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Contact Name
Acep Roni Hamdani
Contact Email
acepronihamdani@unpas.ac.id
Phone
+6287726846888
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jurnalilmiahpendas@unpas.ac.id
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Jl. Taman Sari No. 6-8 Bandung
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INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 15,076 Documents
PENGEMBANGAN BAHAN AJAR VIDEO ANIMASI MENGGUNAKAN APLIKASI PLOTAGON MATERI POLA HIDUP BERGOTONG ROYONG Nur Azizah, Siti; Abdul Gani, Resyi; Destiana, Dita
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, Nomor 04, Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i04.19672

Abstract

Teaching materials are tools used to facilitate the learning process and improve students' understanding. However, at SDN Babakan Bogor, the teaching materials used have not been varied and digital-based. Therefore, in this learning, it is necessary to develop teaching materials so that the learning process becomes varied. The purpose of this research is to produce animated video teaching material products using the Plotagon Application on the material of Mutual Cooperation in class IV SDN Babakan Bogor. This research uses Research and Development (RnD) by applying the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The data collection technique in this study used an instrument sheet in the form of a questionnaire. Product testing was carried out by media experts, linguists, and material experts. The results of the assessment from media experts 99%, language experts 100%, and material experts 91% which means it is very feasible to implement. And based on a limited trial conducted on class IV students as many as 20 people obtained a percentage value of 90% which means that the animated video teaching material using the Plotagon Application is very feasible to use in the learning process.
PENGEMBANGAN MEDIA PEMBELAJARAN PAPAN BATANG NAPIER UNTUK PADA MATA PELAJARAN MATEMATIKA MATERI PERKALIAN BILANGAN CACAH KELAS V DI SEKOLAH DASAR Hidayah, Nabila Sam; Cahyadi, Fajar; Sundari, Riris Setyo
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, Nomor 04, Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i04.19674

Abstract

This study was motivated by the lack of use of learning media during the learning process, the lack of interest of grade V students in learning mathematics and and teachers who still use the lecture method. Students tend to be less active when participating in learning activities and have difficulty in understanding learning materials. Therefore, the development of concrete and interactive learning media is carried out, namely the multiplication napier bar board media. The purpose of this study was to determine how the development of napier bar board media on multiplication material and the feasibility of developing napier bar board media related to multiplication material. This type of research is research and development (R&D) with the ADDIE model which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. The subjects of this research consisted of teachers and grade V students totaling 27 students. The data collection techniques used were observation, interview, and questionnaire. The results of the research were obtained from media experts, material experts, teachers and fifth grade students. The results of material validation amounted to 94.5% (very feasible) and the results of learning media validation amounted to 95% (very feasible). The results of the teacher response questionnaire obtained a percentage value of 98.3% (very practical) and the results of the student response questionnaire obtained a percentage value of 100% (very practical). This it can be concluded that the learning media of the multiplication napier bar board is feasible to use as learning media.
HUBUNGAN PERGAULAN TEMAN SEBAYA DENGAN HASIL BELAJAR PESERTA DIDIK SD INPRES TARUS 1 Treesly Y. N. Adoe; Marianus Genaro Pani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, Nomor 04, Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i04.19681

Abstract

This research aims to determine the relationship between peer interactions and the learning outcomes of students at SD Inpres Tarus 1. This research uses quantitative methods with an associative approach. The data analysis used is inferential statistical analysis. The population in this study were students at SD Inpres Tarus 1 in grades II to VI totaling 425 people. Sampling used the Slovin formula with an error rate of 10%, resulting in a sample of 81 people. The sampling technique used simple random sampling. The instrument validity test used the Pearson correlation test, the instrument reliability test used the Alpha Cronbach test. Simple regression analysis techniques were used to determine the coefficient of determination between each variable. Hypothesis testing used the Pearson correlation test. The results showed that there was a relationship between peer relationships and learning outcomes. Peer relationships contributed 6.6% to the learning outcomes of students at SD Inpres Tarus 1.
PENGEMBANGAN MEDIA POP UP BOOK UNTUK MENINGKATKAN MINAT BELAJAR PADA MATA PELAJARAN IPA KELAS V SDIT AL-ISTI’AANAH Yuniar Arifia Maulida; Misbah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, Nomor 04, Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i04.19682

Abstract

The purpose of this study was to increase the interest in learning IPA materni water cycle of grade V SDIT Al-Isti'aanah students in the development of Pop Up Book media. This research uses the type of RnD research with the ADDIE development model. The validity test was carried out by validators who produced 92% for materni expert validation, 90% for linguist validation, and 94% for media expert validation. With the three validator scores, the average was 92%, which showed a very valid category to be tested. The 90% teacher response results prove that the media is very good and practical to use. The results of student responses to Pop Up Bose learning media resulted in 91.85%. The results of the effectiveness of learning interest produce an average percentage of 92% which shows a very effective category. Based on the results of the study, it can be concluded that Pop Up Book media can increase student interest in learning.
PERBEDAAN PENGGUNAAN METODE PEMBELAJARAN SAS DAN METODE EJA DENGAN MEDIA BIG BOOK TERHADAP KEMAMPUAN MEMBACA PERMULAAN PADA SISWA KELAS 1 DI SD NEGERI GUGUS MUWARDI Marwan; Henny Dewi Koeswanti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, Nomor 04, Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i04.19683

Abstract

Beginning reading ability is the initial ability that must be possessed by students. Not yet optimizing the ability to read early needs a teaching method with the right learning media so that it is more interesting for students in the activity of the reading process. This study aims to determine the difference between the use of the SAS method and the spelling method on the beginning reading skills of elementary school students. This type of research is a quasi experimental research with posttest only control design. The result of t test of control class and experimental class is 0.002. Due to the significance of 0.002 <0.005, it can be stated that Ho is rejected and Ha is accepted, which means that there is a difference between the SAS learning method and the spelling method on the beginning reading ability of grade I elementary school students with Big book media.
PENGARUH MEDIA AUDIO VISUAL TERHADAP HASIL BELAJAR PESERTA DIDIK PADA MATA PELAJARAN IPAS KELAS IV SD NEGERI FONTEIN 1 Yoana Yanesalia Un Manek; Andreas Ande; Treesly Y.N Adoe
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, Nomor 04, Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i04.19689

Abstract

The aim of this research is to determine whether there is a significant effect on learning outcomes for students using audio-visual media in IPAS class for grade IV students at SDN Fontein 1. This research is a quantitative study, specifically quasy experiment with the Nonequivalent control group design. The sample used in this research is 25 students in class iv. The data analyzed in this study is the learning results collected through the pre-tests and post-tests of the control group and experimental group. The results of the research show that there is a significant difference. Based on the results, it was found that there was a difference between the control group’s posttest and the experimental group’s posttest results. The control group’s posttest average score was 52.33, and the experimental group’s posttest average score was 84.77. In addition to the average scores, the "uji t" results were also greater (>), which makes thitung= 9.673 and ttable value=2.069, indicating that the null hypothesis (Ho) was rejected and the alternative hypothesis (Ha) was accepted.
PENGEMBANGAN KOMIK DIGITAL BERBASIS KEARIFAN LOKAL PADA MATERI BANGUN DATAR KELAS III SD Nasah Lubis, Lady; Dalimawaty Kadir
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, Nomor 04, Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i04.19690

Abstract

This research aims to develop digital comic media comic based on local wisdom using plane materials elementary level students grade 3. The development research used ADDIE (Analysis Design Development Implementation Evaluation). The instrument used to collect the data was a questionnaire given to several expert reviewers. They are digital comic media expert validation, material expert validation, language expert validation, teacher response and student responses. The validation score obtained from material expert reviewers was 93, from digital comic media experts 83, language experts (linguist) 84, teacher’s response 87 and students responses 92. The average score obtained from all experts in the evaluation phase was 87.8Of all scores obtained from all validation, it can be said that digital comic media witch based on the local wisdom was very appropriate. Thus, for these who would like to develop plane materials it is very good to use digital comic media which based on the local wisdom.The implementation result that the elementary students grade 3 got 82 with the local wisdom approach. there is an increase in learning outcomes, where previously the average score for students on plane material was 65.6.
PENGARUH MODEL PEMBELAJARAN EXAMPLE NON EXAMPLE DENGAN BANTUAN MEDIA GAMBAR 3D TERHADAP HASIL BELAJAR MENULIS DESKRIPSI SISWA KELAS IV SDN 2 SOBO Dharma Saputra, Dwi; Aan Nurfahrudianto; Sutrisno Sahari
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, Nomor 04, Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i04.19699

Abstract

This research is based on the results of observations and experiences of researchers that Indonesian language learning in descriptive writing skills still uses the lecture method centered on the teacher, resulting in a passive and less interesting learning atmosphere, this has an impact on students' ability to write descriptions which tend to be low and less than optimal. This study uses a quantitative approach and uses a quasi-experimental research technique (Quasi Experimental Design) with a Nonequivalent Control Group Design design. The subjects of this study were grade IV students of SDN 2 Sobo. This study uses inferential statistical analysis research techniques using the SPSS program version 28.0. The inferential statistics used are t-tests, Normality tests and homogeneity tests are carried out as prerequisites before conducting t-tests. The conclusions of this study are (1). The results of learning to write descriptions using the lecture method with the help of image media, the learning results of grade IV students of SDN 2 Sobo <70. (2). The results of learning to write descriptions after using the Example No Example learning model with the help of 3D image media, the learning results of grade IV students of SDN 2 Sobo ≥ 70. (3). The application of the Example Non Example learning model with the help of 3D image media has an effect on the learning outcomes of grade IV students of SDN 2 Sobo in the material of writing descriptions. This is based on the results of data analysis with the t-test that the Asymp.sig. (2-failed) value obtained a result of .000. where the Asymp. Sig. (2failed) value is .000 <0.05. then the effect is said to be significant. Based on the results of the conclusions of this study, it is expected that educators can apply learning models and learning media in order to attract students' interest in learning activities, and help students to better understand the material.
PENGARUH MODEL PEMBELAJARAN KOOPERATIF TIPE TIME TOKEN TERHADAP HASIL BELAJAR DAN KETERAMPILAN SOSIAL SISWA Fatkhiyani, Kiki; Ririn Andriani Kumala Dewi; Istiqomah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, Nomor 04, Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i04.19707

Abstract

This research aims to test the effect of the time token type cooperative model on class student learning outcomes and the effect of implementing the time token type cooperative model on students' social skills, as well as to test the increase in students' thematic learning outcomes and social skills after using the time token cooperative learning model. This research uses an experimental method with a True Experimental design using Pretest-Posttest Control Group Design. Research data was collected through written tests and questionnaires. Based on the results of the t test calculation, the sig value is obtained. (2-tailed) = 0.024 < α value = 0.050. So, it can be stated that there is an influence of the time token type cooperative learning model. Meanwhile, calculated using the Mann Whitney test, a sig value was obtained. = 0.000 < α = 0.050. So, there is no significant difference in improvement in social skills between experimental class and control class students. In statistical calculations of student learning outcomes using the N-Gain test, an average N-Gain value of 0.34 was obtained with a moderate interpretation. Thus, there is a significant increase in thematic learning outcomes. Meanwhile, the results of statistical calculations of students' social skills using the N-Gain test, obtained an average N-Gain value of 0.62 with a moderate interpretation. So, there is a significant improvement in students' social skills.
ANALISIS PEMBELAJARAN BERDIFERENSIASI BERBANTUAN MEDIA AUGMENTED REALITY TERHADAP HASIL BELAJAR SISWA INKLUSI SPECIFIC LEARNING DISORDER DI SDN KUTOWINANGUN 12 SALATIGA Zahra Sabila, Lavia; Sukasih, Sri
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, Nomor 04, Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i04.19710

Abstract

This research discusses specific learning disorder students who experience obstacles in the implementation of learning in inclusive classes. The purpose of this study is to find out what kind of learning is appropriate in the inclusion class especially for specific learning disorder students and to find out how differentiated learning assisted by augmented reality media can improve the learning outcomes of specific learning disorder inclusion students. This research method is a qualitative case study. The sample of this research is 5th grade students of SDN Kutowinangun 12 Salatiga, which is devoted to specific learning disorder students totalling 3 children. Differentiated learning assisted by augmented reality media is implemented in IPAS subjects with material on the five senses. The data analysis technique uses the Miles and Huberman model. Based on the results of the research that has been conducted by researchers, the results show that differentiated learning can provide good learning services for inclusive classes. So that students who are indicated to experience symptoms of specific learning disorder can receive learning material even with the limitations experienced. In addition, the application of technology-based media such as augmented reality media is able to deepen students' understanding of sensory material through animated images of the sensory organs. Thus, the learning outcomes of students with specific learning disorder in IPAS subjects with sensory material can increase.

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