWAH ISLAMIAH DALAM PEMBENTUKAN KARAKTER RELIGIUS SANTRI DI PONDOK PESANTREN MODERN BANI TAMIM KABUPATEN TANGERANG Maftuhah, Apap; Fikri Al-Fahm, Faiz; Setyawati, Ariesta
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Posted
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.64731

Abstract

The internalization of Islamic values plays an important role in developing students' religious character in Islamic boarding schools. This study aimed to examine the effect of the internalization of ukhuwah Islamiah values on the religious character of students at Pondok Pesantren Modern Bani Tamim, Tangerang Regency. A quantitative approach with a correlational design was employed. The sample was selected using stratified random sampling, while data were collected through questionnaires, observation, and documentation. Data were analyzed using descriptive statistics, instrument validity and reliability tests, classical assumption tests, including the Ramsey RESET Test for model linearity, and simple linear regression with IBM SPSS Statistics version 25. The findings indicate that the internalization of ukhuwah Islamiah values is categorized as good, while the students' religious character is categorized as high. The regression analysis revealed a positive and significant effect of the internalization of ukhuwah Islamiah values on students' religious character (t = 13.673; p < 0.05). The coefficient of determination (R²) was 53.1%, indicating that the internalization of ukhuwah Islamiah values contributed substantially to the development of students' religious character, while the remaining 46.9% was influenced by other factors. These findings highlight the importance of strengthening Islamic brotherhood values as an educational strategy to foster students' religious character in Islamic boarding schools.
PENERAPAN MODEL KOOPERATIF TIPE QUANTUM TEACHING BERBASIS MULTIMEDIA INTERAKTIF UNTUK MENINGKATKAN HASIL BELAJAR PADA SISWA KELAS IV SD/MI Syahidan Nurdin, Hurul Ramadhina; Syahidan Nurdin
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.64734

Abstract

Student learning outcomes in IPAS (Natural and Social Sciences), particularly on magnetic force, among fourth-grade students at SD Negeri Samahani remain low. Most students had not yet reached the Learning Objective Mastery Criteria (KKTP) and required remedial learning. This condition was attributed to teacher-centered instruction, low student engagement, and unengaging media, resulting in a passive, monotonous atmosphere. This study aims to describe the implementation of the cooperative Quantum Teaching model based on interactive multimedia and how the learning process and student outcomes developed afterward. It used a Classroom Action Research (CAR) approach based on the Kurt Lewin model, conducted in two cycles, each consisting of planning, action, observation, and reflection. Data were collected through classroom observation, field notes, teacher interviews, documentation, and learning tests, then analyzed qualitatively through data reduction, display, and conclusion drawing/verification. The findings show the classroom learning process became progressively more student-centered and interactive across the two cycles. In Cycle I, students were largely passive, hesitant to ask questions, and dependent on the teacher's explanation, whereas in Cycle II, they engaged more actively in group discussions, demonstrations, and hands-on activities with real magnets and interactive multimedia, and were noticeably more confident expressing their ideas. This shift was accompanied by a marked improvement in learning outcomes, with far more students meeting the Learning Objective Mastery Criteria by the end of Cycle II. These findings demonstrate that the cooperative Quantum Teaching model based on interactive multimedia effectively improves the learning process and outcomes of elementary school students in IPAS.
EFEKTIVITAS MODEL PROJECT BASED LEARNING BERBASIS GAMIFIKASI UNTUK MENDUKUNG PEMAHAMAN KONSEP MATERI STATISTIKA SISWA SMP Miftahudin; Rahayuningsih, Suesthi; Feriyanto
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Now Available
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.64735

Abstract

Conceptual understanding is a crucial foundation in mathematics learning, including in statistics, but observations and interviews at MTs. Manba'ul Ulum Japanan Kemlagi indicate that students' conceptual understanding remains low due to the predominance of conventional lecture-based teaching approaches that do not actively engage students. This study aims to determine the effectiveness of a gamification based Project Based Learning model in supporting junior high school students' understanding of statistical concepts, assessed through teacher activities, student activities, and conceptual understanding. This study employs a descriptive quantitative approach using a One Shot Case Study design. The sample was determined using purposive sampling, namely 20 eighth-grade students of Class VIII B at MTs. Manba'ul Ulum Japanan Kemlagi. Data were collected using observation sheets for teacher and student activities and a conceptual understanding test. The results showed that teacher activities scored 92.6% (very good category), student activities averaged 83.3% (good category), and the conceptual understanding test showed that 16 of 20 students achieved at least the good category, with a classical mastery rate of 80%. All three aspects met the established effectiveness criteria; therefore, the gamification based Project Based Learning model is effective in supporting junior high school students' understanding of statistical concepts.
Pemodelan dan Analisis Pengaruh Panjang Gelombang Desain terhadap Efisiensi Transfer Daya pada Pembagi Daya Wilkinson Tiga-Arah 3 GHz Berbasis Saluran Mikrostrip Menggunakan MATLAB Shobbarin Syakur, Muhammad Anas; Rohim Aminatullah Firdaus; Dzulkiflih; Endah Rahmawati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Posted
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.64738

Abstract

Penelitian ini memodelkan dan menganalisis sebuah pembagi daya Wilkinson tiga-arah (3-way) berbasis saluran mikrostrip yang beroperasi pada frekuensi 3 GHz, dikembangkan sepenuhnya pada lingkungan MATLAB tanpa perangkat lunak elektromagnetik komersial. Berbeda dari alur sintesis mikrostrip konvensional yang menetapkan impedansi karakteristik lebih dahulu untuk kemudian menurunkan lebar saluran, aplikasi yang dikaji menempatkan panjang gelombang desain (λ) sebagai variabel utama: lebar saluran masukan disintesis langsung dari λ yang dikehendaki melalui inversi persamaan permitivitas efektif Hammerstad–Jensen, sedangkan lebar dan panjang saluran transformator cabang seperempat-gelombang ditentukan menyusul agar impedansi cabang memenuhi syarat pembagian daya sama rata Zcabang = Z0√3. Karena geometri fisik saluran dan karenanya impedansi karakteristik serta panjang elektrik yang sesungguhnya terealisasi bergantung penuh pada λ yang dipilih, kesesuaian λ terhadap frekuensi kerja diduga berpengaruh langsung terhadap kualitas pencocokan impedansi dan efisiensi transfer daya ke setiap kanal keluaran. Makalah ini menyajikan kerangka teoretis yang meliputi teori saluran transmisi mikrostrip, prinsip transformator seperempat-gelombang pada pembagi daya Wilkinson N-arah, metode sintesis lebar saluran berbasis panjang gelombang yang menjadi ciri khas aplikasi ini, metode evaluasi parameter-S gelombang penuh (Method of Moments) yang dipadukan dengan visualisasi medan domain-waktu (FDTD), serta definisi metrik efisiensi transfer daya yang digunakan. Hasil simulasi parametrik dan pembahasan pengaruh λ terhadap efisiensi transfer akan disajikan pada tahap penelitian berikutnya.
IMPLEMENTASI NILAI-NILAI KEPEMIMPINAN TUMENGGUNG DALAM PEMBENTUKAN KARAKTER SISWA SEKOLAH DASAR 33/II DI KABUPATEN MUARO JAMBI Andi Nurhasanah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Processed
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.64739

Abstract

This study aims to describe the implementation of Tumenggung leadership values in the character development of students at SD Negeri 33/II, Muaro Jambi Regency. Tumenggung leadership, as one of the local wisdoms of the Suku Anak Dalam (SAD) community, embodies noble values that are relevant to character education, such as responsibility, exemplary behavior, justice, deliberation, social awareness, and environmental concern. This research employed a qualitative approach using a descriptive method. The research informants consisted of the school principal, teachers, students, and community leaders who understand the values of Tumenggung leadership. Data were collected through observation, in-depth interviews, and documentation. Data analysis was conducted using the Miles and Huberman model, which includes data reduction, data display, and conclusion drawing. The findings revealed that Tumenggung leadership values have been implemented in various school activities, including the learning process, habituation programs, extracurricular activities, and school culture. The implementation of these values can be observed in classroom deliberations, classroom duty schedules, group work activities, mutual cooperation programs, and environmental care initiatives. The application of Tumenggung leadership values has had a positive impact on students’ character development, particularly in improving discipline, responsibility, cooperation, social awareness, and environmental concern. This study demonstrates that local wisdom can serve as an effective learning resource in strengthening character education at the elementary school level while simultaneously contributing to the preservation of local culture amidst the challenges of globalization.
PENGARUH LATIHAN KNEES OVER TOES DAN DEPTH JUMP TERHADAP PENINGKATAN DAYA LEDAK LONCATAN ATLET BOLA BASKET Ariyanto, Adi; Rudi; Sofyan, Davi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Completed
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.64742

Abstract

Vertical jumping ability is a physical condition component that greatly determines basketball performance, particularly in executing rebound, jump shoot, lay-up shoot, and block techniques. This study aimed to determine the effect of knees over toes and depth jump training on improving the jumping power of basketball athletes at Pamizen Club. A pre-experimental method with a one group pretest-posttest design was employed. The sample consisted of 18 novice athletes selected through purposive sampling. The treatment was administered for 4 weeks (12 sessions) at a frequency of 2-3 times per week. Data were collected using the vertical jump test (Sargent test) and analyzed using a paired sample t-test at a 5% significance level with SPSS 27. The results showed an increase in the mean vertical jump score from 42.61 cm (pretest) to 46.11 cm (posttest), with a t-value of 11.468, df 17, and significance <0.001 (p < 0.05). It can be concluded that knees over toes and depth jump training had a positive and significant effect on improving the jumping power of basketball athletes.
PENERAPAN METODE BERCERITA DENGAN BONEKA TANGAN TERHADAP KEMAMPUAN BERBICARA ANAK TK B DI SEKOLAH NURUL FIKRI BANJARMASIN Rika; Zulkarnaen, Muhammad; Yusuf, Muhammad; Nisa, Uswatun
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Posted
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.64743

Abstract

Cooperation Speaking ability is an essential aspect of early childhood language development that supports communication, social interaction, and the expression of ideas and feelings. Based on preliminary observations at TK Islam Terpadu Nurul Fikri Banjarmasin, the speaking ability of Group B children showed varying levels of development. Most children were able to communicate according to their developmental stage; however, some still experienced difficulties in expressing opinions, answering questions, constructing simple sentences, and retelling stories. This study aimed to describe the children's speaking ability before the implementation of the storytelling method using hand puppets and to describe its implementation in developing the speaking ability of Group B children. This study employed a descriptive qualitative approach involving 17 Group B children and one classroom teacher as the main informant. Data were collected through observation, interviews, and documentation, then analyzed using the Miles and Huberman model, which includes data reduction, data display, and conclusion drawing. The findings showed that the implementation of the storytelling method using hand puppets increased the children's enthusiasm for learning, encouraged them to answer questions and express their opinions more confidently, and improved their ability to retell stories using simple sentences appropriate to their developmental level. The teacher implemented the method by adjusting it to the learning themes, using varied voice intonation, and actively engaging the children throughout the learning activities. Therefore, the storytelling method using hand puppets created an enjoyable learning atmosphere and contributed to the development of the speaking ability of Group B children at TK Islam Terpadu Nurul Fikri Banjarmasin.
PENGEMBANGAN MEDIA QUIET BOOK BERBASIS MULTIMODAL PADA MATA PELAJARAN IPAS MATERI KEBERAGAMAN BUDAYA UNTUK SISWA KELAS IV SEKOLAH DASAR Siti Raihan; Nur Amalia, Maghfira; Syamsuddin, Afdhal Fatawuri
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.64744

Abstract

This study is a Research and Development (R&D) study using the ADDIE model, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. The purpose of this study is to develop a Multimodal-Based Quiet Book learning media as a learning resource for cultural diversity material in fourth-grade elementary school IPAS learning. The product developed is a multimodal-based Quiet Book media that has undergone validation stages by material experts and media experts and has been tested on users. The results of the material and media validation were categorized as feasible. The results of the one-to-one, small group, and large group trials showed that the media was considered highly feasible by students. In addition, the responses from teachers and students toward the use of the media were very positive. Based on these results, the multimodal-based Quiet Book media is considered suitable for use as a learning medium to help students understand the cultural diversity of Indonesia in fourth-grade elementary school.

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