Pendas : Jurnah Ilmiah Pendidikan Dasar
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
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PENGARUH PENGGUNAAN MEDIA PEMBELAJARAN ANIMASI SPARKOL VIDEOSCRIBE TERHADAP HASIL BELAJAR SISWA PADA MATA PELAJARAN PRODUKTIF KELAS XI MULTIMEDIA DI SMKN 3 BONE
Nurannisa;
Abd. Haling;
Pattaufi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v9i4.17915
The objectives of this thesis are (1) To find out an overview of the use of Sparkol Videoscribe animated learning media in productive subjects (2) To find out a picture of student learning outcomes taught using Sparkol Videoscribe animated learning media (3) To find out the effect of using Sparkol animated learning media videoscribe on student learning outcomes. This research was conducted using a quantitative approach. This type of research is pre-experimental design. The population in this thesis is all students in class XI Multimedia at SMK Negeri 3 Bone, totaling 30 students, consisting of 5 male students and 25 female students. Because the population of this study is relatively small and can be reached, the researcher decided to use a saturated sampling technique. Data collection techniques used observation, test and documentation techniques in this research. The results of data analysis consist of the results of teacher implementation activity data analysis and the results of student activity data analysis. The test consists of a pretest given before being given treatment using the Sparkol Videoscribe animation learning media and a posttest after being given treatment using the Sparkol Videoscribe animation learning media. Data analysis uses descriptive statistical analysis and inferential statistical analysis. The results of this research show: Student learning outcomes in productive subjects before using learning media (pretest) with an average score of 55% and after using learning videos (posttest) are relatively high with an average score of 81.3% of learning outcomes in Class XI Multimedia students' productive subjects are increasing. There is a positive and significant influence of the use of Sparkol Videoscribe animation learning media on student learning outcomes in productive class XI multimedia subjects at SMKN 3 BONE, it is stated to be accepted.
PENGENALAN TULISAN TANGAN MENGGUNAKAN JARINGAN SYARAF TIRUAN DENGAN ALGORITMA PERCEPTRON
Kurniawan, Dodi;
Sunandar, Hery;
Hutabarat, Sumiaty Adelina
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v9i4.17918
Handwriting is a product of an individual's writing activity. The unique characteristics of handwriting vary from person to person, reflecting their individual traits. However, handwriting is often misused by irresponsible parties. Currently, there is a lack of tools to facilitate the recognition or verification of handwriting. Generally, handwriting recognition can be addressed using Artificial Neural Networks (ANNs). ANNs are artificial representations of the human brain that attempt to simulate the brain's learning processes. In this study, the Perceptron algorithm, a supervised learning method within neural networks, is employed. The research uses 5x5 pixel images of handwriting samples, with the Perceptron algorithm functioning based on the weight values obtained. Testing with the Perceptron algorithm showed that it can recognize three different handwriting samples. The testing concluded at Epoch 3, where the value of Y_in = 39 exceeded the threshold value of 30.
TINDAK BAHASA INTERPERSONAL DALAM WACANA INTERAKSI KELAS DI SMP NEGERI 2 POLONGBANGKENG UTARA; ANALISIS LINGUISTIK SISTEMIK FUNGSIONAL
Siti Sholeha;
Andi Sukri Syamsuri;
Syahruddin
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v9i4.17922
The purpose of this study is to describe the frequency of occurrence in the relationship between categories according to the Verbal Interaction Catagory System (VICS). The suitability of verbal interactions that occur between VICS according to Flanders and pedagogical acts according to Siregar. Communication patterns in classroom interactions in the teaching and learning process of Indonesian language subjects on personal letters and official letters in class VII A of SMP Negeri 2 Polongbangkeng Utara. This study uses a qualitative descriptive method. The data sources in this study are data in the form of words, sentences and discourses contained in interpersonal speech in the classroom interaction discourse of SMP Negeri 2 Polongbangkeng Utara. The dimensional relationships that often appear are (2-7a), namely the teacher directs the learner, this can be seen during the learning process. The role of the teacher in the teaching and learning process of official letters and personal letters as a provider of direction and information can be seen from the large number of areas A that appear at 17.70% of all interactions that occur in the classroom. This proves the occurrence of active learning where students are fully involved in the teaching and learning process while the teacher is a facilitator. There is a match between the results of verbal interactions that occur between VICS according to Flanders and pedagogical actions according to Siregar. Where in VICS according to Siregar the discussion process dominates the verbal interactions that occur during the teaching and learning process with the role of the teacher as a provider of direction and information. Pedagogical actions that are often carried out by teachers during the teaching and learning process are in the form of directing motives and informing motives. In class interactions that occur in the teaching and learning process of Indonesian language subjects on official letters and personal letters, a multi-directional communication pattern or transactional communication pattern occurs. Where there is interaction between teachers and students, students and students during the teaching and learning process.
PENINGKATAN HASIL BELAJAR PPKN MATERI GOTONG ROYONG MENGGUNAKAN MODEL PROBLEM BASED LEARNING SISWA KELAS 4 SDN KEBONSARI 1/414 SURABAYA
Syirojjuddin Abdillah;
Delia Indrawati;
Ganda Riswanto;
Sri Yuniati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v9i4.17926
This study uses the Problem Based Learning learning approach at SDN Kebonsari 1/414 Surabaya to enhance student learning results in the PPKn topic Mutual Cooperation content. Two cycles of the Classroom Action Research (PTK) design were employed in this study. Research involves several steps, including preparation, execution, monitoring, and analysis. The study's findings demonstrate that with each cycle, student learning outcomes have improved. An average score of 60–70 was attained in cycle I. Cycle II had an average score of 80–90, with cycle I's completion percentage of 46% and cycle II's percentage of 89%. It may be inferred that learning outcomes increased beginning with cycle I and continued to do so during cycle II.
PENGEMBANGAN MEDIA “SI DATU” PADA PELAJARAN IPAS TOPIK “BAGIAN TUBUH TUMBUHAN” KELAS IV SEKOLAH DASAR
Kolifatun Nisa;
M. Yusuf Setia Wardana;
Veryliana Purnamasari
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 3 (2024): Volume 09 No. 03 September 2024.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v9i3.17930
The goals of this study are threefold: first, to assist in the creation of the media "Si Datu" for use in the Science Lesson "Parts of Plants" in Fourth Grade Elementary School; second, to assess the media's usefulness in this context; and third, to collect feedback from both teachers and students on this topic. This study employs a method of research and development (R&D) that is often used in the manufacturing and validation of various goods. Analyse, Design, Develop, Implement, and Evaluate is the acronym for the ADDIE approach that this research follows. The study on the media "Si Datu" in the Science Lesson Topic "Parts of Plants" Grade IV that was produced yielded valid findings with an average validation percentage of 98% from media specialists. As compared to the 93% achieved by the subject matter expert. Further, 86% of fourth grade instructors and 98% of fourth graders responded to the survey. The study findings indicate that the creation of the "Si Datu" learning medium falls under the "Very Appropriate" category and is suitable for use in the classroom. Keywords: Learning Media, Android, Ispring Suite
PENGEMBANGAN MEDIA PEMBELAJARAN GAMIFIKASI MATA KULIAH KAPITA SELEKTA PENDIDIKAN PADA MAHASISWA TEKNOLOGI PENDIDIKAN FIP UNM
St. Amaliah Putri Limpo;
Nurhikmah H;
Pattaufi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v9i4.17936
The problem in this research is that some students feel they still don't understand the conceptual material in the Capita Selekta Education course. This research aims to identify the need for developing gamified learning media for the Educational Capita Selekta course for FIP UNM Educational Technology students, to design gamified learning media for the Educational Capita Selekta course, to measure the validity and practicality of the gamified learning media for the Educational Capita Selekta course for Educational Technology students at FIP UNM. This research uses R & D research with a 4D model and is limited to 3D. The research was conducted at the Educational Technology Study Program, the subjects in the research were 30 Educational Technology students, 1 lecturer teaching the course. The results obtained from material validation are in very valid qualifications and media validation in gamification learning media is in valid qualifications. At the individual and large group trial stage, the qualifications were good. The response from the lecturers in charge of the course was of very good qualifications. The conclusion from the results of this research is that gamification learning media is valid and practical to use in the learning process.
PENGARUH PENDEKATAN WHOLE LANGUAGE TERHADAP KEMAMPUAN MEMBACA SISWA KELAS IV SDN KUNCIRAN 3 KOTA TANGERANG
Esa Denabila;
Ahmad Arif Fadilah;
Candra Puspita Rini
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09 No. 04, Desember 2024.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v9i04.17938
This research aims to determine the influence of the whole language approach taught on reading comprehension skills in class IV students. This research uses a quasi-experimental research method with a Nonequivalent Control Group Design research design. The population subjects in this study were 60 students in class IV at SDN Kunciran 3, taking samples from two classes, namely class IV A, totaling 30 students, as the control class and class IV B, totaling 30 students, as the experimental class. The data collection technique uses reading comprehension instruments using test questions consisting of 20 pretest questions and 20 posttest questions. The use of the whole language approach has a significant effect on students' reading comprehension abilities at Kunciran 3 Elementary School. To test the hypothesis, the research used a non-parametric test or Mann Whitney test (u test) because one of the data from the control class was not normally distributed or had a sig value. < 0.05. The output obtained is the Mann Whitney test which has been tested to determine the Asymp value. Sig (2-tailed) is 0.00 < 0.05 so the hypothesis in this study is accepted. Thus, at the end of the lesson there was a difference in reading comprehension ability between the control class and the experimental class. Thus, based on the results of research that has been carried out, the whole language approach has an effect and improves the reading comprehension skills of class IV students. Keywords: Reading Ability of Class IV Students, Whole Language.
MENINGKATKAN KEMAMPUAN MEMBACA PADA MATA PELAJARAN BAHASA INDONESIA DENGAN MENGGUNAKAN MEDIA BIGBOOK PADA PESETA DIDIK KELAS II SDN 04 KLEGEN
Retno Wati;
Purwandari;
Setyaningsih
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 3 (2024): Volume 09 No. 03 September 2024.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v9i3.17940
The aim of this research is to determine the effect of using big book media to improve reading skills in class II students at SDN 04 Klegen. Classroom Action Research (PTK) is a type of research used to solve learning problems with the aim of improving the quality of learning in the classroom. This research was carried out in two cycles, each cycle consisting of four stages, namely planning, action, observation and reflection. Classroom action research was carried out in class II of SDN 04 Klegen with a total of 13 students. In order to achieve the objectives of this research, researchers used big book media. Data on the influence of using bigbook media to improve students' reading skills were collected using performance tests and observation methods. The results obtained during this research in cycle I were 53.84% and increased in cycle II by 84.61%. The increase in students' reading ability from cycle I to cycle II was 30.77%. It can be concluded that the use of big book media has an effect on increasing the reading skills of class II students at SDN 04 Klegen.
PENGEMBANGAN GAME EDUKASI PIXEL ADVENTURE “TANTANGAN MASTERMIND MATEMATIKA: THE QUEST FOR NUMERIA” SEBAGAI ALAT BANTU PEMBELAJARAN MATEMATIKA DI KELAS X
Farhan;
Nurmayanti;
Madaling
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v9i4.17946
Mathematics lessons often have difficulty in motivating students and making them understand the concepts taught. One creative way to use it is through the use of educational games. The focus of this research is to create an educational game in Unity3D to teach mathematics to class X students. The game "Mathematics Mastermind Challenge: The Quest for Numeria" was created to enhance students' understanding of Mathematics in an exciting way. This research uses research and development (R&D) techniques in the ADDIE format. (Analysis, Design, Development, Implementation, dan Evaluation). From the results of the study, the game was rated "very valid" with a score of 85% and "very practical" with the score of 83.35%. Therefore, it is considered suitable for use in the process of learning Mathematics.
PENGARUH MEDIA GAMBAR TERHADAP HASIL BELAJAR IPAS SISWA SEKOLAH DASAR
Oktapianti, Desti;
Tarpan Suparman;
Yayan Alpian
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v9i4.17965
Science plays a crucial role in arousing students' curiosity about the phenomena around them. However, monotonous learning methods can reduce student participation, which has an impact on low science learning outcomes. This research aims to evaluate the effect of using image media on science learning outcomes, especially material on the human respiratory system, in class V at SDN Palumbosari IV. This research applies a descriptive quantitative approach with a Pretest Post-test Nonquivalent Control Group experimental design. The sample consisted of class V students at SDN Palumbonsari IV who were chosen randomly, with class VA as the conventional learning control group and class VB as the image media experimental group. The research instrument is a multiple choice test that has been validated and tested on participants outside the sample. Data were analyzed using normality, homogeneity and hypothesis testing with the Paired Samples Test. The results of the analysis show significant differences between the average student learning outcomes before and after treatment. Students who receive learning using image media show a more significant increase in science learning outcomes compared to students who take part in conventional learning. In conclusion, the use of image media in science and science learning is effective in improving student learning outcomes, making the learning process more meaningful, enjoyable, and encouraging student activity”.